Excellent turnset ShannonCT! You really set the standard
Flawless warrior vs animal victories - the lion tamer!
I am confused about Mali's graphs, very low manuf and high power like you said. I've never paid too much attention to those graphs before, who here can make sense of it?
My thoughts about next strategies:
Set up aggravation parties for each AI on continent (so for now this is Mali, Carthage and Greece). 2 axes 1 warrior makes a great team and can keep the AI in a loop of endlessly producing archers that come out to kill the warrior but get killed by the axes everytime.
Settle city with cows, rice and gold in initial 9 squares.
3rd city for horses and heaps of forests.
Do we need a preferred method for growing borders? (For city 3 and beyond)
We can built/chop/whip an obelisk(or library) (the easy option)
Build Stonehenge (but i think we need our early hammers elsewhere)
Found confuc (possibly with Oracle sometime before 1500BC?)
For techs after wheel...
I like IronWorking, swords will be our first real city taking units of choice. Our axes are more for retarding AI growth. We have lots of jungle to the south that can be cleared for a 4th city. Also to locate iron near the AI borders.
Aside from IW, I think Writing > Math is fairly important.
Pottery normally would have a high priority, but I don't think we will whip that much in our first two cities because of the resources we have. We also don't need cottages right now with our gold coming online soon.
We could make use of Oracle, either for Construction or CoL. Don't think we would consider any other world wonders. (Great Library could help if we find ourselves bulbing to Astronomy - but old fashioned libraries would work almost as well).
Production is still more important than our research rate and we can focus on building settler and military units (more warriors at first). Getting barracks up in London can happen in the lull after our settler is finished.