Summary of turns
Ive left out troop movements and worker movements but basically: I moved all military to Carthage while trying to fend off barbs, workers carried out actions outlined in the pre-turn plan. Workboat continued to scout and is still following an island chain.
Delayed taking Carthage and waited until they sent a settler party out only to meet 4 archers in the city anyway. Regret not going for Carthage ASAP.
125) switch research to masonry, Timbuktu->start on Sword
126) kill barb warrior next to Timbuktu
127) saw two archers in Sparta, the next turn there were three archers there
128) learnt Masonry, switch to Priesthood, kill barb warrior next to Timbuktu, kill barb warrior next to Ivoryville, kill barb warrior near London, lose mine near Timbuktu,
London: Axe->Sword, Athens->start pre-building Walls, miscalculated one workers movement so Ivoryville wall-chop due next turn now
129) Priesthood learnt, switch to Code of Laws, kill barb warrior next to Timbuktu, York: Stonehenge->warrior->warrior (to correspond with growth time till size 5), chops Walls in Ivoryville
130) kill barb warrior next to Athens, Ivoryville builds warrior with hammer overflow
131) kill barb warrior next to Timbuktu
132) York: finished 2nd warrior->worker, Athens: built Walls until 1 turn to go -> Granary
133) London: Sword->Sword
134) kill barb warrior outside Ivoryville
135)
136) Ironsite: Granary->Swordsman
137) kill barb archer next to Timbuktu, kill barb warrior next to Athens
138) kill barb warrior next to Athens, lose Rice farm by Timbuktu to barb archer, London: Sword->Sword
139) learnt Code of Laws, switch to SailingConvert to Confucism (angry face in Timbuktu, should I have made the switch?)
Anarchy 1 turn
140) switch from Slavery to Caste System, kill barb archer next to York, kill barb archer next to TimbuktuAnarchy 1 turn
141)
142) kill barb warrior next to Timbuktu, York: worker->settler
143) learnt Sailing, next tech still to be chosen, Carthage falls with the loss of one sword
Comments:
Stressful defending Timbuktu with only warrior defence, but we got through at the cost of some tile improvements.
Timbuktu and Ivoryville currently under barb archer threat. Ivoryville can move swordsman who is SW of the city in for help, but may compromise fog busting for Athens workers (small risk of barb spawning on the roaded plains square). Timbuktu probably has a favourable chance of fending off current barbs but could cash upgrade a warrior to an axe to finish the barb threat once and for all.
One of the two warriors in the middle of the continent to the north was to be moved to a hill north of Timbuktu to fogbust.
Worker force at Athens can upgrade copper and sheep after chop and also move to Ivoryville to upgrade iron/cows/ivory.
Confucian missionary needs escort from Timbuktu to desired city.
Athens walls can be chopped next turn all forests have 1 turn to go (including the roaded forest with no worker on it) but have to wait 2 turns for border expansion. Could possibly run one artist and one scientist for a single turn to pop borders next turn (1 turn faster) will contaminate GS pool but will end up being less than 2% contamination?
Some Athens forest tiles have prebuilt roads on them (to use worker turns while synchronizing the chop) you can see which ones by selecting a worker and holding the mouse over the build road icon. Any number less than 4 means there are worker turns invested in the prebuild.