SGOTM 08 - Fifth Element

We don't need Camulo unless we don't want to wipe Bou.
We need Gergovia and Vienne only to avoid cultural pressure on Bibra.
Explorers as defensive units? it's desperate and they do NOT count as defensive units for MP duties.
 
I will be able to return to my passion of spending uncounted hours playing games while generally ignoring my real life responsibilities to work, family, and society.

As you can probably tell by my sarcasm, I have been sleep deprived these last few days while trying to meet time sensitive completion requirements for school due to my propensity to procrastinate.
That was sarcasm? I live with the burn, as well. I suspect we all do.:)

War: let's not get distracted by other B cities. Take Bibracte ASAP and get Corp free. If she won't give it, then take a city. I thought we'd have Bibracte already. It was only 4-5 turns from falling at the end of my TS and now I'm hearing it's still 4 turns out. Tick Tock.
Absolutely. We just need a slight buffer for Bibracte, and we can move on. This game won't go on long enough to worry about other flips. We do need to keep an eye on the dom land amounts, ie it would suck to win before taking all of Rome's wonders.

Our 3rd GE is most likely needed for Pentagon. We'll never build that without some help.
Mt. Rush is very small. Red Cross needs 6 hospitals first. So Biology -> medicine seems like the way to go next.

We need to assume Delhi will not give a GM. Ulundi needs to focus on GM only. Guimaraes is our next best backup 95% GM right now, but probably needs a speed boost to it's birth rate. Unfortunately we need to focus on this GM...which we had in the bag earlier:mad: We'll need a miracle to get a GS too. We only have time to pop 2 or 3 more gmen total.
Perhaps we should also hope for the best with the next GMan being a GM, and aim for a GS at the 900 level. Running 6 scientists at 5th is our quickest bet, yielding roughly 600/900 GS points in around 15/16 turns, iirc. This is certainly an option that prolongs the UN, but I don't see another way in the near future. Another point is that Pericles hasn't built the Islamic shrine, so a GP wouldn't be the end of the world.

The plan seems good, but the points are well made about the celtic campaign. One thing I have noticed is the EP distribution. A few turns 100% on Charlie will show his demographics, then it should go to Rome/Greece... not that I expect them to put up too much of a fight.
 
We don't need Camulo unless we don't want to wipe Bou.
We need Gergovia and Vienne only to avoid cultural pressure on Bibra.
I'm not sure I understand. I don't think we want to consider completely wiping Boudica because gettng Navajo would take too long. Should we not bother with Camulodonum either then?

Absolutely. We just need a slight buffer for Bibracte, and we can move on. This game won't go on long enough to worry about other flips... The plan seems good, but the points are well made about the celtic campaign.
I'm sensing a fair amount of concern about the need for speed. An alternative to the plan would be to skip Camulodunum and just get Bibracte and Gergovia. If Boudica is willing to give us Camulodunum with Corporation in the capitulation deal we could get it then, or just ignore it. The advantage of this alternative plan would be fewer wounded units to heal before moving into position against Augustus. On the other hand, we're going to want to promote a lot of units to Infantry before moving them out of our territory, so I'm not sure this really gains us many turns.

We do need to keep an eye on the dom land amounts, ie it would suck to win before taking all of Rome's wonders.
I'll check the domination limits, but I think we are still a fair distance short on territory.

Perhaps we should also hope for the best with the next GMan being a GM, and aim for a GS at the 900 level. Running 6 scientists at 5th is our quickest bet, yielding roughly 600/900 GS points in around 15/16 turns, iirc. This is certainly an option that prolongs the UN, but I don't see another way in the near future.
What does everyone else think of this idea? It looks to me like we're going to make it to Plastics, so angling for a GS would be a good idea. Once we get the wars against Rome and Greece underway there is no way anyone is going to beat us to the UN. Charlie is still in the dark ages.

One thing I have noticed is the EP distribution. A few turns 100% on Charlie will show his demographics, then it should go to Rome/Greece... not that I expect them to put up too much of a fight.
Forgot to check into this. Will review it and post an update in the next plan, probably along the lines you suggest.

Explorers as defensive units? it's desperate and they do NOT count as defensive units for MP duties.
Really? I didn't know that. Well, crap. This game needs a cheap police unit for the modern era. Anyone have any suggestions? I want to get all our CR-promoted maces to the front. Maybe we can just build cavalry for now to replace the maces on garrison duty, but that seems wasteful too.
 
If for some reason we accidentally pop a GP instead of a GM or GE at some point, we can use him to build one of the remaining shrines. Rhodes is the Muslim holy city. We can take that city along with the remaining wonder cities while getting the AI to capitulate.
 
I'm not sure I understand. I don't think we want to consider completely wiping Boudica because gettng Navajo would take too long. Should we not bother with Camulodonum either then?
Yes, no point in wiping her, but Camulo doesn't have too much cultural pressure, so we can skip it. If it comes free for peace, better.

I'm sensing a fair amount of concern about the need for speed. An alternative to the plan would be to skip Camulodunum and just get Bibracte and Gergovia. If Boudica is willing to give us Camulodunum with Corporation in the capitulation deal we could get it then, or just ignore it.
Exactly. but my main concern is more on the need of defensive units.

I'll check the domination limits, but I think we are still a fair distance short on territory.
As i alredy said, probably conquest is the way to go.
But keep an eye on the dom limit.



What does everyone else think of this idea? It looks to me like we're going to make it to Plastics, so angling for a GS would be a good idea. Once we get the wars against Rome and Greece underway there is no way anyone is going to beat us to the UN. Charlie is still in the dark ages.
Honest, i hope to finish before then

(...)

Really? I didn't know that. Well, crap. This game needs a cheap police unit for the modern era. Anyone have any suggestions? I want to get all our CR-promoted maces to the front. Maybe we can just build cavalry for now to replace the maces on garrison duty, but that seems wasteful too.
Be sure, explorers and scouts do NOT count as MP.
If we have MS, the cheapest unit is the grenadier.
IIRC, from cheap to expensive: Grenadier, Rifle, Cavalry.
Go fast, or we'll can produce only infantry, more expensive than all the units listed above.
 
Be sure, explorers and scouts do NOT count as MP.
If we have MS, the cheapest unit is the grenadier.
IIRC, from cheap to expensive: Grenadier, Rifle, Cavalry.
Go fast, or we'll can produce only infantry, more expensive than all the units listed above.
We'll have Assembly Line and Infantry in about seven or eight turns, so not much point agonizing about this really. What about producing some Explorers anyway? We are way under the happy cap in most cities and they would allow us to move a few more units to the front without leaving any cities completely empty. :dunno:

By the way, I agree that conquest (via vassalization) is the way to go. I thought Sweeta was just worried about us inadvertently tripping the domination victory conditions. (Not much hope for that yet, I'm afraid. :sad:)
 
IMO explorers are so weak, see the units our opponents have, that it's better leave the cities empty, if we have no problems of happiness.
Just in case, keep a good defensive unit in a close city, we can in case add more.
 
Don't forget about Rhodes.

I'd rather get the UN out in 5th. Not try for a scientist. I agree that we should end before plastics. (hopefully)
 
IMO explorers are so weak, see the units our opponents have, that it's better leave the cities empty, if we have no problems of happiness.
Just in case, keep a good defensive unit in a close city, we can in case add more.
Okay... I may leave a few minor (non-coastal, if possible) cities empty to get a few more CR-promoted maces on their way overseas.

Don't forget about Rhodes.
Rhodes is the Islamic Holy City, but it does not have a shrine so I didn't think it was important for us. I will mark it on the map just in case we get a prophet though. Gandhi still has the (shrine-less) Taoist Holy City too, but I don't suppose that could help us at all now that he is vassalized?

I'd rather get the UN out in 5th. Not try for a scientist. I agree that we should end before plastics. (hopefully)
Okay, no scientist emphasis in Fifth. What do you think about its current Growth-oriented configuration? Do you like the plan to wait six turns for an extra population point or should we hire engineers now to get the UN out a couple of turns faster?

It has been a while with no other comments so I'll revise the PPP according to what has been said and plan to play tonight.
 
EDIT: I'll play in about 10 hours unless additional questions or concerns arise.

Major changes include a revision of the Celtic Campaign to not include the yellow "Force Two" attack by sea on Camulodunum. Instead, those galleons will be sent back to our continent to ferry as many units as possible across the ocean for the Roman campaign. Major rally points for the invasion will be in Agra and Bombay, where troops can be upgraded to infantry before moving into final positions.

Another question: We hope to get Corporation from Boudica in four turns. Should we start building corporations right away? If so, where? Should Wall Street go in Fifth, in Ulundi, or somewhere else? (Just thought of this now so I haven't looked into it seriously yet.)

Question: I want to build more cannons for use in the upcoming invasion. They are comparatively cheap units now. What about using them for garrison duty too? They count toward military protection, don't they?

Leiria has one turn left building a cavalry. Can we wait one more turn before switching to Hollywood or do we need to start it immediately?

Should we give Calcutta to Charlie or just let it starve? Any suggestions?


Revised PPPlan:
  1. TURNS TO PLAY: Finish 238, play 239-244.
  2. RESEARCH PATH: Biology (2t), Medicine (3t), Assembly Line (3t).
  3. CURRENT CIVICS: Representation, Bureaucracy, Emancipation, State Property, Pacifism (No Changes).
  4. SCIENCE/GOLD/CULTURE:
    • Current Gold = 1328
    • Science Rate: 100% (+1989 beakers/turn)
    • Espionage Rate: 0%
    • Culture Rate: 0%
    • Gold Rate: 0% (-191 gold/turn)
  5. INHERITED TURN: Maybe move some workers around; maybe move some CR-2 promoted garrison units toward the front even if that might leave some non-coastal cities without a defender; maybe nothing.
  6. BUILD ORDERS (for cities not building wealth or a cheap homeland security unit:
    • Fifthburg: Continue United Nations (22t).
    • Marbles: Finish Globe Theater (1t), then galleon (3t), then wealth.
    • Engineering: Finish Cristo Redentor (7t), begin next Wonder (Wall Street? :crazyeye: National Park? Red Cross? Should we start building corporations? Where?).
    • Stoneopolis: Finish Frigate (1t), continue to build Frigates (6t) (and/or cannons).
    • Farcanal: Finish Cavalry (3t), then build Cannons for garrison duty so better units can go to the front.
    • Ulundi: Build Wealth.
    • Nobamba: Set to build Cannons (2t/each).
    • Nongoma: Continue Broadway (12t).
    • Leiria: Switch to Hollywood now.
    • Evora: Continue Rock-n-Roll (17t).
    • Lisbon: Finish Cavalry (3t), then set to build Cannons (xt/each).
    • Lagos: Finish Frigate (6t), begin Galleon (6t).
    • Braga: Change from Wealth to Cannons (3t/each). Back to wealth after a few of these units.
    • Delhi: Finish Airship (1t), then Lighthouse (3t), then Barracks (2t), then Cannons (4t/each).
    • Yasodharapura: Finish Forge (6t), then Harbor (2t).
    • Bombay: Continue Eiffel Tower (20t).
    • Vijayanogara: Continue West Point (8t).
    • Faro: MM to starve the city to get that Grenadier pumped out in 13 turns. The city can only take 15 turns of starvation though, so the next player will have to be careful to reconfigure this city at the appropriate time.
    • Lahore: Continue Airship (8t – 29h investment). (Consider building Culture next.) Lahore has a 5.71% chance of revolt so I will try to station some additional units here for the invasion of Rome once they become available.
    • Varanasi: Finish Airship (1t), then Lighthouse (4t), then Barracks (4t), then Cannon (7t).
    • Petaliputra: Finish Airship (4t), begin Bank (13t).
    • Agra: Finish Library (9t), then build culture.
    • Calcutta: Finish Airship (3t), then build culture and fiddle while the people starve. This city is in trouble.
    • Verlamion: Continue Lighthouse (58 29t).
    • Durocortorum: Continue Lighthouse (11t).
    • Tolosa: Continue Theater (51t).
    • Vienne: Continue Theater (51t).
    • All Other Cities: are building either wealth or a cheap defense unit (Cannon) to free a good unit for use on offense. These cities will be managed to maximize growth potential first and hammers (for wealth) second.
  7. CITY PRIORITIES (only for cities where a change from the current configuration is suggested):
    • Fifthburg: Hammers (United Nations). Pop=18 (happy = 32/19, health = 27/19). 6 turns to growth. Is there a reason we’re maximizing growth here? Switching from a coast to an Engineer takes two turns off of the UN (but delays growth from 6 to 16 turns). I think the turns saved on the UN are worth it, but with only six turns until growth I’ll wait until then to make the switch. Any objections?
    • Farcanal: Growth. Pop=14 There is a Town 2W/1S of FarCanal that I would like to Workshop over and transfer to the control of Nobamba. This will give more hammers to our military production center and stabilize the food/growth situation there too. Any objections?
    • Ulundi: Growth. Pop=18. Fire the non-merchant specialists and work two workshops instead in order to maximize our chances of a Great Merchant here.
    • Nobamba: Hammers. Pop=11. Put a workshop over the town 2N/1E of Nobamba (currently controlled by FarCanal) and transfer control to Nobamba. This will maximize hammers and growth in Nobamba where they are more useful than in FarCanal.
    • Nongoma: Hammers. Pop=11. MM to work PH Mine instead of desert hill mine for one less gold, same stagnant growth, but Broadway one turn sooner (13 to 12).
    • Leiria: Hammers. Pop=10. There is a village 2W of Leiria that probably should be changed to a workshop. The city can grow two more times before needing the tile though, so I’ll probably just leave it for now.
    • Evora: Hammers (Rock-n-Roll). Pop=11. Evora can get an extra hammer by stealing the spice tile (2W/1S of city) from Oporto. This shaves one turn off of Rock-n-Roll (18 to 17).
    • Guimaraes: Wealth/Hammers. Pop=11. MM to avoid starvation. Farm the grass tile (1N/2E) and the two plains-river tiles needed to spread irrigation to the grass tile (2N & 2N/1E) in order to get the city growing again.
    • Delhi: Great Person Points. Pop=14. Work Village tile from Durocortorum (2S/1E) and Spice tile from Bombay (2N/1W) to get enough food to employ two additional merchants in Delhi. This disadvantages Bombay (Eiffel Tower), but only for 4 turns, when Delhi’s new Lighthouse is scheduled to come on line. Bombay will starve (-1F) for 4 turns, but can take it for up to 6 turns. The advantage of doing this is that we get a great leader 1 turn sooner in Delhi (6t vs. 7t) and we maximize our chances for a Great Merchant (now @ 25%).
    • Bombay: Hammers (Eiffel Tower). Pop=12. Starving after MM to advantage Delhi for 4 turns (see “Delhi” above), but the reconfiguration gives Bombay another Priest, which actually speeds the Eiffel Tower along by 2 turns (22 to 20). Bombay must reconfigure again within 6 turns in order to avoid population loss from starvation though.
    • Faro: Hammers. Pop=3. MM to starve the city to get that Grenadier pumped out in 13 turns. The city can only take 15 turns of starvation though, so the next player will have to be careful to reconfigure this city at the appropriate time.
    • Petaliputra: Hammers. Pop=10. MM to get more hammers despite stagnant growth. Lots of dry (non-irrigated) plains farms here. The city can grow again once Biology goes on-line. For now, the city has 2 towns and a fair amount of commerce. We should build a bank and maybe a market to take advantage of that.
    • Varanasi: Scramble. Pop=12. Give up one sugar tile to Agra to help that city minimize starvation. Varanasi will starve for five turns until a Lighthouse is built, but can take it for up to six turns. I’ll make sure things are stabilized by then.
    • Agra: Growth. Pop=10, but starving and losing population now. This is a city in trouble. With Roman cultural pressure it has a 6.73% chance of revolt. Will see what I can do, but don’t hold your breath. (Agra will probably have to limp along as best it can until the long term solution gets implemented.)
    • Calcutta: Growth. Pop=8, but starving and losing population now. This city is in big trouble. With HRE cultural pressure it has a whopping 8.21% chance of revolt. Will see what I can do, but don’t hold your breath. (We should consider gifting Calcutta to Charlie if we don’t decide to kill him right away. Calcutta has no wonders.)
    • Verlamion: Growth. Pop=6. MM to use dry farm tile (1N,2E) to reduce LH time from 58t to 29t. (It’s probably still too slow, but...)
    • Tolosa: In revolt for 5 more turns, then we’ll see...
    • Vienne: In revolt for 7 more turns, then we’ll see…
  8. WORKERS:
    • Put Workshop on the FarCanal/Nobamba tile for Nobamba to work.
    • Farm the tiles around Guimaraes (noted above).
    • No other obvious worker tasks left so I will pack them into “safe” cities by threes and fours.
  9. MILITARY:
    • GOAL #1: Finish the conquest of Celtia in 4 turns (capturing Bibracte and Gergovia) and accept Boudica’s capitulation. Get Corporation in the deal, and maybe Camulodunum if it is offered.
    • GOAL #2: Begin positioning troops for the Invasion of Rome. Rally points will be in Agra and Bombay where troops can be upgraded to Infantry.
  10. TECHNOLOGY TRADING:
    • Get Corporation from Boudica on turn 4 with capitulation.
    • No obvious available trades this turnset.
    • Technology gifts? – None this turnset.
  11. RESOURCE TRADING: Not critical. Will watch for easy trades.
  12. CIVICS CHANGES: None this turnset.
  13. POLITICAL DEMANDS:
    • Don’t give in to any demands.
    • Do not give in to any demands that would require anarchy (religion or civics change).
    • Do not join any wars.
  14. FINAL PLAY NOTES: If any significant new unexpected event occurs, stop and consult the team about our options.
 
Cannons count as defensive units, but remember that in BtS a siege weapon cannot finish a unit.

Begin the Roman or the HRE campaign?
HRE is sooo weak, but he can help to distract Roman attackers if we took it first.
We need some greek city too, perhaps we can consider to let Rome last?

Corporations: wall street would be great in Dehli, but it's expensive.
Anyway i propose to found Mining inc. in the city where we'll build it.
Squeeze an executive to send to Engineering, then start WS.

Great MM and great PPP, BTW!
Just, please rename that impossible city where Versailles is... Versailles (double click the city name in the city screen)

Go!!!
 
Allow me to introduce you all to Mr. James Cook, our new Great Merchant born this very year of 1670 AD in the city of Delhi. Kind of ugly for a baby, but @ only a 32% probability a beautiful sight nonetheless! :D

That went better than planned... The rest went very much according to plan. Details to follow after I get the save uploaded.
 

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Bibracte actually fell one turn earlier than planned (241) because the army in Tolosa still had a movement point left in the inherited turn. There were no casualties in the attack and Boudica graciously consented to give us Corporation in return for capitulation. She did not give us Camulodunum though. I still think we should have taken it with Gergovia when we had the chance, but I'm sure we can deal with it anyway. Vienne looks like it is going to get swamped by HRE culture pressure though. We'll have to keep an eye on that.

Troops are massing in Agra and Calcutta (along with Bombay) for the next assault. Not everyone has made it there yet, but most of our troops have had a chance to heal by now. Assembly Line should be ready in two turns. We have just over 1000 gold in the bank and are running 90% science (with about an -80 gold per year deficit, IIRC. At about 90 gold per upgrade to Infantry (if I'm reading the upgrade costs correctly), we're going to need some major cash in the next turnset -- before we launch the invasion.

We have four airships stationed in Thebes that can give us a good view of just about the entire continent if used for reconnaissance.

Agra, Lahore, and Calcutta are all stable now, but in some cases (mainly Calcutta) only because they are full of our troops. The starvation is over too -- everywhere except the recently conquered Celtic lands, at least. We're going to have a bit of trouble in that region, I'm afraid.

Mistakes: I made some bad resource trades. Nothing too serious, but someone should correct them later. I gave Boudica Coal for Copper and two Seafoods, thinking that we want to get more resources for Sid's Sushi and Mining Inc., but I forgot that coal is a resource used by Mining Inc. :wallbash: Oh well. She probably would have taken a cow or pig or something like that. Let's fix this when we can.

On the good side, Wall Street is being built in Delhi. It has about 17 turns to go, IIRC. I sent a Great Engineer and a Great Merchant that way to found Mining Inc. and Sid's Sushi Co., but they haven't even made it to the boats yet. [EDIT: We should find someplace to put our National Park now too. Vienne is the only place that has any trees left, but Lisbon or Guimares could build it faster.]

Oh yeah, and we won't need that Great Merchant from Fifth after all, because did I mention that we got a Great Merchant born in Delhi this turn? :band:[party]:beer::dance:


THE SAVE

THE AUTOLOG
Spoiler :
Nobamba begins: Cannon (2 turns)
Lisbon begins: Explorer (2 turns)
Delhi begins: Lighthouse (3 turns)
Faro begins: Grenadier (22 turns)
Pataliputra begins: Bank (13 turns)
Varanasi begins: Lighthouse (4 turns)
Varanasi begins: Barracks (4 turns)
Varanasi begins: Cannon (7 turns)
Research begun: Biology (2 Turns)
Research begun: Biology (2 Turns)
Research begun: Biology (2 Turns)
Research begun: Biology (2 Turns)
Research begun: Corporation (1 Turns)
Research begun: Biology (2 Turns)
Research begun: Biology (2 Turns)
Research begun: Biology (2 Turns)
Marbles begins: Galleon (3 turns)
FarCanal begins: Cannon (5 turns)
Leiria begins: Cavalry (3 turns)
Leiria begins: Hollywood (24 turns)
Oporto begins: Barracks (3 turns)
Oporto begins: Cannon (6 turns)
Oporto begins: Cannon (6 turns)
Oporto begins: Barracks (3 turns)
Lisbon begins: Cannon (5 turns)
Lagos begins: Galleon (6 turns)
Braga begins: Barracks (4 turns)
Braga begins: Cannon (8 turns)
Guimarães begins: Cannon (7 turns)
Guimarães begins: Galleon (5 turns)
Guimarães begins: Cannon (7 turns)
Delhi begins: Barracks (3 turns)
Yasodharapura begins: Harbor (2 turns)
Pataliputra begins: Customs House (12 turns)
Parma begins: Grenadier (6 turns)
Marbles finishes: Globe Theatre
Stoneopolis begins: Frigate (6 turns)
Stoneopolis finishes: Frigate
Leiria finishes: Cavalry
Guimarães finishes: Galleon
Delhi's borders expand
Delhi finishes: Airship
Varanasi finishes: Airship
Braganza grows: 7

IBT:

Turn 239/500 (1645 AD) [23-Dec-2008 00:07:30]
Cavalry promoted: Pinch
Cavalry promoted: Pinch
User comment: Agra in Revolt for 3t, reassign sugars to Varanasi temporarily
Tech learned: Biology
A Town was built near Fifthburg
FarCanal grows: 15
Nobamba begins: Cannon (2 turns)
Nobamba finishes: Cannon
Leiria grows: 11
Lisbon grows: 10
Braga finishes: Barracks
A Town was built near Guimarães
A Town was built near Versailles
Prayaga grows: 3

IBT:
State Religion Change: Pericles(Greece) from 'Hinduism' to 'no State Religion'
Attitude Change: Charlemagne(Holy Rome) towards Pericles(Greece), from 'Cautious' to 'Pleased'
Attitude Change: Gandhi(India) towards Pericles(Greece), from 'Friendly' to 'Pleased'
Attitude Change: Pericles(Greece) towards Boudica(Celtia), from 'Friendly' to 'Pleased'
Attitude Change: Pericles(Greece) towards Gandhi(India), from 'Friendly' to 'Pleased'
Civics Change: Pericles(Greece) from 'Hereditary Rule' to 'Universal Suffrage'
Civics Change: Pericles(Greece) from 'Caste System' to 'Emancipation'
Civics Change: Pericles(Greece) from 'Decentralization' to 'State Property'
Civics Change: Pericles(Greece) from 'Organized Religion' to 'Free Religion'

Turn 240/500 (1650 AD) [23-Dec-2008 00:41:40]
Research begun: Medicine (3 Turns)
User comment: Agra and Lehore have been stabilized - 0% chance of revolt
User comment: Calcutta still starving, but down to 5.6% chance of revolt (from 8%+)
Braga begins: Cannon (8 turns)
Prayaga begins: Grenadier (15 turns)
FarCanal finishes: Cavalry
Nobamba begins: Cannon (2 turns)
Nobamba finishes: Cannon
Coimbra grows: 10
Braga grows: 7
Braga's borders expand
Lahore's borders expand
Calcutta's borders expand
Calcutta finishes: Airship
Verlamion's borders expand
Numidian's borders expand

IBT:

Turn 241/500 (1655 AD) [23-Dec-2008 01:06:10]
While attacking in Celtic territory at Gergovia, Rifleman defeats (7.70/14): Celtic Longbowman (Prob Victory: 95.7%)
While attacking in Celtic territory at Bibracte, Rifleman defeats (14.00/14): Celtic Musketman (Prob Victory: 98.0%)
While attacking in Celtic territory at Bibracte, Rifleman defeats (11.90/14): Celtic Musketman (Prob Victory: 98.0%)
While attacking in Celtic territory at Bibracte, Rifleman defeats (12.04/14): Celtic Maceman (Prob Victory: 98.8%)
While attacking in Celtic territory at Bibracte, Rifleman defeats (4.90/14): Celtic Knight (Prob Victory: 99.4%)
While attacking in Celtic territory at Bibracte, Rifleman defeats (8.54/14): Celtic Gallic Warrior (Prob Victory: 99.5%)
While attacking in Celtic territory at Bibracte, Rifleman defeats (10.92/14): Celtic War Elephant (Prob Victory: 100.0%)
While attacking in Celtic territory at Bibracte, Rifleman defeats (14.00/14): Celtic War Elephant (Prob Victory: 100.0%)
While attacking in Celtic territory at Bibracte, Rifleman defeats (12.60/14): Celtic War Elephant (Prob Victory: 100.0%)
While attacking in Celtic territory at Bibracte, Cavalry defeats (13.20/15): Celtic Horse Archer (Prob Victory: 99.9%)
While attacking in Celtic territory at Bibracte, Gustavus II Adolphus (Rifleman) defeats (14.00/14): Celtic Catapult (Prob Victory: 100.0%)
Judaism has spread: Bibracte
Hinduism has spread: Bibracte
Buddhism has spread: Bibracte
Captured Bibracte (Boudica)
Bibracte begins: Theatre (51 turns)
While attacking in Celtic territory at Gergovia, Cavalry defeats (15.00/15): Celtic Musketman (Prob Victory: 96.2%)
While attacking in Celtic territory at Gergovia, Rifleman defeats (5.04/14): Celtic Maceman (Prob Victory: 91.4%)
While attacking in Celtic territory at Gergovia, Rifleman defeats (4.20/14): Celtic Longbowman (Prob Victory: 98.5%)
Hinduism has spread: Gergovia
Buddhism has spread: Gergovia
Captured Gergovia (Boudica)
Gergovia begins: Theatre (51 turns)
User comment: Accept Boudica's capitulation for Corporation & extras.
User comment: She won't give Camulodunum though.
While attacking in Khmer territory at Bibracte, Rifleman defeats (12.32/14): Celtic Longbowman (Prob Victory: 99.8%)
Suryavarman II(Khmer) and Boudica(Celtia) have signed a peace treaty
Gandhi(India) and Boudica(Celtia) have signed a peace treaty
Team 1 becomes a Vassal State of Team 0
Tech learned: Corporation
A Windmill was built near Santarém
A Farm was built near Guimarães
A Workshop was built near FarCanal
Cannon promoted: City Raider I
Cannon promoted: Accuracy
Cannon promoted: City Raider I
Cannon promoted: Accuracy
Delhi begins: Wall Street (30 turns)
User comment: Wall Street will go in Delhi -- no contest.
User comment: Sending GE and GM to Delhi for Corporation HQs.
User comment: Delhi will get Wall St., Mining Inc., & Sid's Sushi
User comment: Delhi gets Wall St., Mining Inc., & Sid's Sushi
User comment: Delhi gets Sid's Sushi too.
Calcutta begins: Baray (5 turns)
Santarém begins: National Park (12 turns)
Marbles grows: 19
Santarém grows: 9
Oporto grows: 13
Lisbon grows: 11
Guimarães begins: Cannon (12 turns)
Guimarães finishes: Cannon
Delhi finishes: Lighthouse
Yasodharapura's borders expand
A Town was built near Versailles
Pataliputra finishes: Airship
A Town was built near Pataliputra
Braganza grows: 8
Agra's borders expand
A Town was built near Numidian
Durocortorum's borders expand

IBT:
Attitude Change: Boudica(Celtia) towards Suryavarman II(Khmer), from 'Furious' to 'Cautious'
Attitude Change: Boudica(Celtia) towards Gandhi(India), from 'Annoyed' to 'Cautious'
Attitude Change: Gandhi(India) towards Boudica(Celtia), from 'Cautious' to 'Pleased'

Turn 242/500 (1660 AD) [23-Dec-2008 02:00:55]
A Farm was built near Guimarães
A Windmill was built near Coimbra
A Windmill was built near Faro
Rifleman promoted: Pinch
Rifleman promoted: Combat I
A Windmill was built near Lisbon
Lagos begins: Lighthouse (2 turns)
User comment: Calcutta @ 4 Pop & no longer starving
User comment: Calcutta 0% chance of revolt
Tech learned: Medicine
Parma begins: Grenadier (6 turns)
Parma finishes: Grenadier
Nobamba begins: Cannon (2 turns)
Nobamba finishes: Cannon
A Town was built near Évora
Lisbon finishes: Cavalry
Coimbra grows: 11
Varanasi finishes: Lighthouse
A Town was built near Numidian

IBT:

Turn 243/500 (1665 AD) [23-Dec-2008 02:33:29]
Research begun: Assembly Line (4 Turns)
A Windmill was built near Nongoma
A Workshop was built near Oporto
User comment: Delhi GL next turn - 32% chance of Merchant
User comment: Agra is no longer starving & still 0% revolt
Fifthburg grows: 19
Ulundi grows: 19
Nobamba begins: Cannon (2 turns)
Nobamba finishes: Cannon
Lisbon grows: 12
Lagos finishes: Frigate
James Cook (Great Merchant) born in Delhi
Yasodharapura finishes: Forge
A Town was built near Delhi
A Village was built near Pataliputra
Numidian grows: 7

IBT:

Turn 244/500 (1670 AD) [23-Dec-2008 03:01:48]
User comment: We Got Him! --> GM in Delhi!!! :)
Stoneopolis begins: Frigate (6 turns)
Stoneopolis begins: Frigate (6 turns)
User comment: Switching Ulundi to scientists
 
THE SESSION TURN LOG
Spoiler :
Here is your Session Turn Log from 1640 AD to 1670 AD:

Turn 238, 1640 AD: We lose SOL by 7T
Turn 238, 1640 AD: Suryavarman II's Cavalry (19.50) vs Boudica'sPikeman (15.18)
Turn 238, 1640 AD: Combat Odds: 85.4%
Turn 238, 1640 AD: (Extra Combat: -30%)
Turn 238, 1640 AD: (Extra Combat: +20%)
Turn 238, 1640 AD: (Plot Defense: +60%)
Turn 238, 1640 AD: (Fortify: +25%)
Turn 238, 1640 AD: (Combat: +100%)
Turn 238, 1640 AD: Boudica's Pikeman is hit for 21 (62/100HP)
Turn 238, 1640 AD: Suryavarman II's Cavalry is hit for 18 (82/100HP)
Turn 238, 1640 AD: Suryavarman II's Cavalry is hit for 18 (64/100HP)
Turn 238, 1640 AD: Boudica's Pikeman is hit for 21 (41/100HP)
Turn 238, 1640 AD: Boudica's Pikeman is hit for 21 (20/100HP)
Turn 238, 1640 AD: Suryavarman II's Cavalry is hit for 18 (46/100HP)
Turn 238, 1640 AD: Boudica's Pikeman is hit for 21 (0/100HP)
Turn 238, 1640 AD: Suryavarman II's Cavalry has defeated Boudica's Pikeman!
Turn 238, 1640 AD: Suryavarman II's Cavalry (19.50) vs Boudica'sLongbowman (12.24)
Turn 238, 1640 AD: Combat Odds: 94.1%
Turn 238, 1640 AD: (Extra Combat: -30%)
Turn 238, 1640 AD: (Plot Defense: +60%)
Turn 238, 1640 AD: (Fortify: +25%)
Turn 238, 1640 AD: (City Defense: +70%)
Turn 238, 1640 AD: Suryavarman II's Cavalry is hit for 16 (84/100HP)
Turn 238, 1640 AD: Suryavarman II's Cavalry is hit for 16 (68/100HP)
Turn 238, 1640 AD: Boudica's Longbowman is hit for 23 (57/100HP)
Turn 238, 1640 AD: Boudica's Longbowman is hit for 23 (34/100HP)
Turn 238, 1640 AD: Boudica's Longbowman is hit for 23 (11/100HP)
Turn 238, 1640 AD: Boudica's Longbowman is hit for 23 (0/100HP)
Turn 238, 1640 AD: Suryavarman II's Cavalry has defeated Boudica's Longbowman!
Turn 238, 1640 AD: Suryavarman II's Cavalry (16.50) vs Boudica'sLongbowman (10.20)
Turn 238, 1640 AD: Combat Odds: 94.3%
Turn 238, 1640 AD: (Extra Combat: -10%)
Turn 238, 1640 AD: (Plot Defense: +60%)
Turn 238, 1640 AD: (City Defense: +45%)
Turn 238, 1640 AD: Suryavarman II's Cavalry is hit for 16 (84/100HP)
Turn 238, 1640 AD: Boudica's Longbowman is hit for 24 (59/100HP)
Turn 238, 1640 AD: Boudica's Longbowman is hit for 24 (35/100HP)
Turn 238, 1640 AD: Boudica's Longbowman is hit for 24 (11/100HP)
Turn 238, 1640 AD: Boudica's Longbowman is hit for 24 (0/100HP)
Turn 238, 1640 AD: Suryavarman II's Cavalry has defeated Boudica's Longbowman!
Turn 238, 1640 AD: Suryavarman II's Cavalry (18.00) vs Boudica'sGallic Warrior (11.70)
Turn 238, 1640 AD: Combat Odds: 90.9%
Turn 238, 1640 AD: (Extra Combat: -20%)
Turn 238, 1640 AD: (Extra Combat: +10%)
Turn 238, 1640 AD: (Plot Defense: +60%)
Turn 238, 1640 AD: (Fortify: +25%)
Turn 238, 1640 AD: Boudica's Gallic Warrior is hit for 24 (76/100HP)
Turn 238, 1640 AD: Suryavarman II's Cavalry is hit for 16 (84/100HP)
Turn 238, 1640 AD: Boudica's Gallic Warrior is hit for 24 (52/100HP)
Turn 238, 1640 AD: Suryavarman II's Cavalry is hit for 16 (68/100HP)
Turn 238, 1640 AD: Boudica's Gallic Warrior is hit for 24 (28/100HP)
Turn 238, 1640 AD: Suryavarman II's Cavalry is hit for 16 (52/100HP)
Turn 238, 1640 AD: Suryavarman II's Cavalry is hit for 16 (36/100HP)
Turn 238, 1640 AD: Boudica's Gallic Warrior is hit for 24 (4/100HP)
Turn 238, 1640 AD: Boudica's Gallic Warrior is hit for 24 (0/100HP)
Turn 238, 1640 AD: Suryavarman II's Cavalry has defeated Boudica's Gallic Warrior!
Turn 238, 1640 AD: Suryavarman II's Cavalry (16.50) vs Boudica'sLongbowman (9.59)
Turn 238, 1640 AD: Combat Odds: 95.3%
Turn 238, 1640 AD: (Extra Combat: -10%)
Turn 238, 1640 AD: (Extra Combat: +10%)
Turn 238, 1640 AD: (Plot Defense: +60%)
Turn 238, 1640 AD: (City Defense: +25%)
Turn 238, 1640 AD: Suryavarman II's Cavalry is hit for 16 (84/100HP)
Turn 238, 1640 AD: Suryavarman II's Cavalry is hit for 16 (68/100HP)
Turn 238, 1640 AD: Suryavarman II's Cavalry is hit for 16 (52/100HP)
Turn 238, 1640 AD: Suryavarman II's Cavalry is hit for 16 (36/100HP)
Turn 238, 1640 AD: Suryavarman II's Cavalry is hit for 16 (20/100HP)
Turn 238, 1640 AD: Suryavarman II's Cavalry is hit for 16 (4/100HP)
Turn 238, 1640 AD: Boudica's Longbowman is hit for 24 (58/100HP)
Turn 238, 1640 AD: Suryavarman II's Cavalry is hit for 16 (0/100HP)
Turn 238, 1640 AD: Boudica's Longbowman has defeated Suryavarman II's Cavalry!
Turn 238, 1640 AD: Suryavarman II's Cavalry (18.00) vs Boudica'sGallic Warrior (10.20)
Turn 238, 1640 AD: Combat Odds: 96.9%
Turn 238, 1640 AD: (Extra Combat: -20%)
Turn 238, 1640 AD: (Extra Combat: +20%)
Turn 238, 1640 AD: (Plot Defense: +60%)
Turn 238, 1640 AD: (Fortify: +25%)
Turn 238, 1640 AD: Suryavarman II's Cavalry is hit for 15 (85/100HP)
Turn 238, 1640 AD: Boudica's Gallic Warrior is hit for 25 (58/100HP)
Turn 238, 1640 AD: Boudica's Gallic Warrior is hit for 25 (33/100HP)
Turn 238, 1640 AD: Suryavarman II's Cavalry is hit for 15 (70/100HP)
Turn 238, 1640 AD: Boudica's Gallic Warrior is hit for 25 (8/100HP)
Turn 238, 1640 AD: Suryavarman II's Cavalry is hit for 15 (55/100HP)
Turn 238, 1640 AD: Boudica's Gallic Warrior is hit for 25 (0/100HP)
Turn 238, 1640 AD: Suryavarman II's Cavalry has defeated Boudica's Gallic Warrior!
Turn 238, 1640 AD: Suryavarman II's Cavalry (16.02) vs Boudica'sLongbowman (6.78)
Turn 238, 1640 AD: Combat Odds: 99.4%
Turn 238, 1640 AD: (Extra Combat: -20%)
Turn 238, 1640 AD: (Extra Combat: +10%)
Turn 238, 1640 AD: (Plot Defense: +60%)
Turn 238, 1640 AD: (City Defense: +25%)
Turn 238, 1640 AD: Boudica's Longbowman is hit for 26 (32/100HP)
Turn 238, 1640 AD: Boudica's Longbowman is hit for 26 (6/100HP)
Turn 238, 1640 AD: Boudica's Longbowman is hit for 26 (0/100HP)
Turn 238, 1640 AD: Suryavarman II's Cavalry has defeated Boudica's Longbowman!
Turn 238, 1640 AD: Suryavarman II's Heinz Guderian (Cavalry) (16.50) vs Boudica'sHorse Archer (7.20)
Turn 238, 1640 AD: Combat Odds: 99.5%
Turn 238, 1640 AD: (Extra Combat: -10%)
Turn 238, 1640 AD: (Extra Combat: +20%)
Turn 238, 1640 AD: Boudica's Horse Archer is hit for 29 (71/100HP)
Turn 238, 1640 AD: Boudica's Horse Archer is hit for 29 (42/100HP)
Turn 238, 1640 AD: Boudica's Horse Archer is hit for 29 (13/100HP)
Turn 238, 1640 AD: Boudica's Horse Archer is hit for 29 (0/100HP)
Turn 238, 1640 AD: Suryavarman II's Heinz Guderian (Cavalry) has defeated Boudica's Horse Archer!
Turn 238, 1640 AD: You have captured Vienne!!!
Turn 238, 1640 AD: You have constructed Globe Theatre in Marbles. Work has now begun on a Galleon.
Turn 238, 1640 AD: You have trained a Frigate in Stoneopolis. Work has now begun on a Frigate.
Turn 238, 1640 AD: Ulundi can no longer work on Globe Theatre. The lost ? is converted into 13?!
Turn 238, 1640 AD: You have trained a Cavalry in Leiria. Work has now begun on Hollywood.
Turn 238, 1640 AD: You have trained a Galleon in Guimarães. Work has now begun on a Cannon.
Turn 238, 1640 AD: The borders of Delhi have expanded!
Turn 238, 1640 AD: You have trained a Airship in Delhi. Work has now begun on a Lighthouse.
Turn 238, 1640 AD: You have trained a Airship in Varanasi. Work has now begun on a Lighthouse.
Turn 238, 1640 AD: A Roman revolt has taken place in Agra!

Turn 239, 1645 AD: Agra in Revolt for 3t, reassign sugars to Varanasi temporarily
Turn 239, 1645 AD: You have discovered Biology!
Turn 239, 1645 AD: You have trained a Cannon in Nobamba. Work has now begun on a Cannon.
Turn 239, 1645 AD: You have constructed a Barracks in Braga. Work has now begun on a Cannon.
Turn 239, 1645 AD: Pericles adopts Universal Suffrage!
Turn 239, 1645 AD: Pericles adopts Emancipation!
Turn 239, 1645 AD: Pericles adopts State Property!
Turn 239, 1645 AD: Pericles adopts Free Religion!

Turn 240, 1650 AD: Agra and Lehore have been stabilized - 0% chance of revolt
Turn 240, 1650 AD: Calcutta still starving, but down to 5.6% chance of revolt (from 8%+)
Turn 240, 1650 AD: Fifthburg celebrates "We Love the Prime Minister Day"!!!
Turn 240, 1650 AD: You have trained a Cavalry in FarCanal. Work has now begun on a Cannon.
Turn 240, 1650 AD: You have trained a Cannon in Nobamba. Work has now begun on a Cannon.
Turn 240, 1650 AD: The borders of Braga have expanded!
Turn 240, 1650 AD: The borders of Lahore have expanded!
Turn 240, 1650 AD: The borders of Calcutta have expanded!
Turn 240, 1650 AD: You have trained a Airship in Calcutta. Work has now begun on a Culture.
Turn 240, 1650 AD: The borders of Verlamion have expanded!
Turn 240, 1650 AD: The borders of Numidian have expanded!

Turn 241, 1655 AD: Suryavarman II's Rifleman (14.00) vs Boudica'sLongbowman (7.98)
Turn 241, 1655 AD: Combat Odds: 95.7%
Turn 241, 1655 AD: (Plot Defense: +8%)
Turn 241, 1655 AD: (Fortify: +25%)
Turn 241, 1655 AD: (City Defense: +45%)
Turn 241, 1655 AD: (City Attack: -45%)
Turn 241, 1655 AD: Suryavarman II's Rifleman is hit for 15 (85/100HP)
Turn 241, 1655 AD: Boudica's Longbowman is hit for 26 (74/100HP)
Turn 241, 1655 AD: Suryavarman II's Rifleman is hit for 15 (70/100HP)
Turn 241, 1655 AD: Boudica's Longbowman is hit for 26 (48/100HP)
Turn 241, 1655 AD: Boudica's Longbowman is hit for 26 (22/100HP)
Turn 241, 1655 AD: Suryavarman II's Rifleman is hit for 15 (55/100HP)
Turn 241, 1655 AD: Boudica's Longbowman is hit for 26 (0/100HP)
Turn 241, 1655 AD: Suryavarman II's Rifleman has defeated Boudica's Longbowman!
Turn 241, 1655 AD: Suryavarman II's Rifleman (15.40) vs Boudica'sMusketman (7.77)
Turn 241, 1655 AD: Combat Odds: 98.0%
Turn 241, 1655 AD: (Extra Combat: -10%)
Turn 241, 1655 AD: (Extra Combat: +10%)
Turn 241, 1655 AD: (Plot Defense: +13%)
Turn 241, 1655 AD: (Fortify: +25%)
Turn 241, 1655 AD: (City Defense: +45%)
Turn 241, 1655 AD: (City Attack: -75%)
Turn 241, 1655 AD: (Combat: -10%)
Turn 241, 1655 AD: Boudica's Musketman is hit for 26 (54/100HP)
Turn 241, 1655 AD: Boudica's Musketman is hit for 26 (28/100HP)
Turn 241, 1655 AD: Boudica's Musketman is hit for 26 (2/100HP)
Turn 241, 1655 AD: Boudica's Musketman is hit for 26 (0/100HP)
Turn 241, 1655 AD: Suryavarman II's Rifleman has defeated Boudica's Musketman!
Turn 241, 1655 AD: Suryavarman II's Rifleman (15.40) vs Boudica'sMusketman (7.77)
Turn 241, 1655 AD: Combat Odds: 98.0%
Turn 241, 1655 AD: (Extra Combat: -10%)
Turn 241, 1655 AD: (Extra Combat: +10%)
Turn 241, 1655 AD: (Plot Defense: +13%)
Turn 241, 1655 AD: (Fortify: +25%)
Turn 241, 1655 AD: (City Defense: +45%)
Turn 241, 1655 AD: (City Attack: -75%)
Turn 241, 1655 AD: (Combat: -10%)
Turn 241, 1655 AD: Boudica's Musketman is hit for 26 (54/100HP)
Turn 241, 1655 AD: Suryavarman II's Rifleman is hit for 15 (85/100HP)
Turn 241, 1655 AD: Boudica's Musketman is hit for 26 (28/100HP)
Turn 241, 1655 AD: Boudica's Musketman is hit for 26 (2/100HP)
Turn 241, 1655 AD: Boudica's Musketman is hit for 26 (0/100HP)
Turn 241, 1655 AD: Suryavarman II's Rifleman has defeated Boudica's Musketman!
Turn 241, 1655 AD: Suryavarman II's Rifleman (14.00) vs Boudica'sMaceman (7.47)
Turn 241, 1655 AD: Combat Odds: 98.8%
Turn 241, 1655 AD: (Extra Combat: +30%)
Turn 241, 1655 AD: (Plot Defense: +13%)
Turn 241, 1655 AD: (Fortify: +25%)
Turn 241, 1655 AD: (City Attack: -75%)
Turn 241, 1655 AD: Suryavarman II's Rifleman is hit for 14 (86/100HP)
Turn 241, 1655 AD: Boudica's Maceman is hit for 27 (73/100HP)
Turn 241, 1655 AD: Boudica's Maceman is hit for 27 (46/100HP)
Turn 241, 1655 AD: Boudica's Maceman is hit for 27 (19/100HP)
Turn 241, 1655 AD: Boudica's Maceman is hit for 27 (0/100HP)
Turn 241, 1655 AD: Suryavarman II's Rifleman has defeated Boudica's Maceman!
Turn 241, 1655 AD: Suryavarman II's Rifleman (15.40) vs Boudica'sKnight (7.14)
Turn 241, 1655 AD: Combat Odds: 99.4%
Turn 241, 1655 AD: (Extra Combat: -10%)
Turn 241, 1655 AD: (Extra Combat: +30%)
Turn 241, 1655 AD: (City Attack: -45%)
Turn 241, 1655 AD: (Combat: -25%)
Turn 241, 1655 AD: Suryavarman II's Rifleman is hit for 13 (87/100HP)
Turn 241, 1655 AD: Suryavarman II's Rifleman is hit for 13 (74/100HP)
Turn 241, 1655 AD: Boudica's Knight is hit for 28 (72/100HP)
Turn 241, 1655 AD: Suryavarman II's Rifleman is hit for 13 (61/100HP)
Turn 241, 1655 AD: Suryavarman II's Rifleman is hit for 13 (48/100HP)
Turn 241, 1655 AD: Boudica's Knight is hit for 28 (44/100HP)
Turn 241, 1655 AD: Suryavarman II's Rifleman is hit for 13 (35/100HP)
Turn 241, 1655 AD: Boudica's Knight is hit for 28 (16/100HP)
Turn 241, 1655 AD: Boudica's Knight is hit for 28 (0/100HP)
Turn 241, 1655 AD: Suryavarman II's Rifleman has defeated Boudica's Knight!
Turn 241, 1655 AD: Suryavarman II's Rifleman (15.40) vs Boudica'sGallic Warrior (6.78)
Turn 241, 1655 AD: Combat Odds: 99.5%
Turn 241, 1655 AD: (Extra Combat: -10%)
Turn 241, 1655 AD: (Extra Combat: +20%)
Turn 241, 1655 AD: (Plot Defense: +13%)
Turn 241, 1655 AD: (Fortify: +25%)
Turn 241, 1655 AD: (City Attack: -45%)
Turn 241, 1655 AD: Boudica's Gallic Warrior is hit for 29 (71/100HP)
Turn 241, 1655 AD: Suryavarman II's Rifleman is hit for 13 (87/100HP)
Turn 241, 1655 AD: Suryavarman II's Rifleman is hit for 13 (74/100HP)
Turn 241, 1655 AD: Suryavarman II's Rifleman is hit for 13 (61/100HP)
Turn 241, 1655 AD: Boudica's Gallic Warrior is hit for 29 (42/100HP)
Turn 241, 1655 AD: Boudica's Gallic Warrior is hit for 29 (13/100HP)
Turn 241, 1655 AD: Boudica's Gallic Warrior is hit for 29 (0/100HP)
Turn 241, 1655 AD: Suryavarman II's Rifleman has defeated Boudica's Gallic Warrior!
Turn 241, 1655 AD: Suryavarman II's Rifleman (15.40) vs Boudica'sWar Elephant (4.44)
Turn 241, 1655 AD: Combat Odds: 100.0%
Turn 241, 1655 AD: (Extra Combat: -10%)
Turn 241, 1655 AD: (Extra Combat: +20%)
Turn 241, 1655 AD: (City Attack: -75%)
Turn 241, 1655 AD: (Combat: -25%)
Turn 241, 1655 AD: Boudica's War Elephant is hit for 35 (65/100HP)
Turn 241, 1655 AD: Suryavarman II's Rifleman is hit for 11 (89/100HP)
Turn 241, 1655 AD: Boudica's War Elephant is hit for 35 (30/100HP)
Turn 241, 1655 AD: Suryavarman II's Rifleman is hit for 11 (78/100HP)
Turn 241, 1655 AD: Boudica's War Elephant is hit for 35 (0/100HP)
Turn 241, 1655 AD: Suryavarman II's Rifleman has defeated Boudica's War Elephant!
Turn 241, 1655 AD: Suryavarman II's Rifleman (15.40) vs Boudica'sWar Elephant (4.44)
Turn 241, 1655 AD: Combat Odds: 100.0%
Turn 241, 1655 AD: (Extra Combat: -10%)
Turn 241, 1655 AD: (Extra Combat: +20%)
Turn 241, 1655 AD: (City Attack: -75%)
Turn 241, 1655 AD: (Combat: -25%)
Turn 241, 1655 AD: Boudica's War Elephant is hit for 35 (65/100HP)
Turn 241, 1655 AD: Boudica's War Elephant is hit for 35 (30/100HP)
Turn 241, 1655 AD: Boudica's War Elephant is hit for 35 (0/100HP)
Turn 241, 1655 AD: Suryavarman II's Rifleman has defeated Boudica's War Elephant!
Turn 241, 1655 AD: Suryavarman II's Rifleman (15.40) vs Boudica'sWar Elephant (4.00)
Turn 241, 1655 AD: Combat Odds: 100.0%
Turn 241, 1655 AD: (Extra Combat: -10%)
Turn 241, 1655 AD: (City Attack: -75%)
Turn 241, 1655 AD: (Combat: -25%)
Turn 241, 1655 AD: Boudica's War Elephant is hit for 36 (64/100HP)
Turn 241, 1655 AD: Boudica's War Elephant is hit for 36 (28/100HP)
Turn 241, 1655 AD: Suryavarman II's Rifleman is hit for 10 (90/100HP)
Turn 241, 1655 AD: Boudica's War Elephant is hit for 36 (0/100HP)
Turn 241, 1655 AD: Suryavarman II's Rifleman has defeated Boudica's War Elephant!
Turn 241, 1655 AD: Suryavarman II's Cavalry (18.00) vs Boudica'sHorse Archer (6.60)
Turn 241, 1655 AD: Combat Odds: 99.9%
Turn 241, 1655 AD: (Extra Combat: -20%)
Turn 241, 1655 AD: (Extra Combat: +10%)
Turn 241, 1655 AD: Boudica's Horse Archer is hit for 32 (68/100HP)
Turn 241, 1655 AD: Boudica's Horse Archer is hit for 32 (36/100HP)
Turn 241, 1655 AD: Suryavarman II's Cavalry is hit for 12 (88/100HP)
Turn 241, 1655 AD: Boudica's Horse Archer is hit for 32 (4/100HP)
Turn 241, 1655 AD: Boudica's Horse Archer is hit for 32 (0/100HP)
Turn 241, 1655 AD: Suryavarman II's Cavalry has defeated Boudica's Horse Archer!
Turn 241, 1655 AD: Suryavarman II's Gustavus II Adolphus (Rifleman) (15.40) vs Boudica'sCatapult (2.10)
Turn 241, 1655 AD: Combat Odds: 100.0%
Turn 241, 1655 AD: (Extra Combat: -10%)
Turn 241, 1655 AD: Boudica's Catapult is hit for 38 (4/100HP)
Turn 241, 1655 AD: Boudica's Catapult is hit for 38 (0/100HP)
Turn 241, 1655 AD: Suryavarman II's Gustavus II Adolphus (Rifleman) has defeated Boudica's Catapult!
Turn 241, 1655 AD: You have captured Bibracte!!!
Turn 241, 1655 AD: Suryavarman II's Cavalry (19.50) vs Boudica'sMusketman (11.73)
Turn 241, 1655 AD: Combat Odds: 96.2%
Turn 241, 1655 AD: (Extra Combat: -30%)
Turn 241, 1655 AD: (Extra Combat: +10%)
Turn 241, 1655 AD: (Plot Defense: +8%)
Turn 241, 1655 AD: (Fortify: +25%)
Turn 241, 1655 AD: (City Defense: +20%)
Turn 241, 1655 AD: Boudica's Musketman is hit for 24 (56/100HP)
Turn 241, 1655 AD: Boudica's Musketman is hit for 24 (32/100HP)
Turn 241, 1655 AD: Boudica's Musketman is hit for 24 (8/100HP)
Turn 241, 1655 AD: Boudica's Musketman is hit for 24 (0/100HP)
Turn 241, 1655 AD: Suryavarman II's Cavalry has defeated Boudica's Musketman!
Turn 241, 1655 AD: Suryavarman II's Rifleman (15.40) vs Boudica'sMaceman (9.84)
Turn 241, 1655 AD: Combat Odds: 91.4%
Turn 241, 1655 AD: (Extra Combat: -10%)
Turn 241, 1655 AD: (Extra Combat: +10%)
Turn 241, 1655 AD: (Plot Defense: +8%)
Turn 241, 1655 AD: (Fortify: +25%)
Turn 241, 1655 AD: (City Attack: -20%)
Turn 241, 1655 AD: Boudica's Maceman is hit for 24 (76/100HP)
Turn 241, 1655 AD: Suryavarman II's Rifleman is hit for 16 (84/100HP)
Turn 241, 1655 AD: Suryavarman II's Rifleman is hit for 16 (68/100HP)
Turn 241, 1655 AD: Boudica's Maceman is hit for 24 (52/100HP)
Turn 241, 1655 AD: Boudica's Maceman is hit for 24 (28/100HP)
Turn 241, 1655 AD: Boudica's Maceman is hit for 24 (4/100HP)
Turn 241, 1655 AD: Suryavarman II's Rifleman is hit for 16 (52/100HP)
Turn 241, 1655 AD: Suryavarman II's Rifleman is hit for 16 (36/100HP)
Turn 241, 1655 AD: Boudica's Maceman is hit for 24 (0/100HP)
Turn 241, 1655 AD: Suryavarman II's Rifleman has defeated Boudica's Maceman!
Turn 241, 1655 AD: Suryavarman II's Rifleman (15.40) vs Boudica'sLongbowman (7.98)
Turn 241, 1655 AD: Combat Odds: 98.5%
Turn 241, 1655 AD: (Extra Combat: -10%)
Turn 241, 1655 AD: (Plot Defense: +8%)
Turn 241, 1655 AD: (City Defense: +45%)
Turn 241, 1655 AD: (City Attack: -20%)
Turn 241, 1655 AD: Suryavarman II's Rifleman is hit for 14 (86/100HP)
Turn 241, 1655 AD: Suryavarman II's Rifleman is hit for 14 (72/100HP)
Turn 241, 1655 AD: Suryavarman II's Rifleman is hit for 14 (58/100HP)
Turn 241, 1655 AD: Suryavarman II's Rifleman is hit for 14 (44/100HP)
Turn 241, 1655 AD: Boudica's Longbowman is hit for 27 (73/100HP)
Turn 241, 1655 AD: Boudica's Longbowman is hit for 27 (46/100HP)
Turn 241, 1655 AD: Boudica's Longbowman is hit for 27 (19/100HP)
Turn 241, 1655 AD: Suryavarman II's Rifleman is hit for 14 (30/100HP)
Turn 241, 1655 AD: Boudica's Longbowman is hit for 27 (0/100HP)
Turn 241, 1655 AD: Suryavarman II's Rifleman has defeated Boudica's Longbowman!
Turn 241, 1655 AD: You have captured Gergovia!!!
Turn 241, 1655 AD: Accept Boudica's capitulation for Corporation & extras.
Turn 241, 1655 AD: She won't give Camulodunum though.
Turn 241, 1655 AD: Suryavarman II's Rifleman (15.40) vs Boudica'sLongbowman (6.00)
Turn 241, 1655 AD: Combat Odds: 99.8%
Turn 241, 1655 AD: (Extra Combat: -10%)
Turn 241, 1655 AD: Suryavarman II's Rifleman is hit for 12 (88/100HP)
Turn 241, 1655 AD: Boudica's Longbowman is hit for 31 (69/100HP)
Turn 241, 1655 AD: Boudica's Longbowman is hit for 31 (38/100HP)
Turn 241, 1655 AD: Boudica's Longbowman is hit for 31 (7/100HP)
Turn 241, 1655 AD: Boudica's Longbowman is hit for 31 (0/100HP)
Turn 241, 1655 AD: Suryavarman II's Rifleman has defeated Boudica's Longbowman!
Turn 241, 1655 AD: You have made peace with Boudica!
Turn 241, 1655 AD: Gandhi has made peace with Boudica!
Turn 241, 1655 AD: Boudica has capitulated and is now a vassal state of Suryavarman II
Turn 241, 1655 AD: You have discovered Corporation!
Turn 241, 1655 AD: Wall Street will go in Delhi -- no contest.
Turn 241, 1655 AD: Sending GE and GM to Delhi for Corporation HQs.
Turn 241, 1655 AD: Delhi will get Wall St., Mining Inc., & Sid's Sushi
Turn 241, 1655 AD: Delhi gets Wall St., Mining Inc., & Sid's Sushi
Turn 241, 1655 AD: Delhi gets Sid's Sushi too.
Turn 241, 1655 AD: Fifthburg celebrates "We Love the Prime Minister Day"!!!
Turn 241, 1655 AD: You have trained a Cannon in Guimarães. Work has now begun on a Cannon.
Turn 241, 1655 AD: You have constructed a Lighthouse in Delhi. Work has now begun on Wall Street.
Turn 241, 1655 AD: The borders of Yasodharapura have expanded!
Turn 241, 1655 AD: You have trained a Airship in Pataliputra. Work has now begun on a Customs House.
Turn 241, 1655 AD: The borders of Agra have expanded!
Turn 241, 1655 AD: The borders of Durocortorum have expanded!

Turn 242, 1660 AD: Can Trade Open Borders with: Boudica
Turn 242, 1660 AD: Clearing a Forest has created 30 ? for Lisbon.
Turn 242, 1660 AD: Calcutta @ 4 Pop & no longer starving
Turn 242, 1660 AD: Calcutta 0% chance of revolt
Turn 242, 1660 AD: You have discovered Medicine!
Turn 242, 1660 AD: Fifthburg will grow to size 19 on the next turn
Turn 242, 1660 AD: You have trained a Grenadier in Parma. Work has now begun on a Grenadier.
Turn 242, 1660 AD: Ulundi will grow to size 19 on the next turn
Turn 242, 1660 AD: You have trained a Cannon in Nobamba. Work has now begun on a Cannon.
Turn 242, 1660 AD: You have trained a Cavalry in Lisbon. Work has now begun on a Cannon.
Turn 242, 1660 AD: Lisbon will grow to size 12 on the next turn
Turn 242, 1660 AD: Coimbra has grown to size 11
Turn 242, 1660 AD: You have constructed a Lighthouse in Varanasi. Work has now begun on a Wealth.
Turn 242, 1660 AD: Numidian will grow to size 7 on the next turn
Turn 242, 1660 AD: Cornelius Vanderbilt (Great Merchant) has been born in Rome (Augustus Caesar)!
Turn 242, 1660 AD: Your population: 401 (45.78%) exceeds the Domination Limit: 376 (43.00%).

Turn 243, 1665 AD: Delhi GL next turn - 32% chance of Merchant
Turn 243, 1665 AD: Agra is no longer starving & still 0% revolt
Turn 243, 1665 AD: Fifthburg has grown to size 19
Turn 243, 1665 AD: FarCanal will grow to size 16 on the next turn
Turn 243, 1665 AD: Ulundi has grown to size 19
Turn 243, 1665 AD: You have trained a Cannon in Nobamba. Work has now begun on a Cannon.
Turn 243, 1665 AD: Lisbon has grown to size 12
Turn 243, 1665 AD: You have trained a Frigate in Lagos. Work has now begun on a Lighthouse.
Turn 243, 1665 AD: James Cook (Great Merchant) has been born in Delhi (Suryavarman II)!
Turn 243, 1665 AD: You have constructed a Forge in Yasodharapura. Work has now begun on a Harbor.
Turn 243, 1665 AD: Numidian has grown to size 7
Turn 243, 1665 AD: Augustus Caesar's Golden Age has begun!!!
Turn 243, 1665 AD: Tolosa's cultural boundary is about to expand.
Turn 243, 1665 AD: Your population: 404 (45.80%) exceeds the Domination Limit: 379 (43.00%).

Turn 244, 1670 AD: Augustus Caesar has 170 gold available for trade
Turn 244, 1670 AD: We Got Him! --> GM in Delhi!!! :)
Turn 244, 1670 AD: Switching Ulundi to scientists
 
Sounds pretty good, Balth. :thumbsup:

I wasn't really sure we were going for Rome next... anyway, it probably doesn't make too much difference now.

1 turns for Wall st... hmm. It shouldn't take too much more than that to finish up the AI. We can probably nail down the remaining turns and work out exactly what time the wonders will take. Easy to say for a guy who doesn't have civ access until 29thish. In fact to we do the same as previously and just go on hiatus for a week? I know I won't have too much time free.
 
Begin the Roman or the HRE campaign?
HRE is sooo weak, but he can help to distract Roman attackers if we took it first.
We need some greek city too, perhaps we can consider to let Rome last?
The thing is, the HRE is like a fast highway to all the places we need to go. I think we should use it to get to our targets in Greece and Rome. Let's save Charlie and the HRE for last to conquer. First we get Augustus (or right after infantry) and maybe even take on Pericles at the same time (or 2-3 turns after we launch on Caesar). Then we go for Achen and Charlie's capitulation last of all. He should be the fastest conquest anyway, because he is so behind on tech.

Also, I left a couple of galleons (and an escort) in Navajo (or whatever the Celtic capital is called now) so we could rush some troops up to that Islamic holy city in Greece if need be. Now that we got the GM I don't think we'll need them, but they're on post if necessary.
 
Sounds pretty good, Balth. :thumbsup:

I wasn't really sure we were going for Rome next... anyway, it probably doesn't make too much difference now.

1 turns for Wall st... hmm. It shouldn't take too much more than that to finish up the AI. We can probably nail down the remaining turns and work out exactly what time the wonders will take. Easy to say for a guy who doesn't have civ access until 29thish. In fact to we do the same as previously and just go on hiatus for a week? I know I won't have too much time free.
Thanks! I'm sure the team will find more mistakes once they get a closer look, but it felt like a good turnset anyway. :D

I'll be pretty busy now until Saturday, but after that I should have lots of time. Happy to suspend things if that's what the team wants though.
 
Rats -- thought of another mistake. We should be building hospitals now that we have medicine so we can get started on the Red Cross. The next player should address this. :sad:
 
I've been out of the state on vacation (until Jan) so slow to respond. We're playing very fast again after dragging a bit on the previous TS. I had a dozen comments/questions which are all too late now. We've all been talking about HRE next before we get infantry for weeks and somehow, now we've back tracked all the way east to Rome. This is disturbing. We are not ready for Rome.

Engineering will probably need to do Pentagon, not any of those listed.

Fantastic luck on the GM. Let's immediately stop running merchants in Ulundi and elsewhere. We'd like a GS and another GE from Eng, right?

more later....
 
Thanks! I'm sure the team will find more mistakes once they get a closer look, but it felt like a good turnset anyway. :D

Helpful, constructive criticism only, other wise remember "He who is without sin
cast the first stone"

The war with Boudica went better than expected, good job. I imagine it will take a couple of days for me to get a chance to look at the save for in-depth comments.
 
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