SGOTM 08 - Fifth Element

My sympathies BLub.


We should be on the look-out for Shaka, be sure to check every turn if he's got enough on his hands.
 
Sorry to hear Blub. My avatar/dog will be leaving me next week. I have been training him for a service dog program since he was 7 weeks old (he over 1 1/2 years old now.)
 
Plan:

civics: Bureau/Caste
tech: Alpha, Metal Cast, Machinery
Espionage weight: all Shaka until we can see his research, then dial it back.

This is our last chance to build cheap warriors. Marbles forgot to build one :(

Capitol (grow to 7):
WB, settler, worker for stone city?, lighthouse, (Future: GLH, Forge, Pyramids, Colossus)

Marbles: settler for stone city, worker, worker, settler?, library?, hold off Moai until stone

Parma: warrior, temple, Axe
 
@Blub: Sorry to hear about your cat. I grew up with cats, so I know what is it like to get attached to a feline friend.
 
@WT: Why don't you like the plan to make the capitol (or another city) into a GE center? To me, it is important to pop a few GP to build shrines (one right away obviously) and then the required types for each of the corporate HQ since they count as wonders. Every additional great person should be a GE because that is one additional wonder eventually. Building Mids, HG, HS, and the IW all in the same city will generate a lot of GE points. Diluting that could potentially give us unwanted tyeps of great people.
 
@WT: Why don't you like the plan to make the capitol (or another city) into a GE center? To me, it is important to pop a few GP to build shrines (one right away obviously) and then the required types for each of the corporate HQ since they count as wonders. Every additional great person should be a GE because that is one additional wonder eventually. Building Mids, HG, HS, and the IW all in the same city will generate a lot of GE points. Diluting that could potentially give us unwanted tyeps of great people.

I am for that plan. The cow city can be pure GE (forge, hg, hs, iw). I thought we agreed that no city can get the Pyramids fast enough except the capitol. So the capitol is the GM city (GLH, colossus) but it also has Pyramids. If the GM city pops a GE that's great!
 
Yar, maybe Moai was a bad choice straight away. btw, can you allay hammer decay by sticking something back at the top of the queue, I mean if something takes 40 turns to build straight, surely it doesn't decay while being built?? So does it just add up the number of turns it is on hold?

You could probably slide another warrior into the capital's queue.
 
Thanks all for the support.
WT, strange that dog for almost 1 and a half year. If it's not easy for you, for him it would be very harsh.

Back to topic:
I think Capital can grow to 7 before settler, so WB, LH, settler (in case switch to settler right after growth).

Do you forget barracks, or you think an unpromoted axe is better than nothing?

Agreed to make Marbles our settler/worker farm for awhile.

Your res. path is considered with good tech trades, let's hope you're right.

We must have an axe escorting our settler for stone

Good luck

edit:
finally i'll have that surgical thing on my gallbladder.
I have to be in hospital monday (10/13) morning and they told me that if all goes OK i'll be home before the weekend.
 
Barracks not forgotten. I'd like a couple unpromoted units. Shaka could attack any year now. I'm not so worried that can't repel him. The real problem is if he starts the war too early, we lose all our trade routes (even Joao is cut off). That is a disaster for our GLH. A couple units near his border should keep him away.

The scout can keep the fog cleared after popping the hut, so the stone city is safe without immediate military.

RE dog: Dogs tend to live in the moment and not dwell on the past. He won't forget me, but he'll be happy if well cared for.
 
Yar, maybe Moai was a bad choice straight away. btw, can you allay hammer decay by sticking something back at the top of the queue, I mean if something takes 40 turns to build straight, surely it doesn't decay while being built?? So does it just add up the number of turns it is on hold?

You could probably slide another warrior into the capital's queue.

Moai is a wonder, a I believe there isn't any decay on wonders. I'm not sure about national wonders though.

edit: some forum searching shows that hammer rot will start after 50 idle turns, then 1% rot a turn. You can't stop rot by producing the building for a single turn, and then switching back.
 
Save

Tech: Alphabet only took 5 turns of research (after Bureau)
Traded Joao: Writing for Bronze
Next turn: Traded Joao Math + Poly for Pottery + Iron :) Yes, we have both copper and iron!
Joao will trade Ag and archery, but I don't want those. If we give him alphabet, he and Shaka will start sharing tech. That will mean early longbows.

Religion: It spread to Shaka several turns ago. I wanted to give him a chance to demand we switch. We can discuss if we should switch. The missionary is in Joao's territory, but I was holding off hoping for confu to spread for free. I'd like to put that missionary on a caravel.

Military: Parma put out 2 warriors and an Axe and is now finishing up that temple. I'd consider 1 more metal unit before the temple. Axe is heading to the Iron.

New Cities: Our engineering city is started with a workboat waiting on the clams for border expansion. A warrior is already at the stone city location. The galley has both a worker and settler on board. That will give us stone in about 15 turns. With proper forest chopping/timing we can have pyramids in the capitol around turn 105 or so.

So the Capitol has 15 turns before starting Pyramids (8 for GreatLH, 2 granary, a couple military? barracks? Granaries are 1/2 price and the capitol is going to get +5 happy soon. Might have to re-claim its fish soon.)

No surprises, no demands, no random events. We have a good amount of gold (got some from that hut, but not as much as I would expect.)

turn log:
Spoiler :
Turn 74, 1040 BC: The revolution has begun!!!
Turn 74, 1040 BC: Suryavarman II adopts Bureaucracy!
Turn 74, 1040 BC: Suryavarman II adopts Caste System!
Turn 74, 1040 BC: The anarchy is over! Your government is re-established.

Turn 75, 1000 BC: The borders of Parma have expanded!

Turn 76, 975 BC: You have trained a Work Boat in Fifthburg. Work has now begun on a Settler.

Turn 77, 950 BC: The villagers give you gold! You have received 36 gold!
Turn 77, 950 BC: You have trained a Warrior in Parma. Work has now begun on a Warrior.

Turn 79, 900 BC: You have trained a Warrior in Parma. Work has now begun on a Confucian Temple.

Turn 80, 875 BC: You have discovered Alphabet!
Turn 80, 875 BC: Shaka converts to Confucianism!

Turn 81, 850 BC: You have discovered Bronze Working!
Turn 81, 850 BC: You have trained a Settler in Fifthburg. Work has now begun on a Worker.

Turn 82, 825 BC: You have discovered Pottery!
Turn 82, 825 BC: You have discovered Iron Working!
Turn 82, 825 BC: The borders of Fifthburg have expanded!
Turn 82, 825 BC: Abu Bakr (Great Prophet) has been born in a far away land!

Turn 83, 800 BC: You have trained a Worker in Fifthburg. Work has now begun on a Lighthouse.
Turn 83, 800 BC: Confucianism has spread in uMgungundlovu.
Turn 83, 800 BC: Vermin got in to the granary in Nobamba. All the food stored there was ruined.
Turn 83, 800 BC: The Temple of Solomon has been built in a far away land!

Turn 84, 775 BC: Engineering has been founded.

Turn 85, 750 BC: You have constructed a Lighthouse in Fifthburg. Work has now begun on a Spearman.
Turn 85, 750 BC: You have trained a Axeman in Parma. Work has now begun on a Confucian Temple.
Turn 85, 750 BC: You have trained a Settler in Marbles. Work has now begun on a Worker.


autolog:
Spoiler :
Parma begins: Warrior (3 turns)
Parma begins: Warrior (3 turns)
Parma begins: Library (9 turns)
Fifthburg begins: Work Boat (3 turns)
Fifthburg begins: Worker (4 turns)
Fifthburg begins: Lighthouse (5 turns)
Marbles begins: Library (91 turns)
Marbles begins: Worker (61 turns)
Marbles begins: Worker (61 turns)
Marbles begins: Settler (101 turns)
Marbles begins: Library (91 turns)
Parma's borders expand
Marbles grows: 3
Marbles begins: Library (15 turns)
Marbles begins: Moai Statues (77 turns)
Fifthburg finishes: Work Boat
Tribal village results: lots of gold
Fifthburg begins: Lighthouse (4 turns)
Fifthburg grows: 7
Parma finishes: Warrior
Fifthburg begins: Lighthouse (3 turns)
Parma grows: 3
Parma finishes: Warrior
Confucianism has spread: Nobamba (Zulu Empire)
Tech learned: Alphabet
Tech learned: Bronze Working
A Mine was built near Parma
Research begun: Pottery (120 Turns)
Research begun: Metal Casting (120 Turns)
Research begun: Machinery (120 Turns)
Fifthburg finishes: Settler
Tech learned: Pottery
Tech learned: Iron Working
Parma begins: Axeman (4 turns)
Fifthburg's borders expand
A Fishing Boats was built near Marbles
Fifthburg finishes: Worker
Confucianism has spread: uMgungundlovu (Zulu Empire)
Yasodharapura founded
Engineering begins: Library (45 turns)
Fifthburg finishes: Lighthouse
Parma finishes: Axeman
Marbles finishes: Settler
Fifthburg begins: The Great Lighthouse (8 turns)
Parma begins: Axeman (4 turns)
Parma begins: Library (5 turns)
Parma begins: Barracks (6 turns)
Fifthburg begins: Spearman (2 turns)
Fifthburg begins: The Great Lighthouse (8 turns)
Fifthburg begins: Granary (2 turns)
Research begun: Compass (5 Turns)
Research begun: Optics (5 Turns)
 
Good one, WT.
great fogbusting on the stone island.

I think that once unloaded the worker/settler the galley must pick a warrior for Marbles, i suppose the one in capital.

Not much to add.
We do not need agri, nor archery, but in case we can research them in some 1 turn each.
The path to machinery and then to optics is the obvious choice.

If we want the GLib somewhere and maybe the Partenon we need Aestetics and Lit.
Just, do we take a detour after MC? i'm afraid it's too late after optics.

We're surely isolated from the other civs, and i can bet one is Gandhi, see the rate he pops GPs.

Now, there's not much to decide: the tech path is almost clear (just the Lit to decide), the GLH and Pyr in capital are obvious, even with the iron they will probably take too much in Engineering, but we must see.
After the temple Parma can build barracks, then a couple axes, then the ToA if we decide so.

Now MM is less important, but we must keep high the attention on details.
Usually in this phase we tend to lost focus, must we must keep it high if we want compete for a laurel.

Surely the game can be won, a CS sling is powerful, but we need a great game.

I modified the roster to take count of my "vacation".
The only thing i would say is that i'm strongly against slavery, free revolt with representation (hopefully) or not.

Religion: if Shaka ask, we can revolt. If not we can consider to do, but at least we need Org. Rel., so Monot. to have some benefit. A brief detour can be good since we're on a building phase.
 
Slavery is a necessary evil. Not only can marbles benefit greatly. But also the north island (if we settle it) has 2 fish. More importantly, when you conquer a Zulu city, they are often hard to keep happy. It's very nice to use that excess population and whip out a courthouse or library. We will also want to whip out the 4th, 5th, and 6th universities to get 6 universities as fast as possible. We have no need for caste for another 50 turns or so. Our core 3 cities will need cottages, not workshops. We shouldn't think about using workshops until Guilds and/or Communism (state prop). BTW, communism can be had around t160. It's closer than you think. Probably closer than guilds which we will trade for.

Are you concerned about he slavery random events? or is it your love for Caste?
 
I rarely use slavery, unless i use a spiritual leader, in any expansion.

Caste is powerful for GP generation: the GLib is almost useless if you have a good GP farm, as Marbles can be. I remember in my test game i squeezed lot of GPs from there, and the ones i decided to.

If you add to the equation the slavery random events (i remember i has an endless serie once) and the Caste gain with workshops, you got my point.

Sure it's great when you conquer new cities, but having 4 scientists in marble even without library must be considered.

No way, i can't be convinced, only put in minority.

State property? and loose all the corporation benefits? hmmm...
 
Slavery is mainly useful when we conquer other cities, and I think we're planning to do that.

turnlog said:
Turn 84, 775 BC: Engineering has been founded.

Huh?
 
@Ductch, that's just the city name. Not the tech :)
 
I hoped Engineering had become a religion :p
 
State property? and loose all the corporation benefits? hmmm...

Our empire will be sprawled and StateProp is going to be a godsend (I'm even thinking Liberalism -> Free Communism.

When we found our corporations, I think we're hoping to be done. I see 100 turns of state property anyway.
 
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