BLubmuz
HoF Quattromaster
Back to the PPP, just to be clear.
Every city already knows what to build, and it was planned at least 2 TSs before mine.
If you have seen, in post #3 i deleted the built items, and left the "to do". It's not that one the place for the plan? isn't it?
Why in the hell are we building an harbor in Marbles with one angry citizen and not a single scientist at work? The planned forge not only makes happy that angry citizen, but also gives a 25% production, if you missed it.
The workers actions were set to max production (mines, chopping) and roads long time ago, to help the military effort.
The caravel lost exactly 4 turns of exploring thanks to the RNG which popped our GG in Marbles: 2 to go from the point to Marbles, load and unload for free, but 2 more to go NE, maybe 1 tile E of where the caravel started.
I stopped (ok, ok i extended a bit) before to start the actual trade activity, and 2 or 3 members decided to trade Machinery for what?
For something we can have traded with other AIs.
The paper thing was a clear mistake, no reason to
Berserks for this.
In other words: the plan was already there for the buildings, the units and so on.
What can i have added more?
I built mines, not cottages, but our bureucratic capital was working unimproved hills and we have a war... never seen a mace come out of a cottage.
Now, since everything seems to go too fast, better stop, define a long term plan, then go in detail for next TS.
Are we researching Astro to go to war with someone when we'll have a bunch of galleons or just for trade resources?
And what do we put in those galleons?
Every city already knows what to build, and it was planned at least 2 TSs before mine.
If you have seen, in post #3 i deleted the built items, and left the "to do". It's not that one the place for the plan? isn't it?
Why in the hell are we building an harbor in Marbles with one angry citizen and not a single scientist at work? The planned forge not only makes happy that angry citizen, but also gives a 25% production, if you missed it.
The workers actions were set to max production (mines, chopping) and roads long time ago, to help the military effort.
The caravel lost exactly 4 turns of exploring thanks to the RNG which popped our GG in Marbles: 2 to go from the point to Marbles, load and unload for free, but 2 more to go NE, maybe 1 tile E of where the caravel started.
I stopped (ok, ok i extended a bit) before to start the actual trade activity, and 2 or 3 members decided to trade Machinery for what?
For something we can have traded with other AIs.
The paper thing was a clear mistake, no reason to

In other words: the plan was already there for the buildings, the units and so on.
What can i have added more?
I built mines, not cottages, but our bureucratic capital was working unimproved hills and we have a war... never seen a mace come out of a cottage.
Now, since everything seems to go too fast, better stop, define a long term plan, then go in detail for next TS.
Are we researching Astro to go to war with someone when we'll have a bunch of galleons or just for trade resources?
And what do we put in those galleons?