SGOTM 08 - Fifth Element

Sorry if I complain too much about the meaningless stuff like workers and buildings. Let all get back in the team spirit and finish this in style.
Please don't stop just because I'm a little oversensitive. Your comments can be a pain in the ass but you're usually right -- and I do have a lot of bad habits. ;)

Speaking of which, I think we can get Achen and maybe HRE capitulation in 4-5 turns, but I don't have any time for the next two days or so to float the plan (who does?). After sobering up a bit I realized that if we keep open borders with Augustus then we don't really need Charlie's roads after all -- we can just send the infantry-promoted SOD right up through "friendly" Rome itself to its launching station in Greece and then DoW. :hammer2: Did I mention I still have a lot of bad habits? :rolleyes:
 
Merry Christmas.

Sorry if I have been AWOL for the past few days. I had some overdue homework to finish up and then got distracted by the latest release of FFH.

After reviewing the last 2 pages of posts, I agree with the idea to take out HRE quickly. We already have the troops to take out HRE. While taking him out, we can shuffel a few more troops into position and crank down the science slide for a few turns to amas gold for upgrading rifelmen to infantry. With enough CR3 infantry (and another vassal under our thumb) we should be able to take out Caesar next.
 
Situation:
AL in 3 turns @90% -110 with 1202g in bank.
it can be in 3 turns @80% with a positive cash!

Wonders:
CR - 1 - Engineering
UN - 15 - 5th
RnR - 11 - Evora
Hollywood - 16 - Leiria
Broadway - 5 - Nongoma
Eiffel - 16 - Bombay

NW:
WS - 17 - Dehli but it will go faster with Mining inc.
WP - 2 - Versailles

We have to assign:
National Park
Red Cross, but we need 6 Hospitals

HRE has only the Mahabody.
To take and safely keep Aachen we need to start from Ulm, Pisa and Vienna (not Vienne).
This will open the road to Aachen, and we need also Nuremberg.

Athens is complicated: To take and safely keep Athens we need too many cities, i guess it's better go for Rome after HRE.
If we decide so, it's enough to take Mycenae and Sparta, maybe Thebes to avoid surprises, then the road to Athens is opened.

We're now @ 32% of domination, maybe we'll arrive @ 33% when the Celt cities will go out of revolt, so no chance to accidentally hit the domination limit.

Few chances to win by domination in a reasonable time, better try conquest.

I think we need no less than 7 turns to complete the HRE campaign.
The Roman campaign will be longer if we want all his wonders.
Cumae and Antium are a long way north, and we probably need to take Ravenna and Arretium before Rome.
We have not enough troops to start the Roman campaign before to finish the HRE one.
Only a few cannons are on the way to ferry and lots of cities are producing wealth.

We need more troops, at least to defend our new cities.

Our present (turn 244) Wonder Score is 516, 160/310 (516/32 = 16.125 ??? 160/32 =5)

If we manage to win in 20 turns (difficult, IMO) we can add (to our 24 WW and 8 NW, please count them):
the 6 WW we are building,
the 2 NW,
the Mahabody,
the 2 corporations (Sushi-GM and Jewels-GA),
the 5 Romans
and the SM (Greek)
4 more corps + 1 NW + the Pentagon with techs we have to research
for a total of 17 + 6. Let's forget Red cross, too expensive and too many Hospital to build: we need troops!!!
After AL we must research Railroad, then we'll have a 3rd corporation - GE, in 6-7 turns.
Then we can research Combustion - GE and Refrigeration - GM in some 6-7 turns more.
Next can be Rocketry - GS, some 8 turns away
Thus we can add 4 more wonders in some 13 turns. 6 by the time we complete our wonders, adding the Pentagon in Eng.
We need also Fascism (3 turns), to build the cheap Mt. Rushmore.
We can also burn an engineer on a wonder, we got 3 of them.
I think we must focus on war, if we want to win by conquest by the time we'll finish our wonders.
More units and less science.

Conquest is the bottleneck now, not research or cash.

Research path:

finish AL
Railroad
Fascism
Combustion - Refrigeration
Artillery - Rocketry
Industrialism, but we should finish before complete it, hopefully.

C'mon Mesix, squeeze a PPP and try to play before the new year.
 
Excellent, nice analysis. I'm still not convinced of which wonders to go for, but I'm home tomorrow, so can finally get back to the save. One thought is using the GE on red cross after building hospitals might be feasible. It all depends on wonder finish estimates and our win estimate.

One question on dom land %. Does it include the 50% of vassals land? If not, then we are closer than we think. I've actually never thought about it before. Anyway, conquest does appear quicker, currently.

I hope everyone is having a nice break. :)
 
(...)
One question on dom land %. Does it include the 50% of vassals land? If not, then we are closer than we think. I've actually never thought about it before. Anyway, conquest does appear quicker, currently.
Thank you!

IIRC the dom. in F8 screen DOES count the vassal's land (50% of theirs, for us).
But they don't have much, conquest is the only way to finish fast.
 
The analysis looks very well thought out, however let's not discount dom yet. We will be taking most of Rome so that'll likely be 75% of Roman land which just might put us on dom especially if we settle some of those loose islands.

So which is quicker? Taking out Perc for conquest or settling loose islands for dom? And which do we want?
 
If we manage to vassallize HRE in 6-7 turns, then Rome in some 8-9, if we want all the wonders, less if we let some, we can be ready to attack Greece in 16 turns at most.

4-5 turns is all we need to take Athens, and probably to vassallize Perc.

Thus i think this is the fastest way. Settling islands will not count much, since roughly 10-12 tiles are water (at best). And we need settlers, escorts (maybe not), galleons to be in place.

Even considering to be slowered by our lack of units we can target 22-25 turns from now, in time to build all the possible wonders.

After the fall of Rome (the city) we can try to better figure our path.

I guess there's no doubt on the research path i proposed. Let's start from that one our comments.

BTW, UN will be ready in 15 turns. This opens the diplo chance by the time Rome (the state) will fall.
So we probably can decide for a diplo win missing only one wonder (the Greek one) but completing all the corps but Aluminum and the plastic one.

BTW2 good call burn an engineer on Red Cross, let's see where we can build the 6 Hospitals while producing some unit.
Remember that the RC needs an Hospital to be built.
 
Nice analysis Blub. Lowering the research to 80% is a good idea. No time lost on researching Assembly Line, but we net an additional 400+ gold over the 3 turns that we can use to upgrade rifelmen.

We currently have two stacks of units in position to strike the HRE. I plan to reposition the stack in Calcutta to the southwest a few squares to be in position to take Pisa and then continue north to Vienna. The stack that is in the former Celtic land will goto Ulm and then continue on to Aachen. The two stacks will meet up in Neurmberg. After taking those five cities Charlie should be ready to capitulate.

Once our troops are in place in Neurmberg, we should take on Greece next. We don't need Athens. There are no wonders in Athens. The only wonder that Greece has is the Spiral Minaret in Thebes. The troops from Neurmberg can continue north into Greece taking Mycenae, Sparta, and Thebes. Knossos can be taken too if necessary for culture creep and capitulation. Rhodes is the holy city for Muslims, but we don't need it unless we pop a GP or if Greece builds the shrine.

While taking on HRE and Greece we can ferry troops from the mainland to our the former Indian cities. We can also build units on the new continent. If we position troops in Agra and Lahore then we will have three stacks to strike Rome with. The wonders in are in Rome, Antium, and Cumae. everything else is Gravy. If Caesar will capitulate after taking the three core cites then we should take it. We don't need to worry about culture creep if he is the last opponent to capitulate for the win.

If we position enough troops in the former Indian lands, then we could take on Greece and Rome at the same time. That is riskier though.

I will play in about 24 hours if there are no objections to my war plan. I will of course only be fighting HRE and leave the later part of the plan to others.
 
The short version:

I will position troops in Agra and Lahore for an eventual strike on Rome.

I will move our two existing stacks into HRE and capitulate Charlie.

I will continue to build the wonders that we have started and find cities to build six hospitals for the Red Cross preqs.

I will lower research to 80% until we finish Assembly line and then lower to get enough gold to upgrade all of our rifelmen.

Are there any recommendations on where to build the National Park?
 
You're right, the SM is in Thebes.
Dunno how i can have confused with Athens.

But this is another good reason to let Greece last.

The Greek war can last only 2 turns if we can win by diplo with the votes of our vassals.
But it's only 1 wonder, i think that if we can win before that it *can* be better.
Rome will be the hardest part.
 
Rome is tough I agree. That is why I think Greece should go next. The stacks from the HRE campaign will be in Neurnberg ready to strike Greece. By the time Greece if finished (quickly I think), there will be enough troops in position in Agra and Lahore to strike Rome from the south. The HRE/Greek units will now be in position to perform a three pronged attack on Rome and make quick work of Caesar for the win.

If we rush from HRE to Rome we will only be attacking from the south (no troops coming from the west). We will have fewer reenforcements in Agra and Lahore and the Roman campaign will last twice as long and be a lot bloodier.
 
National Park?

If no one chimes in then I will make a decision on the National Park placement as I play.
 
We currently have two stacks of units in position to strike the HRE. I plan to reposition the stack in Calcutta to the southwest a few squares to be in position to take Pisa and then continue north to Vienna. The stack that is in the former Celtic land will goto Ulm and then continue on to Aachen. The two stacks will meet up in Neurmberg. After taking those five cities Charlie should be ready to capitulate.
I'm still short on time, but before this takes off again I want to *suggest* moving the cavalry north into Greece (using our open borders with HRE & Greece) before DoWing Charlie. If I'm counting tiles correctly, the cavalry stack in Calcutta could attack Nuremberg first in two turns. With airship support against the first two to four units (we have 8 airships total, 4 in position now--in Thebes, I think--and 4 more that could be moved into position before the attack) our cavalry will make short work of whatever is defending there. From Nuremberg it is only two turns to Aachen. If we are able to avoid significant damage in Nuremberg, Aachen could fall in as few as four turns (again, with airship support). Meanwhile, some few Rifles (preferably only those who are close to promotions) could take out one or two of the Southern cities.

Just an idea, but it would be very nice to get the HRE campaign over with quickly.
 

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Rome is tough I agree. That is why I think Greece should go next. The stacks from the HRE campaign will be in Neurnberg ready to strike Greece. By the time Greece if finished (quickly I think), there will be enough troops in position in Agra and Lahore to strike Rome from the south. The HRE/Greek units will now be in position to perform a three pronged attack on Rome and make quick work of Caesar for the win.

If we rush from HRE to Rome we will only be attacking from the south (no troops coming from the west). We will have fewer reenforcements in Agra and Lahore and the Roman campaign will last twice as long and be a lot bloodier.
I don't think this approach is wise. Don't forget that we've got open borders with Greece and can just walk our HRE veteran units right up to the Roman border on the roads there. With Infantry, Rome will go down fast (if we don't delay too much). We should, IMHO, station many of our troops inside a friendly Greece just before starting the war if we want to achieve a quick victory. We'll lose our quick attack position if we take Thebes first because the current Greek borders there will disappear into Roman purple once we take it over.

I suggest we also plan an amphibious landing near Cumae. Three prongs -- one to Antium from Greece, one to Cumae from ships, one to Rome from Agra. With infantry and airships Rome will fall quickly. Most of the Cavalry can stay in Aachen to prevent revolts threatened by cultural pressure from Prague. Then, when the time comes, our cavalry will also be on station to cruise through the vassalized HRE to take out that remaining Holy City in Greece (Rhodes?).

With infantry from the Roman war we'll be able to get Greece (which is not technologically advanced) any time we want.
 
I agree with Bath. The sooner we get ride of Rome the better. We don't want to leave it to build more troops and to research better techs to upgrade their troops too. If we sidetrack to capitulate Greece, it might already be too late to get Rome. Plus I think Greece might be willing to capitulate faster if literally the whole world is against him.
 
I can see your point. Either way, it won't matter much to my tunr set. I won't DOW on Greece or Rome during my turn. I will be concentrating on HRE.

I like the idea to attack from the north and hit Nuremberg at the same time as Piza and Ulm. Should we take Prague to prevent culture creep on Aachen?
 
Should we take Prague to prevent culture creep on Aachen?
I'm not sure. All other things being equal it would be better to take it, of course, but given the benefits of getting a quick capitulation I guess I'd rather not (unless others on the team feel strongly that we should). If we don't take Prague then we'll have to station some units in Aachen to prevent revolts. I don't think we should use many cavalry in the Roman campaign anyway, though, so leaving them in Aachen makes senses to me.

If you can find a way to get Vienna, Pisa, & Ulm with Rifles along with Nuremberg & Aachen with Cavalry (not to mention HRE capitulation) all in one six-turn set you'd finish 2008 in heroic style, Mesix. :scan:
:D
 
It's done. I took Vienna, Pisa, Ulm, Nuremberg, and Aachen as advertised.

Unfortunately Charlie had a stack of outdated units ready to counterattck to the south and our sole defender in Vienne was no match for them. He has no culture pressure in Vienne (it was a Celt city), but we can take it back in one more turn if we want to.

Spoiler :
CharliesCounter0000.jpg


Charlie is ready to capitulate, but I think we should take Prague. He will not give us Prague in the capitulation agreement...I tried. It has culture pressure on Aachen. It will take us 2 turns.

Here is the save.
 
Here is your Session Turn Log from 1670 AD to 1700 AD:

Turn 244, 1670 AD: We Got Him! --> GM in Delhi!!! :)
Turn 244, 1670 AD: Switching Ulundi to scientists
Turn 244, 1670 AD: Suryavarman II has completed Cristo Redentor!
Turn 244, 1670 AD: You have constructed Cristo Redentor in Engineering. Work has now begun on a Cannon.
Turn 244, 1670 AD: You have trained a Frigate in Stoneopolis. Work has now begun on a Wealth.
Turn 244, 1670 AD: You have trained a Cannon in Nobamba. Work has now begun on a Cannon.
Turn 244, 1670 AD: The borders of Tolosa have expanded!

Turn 245, 1675 AD: You have trained a Cannon in Engineering. Work has now begun on a Cannon.
Turn 245, 1675 AD: You have trained a Cannon in FarCanal. Work has now begun on a Cannon.
Turn 245, 1675 AD: You have trained a Cannon in Nobamba. Work has now begun on a Cannon.
Turn 245, 1675 AD: The borders of Nongoma have expanded!
Turn 245, 1675 AD: You have trained a Cannon in Braga. Work has now begun on a Cannon.
Turn 245, 1675 AD: You have constructed West Point in Versailles. Work has now begun on a Rifleman.
Turn 245, 1675 AD: You have constructed a Library in Agra. Work has now begun on a Rifleman.
Turn 245, 1675 AD: The borders of Vienne have expanded!
Turn 245, 1675 AD: Guglielmo Marconi (Great Engineer) has been born in Nuremberg (Charlemagne)!

Turn 246, 1680 AD: You have declared war on Charlemagne!
Turn 246, 1680 AD: Boudica has declared war on Charlemagne!
Turn 246, 1680 AD: Gandhi has declared war on Charlemagne!
Turn 246, 1680 AD: Suryavarman II's Cavalry (19.50) vs Charlemagne'sLongbowman (14.64)
Turn 246, 1680 AD: Combat Odds: 80.7%
Turn 246, 1680 AD: (Extra Combat: -30%)
Turn 246, 1680 AD: (Plot Defense: +85%)
Turn 246, 1680 AD: (Fortify: +25%)
Turn 246, 1680 AD: (City Defense: +70%)
Turn 246, 1680 AD: (Hills Defense: +25%)
Turn 246, 1680 AD: Suryavarman II's Cavalry is hit for 18 (82/100HP)
Turn 246, 1680 AD: Charlemagne's Longbowman is hit for 21 (59/100HP)
Turn 246, 1680 AD: Suryavarman II's Cavalry is hit for 18 (64/100HP)
Turn 246, 1680 AD: Charlemagne's Longbowman is hit for 21 (38/100HP)
Turn 246, 1680 AD: Charlemagne's Longbowman is hit for 21 (17/100HP)
Turn 246, 1680 AD: Suryavarman II's Cavalry is hit for 18 (46/100HP)
Turn 246, 1680 AD: Suryavarman II's Cavalry is hit for 18 (28/100HP)
Turn 246, 1680 AD: Charlemagne's Longbowman is hit for 21 (0/100HP)
Turn 246, 1680 AD: Suryavarman II's Cavalry has defeated Charlemagne's Longbowman!
Turn 246, 1680 AD: Suryavarman II's Cavalry (19.50) vs Charlemagne'sSwordsman (10.56)
Turn 246, 1680 AD: Combat Odds: 97.4%
Turn 246, 1680 AD: (Extra Combat: -30%)
Turn 246, 1680 AD: (Extra Combat: +10%)
Turn 246, 1680 AD: (Plot Defense: +85%)
Turn 246, 1680 AD: (Fortify: +25%)
Turn 246, 1680 AD: Suryavarman II's Cavalry is hit for 15 (85/100HP)
Turn 246, 1680 AD: Charlemagne's Swordsman is hit for 25 (55/100HP)
Turn 246, 1680 AD: Charlemagne's Swordsman is hit for 25 (30/100HP)
Turn 246, 1680 AD: Suryavarman II's Cavalry is hit for 15 (70/100HP)
Turn 246, 1680 AD: Charlemagne's Swordsman is hit for 25 (5/100HP)
Turn 246, 1680 AD: Suryavarman II's Cavalry is hit for 15 (55/100HP)
Turn 246, 1680 AD: Suryavarman II's Cavalry is hit for 15 (40/100HP)
Turn 246, 1680 AD: Charlemagne's Swordsman is hit for 25 (0/100HP)
Turn 246, 1680 AD: Suryavarman II's Cavalry has defeated Charlemagne's Swordsman!
Turn 246, 1680 AD: You have captured Nuremberg!!!
Turn 246, 1680 AD: You have discovered Assembly Line!
Turn 246, 1680 AD: You have trained a Cannon in Engineering. Work has now begun on a Cannon.
Turn 246, 1680 AD: You have trained a Cannon in Lisbon. Work has now begun on a Cannon.
Turn 246, 1680 AD: The borders of Bombay have expanded!
Turn 246, 1680 AD: The borders of Varanasi have expanded!
Turn 246, 1680 AD: A Holy Roman revolt has taken place in Calcutta!

Turn 247, 1685 AD: Suryavarman II's Cavalry (18.00) vs Charlemagne'sCuirassier (14.40)
Turn 247, 1685 AD: Combat Odds: 75.1%
Turn 247, 1685 AD: (Extra Combat: -20%)
Turn 247, 1685 AD: (Extra Combat: +20%)
Turn 247, 1685 AD: Suryavarman II's Cavalry is hit for 17 (83/100HP)
Turn 247, 1685 AD: Suryavarman II's Cavalry is hit for 17 (66/100HP)
Turn 247, 1685 AD: Charlemagne's Cuirassier is hit for 22 (78/100HP)
Turn 247, 1685 AD: Charlemagne's Cuirassier is hit for 22 (56/100HP)
Turn 247, 1685 AD: Suryavarman II's Cavalry is hit for 17 (49/100HP)
Turn 247, 1685 AD: Charlemagne's Cuirassier is hit for 22 (34/100HP)
Turn 247, 1685 AD: Charlemagne's Cuirassier is hit for 22 (12/100HP)
Turn 247, 1685 AD: Suryavarman II's Cavalry is hit for 17 (32/100HP)
Turn 247, 1685 AD: Suryavarman II's Cavalry is hit for 17 (15/100HP)
Turn 247, 1685 AD: Suryavarman II's Cavalry (18.00) vs Charlemagne'sCuirassier (13.20)
Turn 247, 1685 AD: Combat Odds: 79.3%
Turn 247, 1685 AD: (Extra Combat: -20%)
Turn 247, 1685 AD: (Extra Combat: +10%)
Turn 247, 1685 AD: Charlemagne's Cuirassier is hit for 23 (77/100HP)
Turn 247, 1685 AD: Suryavarman II's Cavalry is hit for 17 (83/100HP)
Turn 247, 1685 AD: Charlemagne's Cuirassier is hit for 23 (54/100HP)
Turn 247, 1685 AD: Suryavarman II's Cavalry is hit for 17 (66/100HP)
Turn 247, 1685 AD: Suryavarman II's Cavalry is hit for 17 (49/100HP)
Turn 247, 1685 AD: Charlemagne's Cuirassier is hit for 23 (31/100HP)
Turn 247, 1685 AD: Charlemagne's Cuirassier is hit for 23 (8/100HP)
Turn 247, 1685 AD: Charlemagne's Cuirassier is hit for 23 (0/100HP)
Turn 247, 1685 AD: Suryavarman II's Cavalry has defeated Charlemagne's Cuirassier!
Turn 247, 1685 AD: Suryavarman II's Cavalry (16.50) vs Charlemagne'sCuirassier (1.72)
Turn 247, 1685 AD: Combat Odds: 100.0%
Turn 247, 1685 AD: (Extra Combat: -10%)
Turn 247, 1685 AD: (Extra Combat: +20%)
Turn 247, 1685 AD: Charlemagne's Cuirassier is hit for 28 (0/100HP)
Turn 247, 1685 AD: Suryavarman II's Cavalry has defeated Charlemagne's Cuirassier!
Turn 247, 1685 AD: You have trained a Cannon in Nobamba. Work has now begun on a Cannon.
 
Turn Log continued...

Turn 248, 1690 AD: The enemy has been spotted near Vienne!
Turn 248, 1690 AD: Your Airship has attacked an enemy Longbowman! (-15% Damage)
Turn 248, 1690 AD: Your Airship has attacked an enemy Longbowman! (-5% Damage)
Turn 248, 1690 AD: Your Airship has attacked an enemy Landsknecht! (-17% Damage)
Turn 248, 1690 AD: Your Airship has attacked an enemy Swordsman! (-18% Damage)
Turn 248, 1690 AD: Suryavarman II's Cavalry (18.00) vs Charlemagne'sLongbowman (14.64)
Turn 248, 1690 AD: Combat Odds: 77.0%
Turn 248, 1690 AD: (Extra Combat: -20%)
Turn 248, 1690 AD: (Plot Defense: +85%)
Turn 248, 1690 AD: (Fortify: +25%)
Turn 248, 1690 AD: (City Defense: +70%)
Turn 248, 1690 AD: (Hills Defense: +25%)
Turn 248, 1690 AD: Suryavarman II's Cavalry is hit for 19 (81/100HP)
Turn 248, 1690 AD: Suryavarman II's Cavalry is hit for 19 (62/100HP)
Turn 248, 1690 AD: Suryavarman II's Cavalry is hit for 19 (43/100HP)
Turn 248, 1690 AD: Charlemagne's Longbowman is hit for 20 (60/100HP)
Turn 248, 1690 AD: Charlemagne's Longbowman is hit for 20 (40/100HP)
Turn 248, 1690 AD: Charlemagne's Longbowman is hit for 20 (20/100HP)
Turn 248, 1690 AD: Charlemagne's Longbowman is hit for 20 (0/100HP)
Turn 248, 1690 AD: Suryavarman II's Cavalry has defeated Charlemagne's Longbowman!
Turn 248, 1690 AD: Your Cavalry has destroyed a Longbowman!
Turn 248, 1690 AD: Suryavarman II's Cavalry (16.50) vs Charlemagne'sLandsknecht (15.93)
Turn 248, 1690 AD: Combat Odds: 52.2%
Turn 248, 1690 AD: (Extra Combat: -10%)
Turn 248, 1690 AD: (Extra Combat: +10%)
Turn 248, 1690 AD: (Plot Defense: +85%)
Turn 248, 1690 AD: (Fortify: +25%)
Turn 248, 1690 AD: (Combat: +100%)
Turn 248, 1690 AD: Charlemagne's Landsknecht is hit for 19 (64/100HP)
Turn 248, 1690 AD: Charlemagne's Landsknecht is hit for 19 (45/100HP)
Turn 248, 1690 AD: Suryavarman II's Cavalry is hit for 20 (80/100HP)
Turn 248, 1690 AD: Charlemagne's Landsknecht is hit for 19 (26/100HP)
Turn 248, 1690 AD: Suryavarman II's Cavalry is hit for 20 (60/100HP)
Turn 248, 1690 AD: Suryavarman II's Cavalry is hit for 20 (40/100HP)
Turn 248, 1690 AD: Charlemagne's Landsknecht is hit for 19 (7/100HP)
Turn 248, 1690 AD: Charlemagne's Landsknecht is hit for 19 (0/100HP)
Turn 248, 1690 AD: Suryavarman II's Cavalry has defeated Charlemagne's Landsknecht!
Turn 248, 1690 AD: Your Cavalry has destroyed a Landsknecht!
Turn 248, 1690 AD: Suryavarman II's Cavalry (19.50) vs Charlemagne'sCrossbowman (10.57)
Turn 248, 1690 AD: Combat Odds: 95.7%
Turn 248, 1690 AD: (Extra Combat: -30%)
Turn 248, 1690 AD: (Extra Combat: +10%)
Turn 248, 1690 AD: (Plot Defense: +85%)
Turn 248, 1690 AD: (City Defense: +20%)
Turn 248, 1690 AD: Charlemagne's Crossbowman is hit for 25 (57/100HP)
Turn 248, 1690 AD: Suryavarman II's Cavalry is hit for 15 (85/100HP)
Turn 248, 1690 AD: Charlemagne's Crossbowman is hit for 25 (32/100HP)
Turn 248, 1690 AD: Charlemagne's Crossbowman is hit for 25 (7/100HP)
Turn 248, 1690 AD: Charlemagne's Crossbowman is hit for 25 (0/100HP)
Turn 248, 1690 AD: Suryavarman II's Cavalry has defeated Charlemagne's Crossbowman!
Turn 248, 1690 AD: Your Cavalry has destroyed a Crossbowman!
Turn 248, 1690 AD: Suryavarman II's Cavalry (16.50) vs Charlemagne'sSwordsman (10.82)
Turn 248, 1690 AD: Combat Odds: 90.5%
Turn 248, 1690 AD: (Extra Combat: -10%)
Turn 248, 1690 AD: (Extra Combat: +10%)
Turn 248, 1690 AD: (Plot Defense: +85%)
Turn 248, 1690 AD: (Fortify: +25%)
Turn 248, 1690 AD: Suryavarman II's Cavalry is hit for 17 (83/100HP)
Turn 248, 1690 AD: Charlemagne's Swordsman is hit for 23 (59/100HP)
Turn 248, 1690 AD: Suryavarman II's Cavalry is hit for 17 (66/100HP)
Turn 248, 1690 AD: Charlemagne's Swordsman is hit for 23 (36/100HP)
Turn 248, 1690 AD: Charlemagne's Swordsman is hit for 23 (13/100HP)
Turn 248, 1690 AD: Charlemagne's Swordsman is hit for 23 (0/100HP)
Turn 248, 1690 AD: Suryavarman II's Cavalry has defeated Charlemagne's Swordsman!
Turn 248, 1690 AD: Your Cavalry has destroyed a Swordsman!
Turn 248, 1690 AD: Your Airship has attacked an enemy Longbowman! (-15% Damage)
Turn 248, 1690 AD: Your Airship has attacked an enemy Longbowman! (-16% Damage)
Turn 248, 1690 AD: Your Airship has attacked an enemy Longbowman! (-5% Damage)
Turn 248, 1690 AD: Your Airship has attacked an enemy Longbowman! (-4% Damage)
Turn 248, 1690 AD: Suryavarman II's Heinz Guderian (Cavalry) (16.50) vs Charlemagne'sMaceman (9.60)
Turn 248, 1690 AD: Combat Odds: 96.6%
Turn 248, 1690 AD: (Extra Combat: -10%)
Turn 248, 1690 AD: (Extra Combat: +20%)
Turn 248, 1690 AD: Suryavarman II's Heinz Guderian (Cavalry) is hit for 15 (85/100HP)
Turn 248, 1690 AD: Charlemagne's Maceman is hit for 26 (74/100HP)
Turn 248, 1690 AD: Charlemagne's Maceman is hit for 26 (48/100HP)
Turn 248, 1690 AD: Charlemagne's Maceman is hit for 26 (22/100HP)
Turn 248, 1690 AD: Charlemagne's Maceman is hit for 26 (0/100HP)
Turn 248, 1690 AD: Suryavarman II's Heinz Guderian (Cavalry) has defeated Charlemagne's Maceman!
Turn 248, 1690 AD: Your Heinz Guderian has destroyed a Maceman!
Turn 248, 1690 AD: Suryavarman II's Cavalry (18.00) vs Charlemagne'sAxeman (9.75)
Turn 248, 1690 AD: Combat Odds: 98.8%
Turn 248, 1690 AD: (Extra Combat: -20%)
Turn 248, 1690 AD: (Extra Combat: +10%)
Turn 248, 1690 AD: (Plot Defense: +85%)
Turn 248, 1690 AD: Suryavarman II's Cavalry is hit for 14 (86/100HP)
Turn 248, 1690 AD: Charlemagne's Axeman is hit for 26 (74/100HP)
Turn 248, 1690 AD: Charlemagne's Axeman is hit for 26 (48/100HP)
Turn 248, 1690 AD: Charlemagne's Axeman is hit for 26 (22/100HP)
Turn 248, 1690 AD: Suryavarman II's Cavalry is hit for 14 (72/100HP)
Turn 248, 1690 AD: Charlemagne's Axeman is hit for 26 (0/100HP)
Turn 248, 1690 AD: Suryavarman II's Cavalry has defeated Charlemagne's Axeman!
Turn 248, 1690 AD: Your Cavalry has destroyed a Axeman!
Turn 248, 1690 AD: Suryavarman II's Rifleman (15.40) vs Charlemagne'sLongbowman (9.60)
Turn 248, 1690 AD: Combat Odds: 93.1%
Turn 248, 1690 AD: (Extra Combat: -10%)
Turn 248, 1690 AD: (Plot Defense: +40%)
Turn 248, 1690 AD: (Fortify: +25%)
Turn 248, 1690 AD: (City Defense: +70%)
Turn 248, 1690 AD: (City Attack: -75%)
Turn 248, 1690 AD: Suryavarman II's Rifleman is hit for 15 (85/100HP)
Turn 248, 1690 AD: Suryavarman II's Rifleman is hit for 15 (70/100HP)
Turn 248, 1690 AD: Suryavarman II's Rifleman is hit for 15 (55/100HP)
Turn 248, 1690 AD: Suryavarman II's Rifleman is hit for 15 (40/100HP)
Turn 248, 1690 AD: Suryavarman II's Rifleman is hit for 15 (25/100HP)
Turn 248, 1690 AD: Suryavarman II's Rifleman is hit for 15 (10/100HP)
Turn 248, 1690 AD: Suryavarman II's Rifleman is hit for 15 (0/100HP)
Turn 248, 1690 AD: Charlemagne's Longbowman has defeated Suryavarman II's Rifleman!
Turn 248, 1690 AD: Your Rifleman has died trying to attack a Longbowman!
Turn 248, 1690 AD: Suryavarman II's Cannon (12.00) vs Charlemagne'sLongbowman (12.90)
Turn 248, 1690 AD: Combat Odds: 35.4%
Turn 248, 1690 AD: (Plot Defense: +40%)
Turn 248, 1690 AD: (Fortify: +25%)
Turn 248, 1690 AD: (City Defense: +70%)
Turn 248, 1690 AD: (City Attack: -20%)
Turn 248, 1690 AD: Your Cannon has caused collateral damage! (3 Units)
Turn 248, 1690 AD: Suryavarman II's Cannon is hit for 20 (80/100HP)
Turn 248, 1690 AD: Suryavarman II's Cannon is hit for 20 (60/100HP)
Turn 248, 1690 AD: Suryavarman II's Cannon is hit for 20 (40/100HP)
Turn 248, 1690 AD: Charlemagne's Longbowman is hit for 19 (81/100HP)
Turn 248, 1690 AD: Charlemagne's Longbowman is hit for 19 (62/100HP)
Turn 248, 1690 AD: Suryavarman II's Cannon is hit for 20 (20/100HP)
Turn 248, 1690 AD: Charlemagne's Longbowman is hit for 19 (43/100HP)
Turn 248, 1690 AD: Charlemagne's Longbowman is hit for 19 (24/100HP)
Turn 248, 1690 AD: Your Cannon has withdrawn from combat with a Longbowman!
Turn 248, 1690 AD: Suryavarman II's Cannon (12.00) vs Charlemagne'sMaceman (10.91)
Turn 248, 1690 AD: Combat Odds: 79.1%
Turn 248, 1690 AD: (Extra Combat: +10%)
Turn 248, 1690 AD: (Plot Defense: +40%)
Turn 248, 1690 AD: (Fortify: +25%)
Turn 248, 1690 AD: (City Attack: -20%)
Turn 248, 1690 AD: Your Cannon has caused collateral damage! (2 Units)
Turn 248, 1690 AD: Charlemagne's Maceman is hit for 20 (68/100HP)
Turn 248, 1690 AD: Charlemagne's Maceman is hit for 20 (48/100HP)
Turn 248, 1690 AD: Suryavarman II's Cannon is hit for 19 (81/100HP)
Turn 248, 1690 AD: Suryavarman II's Cannon is hit for 19 (62/100HP)
Turn 248, 1690 AD: Suryavarman II's Cannon is hit for 19 (43/100HP)
Turn 248, 1690 AD: Charlemagne's Maceman is hit for 20 (28/100HP)
Turn 248, 1690 AD: Your Cannon has withdrawn from combat with a Maceman!
Turn 248, 1690 AD: Suryavarman II's Rifleman (15.40) vs Charlemagne'sCrossbowman (3.48)
Turn 248, 1690 AD: Combat Odds: 100.0%
Turn 248, 1690 AD: (Extra Combat: -10%)
Turn 248, 1690 AD: (Extra Combat: +10%)
Turn 248, 1690 AD: (Plot Defense: +40%)
Turn 248, 1690 AD: (City Defense: +20%)
Turn 248, 1690 AD: (City Attack: -75%)
Turn 248, 1690 AD: Charlemagne's Crossbowman is hit for 34 (27/100HP)
Turn 248, 1690 AD: Charlemagne's Crossbowman is hit for 34 (0/100HP)
Turn 248, 1690 AD: Suryavarman II's Rifleman has defeated Charlemagne's Crossbowman!
Turn 248, 1690 AD: Your Rifleman has destroyed a Crossbowman!
Turn 248, 1690 AD: Suryavarman II's Rifleman (15.40) vs Charlemagne'sSwordsman (5.61)
Turn 248, 1690 AD: Combat Odds: 99.9%
Turn 248, 1690 AD: (Extra Combat: -10%)
Turn 248, 1690 AD: (Extra Combat: +10%)
Turn 248, 1690 AD: (Plot Defense: +40%)
Turn 248, 1690 AD: (Fortify: +25%)
Turn 248, 1690 AD: (City Attack: -45%)
Turn 248, 1690 AD: Charlemagne's Swordsman is hit for 29 (43/100HP)
Turn 248, 1690 AD: Charlemagne's Swordsman is hit for 29 (14/100HP)
Turn 248, 1690 AD: Charlemagne's Swordsman is hit for 29 (0/100HP)
Turn 248, 1690 AD: Suryavarman II's Rifleman has defeated Charlemagne's Swordsman!
Turn 248, 1690 AD: Your Rifleman has destroyed a Swordsman!
Turn 248, 1690 AD: Suryavarman II's Rifleman (14.00) vs Charlemagne'sCatapult (3.44)
Turn 248, 1690 AD: Combat Odds: 100.0%
Turn 248, 1690 AD: (City Attack: -45%)
Turn 248, 1690 AD: Suryavarman II's Rifleman is hit for 10 (90/100HP)
Turn 248, 1690 AD: Charlemagne's Catapult is hit for 37 (63/100HP)
Turn 248, 1690 AD: Charlemagne's Catapult is hit for 37 (26/100HP)
Turn 248, 1690 AD: Charlemagne's Catapult is hit for 37 (0/100HP)
Turn 248, 1690 AD: Suryavarman II's Rifleman has defeated Charlemagne's Catapult!
Turn 248, 1690 AD: Your Rifleman has destroyed a Catapult!
Turn 248, 1690 AD: Suryavarman II's Rifleman (15.40) vs Charlemagne'sLongbowman (2.58)
Turn 248, 1690 AD: Combat Odds: 99.9%
Turn 248, 1690 AD: (Extra Combat: -10%)
Turn 248, 1690 AD: (Plot Defense: +40%)
Turn 248, 1690 AD: (Fortify: +25%)
Turn 248, 1690 AD: (City Defense: +70%)
Turn 248, 1690 AD: (City Attack: -20%)
Turn 248, 1690 AD: Suryavarman II's Rifleman is hit for 14 (86/100HP)
Turn 248, 1690 AD: Suryavarman II's Rifleman is hit for 14 (72/100HP)
Turn 248, 1690 AD: Suryavarman II's Rifleman is hit for 14 (58/100HP)
Turn 248, 1690 AD: Charlemagne's Longbowman is hit for 27 (0/100HP)
Turn 248, 1690 AD: Suryavarman II's Rifleman has defeated Charlemagne's Longbowman!
Turn 248, 1690 AD: Your Rifleman has destroyed a Longbowman!
Turn 248, 1690 AD: Suryavarman II's Rifleman (15.40) vs Charlemagne'sMaceman (2.48)
Turn 248, 1690 AD: Combat Odds: 100.0%
Turn 248, 1690 AD: (Extra Combat: -10%)
Turn 248, 1690 AD: (Extra Combat: +10%)
Turn 248, 1690 AD: (Plot Defense: +40%)
Turn 248, 1690 AD: (Fortify: +25%)
Turn 248, 1690 AD: (City Attack: -20%)
Turn 248, 1690 AD: Suryavarman II's Rifleman is hit for 14 (86/100HP)
Turn 248, 1690 AD: Charlemagne's Maceman is hit for 28 (0/100HP)
Turn 248, 1690 AD: Suryavarman II's Rifleman has defeated Charlemagne's Maceman!
Turn 248, 1690 AD: Your Rifleman has destroyed a Maceman!
Turn 248, 1690 AD: You have captured Pisa!!!
Turn 248, 1690 AD: You have trained a Grenadier in Parma. Work has now begun on a Grenadier.
Turn 248, 1690 AD: You have trained a Cannon in Nobamba. Work has now begun on a Cannon.
Turn 248, 1690 AD: Suryavarman II has completed Broadway!
Turn 248, 1690 AD: Charlemagne's Catapult (5.00) vs Suryavarman II'sCavalry (12.00)
Turn 248, 1690 AD: Combat Odds: 2.3%
Turn 248, 1690 AD: (Extra Combat: +20%)
Turn 248, 1690 AD: (City Attack: -45%)
Turn 248, 1690 AD: Charlemagne's Catapult is hit for 30 (70/100HP)
Turn 248, 1690 AD: Charlemagne's Catapult is hit for 30 (40/100HP)
Turn 248, 1690 AD: Charlemagne's Catapult is hit for 30 (10/100HP)
Turn 248, 1690 AD: Charlemagne's Catapult is hit for 30 (0/100HP)
Turn 248, 1690 AD: Suryavarman II's Cavalry has defeated Charlemagne's Catapult!
Turn 248, 1690 AD: While defending, your Cavalry has killed a Holy Roman Catapult!
Turn 248, 1690 AD: Charlemagne's Catapult (5.00) vs Suryavarman II'sCavalry (12.00)
Turn 248, 1690 AD: Combat Odds: 2.3%
Turn 248, 1690 AD: (Extra Combat: +20%)
Turn 248, 1690 AD: (City Attack: -45%)
Turn 248, 1690 AD: Charlemagne's Catapult is hit for 30 (70/100HP)
Turn 248, 1690 AD: Charlemagne's Catapult is hit for 30 (40/100HP)
Turn 248, 1690 AD: Charlemagne's Catapult is hit for 30 (10/100HP)
Turn 248, 1690 AD: Charlemagne's Catapult is hit for 30 (0/100HP)
Turn 248, 1690 AD: Suryavarman II's Cavalry has defeated Charlemagne's Catapult!
Turn 248, 1690 AD: While defending, your Cavalry has killed a Holy Roman Catapult!
Turn 248, 1690 AD: Charlemagne's Catapult (5.00) vs Suryavarman II'sCavalry (15.00)
Turn 248, 1690 AD: Combat Odds: 0.4%
Turn 248, 1690 AD: (Extra Combat: +20%)
Turn 248, 1690 AD: (City Attack: -20%)
Turn 248, 1690 AD: Suryavarman II's Cavalry is hit for 12 (88/100HP)
Turn 248, 1690 AD: Charlemagne's Catapult is hit for 33 (67/100HP)
Turn 248, 1690 AD: Suryavarman II's Cavalry is hit for 12 (76/100HP)
Turn 248, 1690 AD: Charlemagne's Catapult is hit for 33 (34/100HP)
Turn 248, 1690 AD: Suryavarman II's Cavalry is hit for 12 (64/100HP)
Turn 248, 1690 AD: Charlemagne's Catapult is hit for 33 (1/100HP)
Turn 248, 1690 AD: Charlemagne's Catapult is hit for 33 (0/100HP)
Turn 248, 1690 AD: Suryavarman II's Cavalry has defeated Charlemagne's Catapult!
Turn 248, 1690 AD: While defending, your Cavalry has killed a Holy Roman Catapult!
Turn 248, 1690 AD: Charlemagne's War Elephant (9.60) vs Suryavarman II'sCavalry (7.37)
Turn 248, 1690 AD: Combat Odds: 85.8%
Turn 248, 1690 AD: (Extra Combat: -20%)
Turn 248, 1690 AD: (Extra Combat: +20%)
Turn 248, 1690 AD: (Combat: -50%)
Turn 248, 1690 AD: Suryavarman II's Cavalry is hit for 20 (44/100HP)
Turn 248, 1690 AD: Charlemagne's War Elephant is hit for 19 (81/100HP)
Turn 248, 1690 AD: Suryavarman II's Cavalry is hit for 20 (24/100HP)
Turn 248, 1690 AD: Charlemagne's War Elephant is hit for 19 (62/100HP)
Turn 248, 1690 AD: Charlemagne's War Elephant is hit for 19 (43/100HP)
Turn 248, 1690 AD: Suryavarman II's Cavalry is hit for 20 (4/100HP)
Turn 248, 1690 AD: Charlemagne's War Elephant is hit for 19 (24/100HP)
Turn 248, 1690 AD: Charlemagne's War Elephant is hit for 19 (5/100HP)
Turn 248, 1690 AD: Charlemagne's War Elephant is hit for 19 (0/100HP)
Turn 248, 1690 AD: Suryavarman II's Cavalry has defeated Charlemagne's War Elephant!
Turn 248, 1690 AD: While defending, your Cavalry has killed a Holy Roman War Elephant!
Turn 248, 1690 AD: Charlemagne's Chariot (4.80) vs Suryavarman II'sCavalry (0.72)
Turn 248, 1690 AD: Combat Odds: 100.0%
Turn 248, 1690 AD: (Extra Combat: -20%)
Turn 248, 1690 AD: (Extra Combat: +20%)
Turn 248, 1690 AD: Suryavarman II's Cavalry is hit for 14 (0/100HP)
Turn 248, 1690 AD: Charlemagne's Chariot has defeated Suryavarman II's Cavalry!
Turn 248, 1690 AD: While defending, your Cavalry was destroyed by a Holy Roman Chariot!
Turn 248, 1690 AD: Vienne (Suryavarman II) has been captured by the Holy Roman Empire!!!
Turn 248, 1690 AD: Charlemagne's Landsknecht (6.60) vs Suryavarman II'sHeinz Guderian (Cavalry) (6.70)
Turn 248, 1690 AD: Combat Odds: 49.3%
Turn 248, 1690 AD: (Extra Combat: -10%)
Turn 248, 1690 AD: (Extra Combat: +10%)
Turn 248, 1690 AD: (Combat: -100%)
Turn 248, 1690 AD: Charlemagne's Landsknecht is hit for 21 (79/100HP)
Turn 248, 1690 AD: Charlemagne's Landsknecht is hit for 21 (58/100HP)
Turn 248, 1690 AD: Suryavarman II's Heinz Guderian (Cavalry) is hit for 19 (66/100HP)
Turn 248, 1690 AD: Suryavarman II's Heinz Guderian (Cavalry) is hit for 19 (47/100HP)
Turn 248, 1690 AD: Charlemagne's Landsknecht is hit for 21 (37/100HP)
Turn 248, 1690 AD: Suryavarman II's Heinz Guderian (Cavalry) is hit for 19 (28/100HP)
Turn 248, 1690 AD: Suryavarman II's Heinz Guderian (Cavalry) is hit for 19 (9/100HP)
Turn 248, 1690 AD: Heinz Guderian has died in combat!
Turn 248, 1690 AD: Suryavarman II's Heinz Guderian (Cavalry) is hit for 19 (0/100HP)
Turn 248, 1690 AD: Charlemagne's Landsknecht has defeated Suryavarman II's Heinz Guderian (Cavalry)!
Turn 248, 1690 AD: While defending, your Heinz Guderian was destroyed by a Holy Roman Landsknecht!
 
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