Game 2:
Henge: 1920 BC
GW: 1080 BC
Oracle: 625 BC
Mids: 500 BC
TOA: 75 BC
GLH: 540 AD (seriously)
Kong Miao: 680 AD
Chichen Itza: 680 AD
Hindu Shrine: 720 AD
Statue of Zeus: 780 AD
Angkor Wat: 840 AD
Colossus: 960 AD (and I built it arbitrarily)
Parthenon: 1000 AD
TGL: 1030 (this too - note that there was 0 marble on the entire map in this one)
Paya: 1100 AD
AP: 1110 AD
Notre Dame: 1130 AD
Dai Miao: 1140 AD
Hanging Gardens: 1140 AD
Sistine: 1160 AD
Sankore: 1180 AD
Minaret: 1210 AD
In this one I wasn't pressing for wonders - I wound up getting Colossus, Oracle, TGL, Confuc. Shrine, and Notre Dame
The interesting thing about this one is that I spawned in the island region, which is almost never isolated in B & S but allows for some really powerful early commerce, even without GLH. Hell, just settling an island city off the coast (2 after currency) doubles up your trade route income. I ran away in tech bigtime without even trying.
This forces me to change my recommendation to align with ungy - we're best off settling 8-12 cities peacefully (or choking if we must), then teching until probably renaissance. From there we can capture all the wonders we want, probably with a unit like cavalry which can just mow through lesser AIs. Then milk, IMO.
We can wait even longer but IMO the Cavalry will have enough odds and is 2 move - probably the fastest conquest possible until tanks/aircraft.