stuge
Emperor
I'll reflect on the input and play tomorrow morning.
I was just reading the strat&tips forum and there was a thread about 0/100 research. I think we should start using it for these games. I don't usually bother with it in offline games but here a little more MM won't hurt due to short turnsets.
before we switch to total war mode city2 & 3 should grow size 6 (they have enough food for it, and happy cap is currently 6).
at size 6 a city can produce 4 axeman/spears in ~8 turns (prebuild <5h, whip 1 axeman for 2 pop, use overflow for 2nd axeman, pre build <5, whip axeman 3, use overflow for axeman 4).
two cities would grant something like 6 axeman 2 spears.
If we whip our army this means city 2 & 3 should focus on infrastructure for now while capital starts building swords (and grow ! we should go size 8 now).
We should also scout shaka's land and build a road to get there.
a last notice : we do not have the economic requirements for a war : no cottages, no specialists. capital should work at least 2 cottages right now (2 riverside tiles) ; city #3 should work food / prod now and switch to cottages after whipping (2 close whip means 2 unhappyness for 20 turns, so growth can be slower)
Here is your Session Turn Log from 875 BC to 325 BC:
Turn 82, 825 BC: You have discovered Masonry!
Turn 85, 750 BC: The borders of Trash House have expanded!
Turn 85, 750 BC: You have constructed a Granary in Cottage City. Work has now begun on a Library.
Turn 85, 750 BC: Shaka converts to Confucianism!
Turn 89, 650 BC: You have trained a Axeman in Trash House. Work has now begun on a Confucian Temple.
Turn 93, 550 BC: You have discovered Mathematics!
Turn 93, 550 BC: You have trained a Axeman in Holy Boot Camp. Work has now begun on a Swordsman.
Turn 96, 475 BC: You have constructed a Confucian Monastery in Trash House. Work has now begun on a Swordsman.
Turn 97, 450 BC: You have trained a Swordsman in Trash House. Work has now begun on a Swordsman.
Turn 97, 450 BC: The Temple of Artemis has been built in a far away land!
Turn 99, 400 BC: You have trained a Swordsman in Trash House. Work has now begun on a Swordsman.
Turn 99, 400 BC: Enrico Fermi (Great Scientist) has been born in a far away land!
Turn 100, 375 BC: You have trained a Swordsman in Holy Boot Camp. Work has now begun on a Swordsman.
Turn 100, 375 BC: St. John (Great Prophet) has been born in a far away land!
Turn 101, 350 BC: You have constructed a Granary in Trash House. Work has now begun on a Swordsman.
Turn 101, 350 BC: You have trained a Swordsman in Cottage City. Work has now begun on a Confucian Temple.
Turn 101, 350 BC: Christianity has been founded in a distant land!