leif erikson said:btw - I got a message that says the updated wonder costs is an invalid attachment.![]()
leif erikson said:Been playing another game.
OMG!! Did they nerf bombardment units!
Bombarding a walled city, with 125% culture, with 8 Cats and 6 Trebs required 5 turns!
Wars take forever...
It also means starting war earlier than I did. I didn't expect to do so little damage and sure got a surprise!I looked in the Civilopedia and what you did was probably to attack a city with walls and castle. These buildings will decrease the effect of cats/trebs by 50%+25%=75%. This means that each cat bombards only 0.25*8=2% of the defense and each treb 0.25*16=4%. So per turn you should be able to reduce by 8*2+6*4=40%. In Vanilla and Warlords the percentages were relative to the maximum i.e. 3 turns should be enough. If the percentages are absolute it seems that 4 turns would do. Are you sure it was 5 turns?
Anyway this does indicate that we need more bombardment units in our stacks.
Take your save, and worldbuilder in some airships and curassiers. It should be much easier to eliminate cities this way. No need of catapults which are nerfed too much.It also means starting war earlier than I did. I didn't expect to do so little damage and sure got a surprise!
The fifth turn was when the city actually got to zero.
The other thing I was thinking about is having an early war to gain a Great General and making him an instructor in a city that can pump out Cats and Trebs with Accuracy as a second promotion. The real meaning for me is that we will need more transport ships to go to other land masses which delays things unless we plan quite far ahead.
Points to early work boats for recon!
And adds to the cost of seizing cities...![]()
Too bad we can't do that during the competition.Take your save, and worldbuilder in some airships and curassiers. It should be much easier to eliminate cities this way. No need of catapults which are nerfed too much.
Trade for Mono with the AI, research CoL, pop a Priest for Theology while researching through to Literature.Too bad we can't do that during the competition.
As I think about it, another thing I am having trouble doing is getting the Apostolic Palace and Great Library, Teching to Literature, with Asthetics in there, delays getting to Theology. I should try going to Theology first and then heading for Literature?![]()
I found another good solution. Researched Mono, traded for Priesthood, built The Oracle while researching towards Lit. Took Theology as a free tech and built both the Great Library and the Apostolic Palace. And founded Christianity as well!!Trade for Mono with the AI, research CoL, pop a Priest for Theology while researching through to Literature.
The only problem with this is you take a great person highlightable technology with the Oracle, rather than one that actually requires researching. There is no rush to found Theology, unless you are going for an early AP win; the AI is pretty slow to get there. With the priest points from building a stonehenge and Oracle, you can easily found Theo. In this context, we can go for "sorta early" AP win with the caveat of building a lot but this doesnt necessarily require Theology.I found another good solution. Researched Mono, traded for Priesthood, built The Oracle while researching towards Lit. Took Theology as a free tech and built both the Great Library and the Apostolic Palace. And founded Christianity as well!!
Of course, in building the AP, one must choose a religion and make some others mad, but what the heck!![]()
I think we will need to make some pretty specific tech tree decisions. I have been starting test games with Bronze Working to allow forest chops, then on to Fishing to chop work boats for food and recon, and then on up with Animal Husbandry, Wheel, sometimes Pottery and then Writing. May need Masonry to capture that Marble.
On the start, looks to me like we want to move southeast so that we can capture the Marble in the fat cross and still keep the other resources as well?
@Killer - Just curious, are you advocating that we avoid war until we have Curassier and Air Ships? That would allow a very different trip up the tech tree, I would think?![]()
I played the test game. AH is best to open writing, but you want to build fishboat after worker1. So I start with fishing, AH, then writing while skipping BW. City 2 allows passage to the fish, and builds another workboat and some warriors. We really need some stronger secondary cities than this test game and a more reasonable neighbor! But anyways CoL discovered 1000 BC, Oracle 1 turn later, no fort on Marble yet. Should be very similar in the real game. The only question is on whether there are some oracle builders amongst AI that will foil our plan, but there is nothing to be done there, its just bad luck.I think we will need to make some pretty specific tech tree decisions. I have been starting test games with Bronze Working to allow forest chops, then on to Fishing to chop work boats for food and recon, and then on up with Animal Husbandry, Wheel, sometimes Pottery and then Writing. May need Masonry to capture that Marble.
On the start, looks to me like we want to move southeast so that we can capture the Marble in the fat cross and still keep the other resources as well?
@Killer - Just curious, are you advocating that we avoid war until we have Curassier and Air Ships? That would allow a very different trip up the tech tree, I would think?![]()
leif erikson said:I'll try to play a test game tomorrow and see if we can put this into practice. I assume that once a tech is discovered that enables a wonder, it goes into the E(t) category? That will be hard to do until we discover Alphabet and know all our adversaries. I don't think that will effect much though as it shouldn't matter that much in the early game.
killercane said:I played the test game. AH is best to open writing, but you want to build fishboat after worker1. So I start with fishing, AH, then writing while skipping BW. City 2 allows passage to the fish, and builds another workboat and some warriors.
leif erikson said:I just realized what I did wrong. XL treats each turn as a data point, so all the zero values between the events would make the graph read as zero. If we keep a running total in the spreadsheet, that should work.