Appreciate the effort to wait on me. My backlog will keep me tied up for at least another six hours. I'll try to offer some input before I go to bed tonight.
Mad Professor - keeping us honest, from wherever he may be, because he's missing![]()
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The discussion implies that, even if we hurry to quarry the marble tile, it would not be connected and would therefore not halve our speed in building the Oracle. Is this correct and does it hold even if the marble is in the fat cross and we have sailing and a road on it? If settling two east actually delays utilizing the marble, then I'm inclined to settle in place and anticipate establishing a city to utilize the marble.
We will certainly want the marble to speed building several early wonders. What is the best way to gain use of it? If we settle in place, on what turn would our capital expand to include the marble tile? Do I understand that in Bts we could build a fort south of the marble and somehow connect the marble (even if the fort and the marble are not within our culture? or does a fort have culture? and on approximately what turn will we be able to build forts?)?
I didn't read anything about building both Stonehenge and the Oracle in the same city to rather quickly generate an early Great Prophet(s). Is that worth considering -- either in the capital or, if we establish our capital to the east, in a nearby western city that can utilize the abundant forests we'd lose by establishing east?
To use the marble, we must have a city or fort on that island. If we settle 2 east, we could build a quarry on the marble for the hammers, and a fort south of it and 2 roads to hook it.
If we settle in place, it will be around turn 80 when our culture expands to the marble. Only then can we build a fort (enabled by Math, which will come sooner). If we settle on the cow, our borders reach the marble on turn 25. The techs required to build the fort and hook the marble (Math, Wheel, and Sailing) should come between turns 50-60.
Okay, to follow-up: This implies that it's not practical to use the marble for the Oracle, so my next question is . . . Are we likely to complete research on Literature much before turn 80?
I'm not having trouble getting 3-4 prophets by turn 200 without Stonehenge. Oracle, Shwedagon Paya, Chichen, Apostolic Palace, Ankor Wat, and Maoi all give prophet points, and preist specialists can be used as well. I don't see much use for an early prophet unless trying for an AP diplo win.
Okay, to follow-up: This implies that it's not practical to use the marble for the Oracle, so my next question is . . . Are we likely to complete research on Literature much before turn 80?
I figure we can get an AP victory in around 125-150 turns (all of these are guesses but I hope educated guesses). How many wonders can we build in that time? Certainly not 20 even. Whereas, I think we can build/capture 55ish in 250 turns. So I am definitely in Fred's camp here.
The beakers are easier to acquire than the needed hammers. The ideal situation would be to have in place everything to finish as many wonders as possible on the last turn. Assuming MM, this means, engineers to finish UN and Hollywood, and an artist to make Civ Jewelers. To fully rush both wonders, one would need high population or extra gold to finish a rush job. Further, Kremlin works for slavery cost as well as gold cost, and say a size 30 city can pop rush 15 citizens the last turn to finish something useless like Hermitage or whatever other wonder that was skipped. Im starting to think that to get the needed pop to get the most out of engineers we should just concentrate on domination, and have settlers in place to found on one of the last turns and enjoy the creative border pops.
If playing as SP, I would rush to curassiers and then airships (Physics). Earlier wars, esp. with the possibility of being on a mid- to high- water map, will slow us down techwise.
Lets compare the AP and MM approaches.
Build AP and win quickly:
Total 26 by turn 150. 1 wonder every 6 turns.
- Henge
- Pyramids
- Wall
- Oracle
- ToA
- Paya
- SoZeus
- Parthenon
- HGardens
- Colossus
- MoM
- Her. Epic
- Nat. Epic
- TGLibrary
- Sistines
- Chicken Itza
- Angor Wat
- Hagia Sophia
- AP
- Notre Dame
- 5 religious shrines
MM approach- 55-58 out of 250 turns. Almost 1 wonder every 4 turns.
So that begs the question, are these numbers feasible? What is the best way to answer that question?
ShannonCT said:Just revisiting this estimate. I played a practice game last night with Leif's new "Practice Base" game. I got to Democracy, Communism, Mass Media, and Medicine around turn 225. That opens up 52 wonders, or one wonder every 4.33 turns. Now the real trick is building all of the expensive wonders without many engineers. We might be able to grow one or two engineers, but that still leaves a lot of expensive wonders.
ShannonCT said:A little graph gazing:
I see Smurkz and OSS finished their first turnset with 4 culture less than the max, meaning they settled on the second turn. Murky and CRC look to have settled on the first turn.
CRC has skipped bronze working but most have gotten it by turn 40.
No. I'm completing CS-slingshot around turn 70-75 in my practice games. From there, I'm going for Sailing and Masonry for Great Lighthouse, and Pottery if still lacking. We could be getting Aesthetics around turn 80 if we want it then.
Can you post some values of the beaker output as a function of the turn number. Then I could use this for my E(t)/t simulation.
When you look at my preliminary numbers it doesn't point towards Mass Media as the best beeline tech since it has a significantly lower predicted E(t)/t compared to Military Tradition. A higher tech rate may change the conclusion.
ShannonCT said:I ran some regression analysis of some data points, with beakers from great people averaged in (all bulbing came in the second half of the game), and found the best estimator was a cubic function B=.000102t3+9
ShannonCT said:As for stopping at Military Tradition, if we're mostly using curassiers, airships, galleons, and frigates to capture all of the wonders we missed, stopping at MT is not really an option. The capture gap wil be too big at that point, and we wont be ready to claim victory anyway. If we're declaring on most AI to capture their wonders, we're going to need a domination/conquest victory.
I am against moving for double fish. Concur. If we stay in place we can put a city on the marble and use it for Oracle. That tactic has merit, but I haven't seen any mention of researching Masonry early. Has anyone tested that as part of the slingshot? Using only 2 chops for Oracle is pretty excellent, and leaves more for CS-ToA-Lighthouse.
Im still thinking about cow though; staying or cow seems to be the best two options of the 3.