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In 3 turns we should start building rifles and I think it is time to visit the barbs to get us some well promoted rifles and build Heroic Epic somewhere. Upgrades from rifles to infantry are affordable, too, so these units will be useful for the rest of the game.
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I agree with HB that our power rating could use improvement!
Terrorizing the Barbs to get some unit promo sounds like a good idea

Of course, we'll need to get one unit to Level 4 in order to build HE. Pillaging the Barb Improvements and capturing some Barb Workers would be nice also
Are we still considering building a city or two on the Barb continent? Could serve as a base or operations for our Barbarian raids. Could also attack with Tactical Nukes later, as opposed to the more expensive ICBMs.
IMO, the Heroic Epic should go in St. Pete, since it is our 2nd best production city (at the moment). This assumes we will build The Ironworks in Moscow as its 2nd National Wonder.
Here is an idea for team consideration on how to build up our military forces...
Moscow
Build best available land units, starting with Riflemen & run max Scientist specialists.
With Steel, build the Ironworks National Wonder
With Fission, switch to max Engineer specialists and build The Manhattan Project
Build ICBMs when available
Build Factory & Power Plant** when available.
Consider building Three Gorges Dam World** Wonder in Moscow when available (requires knowledge of Plastics).
**Power Plants not required on continental cities if we build Three Gorges Dam (including those cities we are going to capture from Gandhi
)
St. Pete & Novgorod
Both cities build best available land units, starting with Riflemen.
Build The Heroic Epic in St. Pete when able.
Build Lumbermills in both city's BFC, to increase Hammer output.
Novgorod builds Settlers, when required
Build Factories
& Power Plants** when available.
St. Pete continues to run max Scientist specialists until we have the capability to build nukes, then switches to Engineer specialists.
Novgorod switches to Engineer specialist upon starting to build land units.
Build Tactical Nukes when available.
Rostov, Yakutsk & Yekaterinburg
Build Wealth, run max Merchant specialists after switch to Caste System to support Treasury.
After switch to Emancipation Civic is required, build Markets & Grocers in these cities to continue running Merchant specialists.
If needed to support Treasury, build Banks in these cities.
Yaroslavl'
Builds best available Naval Units (warship/transport/transport -> repeat?)
Build Drydock when available.
Build Factory
& Power Plant when available.
Air Force Units
When able, Moscow, St. Pete & Novgorod (at a minimum) should build an Airport. This would give us the capability to Airlift 3 units/turn to other continents once we capture foreign cities. Having some veteran Air Units will be useful, I think.
Comments? Suggestions? Other ideas?