SGOTM 10 - Geezers

What's the plan for the Spies?
It's to make it harder for the AI to run espionage missions against us.


All of our cities except Yakutsk have either +1 or +2 unhappiness from demanding Emancipation. St. Pete is already unhappy :mad: Should we consider whipping the Settler in St. Pete (when we can do it for 3 population) and building a Temple with the whip overflow to help the unhappiness factor?

Building a market would give us 2 :). I'm not that keen on whipping SP but if we're going to do it then I suggest waiting until we only need 2 pop.

Re: Library @ Yakutsk, only reason I can think of is to run Scientist Specialists before we switch to Caste System. And it would give us a few more :science: since most of the population will be working water tiles.

If we want more :science: then it's simpler to just run Research in Yakutsk which gives us an extra 5 :science: immediately.

Gandhi will throw in his world map and 110 :gold: if we offer Rifling. It's the best deal we could get right now, but I don't know if it is worth it.

:nono: Ghandhi will be our first major target. Why on earth should we help make his defences better?

IMO, before we try and trade for Constitution, we should go to Churchill and demand that he give it to us. He's down to one city and fighting for his existence with De Gaulle, he might just give it up. Who cares if he gets mad at us, he's in no position to threaten us now, and most likely for as long as he's still in the game. Even if he DOWs us, we might be able to get Constitution with a Peace Treaty in 10 turns.

I like your thinking here. :D This sounds an excellent idea. :evil:

The settler is for the city on the barb island E of Novgorod. Let the barbs throw their units against it. Another city won't hurt and we will have a nice beachhead for conquering the barb island.

:hmm: I thought the last time we discussed this subject the idea was to maybe capture a few cities as production cities but Ghandhi was to be the main target?
 
I was not so sure about the promotions for the landed units. Maybe we can use those units on the offense later on, so I left them unpromoted. They should do well if the barsb do not appear in huge numbers.

Gandhi will remain target numero uno, but it will not hurt to get a city on the barb island. Any beachhead we can get without nuking is grand.
 
It's to make it harder for the AI to run espionage missions against us.
Yes, of course. I'm not opposed to building spies, I was just curious how you thought we should use them. For example...
  • fortify them in our cities
  • sneak them into a foreign (Gandhi?) city and run counter espionage mission
  • fortify one on top of Uranium Mine to help prevent sabotage
We're not generating that many Espionage Points at the moment (14, IIRC). Should we start running some spy specialists in our Wealth building cities?

Also, IIRC, we're not building any Espionage Points against Gandhi at the moment. If he's the first military target, should we change our Espionage Point allocations?
 
I'm ambivalent between settling or not settling on barb island. My only request is that we play a bit more quickly. It's hard to get momentum when we keep stopping, especially when we know the warfare part of the game is going to take ages.
 
I'm not opposed to building spies, I was just curious how you thought we should use them. For example...
  • fortify them in our cities
  • sneak them into a foreign (Gandhi?) city and run counter espionage mission
  • fortify one on top of Uranium Mine to help prevent sabotage
We're not generating that many Espionage Points at the moment (14, IIRC). Should we start running some spy specialists in our Wealth building cities?

I was intending to keep the spies in SP & Moscow. Chceking the cities I see that the spy specialist we wre running in Yekaterinburg is now a science specialist. I propose to change it back to a spy specialist.

Also, IIRC, we're not building any Espionage Points against Gandhi at the moment. If he's the first military target, should we change our Espionage Point allocations?

Good point, I'll spread the EPs between De Gaulle, Ghandhi & Mao.

My only request is that we play a bit more quickly. It's hard to get momentum when we keep stopping, especially when we know the warfare part of the game is going to take ages.

I was intending to play on Tuesday evening as I get back later on Monday evenings but I can play Monday evening if I get agreement on the plan. I believe the turnset plans and the discussion they generate are well worth it. However I agree that there have been times when the thread has gone to sleep. I notice AlanH posted a message reminding all the teams that the deadline is December 7th. That's just over 4 weeks away. :eek:
 
Research
Finish Electricity and then start Steel. We can afford to drop our science rate without slowing down Electricity so I'll do that.

Builds
Moscow - Finish rifle and then start spy followed by another rifle.
SP - Finish settler (whip at 2 pop?) & then start spy followed by rifle.
Yakutsk - Stop building library and run wealth instead.
Yekaterinburg - Change one of the science specialists to a spy specialist.

Trades
Demand Constitution from Churchill. If he doesn't agree then wait for De Gaulle to get it.

Military
Send our troops roaming the barb lands to get experience, pillage, capture workers and scout. Send 2nd contingent of rifles and settler over at a later date. I may well leave it up to the next player to settle the city.

Espionage
Split EPs between De Gaulle, Ghandi & Mao.

Turnset Length
I'll play up to at least turn 460 to even up the date. If nothing major is happening I may play until we have Steel.
 
I would suggest to promote one of the units over at the barb island to a medic as soon as available, otherwise healing takes too long. I would keep the two landed units where they are now. Once we have 4 or 5 units I would start sending them towards barb cities. The two units will be overrun quickly. This is emperor. The barbs will have a good number of units now. Maybe we even have to evacuate our units if they send too many units. You can bet that the barb imperator already started to send some units towards our beach babies, but I placed our caravel near the landway the barbs have to go, so we should see what is coming our way.
 
I would suggest to promote one of the units over at the barb island to a medic as soon as available, otherwise healing takes too long.

Sounds sensible.

I would keep the two landed units where they are now. Once we have 4 or 5 units I would start sending them towards barb cities. The two units will be overrun quickly. This is emperor. The barbs will have a good number of units now.

:hmm: You make some good points. Perhaps I was being a bit too gung ho. I'll keep our units stationary, at least until I see how things look.
 
1857 AD - 1875 AD

Summary

We now have Electricity & Steel and Artillery is currently being researched. A GS has just been born in Moscow. The barb's strength may been over estimated. Parthian has had 2 LBs and a spear all through the turnset. I've landed an additional two rifles, settler and two workers over on barb island but I've not founded a city. Churchill is no more thanks to De Gaulle. Mao is steadily capturing Roosevelt's cities and is the largest civ according to Livy.

Turn 170 - 1857 AD
Reduce science rate to 50%. Split EPs between De Gaulle, Ghandhi & Mao. Change a science specialist in Yekaterinburg to a spy specialist. Run wealth in Yakutsk. MM Rostov & Novgorod for :gold:. Demand Constitution from Churchill who replies 'Never'.

Turn 171 - 1858 AD
Buddhism spreads in Yekaterinburg. Whip settler in SP for 2 pop. Add medic promotion to musket on barb island. De Gaulle demands we cancel deals with Churhill. Just who do you think you are?

Turn 172 - 1859 AD
SP Setter -> Spy.

Turn 173 - 1860 AD
Moscow Rifle -> Spy. Sink barb galley near Yakutsk. Notice Ghandhi now has Communism.

Turn 174 - 1861 AD
Mao is the largest civ according to Livy. We are puny. :( Electricity -> Steel. SP Spy -> Rifle. Increase science rate to 70%.

Spoiler :

CivSize-1861AD.jpg



Turn 175 - 1862 AD
Moscw Spy - Rifle.

Turn 176 - 1863 AD
Twiddle thumbs.

Turn 177 - 1864 AD
Nothing much.

Turn 178 - 1865 AD
Decide to move barb island troops westwards and bump off that annoying warrior on the way.

Turn 179 - 1866 AD
Check cities and game screens yet again.

Turn 180 - 1867 AD
Moscow Rifle -> Rifle.

Turn 181 - 1868 AD
Embark 2 rifles and settler in galleon and send over to barb island.

Turn 182 - 1869 AD
Roosevelt loses another city and asks for help - No. Sp Rifle -> Rifle. Offload rifles and settler on barb island.

Turn 183 - 1870 AD
Press enter.

Turn 184 - 1871 AD
De Gaulle destroys Churchill. Hope he doesn't get ideas about us. :scared:

Turn 185 - 1872 AD
Roosevelt demands we cancel deals with Mao - Mao's waay bigger than us bud! Steel -> Artillery.

Turn 186 - 1873 AD
Moscow's water supply is poisoned despite the spy. :mad:

Turn 187 - 1874 AD
Still seething about the attack on Moscow.

IBT: Roosevelt offers Constitution + 60 :gold: for Steel - No!

Turn 188 - 1875 AD
Rosalind Franklin (GS) is born in Moscow.Time to hand over the save.

http://gotm.civfanatics.net/saves/civ4sgotm10/Geezers_SG010_AD1875_01.CivBeyondSwordSave

Spoiler Turnset Log :

Turn 170/473 (1857 AD) [09-Nov-2009 19:09:11]
50% Research: 259 per turn
0% Culture: 61 per turn
0% Espionage: 18 per turn
50% Gold: 36 per turn, 527 in the bank

After End Turn:
Yaroslavl' grows to size 8
Buddhism has spread: Yekaterinburg

Other Player Actions:
Attitude Change: Gandhi (India) towards Stalin (Russia), from 'Pleased' to 'Cautious'

Turn 171/473 (1858 AD) [09-Nov-2009 19:40:59]
Musketman 42 (St. Petersburg) promoted: Medic I
50% Research: 260 per turn
0% Culture: 62 per turn
0% Espionage: 18 per turn
50% Gold: 36 per turn, 563 in the bank

After End Turn:
The whip was applied in St. Petersburg
St. Petersburg finishes: Settler
Yakutsk grows to size 4

Turn 172/473 (1859 AD) [09-Nov-2009 19:49:36]
Diplomacy (Embargo Request): De Gaulle (France) asks Stalin (Russia) to stop trading with Churchill (England); Stalin REFUSES.
St. Petersburg begins: Spy (3 turns)
A Farm was built near Moscow
50% Research: 261 per turn
0% Culture: 62 per turn
0% Espionage: 18 per turn
50% Gold: 35 per turn, 599 in the bank

After End Turn:
Moscow finishes: Rifleman
Rostov grows to size 10

Turn 173/473 (1860 AD) [09-Nov-2009 20:01:04]
Moscow begins: Spy (2 turns)
While attacking, Frigate 33 (Yekaterinburg) decimates Barbarian Galley (Prob Victory: 100.0%)
While attacking just off shore near Yakutsk, Frigate 33 (Yekaterinburg) (6.24/8) defeats Barbarian Galley (Prob Victory: 100.0%)
50% Research: 263 per turn
0% Culture: 62 per turn
0% Espionage: 18 per turn
50% Gold: 36 per turn, 634 in the bank

After End Turn:
Tech research finished: Electricity
St. Petersburg finishes: Spy
Yekaterinburg grows to size 9

Other Player Actions:
Attitude Change: Roosevelt (America) towards Gandhi (India), from 'Friendly' to 'Pleased'

Turn 174/473 (1861 AD) [09-Nov-2009 20:09:01]
Research begun: Steel (14 Turns)
St. Petersburg begins: Rifleman (9 turns)
70% Research: 337 per turn
0% Culture: 62 per turn
0% Espionage: 18 per turn
30% Gold: -8 per turn, 670 in the bank

After End Turn:
Moscow finishes: Spy

Turn 175/473 (1862 AD) [09-Nov-2009 20:18:44]
Moscow begins: Rifleman (5 turns)
70% Research: 337 per turn
0% Culture: 62 per turn
0% Espionage: 18 per turn
30% Gold: -9 per turn, 662 in the bank

After End Turn:
Rostov's borders expand

Turn 176/473 (1863 AD) [09-Nov-2009 20:23:23]
A Lumbermill was built near Novgorod
70% Research: 337 per turn
0% Culture: 62 per turn
0% Espionage: 18 per turn
30% Gold: -5 per turn, 653 in the bank

After End Turn:
Novgorod grows to size 12

Turn 177/473 (1864 AD) [09-Nov-2009 20:26:43]
70% Research: 337 per turn
0% Culture: 62 per turn
0% Espionage: 18 per turn
30% Gold: -7 per turn, 648 in the bank

After End Turn:
Yaroslavl' grows to size 9
Yekaterinburg grows to size 10
Yakutsk grows to size 5

Turn 178/473 (1865 AD) [09-Nov-2009 20:33:00]
While attacking, Rifleman 44 (Moscow) decimates Barbarian Warrior (Prob Victory: 100.0%)
While attacking in the wild near Novgorod, Rifleman 44 (Moscow) (14.00/14) defeats Barbarian Warrior (Prob Victory: 100.0%)
70% Research: 339 per turn
0% Culture: 62 per turn
0% Espionage: 18 per turn
30% Gold: 0 per turn, 641 in the bank

Turn 179/473 (1866 AD) [09-Nov-2009 20:49:40]
A Lumbermill was built near St. Petersburg
70% Research: 339 per turn
0% Culture: 62 per turn
0% Espionage: 18 per turn
30% Gold: 0 per turn, 641 in the bank

After End Turn:
Moscow finishes: Rifleman

Turn 180/473 (1867 AD) [09-Nov-2009 20:53:31]
Moscow begins: Rifleman (5 turns)
70% Research: 339 per turn
0% Culture: 62 per turn
0% Espionage: 18 per turn
30% Gold: -1 per turn, 641 in the bank

After End Turn:
Whip anger has decreased in Yekaterinburg
A Village was built near Novgorod
Rostov grows to size 11

Turn 181/473 (1868 AD) [09-Nov-2009 20:58:06]
Novgorod begins: Harbor (9 turns)
70% Research: 343 per turn
0% Culture: 62 per turn
0% Espionage: 18 per turn
30% Gold: -3 per turn, 640 in the bank

After End Turn:
St. Petersburg finishes: Rifleman

Turn 182/473 (1869 AD) [09-Nov-2009 21:02:38]
Diplomacy (War Request): Roosevelt (America) asks Stalin (Russia) to declare war on Mao Zedong (China); Stalin REFUSES.
St. Petersburg begins: Rifleman (8 turns)
70% Research: 341 per turn
0% Culture: 62 per turn
0% Espionage: 18 per turn
30% Gold: -8 per turn, 637 in the bank

After End Turn:

Other Player Actions:
Islam has been removed: Atlanta (American Empire)
Islam has spread: Atlanta (Chinese Empire)
Attitude Change: Gandhi (India) towards Roosevelt (America), from 'Friendly' to 'Pleased'
Civics Change: Roosevelt(America) from 'Universal Suffrage' to 'Hereditary Rule'

Turn 183/473 (1870 AD) [09-Nov-2009 21:11:18]
70% Research: 343 per turn
0% Culture: 62 per turn
0% Espionage: 18 per turn
30% Gold: -7 per turn, 629 in the bank

After End Turn:
Moscow finishes: Rifleman

Other Player Actions:
English Empire has been eliminated
State Religion Change: De Gaulle (France) from 'Hinduism' to 'no State Religion'
Attitude Change: Roosevelt (America) towards De Gaulle (France), from 'Cautious' to 'Pleased'
Civics Change: De Gaulle(France) from 'Theocracy' to 'Free Religion'

Turn 184/473 (1871 AD) [09-Nov-2009 21:16:54]
Moscow begins: Rifleman (5 turns)
70% Research: 343 per turn
0% Culture: 62 per turn
0% Espionage: 18 per turn
30% Gold: -8 per turn, 622 in the bank

After End Turn:
Tech research finished: Steel
Yekaterinburg grows to size 11

Turn 185/473 (1872 AD) [09-Nov-2009 21:22:45]
Diplomacy (Embargo Request): Roosevelt (America) asks Stalin (Russia) to stop trading with Mao Zedong (China); Stalin REFUSES.
Research begun: Artillery (14 Turns)
70% Research: 345 per turn
0% Culture: 62 per turn
0% Espionage: 18 per turn
30% Gold: -12 per turn, 614 in the bank

Turn 186/473 (1873 AD) [09-Nov-2009 21:28:33]
A Lumbermill was built near Novgorod
70% Research: 347 per turn
0% Culture: 62 per turn
0% Espionage: 18 per turn
30% Gold: -11 per turn, 602 in the bank

After End Turn:
Whip anger has decreased in St. Petersburg

Other Player Actions:
Attitude Change: Gandhi (India) towards Stalin (Russia), from 'Cautious' to 'Pleased'

Turn 187/473 (1874 AD) [09-Nov-2009 21:34:26]
70% Research: 350 per turn
0% Culture: 62 per turn
0% Espionage: 18 per turn
30% Gold: -13 per turn, 591 in the bank

After End Turn:
Rosalind Franklin (Great Scientist) born in Moscow
Rostov grows to size 12

Turn 188/473 (1875 AD) [09-Nov-2009 21:38:39]
Diplomacy: Roosevelt (America) offers to trade Constitution to Stalin (Russia) for Steel
Diplomacy: Stalin (Russia) rejects trade of Steel to Roosevelt (America) for Constitution



Spoiler Game Log :

Turn 447, 1857 AD: Buddhism has spread in Yekaterinburg.

Turn 450, 1860 AD: Stalin's Frigate 33 (Yekaterinburg) (8.00) vs Barbarian's Galley (2.40)
Turn 450, 1860 AD: Combat Odds: 100.0%
Turn 450, 1860 AD: (Extra Combat: +10%)
Turn 450, 1860 AD: (Plot Defense: +10%)
Turn 450, 1860 AD: Stalin's Frigate 33 (Yekaterinburg) is hit for 11 (89/100HP)
Turn 450, 1860 AD: Barbarian's Galley is hit for 34 (66/100HP)
Turn 450, 1860 AD: Barbarian's Galley is hit for 34 (32/100HP)
Turn 450, 1860 AD: Stalin's Frigate 33 (Yekaterinburg) is hit for 11 (78/100HP)
Turn 450, 1860 AD: Barbarian's Galley is hit for 34 (0/100HP)
Turn 450, 1860 AD: Stalin's Frigate 33 (Yekaterinburg) has defeated Barbarian's Galley!
Turn 450, 1860 AD: You have discovered Electricity!

Turn 451, 1861 AD: Bulgar (Roosevelt) has been captured by the Chinese Empire!!!

Turn 452, 1862 AD: Novgorod celebrates "We Love the Monarch Day"!!!
Turn 452, 1862 AD: The borders of Rostov have expanded!

Turn 453, 1863 AD: Novgorod celebrates "We Love the Monarch Day"!!!
Turn 453, 1863 AD: Gandhi's Golden Age has ended...

Turn 455, 1865 AD: Stalin's Rifleman 44 (Moscow) (15.40) vs Barbarian's Warrior (2.20)
Turn 455, 1865 AD: Combat Odds: 100.0%
Turn 455, 1865 AD: (Extra Combat: -10%)
Turn 455, 1865 AD: (Extra Combat: +10%)
Turn 455, 1865 AD: Barbarian's Warrior is hit for 44 (56/100HP)
Turn 455, 1865 AD: Barbarian's Warrior is hit for 44 (12/100HP)
Turn 455, 1865 AD: Barbarian's Warrior is hit for 44 (0/100HP)
Turn 455, 1865 AD: Stalin's Rifleman 44 (Moscow) has defeated Barbarian's Warrior!
Turn 455, 1865 AD: Zu Chongzhi (Great Scientist) has been born in Chengdu (Mao Zedong)!

Turn 456, 1866 AD: Gandhi has completed The Kremlin!

Turn 458, 1868 AD: Washington (Roosevelt) has been captured by the Chinese Empire!!!

Turn 459, 1869 AD: Roosevelt adopts Hereditary Rule!
Turn 459, 1869 AD: Atlanta (Roosevelt) has been captured by the Chinese Empire!!!

Turn 460, 1870 AD: Canterbury (Churchill) has been captured by the French Empire!!!
Turn 460, 1870 AD: The English Civilization has been destroyed!!!
Turn 460, 1870 AD: De Gaulle adopts Free Religion!

Turn 461, 1871 AD: You have discovered Steel!

Turn 462, 1872 AD: Hsung-Nu (Barbarian) has been captured by the Indian Empire!!!
Turn 462, 1872 AD: Louis Daguerre (Great Engineer) has been born in Pataliputra (Gandhi)!

Turn 463, 1873 AD: Moscow has become unhealthy.
Turn 463, 1873 AD: De Gaulle has 70 gold available for trade.
Turn 463, 1873 AD: De Gaulle has 9 gold per turn available for trade.
Turn 463, 1873 AD: Gustavus II Adolphus (Great General) has been born in Guangzhou (Mao Zedong)!
Turn 463, 1873 AD: Philadelphia (Roosevelt) has been captured by the Chinese Empire!!!

Turn 464, 1874 AD: Rostov will grow to size 12 on the next turn.
Turn 464, 1874 AD: Rosalind Franklin (Great Scientist) has been born in Moscow (Stalin)!
Turn 464, 1874 AD: Chinook (Barbarian) has been captured by the French Empire!!!

Turn 465, 1875 AD: Rostov has grown to size 12.
Turn 465, 1875 AD: De Gaulle has 220 gold available for trade.


 
1875 AD save downloaded.

Research Plan updated per 1875 AD save.

Turn Set Plan 1875 AD - 1895 AD Version 1.1

Play 20 turns & post update after 10 turns

Research
Great Scientist bulbs part of Fission
Switch to Fission and complete it!
Reduce Science Slider % as required to maintain Treasury

Moscow
  • Build Broadway World Wonder
  • Build Ironworks National Wonder
  • Build Statue of Liberty if we can trade for Democracy
Please state your preference!

St. Pete
continue building Riflemen

Novgorod
switch from building Wealth to Riflemen to compensate for not building units in Moscow

Rostov, Yekaterinburg & Yakutsk
continue building Wealth

Yaroslavl'
  • Start building Naval Units
  • Continue building Wealth
Please state your preference!

Establish City 8 Beachhead on Barb Island
Next to Sheep Resource
Initial builds: Culture or Theater to pop borders; Walls; Barracks.
Workers build Pasture for Sheep & Lumbermill for production.


Tech Trade(s)
Rifling to Roosevelt for Constitution, World Map & 60 :gold:

  • [*]YES
    [*]NO

If YES, switch to Representation/Caste System Civics & look to trade for Democracy

Resource Trades
Look for Health & Happiness resource trades with Mao & De Gaulle
 
And here is an idea from out of left field I'll throw out for team discussion.

Looks like on a small map, we only need to build 2 Temples in order to build a cathedral-type building.

Crazy Idea #1 :crazyeye:
Build Islamic Temples in Moscow & St. Pete
Build Islamic Mosque in St. Pete
Run 3 Priest specialists in St. Pete, trying to get a Great Prophet in order to build the Islamic Holy Shrine in St. Pete, to help spread our religion and supplement our treasury.

Crazy Idea #2 :crazyeye:
Build Buddhist Temples in Novgorod & Rostov
Build Buddhist Stupa in Novgorod in hopes of expanding it borders and reclaiming the Horse Resource.

Are either or both of these ideas to far off our intended path to consider?
 
We will need to reduce our science rate to 60% otherwise switching Novgorod to production will virtually double our deficit to 28 :gold: per turn. Adding city 8 will also increase our deficit.

I would favour building IronWorks in Moscow. I don't believe we can afford Yaro to switch from wealth at present. What advantage is there to settling city 8 by the uranium?

EDIT: Playing 20 turns with an update after 10 turns sounds good to me.
 
Grifftavian said:
On Plains Hill next to Uranium

:hmm: I've had a chance to check the save. Correct me if I'm wrong but we can't found cities in another civ's cultural borders (or territory as the civilopedia terms it) which is where your proposed site is located.
 
:hmm: I've had a chance to check the save. Correct me if I'm wrong but we can't found cities in another civ's cultural borders (or territory as the civilopedia terms it) which is where your proposed site is located.
Well, I thought we could if we were at war (and technically we're always at with the barbarians), but apparently you are correct. Thanks for point this out (oops, learned something again :blush: )

So, city #8 next to the Sheep. I'll update my draft turn set plan.
 
What strategic use are Statue of Liberty or Broadway to us at the moment? Aren't we planning to just capture them in the near future anyway?
 
What strategic use are Statue of Liberty or Broadway to us at the moment?
Statue of Liberty would give us a free specialist in every city on the continent, including those we capture from Gandhi. The free specialists would be most beneficial after we switch to Representation Civic. Broadway would give us a resource we could trade, a happiness boost in our cities, and a bunch of culture to help Moscow combat Bombay's cultural borders.

Aren't we planning to just capture them in the near future anyway?
Yes, if they're not destroyed when we :nuke: the city prior to capturing it. :nuke: bombs will destroy buildings in the target city, I don't think Wonder are exempt.
 
I've updated my turnset log for those that are interested.

@Griff - I don't like your proposed trade of Rifles to Roosevelt. Partly because the deal is too lopsided IMO and partly because he may well trade/barter it to other civs. If we really want/need it I suggest we self research it instead.

I suggest switching to Fission before bulbing the GS. It's always nice to know, and report, how many turns the GS saved us. ;) Re. first build for city 8 - IIRC you need the theatre before you can run culture.
 
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