SGOTM 10 - klarius

One remark to the settler factory:
Now, working 5-6 we have much more shields than needed.
You can even now MM from game to oysters.
6-6(+2)-7-6(+3) shields is enough.
Means just MM every turn :crazyeye: .
 
klarius said:
6-6(+2)-7-6(+3) shields is enough.

I agree that we can fine-tune settler production a lot provided everyone feels confident about it, but where do you get that (+3), in despotism? From the city centre at size seven, along with the seventh worked tile?
 
Own said:
Settler factory is underway, fabulous.

Edit:
Own
Ronald- will have tough role of recovering from my poor play :lol: .

..and additionally to that I will get critisised by klarius after he checked my save if I played sloppy (meaning not MMing every aspect of the game) :D
 
Northern Pike said:
I agree that we can fine-tune settler production a lot provided everyone feels confident about it, but where do you get that (+3), in despotism? From the city centre at size seven, along with the seventh worked tile?
Yes city center. Settling on any tile with a natural shield gives an extra shield at size 7. We are on plains :) .

BTW, when we run out of gold, check if anybody has cash.
I would recommend to buy cash with gpt, to bridge the phase until we can sell tech. At emperor the AIs give 16-17g for 1 gpt.
 
Ronald said:
..and additionally to that I will get critisised by klarius after he checked my save if I played sloppy (meaning not MMing every aspect of the game) :D

Yes, back in the days of team Offa, I often had the pleasure of Klarius changing all my builds etc.

Anyway, I have the save and will aim to play tonight. I hope the 3 shields for the second growth spurt materialize.

I don't have the save in front of me (at work) and can't remember if we are up to size 4 or 5 for the start of the settler factory cycle. If only 4, then I guess I need to stall a settler and build a ?curragh while I wait to increase the pop.

New towns probably need to build warrior, worker, granary/Colossus.
 
We are already size 5. That's why I mention the MM for gold.
The settler factory would have worked already 4-5.
NP built already a warrior before the first settler.
 
I would bring the warrior which is escorting the settler back to London asap. This will reduce the need of the luxury slider and speed up our research.
 
We haven't seen any 'real' barbs yet, so I guess they are not set on 'raging'. Do we have any clues on when we might start encountering them?
 
Ronald said:
I would bring the warrior which is escorting the settler back to London asap. This will reduce the need of the luxury slider and speed up our research.

I aim to bring him back, but he will then have another settler to escort: no rest for the wicked. We could really do with more warriors.

I have lost quite a few settlers to early barbs in the past, although it really is very early just yet. It is possible that the barb nation will have an impact on regular barbs: Cracker's regionally intense barbs certainly reduced other barbarians.
 
You can expect to see barbs anytime now, especially in our backyard peninsula. On the western side we can hope that the AI keeps them short.

A bit about longer term strategy. I asked in the maintenance thread about the Barbarian Guard:

Gyathaar said:
Barbarians cannot build them like normal units.. they receive a limited number of them by other means.
I think this means they are auto generated every x turns.
Maybe by the Technology Thieves. We don't really know what that wonder does. It could have several features.
If this is so, we will indeed face a large stack of them, when we get to Barbarian Stronghold. But probably we will not find them in other cities.
I would say we cannot finish this before cavs and this should better include several cav armies. On the other side we need at least astronomy.
I would recommend this to play further as high research game with war only to get useful land near term. Try to get some research help from the AI (no destructive diplomacy). When we have cavs we can wipe out our neighbors, if it seems appropriate.
 
http://gotm.civfanatics.net/saves/sgotm10/klarius_SG010_BC2150_01.SAV

2550bc
the AI have no cash so I can't buy any
We only need 6 shields for the first 2 turns so I switch from the forest deer to an oyster.

2510bc
The dutch have 2 workers for sale. Unfortunately they are not affordable, at least without paying 7gpt which we cannot afford.
Presumably they have a barb problem.

2470bc
Our treasury hits zero.
The Inca have a few coins (18g) now though so I zero our sci rate, dial them up and get 16g for 1gpt. Then I increase science back to 70%
(30% lux needed).

2430bc
Inca have a worker for sale now, but we still can't afford it.
MM capital to 7 shields, with 10 needed for the settler next turn. I hope K is right about the city square.

Move worker to road the BG square.

2390bc
Settler built. K was right :scan: .
York built and starts a warrior. Inca border visible in east.
Warrior and settler sent to new city 3, leaving no MP in capital. Yorks warrior start for home.
Lux rate is unpleasantly high (40%).

2350bc
inca have 55g. I buy 49g for 3 gpt.

2310bc
London grows to 6. Lux up to 50%.

2270bc
warrior gets back to London so 1 MP again.

ibt a stack of 4 Inca warriors turn up just outside York, which is building a warrior next turn. I hope they are friendly: they should be given how much gpt we are paying them.

2230bc
buy another 16g from the Inca for 1gpt. Those guys are loaded.
Nottingham founded to the west on the coast.
Next settler sent to new city 2 spot.

ibt Sumerian Enkidu warrior pitches up near York.

2190bc
we learn writing.
Inca have a worker for sale. We could buy it for writing, but COL is due to take 22 turns so sharing writing isn't attractive.

2150bc
move settler onto site for next town. I haven't moved the escort who could probably go back if you are feeling brave.
I think the Inca warrior stack is after a barb camp that my F3 advisor tells me is near Nottingham.

Sumeria will give CB and 13g for alphabet if you want the deal.

Our curragh has been sailing around barren islands in the south and hasn't met anyone.
Still no sight of a luxury.

2150bc.GIF
 
I would do the deal with Sumeria. Doesn't help if they buy alpha from somebody else.
We also have a small :crazyeye: problem with holding back writing.
Netherlands is near to research it. They would give CB @ fourth for monopoly writing but not TW. They are at max 1-3 turns from writing.
They would no doubt sell it to Inca, so no use holding back.
So trade with Sumeria for CB, then writing to Inca for TW all gold they give and mysticism if they should have it. It's not nice usually you would like a better trade.

Writing around in 2 nations and ~30 turns to slingshot is then too much, I think. We should rather go for philosophy now and take the best tech we can get then.

BTW we need workers, rather do a 2-turn workers after the next settler. We cannot wait till the other cities come up with workers.
 
It looks to me now that the republic slingshot is out of the window. I'm now contemplating, if we should again throw out the common knowledge and go for monarchy instead.
Pros:
Monarchy is much cheaper, if we can get poly by philosophy that can be done much quicker.
In the final fight with the Barbarian nation we will get into war weariness for sure, this time.
Our lux situation looks pretty bad currently.
And NP doesn't like to disband regular warriors :p, which we will have to do for sure, if we go into republic this time.

Cons:
Republic is overall better.
We will need research help from the AI -- maybe difficult to get the war mongers in line with the diplomacy needed ;).
 
Before stopping the settler factory just yet we could wait to mine the last BG. Then we could get a 2 turn warrior-worker factory.

It seems awfully defeatist to give up on the slingshot and go for Monarchy. We would have been better off with a min run on writing if that is the case. I could have bought those workers etc.
 
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