Abegweit
Anarchist trader
markh said:I want to play, too.![]()
Oops.

Abegweit
Redbad
Juballs
Andronicus
mark
paul
markh said:I want to play, too.![]()
P'raps "other means" is every time one is attacked it spawns in 2Gyathaar said:Barbarians cannot build them like normal units.. they receive a limited number of them by other means.
If we had built London at pos A where it could access the coast tiles it would not have used them until we had finished with the settler factory. By building towns 1 N of A and 1 W of SW oyster we can utilise those tiles to full extent as well as making good use of extra commerce from sea-faring trait.Paul#42 said:Have you guys also in calculated losing some (seafaring trait's) commerce when moving inland?
Abegweit said:Note Gyathaar's comment in the maintenance thread: "Barbarians cannot build them like normal units.. they receive a limited number of them by other means". I interpret this to mean that Technology Thieves gives one every five turns or so, just like the Knights Templar or SoZ.
Andronicus said:If we had built London at pos A where it could access the coast tiles it would not have used them until we had finished with the settler factory. By building towns 1 N of A and 1 W of SW oyster we can utilise those tiles to full extent as well as making good use of extra commerce from sea-faring trait.
Paul#42 said:You are right. I just wanted to win some time trying to keep your pace, guys...![]()
As I will not be able to open the save before tomorrow evening, skip me if necessary![]()
I hope I will be able to play a set before the slingshot![]()
Now you get an idea why my team Jeffelammar is still playing SGotm 9![]()
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Good catch but unfortunately I don't think that's the whole answer. There's something even nastier. Look at another extract from the save.Andronicus said:OK I'll spam you with 1 more extract from the save (its way past my bed-time)
? start with 2 settlers
WRT your turnset, there are three significant things.Redbad said:got the 3000BC save