SGOTM 10 - Team Liz

Well done! :goodjob: Every plan is better than the previous one. Two settlers before military. Sirian would be proud of us :D

The only real disadvantage to your plan is the lack of irrigation towards the northern sheep. We get good compensation for this by the irrigation towards the western one instead. In view of this, I think that York should go nw of the sheep. There's lots more forest there for the :viking: Axe. :lol:

It should immediately build a granary aided by a couple of chops, getting it out before the city reaches size three.

Nottingham should go to that spot north of A. Build order: Curragh - curragh - worker - granary. The granary should be up before it reaches size four.

Edit: I still think that the northern spot should be north of A. Two tiles north of London is too crowded. It also misses the fish.
 
wow... this game looks very interesting with many possible wildcards that can be thrown our way.

i will just be poking in and out... the next 2-3 days will be quite hecktic for me... hold the fort guys!
 
I realise its too early for accurate dotmap, however we are planning to get settlers out very soon so we need to make a decision based on our current knowledge, but be prepared to vary as new information comes to hand

I have prepared a dot map as I see it

1)
Originally I had thought of blue dot going 1 N of where I have marked it, but this position importantly gets immed access to sheep (Redbad's plan to get irrigation there strengthens this site quickly such that I think it should be our next city)
2)
I agree with Abegweit that city north of London should go 2N, 1NW (pink dot)
here it can access the fish and crowds London less. I believe this should be our second city with priority of getting irrigation to it's sheep immed after London's SF required tiles have been developed and irrigation has reached blue's sheep
3)
My vote for city 3 is red dot. It is on river and in direction Incan scout appeared - we need a city there soon or risk losing this site to Inca dude as the early appearance of the scout suggests he is very close. This city should build military ending our farmer's gambit.
4)
Yellow dot gets my vote for city 4 - food bonus with FP and again in direction of Incans. It appears to be on a desert tile, lets hope there's not too much desert surrounding it. Its poition may change with scouting, but settling on desert tile appears good use of centre tile.
5+)
Beyond this I think we get into too much speculation over the unknown. Resource and lux availability becomes an issue which we have no current info on
Purple dot is on lake to take advantage of fresh water, won't access food bonus (lake fish) until after expansion - cant say too much more about it
Light blue has 2 fish and is on freshwater but will require mammoth worker task clearing marshes. There will be much higher priorities for our valuable workers than clearing marshes for quite some time. What lies beyond is unknown :crazyeye:

edit -dot map removed to avoid confusion as outdated by more recent one
 
Anyone notice the strong representation from Agri civs in this game - Mayans, Dutch, Incans, Sumerians with the Byzantines rounding it out.

Also Barbarian nation has 44% of worlds pop!
 
Andronicus said:
Anyone notice the strong representation from Agri civs in this game - Mayans, Dutch, Incans, Sumerians with the Byzantines rounding it
A small hint.. what civs has never been in any SGOTMs before? :P
 
@Andronicus. I pretty much agree with your map. Two small points:

1) York should go west for two reasons. a) the irrigation is going that way. b) there are forests to chop. Other than this, both locations are pretty much equivalent.

2) Yellow dot should be sw. River + less corruption outweighs settling on desert, IMO.

Settling order: blue then pink. Next is probably red-mauve-lt blue but we need to explore further to make a final decision.

@Redbad, There is an another disadvantage to your sequence (not that I am suggesting abandoning it). York will be disconnected from the capital, wherever it is placed, and thus will suffer additional corruption. If the third shield goes tits up, we should not attempt an immediate granary. Instead give us curraghs, workers and warriors until the corruption goes down.
 
Abegweit said:
Two small points:

1) York should go west for two reasons. a) the irrigation is going that way. b) there are forests to chop. Other than this, both locations are pretty much equivalent.
I think this is what I said

2) Yellow dot should be sw. River + less corruption outweighs settling on desert, IMO.
good point
 
@Andronicus

You said "I believe this should be our second city". I interpreted this to mean that it should be the second city after London. Apparently you meant to say that it is the second city London should build. You gotta admit that it's ambiguous. In any case, it would appear that we are on the same wavelength. That's what counts. :D
 
Abegweit said:
@Andronicus

You said "I believe this should be our second city". I interpreted this to mean that it should be the second city after London. Apparently you meant to say that it is the second city London should build. You gotta admit that it's ambiguous. In any case, it would appear that we are on the same wavelength. That's what counts. :D
You're right on both counts
 
WRT the chopping by worker1: I’m thinking about a small change. I won’t chop the forest S of worker1 but the forest SE. I have 2 reasons for this:
1. the tile could reveal a bg
2. the S forest is close to a second city (see below)


WRT to placing of the next cities:

I agree with settling York to the west. However I don’t like blue dot’s position very much. I’m more in favour of a position 2 SE of blue dot. It’s closer to London (less distance corruption), it can be settled 1 turn earlier, it doesn’t destroy a forest upon founding and it makes a city possible 1 N of blue dot. Creeping up upon London isn’t bad: London will be for a long time not bigger then 6 and as long as we don’t found more then 2 or 3 cities very close to London each one will have ample room to grow to size 12.

I agree on settling Nottingham at pink dot. In the longer run the fish and clam will taste fine in combination with the sheep and the hills.

Finally I still think red dot should go 1 tile west. Then it hasn’t to wait for border expansion (of London) to get the floodplain in reach and it doesn’t destroy a forest upon founding.

As none of the next 2 cities will be a worker or settler factory any time soon, I’m in favour of building orders:
curragh, warrior, worker. Both for York and Nottingham.
 
Redbad said:
WRT the chopping by worker1: I’m thinking about a small change. I won’t chop the forest S of worker1 but the forest SE. I have 2 reasons for this:
1. the tile could reveal a bg
Absolutely


WRT to placing of the next cities:

I agree with settling York to the west. However I don’t like blue dot’s position very much. I’m more in favour of a position 2 SE of blue dot. It’s closer to London (less distance corruption), it can be settled 1 turn earlier, it doesn’t destroy a forest upon founding and it makes a city possible 1 N of blue dot. Creeping up upon London isn’t bad: London will be for a long time not bigger then 6 and as long as we don’t found more then 2 or 3 cities very close to London each one will have ample room to grow to size 12.
I dont feel strongly either way, but am wary of settleing too many cities close to London

I still think red dot should go 1 tile west. Then it hasn’t to wait for border expansion (of London) to get the floodplain in reach and it doesn’t destroy a forest upon founding.
If yellow dot goes where Abegweit suggested (on the river) then the FP comes into use at that stage, although would presumably be used by yellow dot (or could share it). Again I feel London becoming overcrowded

As none of the next 2 cities will be a worker or settler factory any time soon, I’m in favour of building orders:
curragh, warrior, worker. Both for York and Nottingham.
York and Nottingham will be unlikely to provide settlers given London is our 4 turner, however these will likely provide workers as often as we can siphon them away. The only other visible food boni for growing workers is the FP
Agree with 2 curraghs, one each way.
 
Andronicus said:
If yellow dot goes where Abegweit suggested (on the river) then the FP comes into use at that stage, although would presumably be used by yellow dot (or could share it). Again I feel London becoming overcrowded.
I'm convinced, red dot can stay at its designed place.
 
Abegweit said:
@Redbad, There is an another disadvantage to your sequence (not that I am suggesting abandoning it). York will be disconnected from the capital, wherever it is placed, and thus will suffer additional corruption.
Yes, you're right. If we adopt my suggestion of York's placing, it will be disconnected for 11 turns. York at blue dot position will be disconnected either 14 or 18 turns (resp. roading or irrigating the sheep first).

edit:
btw your suggested change for yellow dot will have it connected immediately.
 
So this is our revised dot map?

Orange first, then pink?

Orange: curragh-worker-granary
Pink: curragh-worker-?

Edit: I just noticed that, with this arrangement, both sheep and the FP can be shared. What's more, yellow becomes much more attractive but only after pink is founded.

Edit2: I like having three good cities on water to pump out the MoWs.:D
 

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map is correcT, yes first orange then pink
built possibly curragh, warrior, worker for both
 
We need workers badly. Settlers and workers are more important than anything as Wacken keeps pointing out.

The build order depends on how many shields the cities produce. I'm assuming that the third will be corrupted. If not, you are right.
 
It's a deal. And I'm starting my turn now.
 
I think this latest dot map is good

I have removed mine from prevoius post to save confusion if people are looking back to see where that dot is supposed to be placed
 
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