Redbad
should have shaved
One thing I have to get of my chest.
I started this SGOTM to experience some teamplay, learn new strategies and tips&tricks, try to find solutions to problems, try to outsmart other teams and have fun in general.
This game as it has been played up until now, makes a very scientific, disciplined and MMed impression on me. I didn't mind that in the beginning when having a few cities and a couple of units. I found it to be a challenge to press every little drop of effiency out of our 1 city, 2 workers and 1 warrior.
Now we have 27 cities, 40 workers and 30 military. I don't longer find it to be fun to optimise every move of every unit, and work through a detailed script for everyone's destination.
I think it's getting time that the team limits itself to strategies and intermediate goals and lets the details to the person doing the turns. So for example the team decides on which research direction, which civ's to attack or not to attack, which wonders are of interest. And the person doing his turnset decides what improvement/units are being build where, what and how many workers do what jobs, were the next cities will be found, how to deploy the military.
I'm past discussing now where the next city should be build. It was of importance at the start, it isn't any longer. And I'm past having to look in a script where to sent the next settler. I have no trouble seeing people doing things I would have done differently. And, although I think it hasn't really happened up until now, I have no problems having people change MM done by me and I won't hesitate next time to change MM done by my predecessor if I think it's wise to do. We're not ruling beyond our turnset.
I's quite possible that this will decrease our chances of winning. It will increase the fun, at least for me. As can be read in my second sentence: having fun is a goal for me and winning the laurels is not (it would be nice though
) So I guess every teammember has to decide for himself how he wants to play this game, I've stated how I will do it.
I started this SGOTM to experience some teamplay, learn new strategies and tips&tricks, try to find solutions to problems, try to outsmart other teams and have fun in general.
This game as it has been played up until now, makes a very scientific, disciplined and MMed impression on me. I didn't mind that in the beginning when having a few cities and a couple of units. I found it to be a challenge to press every little drop of effiency out of our 1 city, 2 workers and 1 warrior.
Now we have 27 cities, 40 workers and 30 military. I don't longer find it to be fun to optimise every move of every unit, and work through a detailed script for everyone's destination.
I think it's getting time that the team limits itself to strategies and intermediate goals and lets the details to the person doing the turns. So for example the team decides on which research direction, which civ's to attack or not to attack, which wonders are of interest. And the person doing his turnset decides what improvement/units are being build where, what and how many workers do what jobs, were the next cities will be found, how to deploy the military.
I'm past discussing now where the next city should be build. It was of importance at the start, it isn't any longer. And I'm past having to look in a script where to sent the next settler. I have no trouble seeing people doing things I would have done differently. And, although I think it hasn't really happened up until now, I have no problems having people change MM done by me and I won't hesitate next time to change MM done by my predecessor if I think it's wise to do. We're not ruling beyond our turnset.
I's quite possible that this will decrease our chances of winning. It will increase the fun, at least for me. As can be read in my second sentence: having fun is a goal for me and winning the laurels is not (it would be nice though
