Okay, I'm quite asleep now...
Some points:
The screenie decieves: I went to zero science, the 43 turns to banking is due to a scientist already (or soon to be) changed to a taxman.
I landed 4 cavs on the NE barb island, there's another one to be taken later.
A galleon was rushed on our east coast to launch another attack from theer and to be ready for a surprise island to show up...
Some settlers go south to secure luxuries (gems and ivory)
There are ~15 stray barbarian units in the southern hills - I let them walk, there's no settler around. Every now and then our Recon reg cav will kill one of them.
Our MoWs patrol (and rule

) the seas. No need to build more as they already enslave barb galleys. There's no need to fear barbarian sea power.
Some settlers far away from the shipping point (>4 turns) will found fishing villages, each will provide instant 5gpt.
I also began joining workers to "finance farms"
I gifted three luxuries to Billy Boy to keep him relaxed.
I want a MGL badly but no luck so far

There are still too few elite units available
Under time pressure, progress has priority over leader fishing, so I don't (which I would normally do) leave injured units for cheap elite wins and do use 3/5- or 4/5hp cavs to attack pikes if necessary (with good results so far).
I plan to take out one BG soon to have a look over that mountain chain for further planning. Anasazi will give a good jump there for cavs to attack from just out of reach of the BGs. I think, I will take one on the corner, to have at least one BG not shooting at our units...
Any further tips?
