SGOTM 10 - Team Liz

I doubt that stopping research had much effect on the outcome. Getting Mag was useful to protect our shipping and further research might have been needed had Dr. Evil proven a better opponent.

Our error was playing with Gil instead of crossing to the other side ASAP.
 
I enjoyed this game so much that I can't wait to play another SG soon. :bounce:

With some teams trying to kill Dr. Evil with tanks and Nukes, SGotm11 might take some more time to start, so I am interested in some other SG. I already had a look in the succession department of this site. Unfortunately there is no interesting variant about to start or I'm too stupid to find it. :confused:

If one of you knows, finds or starts a SG that is similar difficult, serious, active and time consuming and has an empty slot, please contact me. :wavey:
 
Paul#42 said:
I enjoyed this game so much that I can't wait to play another SG soon. :bounce:

With some teams trying to kill Dr. Evil with tanks and Nukes, SGotm11 might take some more time to start, so I am interested in some other SG. I already had a look in the succession department of this site. Unfortunately there is no interesting variant about to start or I'm too stupid to find it. :confused:

If one of you knows, finds or starts a SG that is similar difficult, serious, active and time consuming and has an empty slot, please contact me. :wavey:

Why dont you join the Madagascar game. zerksees has revived it and I hope to get back to it shortly. It's conquoring the world on emporer from Madagascar - a slow start and currently at end of middle ages but weak to AI.

Another interesting variant is the schizo zulu game. Again emporer, playing as zulu against all other zulu :crazyeye: , only win condition is diplomatic with caveat that cant vote for yourself (how would you know who you are voting for?) This is an open game in vanilla and anyone can play a set, just requires a bit of reading to get into

I'm also involved in 2 other SGs so have been a bit lax lately. One is achallenging 5CC diety SS as Koreans and other is as Googlers who are successfully taking over the computing world (vanilla also) on diety.
 
Thanks for the hints. I found that Shaka-thing - a little weird for my taste :D

Those other games I will have a look at. Although I find it more interesting to take part in a game from the first turns.

Abegweit and I just started to plan a new game - something like AW is on our mind right now. We'll invite you when it becomes concret.
 
Looking at the xteam's thread the impression arouses that we lost most of the fun by winning too early :cry:

Gyathaar migth have intended to let us have an Industrial Age / Modern Times victory rather than a Middle Ages blitz... :hmm:

We did a good job of defeating them before they become really nasty :D
 
DJMGator13 said:
Based on the territory graph several teams have taken control of the starting continent but it's hard to gauge whether anyone else has landed on Barb Nation.

I'm glad we finished that early so we can watch some teams in the dark like xteam :rolleyes:

Although some players might have realiszed that several teams stay far behind. And graphs should tell it's not due to failure... :mischief:

Last SGotm my team did not finish before this one had started... I even missed the start :cry:

Ever feel like talking to myself?!? :rolleyes:
 
Great work team! Very good show.
 
Thanks. Nice effort, too.
Yet not fast enough :(
 
Reading the other threads I am quite happy that we were this fast. These barbs get really nasty later on, but nice stuff to read, though:) .
 
markh said:
Reading the other threads I am quite happy that we were this fast.

I'm quite sure Gythaar intended us to play longer... :D
I guess after reading Ateam's, Klarius' and our thread he would arrange some things differently... :p

It's a little like the master in a fantasy role playing game (D&D eg) who set up a story and the players behave so unexpected that most of the intended stuff does not happen. Quite depressing iirc... :(

I hope he is having fun though and provides us with another fine variant in SGotm 11 :goodjob:
 
Perhaps if Gyathaar had put a 1 tile island near Dr Evil's start with salt on it Dr Evil would have settled early and all teams would have required getting to marines - interesting to speculate on how we might have managed that (well just aim for max research to marines as soon as we found the occupied 1 tile island). As it was teams slower to get across the sea risked Dr Evil settling the 1 tile island in the middle.
 
Gyathaar (from the A-team thread) said:
Was kinda a late minute change that I made the barb guards so easy.. untill a few days before game started I had them at 15 defence... but decided I didnt want another 6 month game again.

I daresay that our decision to invest so much in science would have looked a lot better had he not made this change. I remember Redbad saying something to the effect that G would not have wanted the game to be the typical cav-fest. It rang true at the time.
 
...just dropping by to offer my congratulations on a well-played game. :thumbsup:

It's a shame you guys missed out on so much of the fun of an industrial-era slugfest, but at least you were able to lurk our team's thread for some similar entertainment value. :p
 
@Scouts Thanks. You're welcome to keep the slugfest, though. I'd rather finish with knights or cav.

One difference I noticed between our game and everyone else's is how primitive the Doctor of Dastard was. He never got to Astronomy. I don't think he got guns either. Not that it made any difference because he didn't have any salt. I don't remember whether it was your game or one of the other industrial ones, but I seem to remember that some people had to contend with muskets.
 
Abegweit said:
...I seem to remember that some people had to contend with muskets.
We waited much too long to get to the Barbarian Continent. We were fighting Infantry.
 
You don't need salt to make infantry ;)

I just went over to read the end of your game. Congrats on a superb finish :goodjob:
 
Impressive game :goodjob:

I have downloaded a number of saves and compared some results between the top teams. And I like to show the total uncorrupted commerce and uncorrupted production at several points in the game.

In 1000 BC
Team klarius had 57 gold and 37 shields per turn
Team Liz 59 gold and 36 shields
A-team 73 gold and 35 shields (they were in republic already)

In 350 BC this was
Klarius 130 and 93
Liz 201 and 103
A-team 155 and 65

In 350 AD (for team Liz 340 AD) I only compared team Klarius and team Liz.
Both had a golden age at that moment.

Klarius had 530 gold and 305 shields per turn (still uncorrupted)
Team Liz 738 and 404.

Furthermore team Liz was 7 turns ahead in research compared with Klarius.

The above shows for me that the aggressive fast expanding was the best strategy for this game even if team Liz didn't win this competition. But most of the reasons for that have already been discussed on previous pages.

Again very good game and I will suddenly study this game more (and replay parts of it) in the next few weeks. First to learn from it, second to see/check where improvements are possible.
 
@ AVN
Thanks,
Its been interesting reading the very different experiences of other teams - I'm glad we didnt have to face much more than pikes (well other than the BGs every team faced).

Your analysis is certainly food for thought. Does it take into account our extensive use of science farms?
I also found it interesting that A Team with early Republic, Klarius with Monarchy and us with a later Republic all managed similar finish dates.
I think the impressive performance of Team Wotan was also reward for good early expansion.
 
Andronicus said:
Man those barb guards are truly scarey.

Acccording to Gyathaar
Gyathaar said:
Barbarians cannot build them like normal units.. they receive a limited number of them by other means.
P'raps "other means" is every time one is attacked it spawns in 2 :lol:
That would've been nasty, even for Gyathaar :lol:

And like scoutsout, we waited for tank warfare and infantries, so yeah, you guys have a heck of a lead on us. From my perspective though, and that is from a totally uncompetitively naive point of view, it was more enjoyable that way ;)
 
A little late maybe (due to other issues), but:

"Shaka" sounds a little bit too straight, serious to me. How about something different, like "Shaky", "shaken", "shocked" or "Shaken, not stirred" or so? Any ideas?
 
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