MacBaldrick
Warlord
Kulko,
Byzants - I agree with your plan of making peace, landing on island and atacking next turn. First time round they invite you to leave, only on the second do they kick you out, but even them only if you do not declare war which is your intention anyway. Until they are gone (and their dromons) we cannot engage in any significant naval operations this side of having Man-o-war. Perhaps that's why we are the English ?
I would use our gold to upgrade all galleys and MH then restart research for Magnetism to get M-o-W (and golden age) then Military Tradition for Cavalry. Continue on for steam power (rail continent for easy defence) then go for Repaceable parts to get Artillery. With enough Arty you can smash any attacking or defending stack although the super cannon range is going to be a big problem.
Best of luck over the next few turns. I am in Italy for the next week (Thursday - Thursday) walking in the Dolomite mountains so I will be unable to contribute for that period.
Byzants - I agree with your plan of making peace, landing on island and atacking next turn. First time round they invite you to leave, only on the second do they kick you out, but even them only if you do not declare war which is your intention anyway. Until they are gone (and their dromons) we cannot engage in any significant naval operations this side of having Man-o-war. Perhaps that's why we are the English ?
I would use our gold to upgrade all galleys and MH then restart research for Magnetism to get M-o-W (and golden age) then Military Tradition for Cavalry. Continue on for steam power (rail continent for easy defence) then go for Repaceable parts to get Artillery. With enough Arty you can smash any attacking or defending stack although the super cannon range is going to be a big problem.
Best of luck over the next few turns. I am in Italy for the next week (Thursday - Thursday) walking in the Dolomite mountains so I will be unable to contribute for that period.