SGOTM 11 - Fifth Element

3 out of 5 members approved (Havr is out until news). So, the rules are not broken, in any case.
Please see the updated Partial PPP2, which incorporates the minor comments that both BLubz and Mitchum made.

That way, the rules are officially not broken, as all complaints have been addressed and the changes to what I am doing are very minor.

The LAYOUT of the information is much better organized, however; I hope that you like it! Comments are welcome while I go and play!
 
I do like the new layout I have to say. Looks good to me, although I can't say I'm as on top of it as I'd prefer to be.

I'm curious why we wouldn't bow to gold demands? I assume we're not stockpiling that much gold, and being a diplo game (and also a game in which we have a weak military) the difference between +1 giving in to demands and -1 refusing demands is huge. Still, all you said was to discuss it, so I guess that's fair enough.
 
Partial Turnset #2 Report

T167 (95 BC)
Saladin and Toku won't trade Construction and there aren't any useful Resources Trade deals for us
We connect Marble on this turn. It appears that each of Toku, Justinian, and Saladin have access to Marble, as they don't want to take ours in trade

T168 (80 BC)
The Mahabodhi was built by Saladin (the Buddhist Holy Shrine). Maybe we'll get Buddhism, now that its chances for spreading have increased!

T169 (65 BC)
That was weird. The Wheat to Zara for his Clam deal was cancelled.
Zara is NOT at war with Isabella, so he is either at war with the unknown AI and is being assaulted or more likely, a Barb Galley is playing havoc with Zara's Fishing Boats
Zara has one turn remaining to learn Construction (he is 1 turn late to getting it according to the estimate we saw 2 turns ago that said he would have it now). Perhaps his tech pace change is a direct result of a Galley messing with his Sea-based Commerce
We have connected another Fish Resource but we don't see any valid trades (except for the Corns from Toku and Isabella that we don't want). I will keep an eye out for a trade
Yaaa, I remembered to send Worker 4 to Sugar Daddy's southern Sugar

T170 (50 BC)
Isabella completed The Great Lighthouse
Due to switching from No State Religion to Confucianism:
Toku went from +5 with us to +4 (Pleased -> Cautious)
Isabella went from +1 with us to -1 (Cautious -> Annoyed)
Justinian went from +1 with us to -1 (stayed at Cautious)
Saladin went from +2 with us to -2 (Cautious -> Annoyed)
Zara went from +3 with us to +6 (stayed at Pleased)
Zara learned Construction but will not trade it with us
Spoiler :
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T171 (35 BC)
Espionage with Zara tells us that he has started work on Feudalism, which is due in 28 turns
Oh yeah, we currently have these many Espionage Points with him: 587/668

T172 (20 BC)
It was indeed a Barb Galley near Zara but it avoids our Galley in favour of chasing an AI's Work Boat (no complaints here!)
The F4 -> GLANCE screen tells me that Justinian and Isabella met each other.
He is Pleased with her at -1
She is Cautious with him at -1
Our economy just got a HUGE Trade Route income boost, with TWO +3 Trade Routes in EVERY CITY, plus a couple of Cities with the odd +4 Trade Route.
Tokugawa just learned Feudalism!
Spoiler :
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T173 (5 BC)
Toku offers us a nice Gold per Turn trade for our Fish, so I take it
Spoiler :
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The southern Coast of Saladin's land area (which our Work Boat 2 has revealed is shared by Tokugawa), only has that one Iceball Crab. It doesn't look like Saladin will settle it anytime soon, based on the placement of his surrounding Cities, so I decide to follow our plan and venture along the northern Coast with our Galley 1's western Settler Party.

T174 (10 AD)
Justinian picks up Alphabet and Calendar and Isabella picks up Monarchy. Clearly, they traded with each other. Not much I can do about it.
Isabella also got +2 Trading Relations with Justinian and they are now both Pleased with each other
Isabella met Saladin (which might have been the reason that prompted the trade between Isabella and Justinian)
Isabella is -1 (Annoyed) towards Saladin
Saladin is -2 (Annoyed) towards Isabella
Saladin also learned Feudalism, but my guess is that it was through self-research, as he has no other techs that he could have traded with Toku for it

T175 (25 AD)
Zara puts Clam on the table again, so I snap it up with Wheat, which is a Resource that only he and Isabella are interested in (our Cities have between 4 and 7 excess Health in them after that trade)
Japan built The Mausoleum of Maussollos
Confucianism spreads successfully in Grt Person Farm at City Size 4
Change from the PPP: Three Clams starts to build a Galley, since the Barb Galley has come close to this City and may threaten our improved Clam Resource
Running Confucianism takes its toll, as each of Toku, Isabella, Jusinian, and Saladin like us by 1 point less
Thanks to +1 Open Borders with Saladin, though, we are at Cautious and not Annoyed at -1, so we are not his Worst Enemy
We are Isabella's Worst Enemy, though
Zara is still Toku's Worst Enemy, preventing me from trading a tech to Zara for his 230 Gold
There is a Barb Galley to the east that I plan to run away from and hide in Aksum in my next turnset, so that it will pillage Zara's Fishing Boats, hahaha!

Spoiler Here are the screenshots of the land area at the end of Partial Turnset 2 :
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Demands for Gold from the AIs
I'm curious why we wouldn't bow to gold demands? I assume we're not stockpiling that much gold, and being a diplo game (and also a game in which we have a weak military) the difference between +1 giving in to demands and -1 refusing demands is huge. Still, all you said was to discuss it, so I guess that's fair enough.
I would tend to agree with you that it is a relatively painless thing to give in to a small Demand for Gold. However, we haven't really discussed the issue, so I didn't want to play forward and make the decision without the team agreeing to it.

Also, consider that we're probably averaging around a 35% Science Rate right now, so losing most of our Gold (an AI usually just demands something like 80% of your Gold Reserves) could hurt our Research.

If it is just Isabella being whiny, say, asking for 500 Gold, we could afford to refuse her Demand, I would think, especially at that high of a price. But if it is Saladin or Toku, we might find ourselves in a war.

It's tough to say an exact price, as the total quantity of Gold diminishes in value as the game wears on, but for sure I'd want to have the team decide if the amount is for 300 or more Gold within the next few turnsets. For less than that amount, we could probably set up an "automatically give it away" rule, but I would like at least SOME level of agreement before I go and change what I wrote on the subject.
 
i'd like to sleep in 2 hours and i'd like to see that screenie before then.
I'm sorry, but I didn't have time to finish updating the PPP, play, AND take screenshots within that timeframe. I came close, though!

I might have been able to pull it off without taking the screenshots or making the notes for my Turnset Report, but I think that having these extra things is worth the extra 30 or so mins of time investment.

I wouldn't be surprised to find out that you "sleep-walked" to the computer just to check for an update! :lol:
 
I delayed a bit, just 'cause i know you needed time. ;)

Settle on gold, where the settler landed. We can work the fish and the other gold.
Not a great city, but it should be enough for our target: have Buddhism and build a missionary. Then we can even left it. Well, probably not there's the gold :yumyum:

Ivory: one of the needed resources. Settle on it, we gain 1H on the city center and we stay away from Zara.

2 hills, fish and ivory on GL make it a decent city.

What about the incense/fish city? still on plans?
 
Additional Settlers
What about the incense/fish city? still on plans?
I'll have to figure out where to build a Settler.

Unfortunately, it looks like I will have to whip 2 Galleys to protect our Fishing Boats in the area of Three Clams, to deal with a Barb Galley up there.

I could risk just building 1 Galley, but if we lost a defensive fight, we'd be facing a promoted Barb Galley... at least with a backup Galley, we could "stand" the two Galleys on top of each other.

Doing so could discourage the Barb Galley from attacking, and if not, would give us a high probability of winning the second fight. If we lost both fights, then I'm afraid that we'd just be giving up on building Fishing Boats for a while until an AI Galley arrives or until the Barb Galley goes chasing an AI's Fishing Boat elsewhere.


The implication is that I'm going to be low on locations to build a Settler.

I guess I'll be able to start one in Risaia, potentially immediately with the Flood Plains Cottage (3Food) + the PMarble (1Food + 3 Hammers) + City Centre (2 Food + 1 Hammer) -4 Food for 2 population = 7 Hammers per turn.
149 / 7 = 22 turns

I can also wait 4 more turns until the other Flood Plains square is irrigated, grow to Size 3 using it and the Flood Plains Cottage, and then make 9 Hammers per turn for the Settler:
149 / 9 = 17 turns

It would take more than 22 - 17 = 5 turns to grow, though, so I'm probably best starting the Settler immediately if we have any concern that an AI will settle the Incense.

Grt Person Farm could pump out a Settler in 9 turns' time, but it would delay us starting on our Great People production. Since I have a lot of whipping unhappiness in Grt Person Farm, it might be a reasonable option.

Perhaps we should plan to do both, so that we can claim the Incense City and have an extra Settler floating around for when we need it. 22 turns is a long time, but it sure beats the 38 turns that we spent building a Settler using Silverado!


Also, if I make a Settler in Grt Person Farm, then I can just grow Risaia before starting on a Settler there, reducing the total build time to a more acceptable 17 turns. Without any visible location to put the second Settler (Whale + Silver doesn't count until we trade for Optics), this delay would probably be an acceptable delay.
 
Great. We can get ivory without having to trade or fight for it. I agree with settling on the plains ivory for the extra hammer. Although, this will be a likely target for attack from Izzy, so settling on the hill may not be a bad idea either.

Regarding the gold city, if we settle on the gold, the only production in the city will be from the whip for the most part. Does it make more sense to settle on the desert S-S of the fish? This city will be connected to Saladin via roads right away, giving us a VERY good chance of getting Buddhism quickly. If we settle on the gold, we'll have to culture fight for the southern gold and will likely lose it due to Sal's head start. That city already has Buddhism, so it's borders will expand soon. Yes, the city S-S of the fish will have more overlap than settling on the gold, but we'll have cultural overlap no matter where we settle...

It's too bad we can't trade with Zara any more, at least until everyone meets Izzy and hates her more. :) It would be nice to get his gold. Are we getting negative diplo points already for trading with Tokugawa's worst enemy?
 
Trading with Zara
It's too bad we can't trade with Zara any more, at least until everyone meets Izzy and hates her more. :) It would be nice to get his gold. Are we getting negative diplo points already for trading with Tokugawa's worst enemy?
The only negative Diplo modifiers that we currently have are from Religion for everyone but Zara at a proportionate level to how much they hate people for a conflicting Religion (higher for Saladin than for Toku, for example) and -1 for Shared Borders with Zara.


In some games, I have seen myself get negative Trading with Worst Enemy modifiers when I was just trading Resources, so I am not sure how that dynamic works exactly, but our two current Resource Trades with Zara have not triggered such a situation.

Technically, we do not need EITHER trade from Zara:
Getting his Cow is potentially useless unless the remaining AI has met Zara and does not have Cow. I'd rather wait until we meet that AI to find out, but all of the other AIs have Cow, so denying Zara's Cow for trading isn't doing anything for them.

Saladin is the only one who needed Clam, so keeping Zara's Clam to keep him from trading with others is also useless, unless again, the unknown AI doesn't have Clam. Then again, Saladin could CANCEL his Clam deal with us and trade for Zara's if we don't continue to monopolize Zara's Clam, so I still want to hang onto Zara's Clam, just in case such a scenario occurs.


At the same time, we have no need for the Health Resources that we are trading TO Zara, either, and we won't for a long time (Happiness is our biggest constraint, not Healthiness).


So, if we are asked to cancel deals with Zara, although I'd prefer not to do so, we wouldn't be setting ourselves up too badly (Zara could at most make 1 ally from trading Resources, or 2 maximum if you count the possibility of Saladin cancelling trades with us and then trading with Zara instead).

That said, if a Barb Galley or a war causes an AI to lose their source of Clam, then Zara could potentially trade with such an AI, so I'd rather hang onto Zara's only two tradeable Resources for as long as we can, since there is no downside to doing so.


We'll just have to remember to "re-trade" for Zara's Clam AGAIN if I can lure the Barb Galley to pillage his Clams. It happened once, so why not a second time? :mischief: :D Although to be fair, I wasn't involved with luring the Barb Galley the first time...


There is also no guarantee that Toku would hate Isabella that much more--she'd hate him, but he doesn't care THAT much about Religious differences. The bigger factor would be the random values that were generated when the game was created, which we won't be able to get a clue about until they meet each other.
 
I delayed a bit, just 'cause i know you needed time. ;)
Thank you. Perhaps a little less red text next time, eh? I know that you felt frustrated, but there was no clear "go" signal from ANYONE and not even 24 hours had passed, so to me there was not even the possibility of playing.

Besides, I wanted to try out the new-and-improved PPP model. The hope is to keep up team interest and team understanding. It won't help if Irgy can't follow the game at all, since he's UP next, so if I can even get SOME level of understanding across while I play, he won't have to be briefed for 3 days solid at the start of his turnset before he can feel like he understands what's been going on with the game.


Ivory City
BLubmuz said:
Ivory: one of the needed resources. Settle on it, we gain 1H on the city center and we stay away from Zara.

2 hills, fish and ivory on GL make it a decent city.

Mitchum said:
Great. We can get ivory without having to trade or fight for it. I agree with settling on the plains ivory for the extra hammer. Although, this will be a likely target for attack from Izzy, so settling on the hill may not be a bad idea either.
I like the idea of getting +1 Hammer in our City Centre by settling on the Plains Ivory.
I am not that worried about the Hills defense. We're playing a "Diplo peaceful gambit," with the OPPORTUNITY to switch into war mode thanks to Theocracy + Police State + being Spiritual.

If Isabella decides to attack and lands 2 Axes, it won't matter if our City is on a Hills square or on flatland--she'll still capture it, with just 1 Archer there. The Archer is there to act as a DETERRENT to convince her not to attack.

If, however, we have to retake the City, which we'd do if she declared war on us, I'd rather that it be on flatland. We'd also take at least one of her other Cities--the one with The Great Lighthouse in it.

So, rather than trying to throw up 3 Archers and trying and "bunker down" on a Hills square, I'd rather leave the City defended enough to prevent a casual attack, while being defenseless enough (by not being on a Hills square) for us to retake it should a war be declared by Isabella.

If Zara declares war, he'll attack by land, so I'm not even worried about that City in such a scenario, except that we'd see its Seafood get pillaged.


I would also like to delay settling the Ivory City until an AI Settler Party lands. We will NOT Fortify either the Settler or the Archer, so that we'll have "two chances" on each turn to spot an AI Settler Party landing. That way, we'll "trap" yet another Settler Party that could otherwise have stolen a different City location.

Plus, settling EITHER the Ivory City or the Goldfish City now will cost us in maintenance, while we don't YET need the extra Happiness from Ivory--it will help our economy not to settle the Ivory City. The Goldfish City, though, will be settled immediately, in order speed us up in our quest to grab Buddhism ASAP.


Goldfish City
BLubmuz said:
Settle on gold, where the settler landed. We can work the fish and the other gold.
Not a great city, but it should be enough for our target: have Buddhism and build a missionary. Then we can even left it. Well, probably not there's the gold :yumyum:

Mitchum said:
Regarding the gold city, if we settle on the gold, the only production in the city will be from the whip for the most part. Does it make more sense to settle on the desert S-S of the fish? This city will be connected to Saladin via roads right away, giving us a VERY good chance of getting Buddhism quickly. If we settle on the gold, we'll have to culture fight for the southern gold and will likely lose it due to Sal's head start. That city already has Buddhism, so it's borders will expand soon. Yes, the city S-S of the fish will have more overlap than settling on the gold, but we'll have cultural overlap no matter where we settle...

I think that we have to look at the primary purpose of this City.

It is not to grab Gold (because it is only Desert Gold--nothing to write home about).

It is to grab Buddhism.

If we settle immediately next to the Road that Saladin has already conveniently built for us within his borders, we will get ROAD Trade Routes with Saladin.


I have learned a lot about BTS Trade Routes in this game and one of those things is that the game has very different code for a City connected via a Road vs a City connected only by Coast.

It is my gut instinct that a City settled on the Gold will be treated "equally" as all of our other Coastal Cities, just getting the "Coastal Trade Routes." Yes, we will get the PROXIMITY bonus (being closer to the Buddhist Holy City) for having the City in that area, but Trade Routes not only INCREASE the chances of Religious spread, they are a NECESSARY CONDITION for religious spread.

I saw one game on this forum where a guy founded the first 6 religions in one City that was not connected to any other City by Roads.

He then founded Islam in a City which he connected up to other Cities via Roads. It was a Pangea map and he had a relatively small empire, with the AIs on the map having Roads and Cities across almost all of the map. The net result? 99% of the world was Islamic. NONE of the other 6 Religions spread beyond the Holy City.

So, a Trade Route connection not only helps but it is apparently REQUIRED for you to have a Trade Route connection to the Buddhist Holy City for you to be able to get Buddhism via natural spread.

Having BOTH Coastal and Road-based Trade Routes should help us to increase the chances of getting Buddhism, especially in BTS where we have seen evidence that Coastal Trade Routes are treated differently from Road Trade Routes (Road Trade Routes don't need line of sight, but Coastal ones do).

Thus, for that reason alone, I'd settle 1W on the Desert.

In addition, it gives us the chance to work the Fish plus the Des Hills Gold that the Settler is currently standing on. The other two Gold Resources are within or will shortly be within Saladin's cultural borders and will probably be untouchable. But, the one on the east Coast won't be under cultural pressure, so we should be able to work the Fish plus the east Gold at Size 2 then whipping (hopefully, whipping Buddhist Missionaries) whenever the City grows.


Either way, we have a Gold Resource in trade from Toku right now, so there is no rush to connect up another Gold Resource by settling on it, thus I would strongly favour going for the immediate Road-based Trade Route to see if that will help us in our struggle to get Buddhism to spread to us.


Later, the City can possibly be gifted, if necessary. If we get into a war with either Saladin or Toku, it won't pay to be on the defensive--the Hills bonus is meaningless, as we'll lose the City to a big stack of units if one of them declares war on us no matter how well we defend it. The AI sucks on defense and is relatively poor at inter-continental war, but is pretty good at on-continent offence. The Hills bonus would be meaningless.
 
Gold city

I see your points about roads.
But settling on that desert can be considered "aggressive settling".

So i prefer the hill, not for the defensive bonus, but because it's faraway (only 1 tile, but it can be enough) from Sal's borders.
Better send a worker there and build ourselves a road in the desert than have a "our close borders spark tension" for that city.

Since Sal owns the Buddhist Shrine, i'm expecting to see a missionary soon after we'll settle.
And then to have Sal asking us to convert. And we'll agree. Then we can switch again to Confu until we have our core cities Buddhist.
 
Gold city
I see your points about roads.
It is my belief that this point should be our #1 point. Plus, with a "direct Road connection," Saladin may also feel more inclined to send us a Missionary. Surely, you could believe the code saying "if there is a direct Road connection to a City, treat Missionary-spreading as a higher-priority item."

But okay, let me address your main point.


But settling on that desert can be considered "aggressive settling".
I would agree.

However, you also have to conceed that settling on the Des Hills Gold is equally considered to be "aggressive settling."

If you look at my screenshot of the area, we can see that there is a City directly west of the Galley. I cannot tell how many times that City's borders have expanded, but they have expanded at least once, as the Settler considered the Desert square to be a "valid" settling option (I checked before I closed the game, and all of the Desert squares 1 square away from the Settler can be settled upon (due to not being within a 2-square radius of another City), with the exception of not being able to settle on the square 1SW, which is within Saladin's borders).

We also see a City to the SE: Basra.

Finally, it is clear that there must be a 3rd City to the SE, due to the layout of the cultural border expansion. We can surmise that the Plains River Marble (that's a pretty strong square to give to the AI, by the way, DynamicSpirit) was obtained within that City's fat cross.

But even if we don't make that assumption, you can extrapolate based on the two squares of Cultural borders 1SW of our Settler and SW + S of our Settler, plus the Culture S + S + S of our Settler and the two squares of Culture below those squares to be able to know EXACTLY where that City is situated:
It must have "Refined" Culture and therefore the Warrior in the screenshot is standing within the 4th ring of Culture, such that the City is SW + W + W + W of where that Warrior is standing.

I will tell you that EITHER location will be deemed to be "aggressive settling," and either option will lead to an equal negative Diplo modifier for Shared Borders.


So, I am afraid that there is no differentiation between the City locations based on this point. We're going to upset Saladin no matter where we settle, so the best thing that we can do is aim to get Buddhism out of the deal ASAP so that we can start pleasing him again, and so that we can get a Buddhist Missionary off-continent before we lose the City in a war.


because it's faraway (only 1 tile, but it can be enough) from Sal's borders.
It won't be far enough away, due to the proximity of 3 nearby Cities. Either location will give us the negative Diplo modifiers.


So i prefer the hill, not for the defensive bonus,
As I said, that "bonus" will be for all intents and purposes meaningless. At very best, we'll have an Archer and an Axeman and a Spearman if we defend that City aggressively.

Saladin has Swordsmen and Longbowmen. PROTECTIVE Longbowmen, i.e. extra First Strikes (through having Drill I and being more inclined to promote them to Drill III with Barracks + Vassalage). He also has access to Catapults, and as soon as he learns Horseback Riding, he will be able to build War Elephants, due to Justinian feeding him Ivory for Saladin's Marble.

Toku has a similarly high-tech military.

Either AI would wipe out our City in moments, regardless of whether it is on a Hills square or even if we fortified 3 of our military units on a Forested Hills square on their continent.

The fact is that an AI can and will send their "stack of doom" at an on-continent City. If we get attacked, we'll lose the City.

We'll get equally attacked in either location based on "provoking" Saladin with Close Borders, as we'll equally be "aggressively settling."


Better send a worker there and build ourselves a road in the desert than have a "our close borders spark tension" for that city.
But that's not the choice here. We'll get the same "Close Borders sparking tensions" issue in either of the two selected City locations.


Since Sal owns the Buddhist Shrine, i'm expecting to see a missionary soon after we'll settle.
Expect all that you want. I'm not willing to wait that long. I'd rather take advantage of BTS' Trade Route code and get ourselves a direct Road connection to the Buddhist Holy City. It's a timing thing: I don't think it's wise to delay until we can get a Worker there and have the Worker build a Road.

Putting up our own Road on the Desert will take a minimum of 9 turns. That will be 9 turns of Goldfish being subjected to an about equal chance of getting Christianity through a Sea-based Trade Route as it will to get Buddhism from a Sea-based Trade Route.

We want as close to a guarantee as we can get to obtaining Buddhism there through natural spread, as yes, Saladin may eventually send us a Missionary, but in the meantime, he may just decide to declare war and take over the City. Plus, the sooner that we get Buddhism, the better.


And then to have Sal asking us to convert. And we'll agree. Then we can switch again to Confu until we have our core cities Buddhist.
You're free to plot strategy all that you want, but until we get Buddhism, it won't be applicable. I think that we can all agree that the sooner we can get Buddhism, the better off we'll be, espeically in terms of having a fair chance to convert Isabella before she goes Theocratic on us.

I think that we also all agree that the number one purpose of settling in that "aggressive settling" location near Saladin will be to grab Buddhism. If it weren't for grabbing Buddhism, it would be a big risk to settle there--I'm not sure that I would do so the way that we are playing this game (low Power Rating--too low to increase sufficiently--plus a peaceful approach = why risk war by settling on an AI's continent?)... it's just taking a big risk. However, we are willing to accept this risk if it gives us a greater chance of snagging Buddhism. So, let's make this "bigger chance" a reality by increasing our chances as much as possible and getting that Road connection from turn #1 after settling.

Therefore, I still have to go with settling 1W in the Desert, due to the immediate Road Trade Route connection.


Trade Routes make the choice for us
If you saw the thread displaying the power of Road Trade Routes (and this was even just in Vanilla--BTS Roads seem to be even more powerful for Trade Routes) for spreading Religion, you'd understand where I am coming from on this issue a whole lot better. It was from a message by DaveMcW.

Throw in the fact that we get a connection via Roads through hidden squares but do not get this connection to hidden squares through Coastal Trade Routes, plus the fact that the Buddhist Holy City is hidden from view, we will most certainly increase our chances of natural spread just by settling by that Road.


Working 2 Resource squares instead of just 1
Finally, if you aren't persuaded, consider Mitchum's argument about being able to work both the Fish and the eastern Gold.
1 Missionary costs 60 Hammers. 1 population point whipped gives us 45 Hammers.

If we want to be able to whip Missionaries without constantly having to wait until we grow to Size 4, then we'll need a source of Hammers.

The Gold will give us 2 additional Hammers, meaning that we'll make 3 Hammers per turn.

Even without a Granary or a Lighthouse, we can grow off of the improved Fish + improved Gold from the point of "just having whipped at Size 2 with an almost-full Foodbox" back up to "Size 2 with an almost-full Foodbox" in:
- Approx 36 Food required
- 2 Food (City Centre) + 5 Food (Fish) + 0 Food (Des H Gold) = 7 Food - 2 * 2 population = 7 - 4 = 3 Food per turn
- 36 / 3 = 12 turns

In those 12 turns, we can make 36 Hammers, such that we'll:
a) Be able to whip a Missionary immediately
AND
b) Every couple of times whipping, we'll even be able to self-build another Missionary, giving us 3 Missionaries instead of 2 Missionaries in roughly the same amount of time that it would take for us to whip 2.5 Missionaries if we instead worked a Coast square instead of the Des H Gold

The difference is not only 0.5 Missionaries in that timeframe, but the fact that we only whipped twice when we used the Gold and had to whip 3 times when we just grew with Food, which is a non-sustainable practice (heavy whipping will eventually make the City too unhappy to be productive).


So, while I appreciate and understand your argument about "aggressive settling," we are unfortunately going to suffer from this diplomatic penalty regardless of which of those two City locations that we choose, so we might as well take the preferred option based on the other reasons presented.

And of the other reasons presented, I feel that their order of importance puts "having a Road-based Trade Route connection to the Buddhist Holy City" as the most important reason for settling 1W in the Desert in favour of on the Des Hills Gold.
 
Despite anything you said, i'm still thinking that settling on the hill is considered less "aggressive". True, it's 2E from the "vertical borders" but just 1 NE of the "corner borders".

I know well we'll lose the city in the first turn of war if they decide to start.

Being a bit faraway (OK, we're discussing about 1 tile) is safer for me.

Also, i'm not sure (90%), but until a foreign city doesn't steal workable tiles (BFC) from another Civ city, the "OCBST" will not be triggered.

And i doubt that the city we're settling will ever steal tiles from a mature city.

Provided we can keep that city it would gain us some 3 pops for our diplo win. And a good resource without need to pay for.
 
Also, i'm not sure (90%), but until a foreign city doesn't steal workable tiles (BFC) from another Civ city, the "OCBST" will not be triggered.
90% is not 100%.

The only way to prove it one way or another is to use a test game.

In our test saved game, I've just been ignoring the AIs and focusing on Worker actions and build items. I even switched to a 100% Science Rate "a bit too late" by a turn or two, but then again, since I don't plan to complete research on Aesthetics until we are at a point where:
Litature time to research + 1 turn of researching Aesthetics = the turn that The Hagia Sophia will be completed

Therefore, the exact timing of the Science Rate didn't matter anyway.

Why am I doing the above (delaying Aesthetics and Literature)? It is being done so that AIs don't get a boost on going after Literature and beating us to The Great Library (the 3 biggest AIs all have access to Marble--all they have to do is "sneeze" in the general direction of that Wonder and it will be theirs).


The point is that I haven't been updating the test saved game based on the surrounding land area, but it seems that I will have to go back and do so. Either that, or you could create the same conditions (although you'd be guessing about the placement of the eastern City) in a test that isn't related to our game but has Saladin as the owner of the 3 Cities.


Doing so in our test saved game really should work for giving us an accurate picture, since both Isabella (who "is" our test saved game's version of Saladin and "is not" our test saved game's version of Isabella in our real game) and Saladin have an equal value for Closer Borders: -3 in the XML.

Still, it's going to be a lot of work on my part, so you'll have to bear with me.
 
I'm not sure trying to make a test game with the AI in the correct place is even possible and if it is, it's not worth the effort. I'm 100% convinced that settling on the desert is the right thing to do. It appears that Dhoomstriker feels the same way with BLubmuz thinking that settling on the gold is better.

Rather than spending hours trying to recreate a test game that will be very difficult, does it make more sense to put this to a vote?
 
Rather than spending hours trying to recreate a test game that will be very difficult, does it make more sense to put this to a vote?
I'd certainly prefer it. Add to that the fact that the temperatures here are so high that my computer keep overheating and rebooting while I have the game open to update the map, meaning that my progress on that front has been minimal at best.
 
I'd certainly prefer it. Add to that the fact that the temperatures here are so high that my computer keep overheating and rebooting while I have the game open to update the map, meaning that my progress on that front has been minimal at best.
So high in the East Coast? where do you live, in Louisiana?
An American without an air conditioner can't be an American :)

OK, let's put to vote, unless you manage to prove my reasons with the test game.

I already expressed it, but to not be misunderstood: settle on the gold hill.

I got the sensation i'll go in minority, but that's it.
 
So high in the East Coast? where do you live, in Louisiana?
An American without an air conditioner can't be an American :)

OK, let's put to vote, unless you manage to prove my reasons with the test game.

I already expressed it, but to not be misunderstood: settle on the gold hill.

I got the sensation i'll go in minority, but that's it.

Just to fully understand, what is it about settling on the gold that you like better? If Sal or Toku want the city, they will get it whether it is on the hill or not. It will spark tensions for close borders regardless of where we settle.

For me, settling on the desert 1W of the gold has at least 4 big advantages:

1. Better chance of Buddhism spread, which is our number one priority.
2. More production since it will have a fish and a gold to work. On the gold will only be able to work the fish. We will not win the culture battle to get the gold to the south.
3. More commerce due to being able to work the gold mine. The city will be able to pay for itself and then some.
4. The ability to pump out more missionaries, which will be it's primary purpose once it gets Buddhism.

I'm having trouble understanding your reason for settling on the gold in light of the advantages for settling in the desert 1W of the gold.
 
Just to fully understand, what is it about settling on the gold that you like better?

I'm having trouble understanding your reason for settling on the gold in light of the advantages for settling in the desert 1W of the gold.
While you presented good arguments, BLubz' primary argument seems to be that we will spark tensions for having a shared border with Saladin.

My contension is that we will have to expand our borders to get over the Fish, regardless of on which spot we settle (it seems like the placement of the Peak was a deliberate thing, perhaps done so that SGOTM teams could grab the spot and so that Saladin wouldn't, or perhaps so that we'd have to expand our borders and risk border tensions just to have a viable City there), so no matter where we settle, it is my belief that we're going to be getting negative Diplo modifiers for having a close City bordering 3 of his Cities.


Later in the game, if we think that we won't need the extra population from the City and if we think that we will be better off getting rid of the -1, -2, or -3 Shared Borders in exchange for a +1 Liberated our City bonus, we can do so. But, I don't think that it will be necessary to do so, as we'll eventually get +7 from Shared Religion with Saladin.


The trickiest part of our plan, according to how I feel, is getting Buddhism ASAP, so that we can put the Shared Religious Diplo modifier to good use, as well as to get a head start on building Buddhist Missionaries.


So, to me, even if BLubz' concern has some validity, it seems more important to me to give us the best possible chance of snagging Buddhism, and due to the way that Trade Routes seem to work, my opinion is that it would be best to settle on the Desert square to fulfill this goal.


Your other reasons just add icing to the cake.
 
2. More production since it will have a fish and a gold to work. On the gold will only be able to work the fish. We will not win the culture battle to get the gold to the south.
I misread the screenie and i could have swore that arab city has already the full BFC. A better look to the screenie makes me change my opinion.

My arguments for the OCBST are still valid, but this one makes me decide.

I've told i was in minority :D


Only the stupids never change their mind
 
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