War? For what is it good?
Small question (part of catching up):
I see mention of "contacting Mehammed and going to war with him".
Why?
What is the value of "going to war" in a Diplo game? That's what we're ultimately trying to determine here: is there more gain to be had by going to war than remaining at peace.
Okay, from a PRIDE point of view, it would be neat to say "hey, we won this game by remaining peaceful with all of the AIs, look at us, neener, neener, neener, we're really niiiiiice..." Although, if you say it in that prideful, taunting way, you are showing your true colours as not really being all that nice of a person.
So, beyond the "bragging rights," which are a concept outside of Civ 4 itself, what is the benefit of going to war vs staying at peace?
The ANSWER: Diplo modifiers!!!!!!!!!!
That's it. It's really that simple.
Going to war lets you "shuffle" the Diplo map, modifying some AIs' Attitudes to liking you less while modifying others' Attitudes to liking you more.
War vs Peace
A peaceful game vs a war-like Diplo game is EXTREMELY dependent upon the AIs in the game and the random "dice rolls" (aka random numbers) that are used to determine the Initial Base Attitudes for each AI towards every player in the game.
While many people have complained about the "randomness" or the fact that "these Initial Base Attitudes are hidden from view," the truth is that this randomness offers great variety and replayability to the game.
Have you ever seen a "tame" Montezuma or Shaka? I have.
Have you ever seen an aggressive Gandhi take over Peter, amass the largest amount of land, bully other AIs and the human player into submission, and totally own the human player in a Space Race? Oh, that was one tough XOTM game!
Have you ever played an XOTM where all of the AIs were Pleased with each other or within a couple of Diplo points of being immediately Pleased, while there were 2 American Leaders and getting anyone to fight anyone else was a nightmare? Were you daring enough to decide that "everyone else would go for a Diplo game, now's my chance to win a Domination game" and then blow the game because you had your 3-massive-stacks of an army "hide" in a neighbouring AI's territory, only to be ambushed by the AI that you were attacking before you could invade your target AI, essentially losing you the game? Oh, the shame.
The point is that each game is different as a result and presents you with unique challenges. While a game like Diablo 2 offers great replayability due to its randomness of the dungeons created and most of the things placed in them, it does get tedious to fight the same "Enemy Leaders" (bosses), who only have a few set number of tricks, over and over again, once you've "figured them out."
How awesome would it have been if Diablo decided that instead of spitting pink lightning and wreaths of fire at you, he'd switch to pulling a poison dagger out of its shealth and stab you with it? Even just once in every 20 encounters with him. You'd likely have gone into battle with negative poision resistance and been completely unprepared, making you enjoy the game a whole lot more due to the AIs' unexpected ability to apparently exceed its "deciphered pattern" and thus adding to the game's replayability.
Okay, that analogy will be lost on a lot of players, but the point is that each and every game has a different set of AIs liking and hating each other and the human player by default values, which greatly affects the way that they respond to the other AIs and the human player in the game and thus changes the whole map of trades, tech rate, wars, defensive pacts, open borders (think about Toku in this game), and on and on it goes.
In our particular game, from the intelligence that we've been able to gather, we have a situation where
TOKU, the SECOND LARGEST PLAYER AND HENCE OUR DEFAULT UNITED NATIONS OPPONENT is VERY WELL LIKED BY DEFAULT
Unless we have a strategy for gifting the United Nations, there is a VERY STRONG CHANGE that WE WILL LOSE THE DIPLO VOTE or at least, NOT BE ABLE TO WIN THE DIPLO VOTE FOR THE REST OF THE GAME, without using war or some other "major factor" to "stir up" the Diplo values.
THE THIRD, FOURTH, AND FIFTH LARGEST AIs in the game all have EXTRA positive Initial Base Attitude values towards the SECOND LARGEST AI in the game.
Justinian is totally in love with Toku and Saladin is not far behind. Mehmed, although we only have one inital figure to go by, is Pleased when by default he should be Cautious with Toku, so he, too, likes Toku better than normal.
On the other hand, Justinian and Saladin appear to like us "about the expected amount" or perhaps hate us by about -1 as their Initial Base Attitudes towards us.
So, in order to beat Toku in a Diplo Vote, we need not just ONE differentiating factor but TWO DIFFERENTIATING FACTORS with EACH OF THOSE 3 AIs, if we're going to expect to beat Toku in a head-on (non-gifting-the-United-Nations strategy) Diplo vote.
Here are some factors that can be used:
1. Initial Base Attitude (Toku is one up on us here, which is why we need two of the others with each of the other 3 AIs just to be able to beat him)
2. Religion (Toku already has what we can at best hope to get later, so we can call this point even)
3. Open Borders (Toku has those with all 3 of those AIs, so at best, we can tie Toku here)
4. Shared Resources (Toku has a ton of Resources and already has a trade going with Saladin. Chances are that he'll take Mehmed's Pig if we don't, and if not, his Silk, so really, we have no advantage on this point, except MAYBE vs Justinian, but a trade could happen later between Toku and Justinian, so this point is likely a tie and at best is only in our favour for Justinian)
5. Mutual Military Struggle points. If we don't go to war, we can't get these.
6. Giving tribute and giving help. While we'll more likely get these, at best expect +1 total out of each of those for the AIs. That's still not even enough of a bonus to count for one of the above bonuses, so at best I would call it a "a third of a bonus" that we have over Toku.
7. Shared Technological Discoveries (some AIs don't give you any, while most only give you 1 point. It's hardly a differentiating factor and with Toku being a tech-leader, there is a chance that he'd get this value as much as we could, so we can't count on "winning" this point), but again, let's be very generous and give ourselves "a third of a bonus" over Toku for this item.
8. Fair and forthright trading. Well, we can certainly aim to get +4 here with each of the relevant AIs. Toku might or might not get these values, but let's assume that at most he'll get +1, so we'll say that we can win this point.
9. Favourite Civic bonus. Well, Toku keeps staying in war mode and is likely to go into war mode in the future after his first war. So, he will actually get the exact same bonuses that we can get here, since all of the other AIs have "war Civics."
10. Being asked to switch into a Favourite Civic or a Favourite Religion. This point has its downsides, as this bonus doesn't last for long. Also, if we switch out of said Civic or Religion just to convince other AIs to "ask us," then we won't be gaining the Fave Civic and Fave Religion over-time bonuses and we might end up with less over-time bonuses at the end of the game than if we hadn't tried to get these positive modifiers. But, let's be generous and say that we can get +1 with 2 of the relevant AIs, giving us yet another "one third of a bonus" over what Toku can get, since Toku will likely just stay in his Religion and chosen Civics.
So, what's the problem? With PERFECT PLAY, we can BARELY BEAT TOKU. We can do it, right?
The problems come in via our interations with the AIs, since the AIs will CONTINUOUSLY TRY AND JOCKEY for your favour or disfavour.
Literally, they won't stop bugging you until they have you doing what they want you to be doing or until they're angry enough with you to start cancelling deals, cancelling open borders, and eventually, declaring war on you. That's just how the game goes.
To you, a lot of the AI requests appear to be very random. To me, whenever an AI comes to me with a tech deal, it tells me something. Whenever an AI asks me to stop trading with another AI, it tells me something. Whenever an AI asks me to switch religion, civics, give a gift or tribute, etc, it all means something. What it generally means is that they are "jockeying" for either your favour or disfavour, forcing you to choose to make them your friend or your enemy.
THE PROBLEM IS THAT BY CHOOSING SOME AIs as FRIENDS, if other AIs DISLIKE those AIs, then YOU WILL MAKE SOME OF YOUR FRIENDS DISLIKE YOU, so in the end, it becomes a real wash and you end up having few Friends, several Acceptable Aquaintances, and the odd Enemy, due to how you picked your trading partners and how you responded to the AIs' requests of how to deal with the other AIs (cancel deals or not, join in a war or not, traded with them or not, etc).
So, here is a list of things that can go wrong:
1. Traded with our Worst Enemey. Toku is unlikely to do so, as he is the tech leader. He doesn't trade away techs unless he is Friendly with someone or until almost all players know a tech
While we don't know about the Initial Base Attitude of Mehmed towards Saladin, Mehmed towars Justinian, and vice versa, what we do know is that they will all share a Religion, so none of them is likely to be a Worst Enemy of the other. Since Toku is only going to consider trading with one of these Buddhist AIs (an AI that he gets to Friendly with), he'll never get this negative bonus. We, however, can easily get it. In particular, we have it already with Mehmed and since we want to curry favour with Isabella, we'll likely keep getting this negative bonus witih Mehmed. Now we're back down to "neutral" in terms of Diplo bonuses with Mehmed and he could equally vote for Toku as well as for us, based on a difference of a single Diplo point (or abstain because he likes us equally).
2. Refused to join a war. Mehmed went to war with Isabella once, he can do it again. Justinian is on his way to war. Even Toku is on his way to war. All that it will take is for a war to be started and an AI asking us to join in, and we're up the creek without a paddle. I've never seen an AI get this negative bonus, but it appears for the human player and it lasts for a long time. Our best bets will be to use the Apostolic Palace to stop wars and to bribe the aggressors into stopping their wars. Still, there is a good chance that we'll get at least one negative bonus with one of those AIs, while Toku will not get any of these negative bonuses.
3. Refused to stop trading. Again, it will be very easy to get this value with Mehmed. Now, combined with one of points 1 or 2 above, even if we play perfectly, we will have too many negative bonuses to outweight our positive bonuses and thus Mehmed will already vote for Toku instead of for us. Even under our United Nations gifting strategy, we'll likely have too many negative bonuses with Mehmed to even get his vote. Note that I'm not even done talking about the possible negative bonuses yet and I'm already "writing off" Mehmed's vote.
4. Religion. We're hoping that we can get the bonus here, but it's all a wash whether we get it or not, as Toku will be Buddhist. So, we can't get ahead of Toku here no matter what we do.
5. Spies causing trouble. Well, Toku will at most anger Justinian and Saladin. However, it looks just like Justinian will anger Toku, which won't affect how Justinian votes one little bit. On the downside, we will ALMOST CERTAINLY have to use Spies on Mehmed just to keep him out of Free Religion. If, on the other hand, we go to war and drag Zara into it, Mehmed will more likely get just one Religion spreading to his Cities than if we stay at peace with him, where he'll likely get all 6 Religions. Using Spies to convert him is a very difficult endeavour, with Spies dying in his territory, Spies failing in their missions, and him wanting to "switch back" every 5 turns meaning that our timing has to be perfect and our Spies can't fail. With the big distance from our capitol, the chance of failure is pretty high. We will have to put in a SIGNIFICANT INVESTMENT in Spies just to keep him out of Free Religion. I am talking ON THE LEVEL OF HAMMERS OF AN ENTIRE ARMY. Either that or we'll have to have an ARMY OF BOATS AND SPIES sitting in his Cities and will pay the "full price" instead of the "Spy sat there for 5 turns discounted price." I can all but guarantee you that with us and Zara getting Open Borders with him before he's met Saladin and with the relative proximity of our Holy Cities, he'll likely get at least 5, if not more Religions in his Cities. Free Religion is in the cards for Mehmed. WAR with Mehmed would give us options--"culling" the extra Religions by capturing Cities selectively, capturing a City, spreading a Missionary of a chosen Religion in there, and then abandoning the City for Mehmed to retake (if the City sucks), and even possibly getting a "war conssession of switching Religious Civics" at the end of the game through a peace treaty. Regardless of whether we go to war or not, some of our Spies will fail and thus we will get negative bonus points with Mehmed for Spies causing trouble, so there really is no way that he will ever vote for us, regardless of who our UN opponent is going to be.
6. Close Borders sparking tensions. Here, we may have a slight advantage over Toku for Saladin and Justinian, since he is smack-dab in the middle of those two. However, we have no advantage when it comes to Mehmed.
SUMMARY OF THE ABOVE:
A) Mehmed will never vote for us. Period.
B) Toku is going to be a very difficult Diplo Victory opponent to beat. If Zara vassalizes through capitulation or peacefully, the game is OVER. WE LOST. UNLESS, we set ourselves up with a backup option of going to war with an AI for whom we can possibly build the UN (and allow them to capture the City after it is built).
War with Mehmed vs war with any AI vs no war at all
I'd rather declare war with someone who's going to be difficult for us to please, like Isabella (although I'm not saying we'd do it yet).
Okay, so if you read all of that, it should be clear that Mehmed won't vote for us. So, there's no loss in angering him, since we won't have his vote no matter what we do, anyway.
Also, when considering a war with another AI, there is only negative bonus that I didn't mention in my list above, and that is "You Declared War on our Friend." I saved this point for here, because it is very important: ISABELLA IS LIKED WELL ENOUGH that declaring war on her might be just enough to lose us either Justinian's or Saladin's vote. If it won't be enough, then adding on another one or two negative bonuses (there are a lot of them possible, see the list above) could cost us their support in a Diplo Vote. The best thing to do is not to get these PERMANENT negative Diplo bonuses at all.
What about a different AI, say, Zara? We could stay at war with him, hope that he doesn't become too weak to captiulate, and then allow him to capture our UN City. Once again, he is well-liked. More negative Diplo bonuses for Saladin and Justinian.
But, a -1 Diplo bonus isn't the end of the world. We could risk it. Well, if that were the only risk, then sure, we could do it. BUT, the BIGGEST RISK is that a weak AI like Isabella or Zara will get tired of the fighting and will immediately captiulate to an AI that declares on them. Even worse, said war target might peacefully vassalize to an AI, making that AI Master decalre war on us. As soon as their new Master accepts Isabella or Zara as their vassal, they will cancel Open Borders, Resource Trades, etc with us, losing us our over-time positive bonuses and probably their support in the Diplo Vote.
That's a terrible situation and the risk is a VERY REAL RISK.
If anyone wants to make a case for declaring war on any of Toku, Saladin, or Justinian, feel free to do so, but not only is that suicide, but it's basically throwing away our chances of a Diplo win.
So, that just leaves Mehmed.
Thus, we come back to the question of: is it worth it to declare war on Mehmed?
After the above analysis, I am convinced that it is not only a good idea but that it is all but NECESSARY.
Isabella will never vote for us if we try and please both her and Mehmed.
Mehmed will never vote for us period, according to my above analysis.
We have a reasonably strong chance of facing Toku in a Diplo Vote unless we declare war on somebody, and Mehmed is the only "somebody" that is a valid option. Our chances of beating Toku in a Diplo Vote require "perfect play" and "perfect circumstances"--let's not set ourselves up to have to win under such ridiculous circumstances.
The fact is that war with Mehmed lets us reshape the entire Diplo modifiers' map. In exchange for the loss of Mehmed's favour, which we have determined is not enough for us to get his vote even if we are nice to him, we can do the following:
1. Gain Isabella's favour
2. Gain Zara's favour
3. Gain Toku's favour
4. Get Justinian and Saladin a bit angrier at Toku
5. Create an AI of "universal hate," so that there aren't multiple Worst Enemies that make the trading game a nightmare to navigate
6. Never have to worry about Mehmed's Demands or the refusal of said Demands causing him to "prepare for" and launch a well-planned war on us
Dhoomstriker has given very good advice about how to go about the war, and stated a preference for it, but not a strong conviction that I've read.
Going to war with Mehmed is the best solution to all of our problems.
Finally, doing it using the method that I previously outlined (waiting for the Confucian Open Borders' vote to pass first) is the best way to take advantage of him having Open Borders with a Buddhist and Closed Borders with non-Buddhists, giving us the best chance of keeping him from adopting Free Religion.
I'm convinced. Are you?