Mitchum
Deity
That's my weakness. I don't know how to play that kind of a game. Our team is relatively inexperienced in terms of teching quickly. You're probably the best on our team at that, so we'd need to rely on you for most of our major decisions. Are you confident enough in your skills and comfortable enough in this role? If yes to both questions, then it is an option, but it would certainly not involve a religious-beelining strategy (I just don't know WHAT said fast-teching strategy DOES involve).
I'm not sure that I'm the fast-tech wizard on this team. However, we can all make intelligent decisions on what will or will not slow down our research on the MM line, right? Which techs should we self-research and which can we expect to get via trade? Which techs should we bulb and which great person will be required to do so?
I contend that the religion-grabbing strategy is NOT the most efficient way to get to MM quickly. As I said, having the religion hammer will eliminate a huge element of risk and uncertainty, making the diplo situation easier. However, if we truly want to go for the fastest possible victory that this team can achieve with the skills we do have, we should focus more on development and teching quickly than grabbing early religions. Then, we'll have to push the envelope in our our diplomacy knowledge to use whatever levers we have to get a block of AI to vote for us.
This path is strewn with risk and uncertainty, but it will achieve the fastest victory date possible, IMHO.