SGOTM 11 - Fifth Element

When they will establish a professional CIV league then discussing for a week a single warrior + settler move will make sense. Probably will take less time because those pro-players will give it their full working hours.

Alas, at the current moment the league is not professional, and players have other day-jobs. We should discuss stuff, but we need to make decisions too.

Having said that, I feel better.
 
maybe you missed it, (easy, we're spamming this thread)

I'm not sure how to take this comment. For me, spamming is posting something that has nothing to do with the game. I did make one useless post regarding something Dhoomstriker said that made me laugh. But I don't recall reading any other spam-like posts in this thread from anyone.

Should we limit ourselves to the number of posts we make in this thread per day? Are people posting things that are not relevant to this game? What is the issue?
 
I'm not sure how to take this comment. For me, spamming is posting something that has nothing to do with the game. I did make one useless post regarding something Dhoomstriker said that made me laugh. But I don't recall reading any other spam-like posts in this thread from anyone.

Should we limit ourselves to the number of posts we make in this thread per day? Are people posting things that are not relevant to this game? What is the issue?
Don't take it literally. Spam is also a great number of posts. That's what i meant. But i was half jocking as you probably missed.

No i don't think we must set any limit. Just not always hundred of words are clearer than few. Maybe the opposite. I've learnt that Synthesis is a gift.
A great journalist said that if one says in 100 words what can be said in 10 he's not worth any respect.

This cleared, if we post something humurous, personal, out of topic from time to time i think we can better know each other and act better as a team.

What i haven't appreciated in the latest 5-6 pages of discussion was that too many words were spent even by myself.
Despite this effort, i've found with some difficulty your and Dhoom votes.
 
Despite this effort, i've found with some difficulty your and Dhoom votes.

It's obvious that the team wants to make a decision now and get moving, which is fine. I prefer playing to talking as well.

But I did want to comment that the reason you haven't seen clear votes from Dhoom or myself is that in my mind, the overall strategy is still up in the air. Diplo or cultural? Focused REX or religion beeline? SIP or PH? I think all of these things are related and I don't feel that we've run these things to the ground yet. I still think test games (even without knowing our BFC) would help us better understand the subtleties of these victory conditions with the given constraints (especially since most of us have not played a diplo or cultural game in a long time). However, I am done pushing my test game agenda since no one has really expressed much interest, probably due to lack of time in RL, plus the fact that it would delay our start even more. :eek:

Personally, these long discussions and multiple test games are making me a better player. All of you are opening my eyes to new ways of playing this game. Your comments are making me re-think my assumptions about this game and how I evaluate all the decisions (both big and small) required to play it well.

With that said, I think Dhoom's plan sounds reasonable. I'm not 100% opposed to the religion beeline since it will make the rest of the game a bit easier. But I don't think it will lead to the fastest POSSIBLE victory in this game. However, it may lead the fastest possible victory for THIS team.

Another note, I hope you guys don't think Dhoomstriker and I are against everyone or have our own agenda. He and I actually just met before this game started. I saw that he was looking for a team. I knew that he was a good player (and often long-winded :p) from XOTM games, so I sent him a PM to see if he wanted to start a new team. One thing lead to another and here we are.

And finally, the most important point of this post: What the difference between a car tire and 365 condoms?
 
Since we arrived to a decision (thanks God we're in 7 :mad:), now we must take next one:

a) Agri first - worker first
b) Poly > Agri (breaking Poly if we're beaten) - warrior > worker
c) do we have it? really? please specify!

please vote. We already spent rivers of ink on this. I don't set a deadline until i'll see the Screenies.

And i don't vote until i see the screenies.

B is my choice.

Lets SIP.
 
Since we arrived to a decision (thanks God we're in 7 :mad:), now we must take next one:

a) Agri first - worker first
b) Poly > Agri (breaking Poly if we're beaten) - warrior > worker
c) do we have it? really? please specify!

please vote. We already spent rivers of ink on this. I don't set a deadline until i'll see the Screenies.

And i don't vote until i see the screenies.

In the interest of moving the game forward, I vote for B and SIP as well. Although, I have never NOT built a worker or work boat first, so this feels strange to me...:crazyeye:

Keep this in mind from my test game:

T0 - Citizen to corn. Start warrior (22 turns). Set research to Polytheism (11 turns)
T8 - Move citizen to hill to synch warrior with gowth
T11 - Move citizen back to corn.
T13 - Move citizen to grassland forest.
T14 - Move citizen back to corn (I may not have done this in the optimum way, but it did synch growth and warrior)
T15 - Warrior completed. Start worker. Grow to 2. Citizens on two corns.​

There must be a better MM plan with which tile the citizen works to synchronize the warrior and growing to 2 pops, but I didn't spend too much time worrying about it while I was playing the test. I was trying to work a tile with an extra commerce as much as possible but ended up working a grassland forest one turn to make everything line up.
 
I was looking at the culture graphs and it looks like Phoenix Rising may have founded an early religion. Notice how their culture bar is a bit above everyone elses. In my test, I learned Polytheism on T18. Their first save is on T21, so they may have founded Hinduism and have benefited from 3 turns of the extra culture. However, I'm a bit surprised that their culture hasn't pulled further ahead by T34 (their latest save).

If I'm reading this correctly, SIP and Poly first may net us a religion!
 
I'm not overly frustrated with the pace of the game. I know that things will ramp up quickly. I just was us to focus a bit on the task at hand. The warrior placement is fairly useless for this first turn and I understand Dhoom's idea that we need to move him in such a way that on the next few turns he is moving in the right direction but we can settle in place and wait to move the warrior if we want until after we reveal the settler squares.

Test games are IMPORTANT. I love them but at this point, we know very little about the surrounding land and have no idea who the AI are or where they are. Because of this, we gain very little from a test IMO. At least very little that will help with these first few decisions.

It appears that we have a consensus on SIP now so let's give Irgy the go-ahead. The choosing of a tech can wait if needed and the warrior move can hold too if we want but we need to settle and get an idea of what the surrounding area looks like to make any meaningful tests for the short term.

I ran 3 quick tests this morn it was a fairly random map but I gave it a river corn to work and settled in place, I put in every religious zealot available, and then beelined Poly. I got it every time. I also found that if we go poly, warrior is better build since the worker would finish too soon to be useful.

So I vote to settle in place. Research Poly -> Agri and build a warrior then worker.

The agri and worker might change based on what we learn in the first few turns but we really should settle and see what we see.
 
I was looking at the cultur graphs and it looks like Phoenix Rising may have founded an early religion. Notice how their culture bar is a bit above everyone elses. In my test, I learned Polytheism on T18. Their first save is on T21, so they may have founded Hinduism and have benefited from 3 turns of the extra culture. However, I'm a bit surprised that their culture hasn't pulled further ahead by T34 (their latest save).

If I'm reading this correctly, SIP and Poly first may net us a religion!

Unless there are several non-religious zealots in the game, I don't see how it is possible for them to get Budd.
 
I ran 3 quick tests this morn it was a fairly random map but I gave it a river corn to work and settled in place, I put in every religious zealot available, and then beelined Poly. I got it every time. I also found that if we go poly, warrior is better build since the worker would finish too soon to be useful.

This is good news about founding the religion. Maybe those Deity guys know what they are talking about.... :mischief: Starting research on Polytheism on T0 may make the AI less inclined to chase Hinduism themselves. I'm assuming that Dhoomstriker can confirm or deny this based on how often he's chased religions and gotten them at the higher levels. I've never chased an early religion as far as I can remember. :eek:

So I vote to settle in place. Research Poly -> Agri and build a warrior then worker.

I agree.
 
Agreed. I was suggesting that they founded Hinduism like I did in my test game on T18. Meditation would have been learned on T14 or T15...

Not really sure about my post on this one. Looks more and more like a few to many hits on that crack pipe.:lol::lol::crazyeye:
 
Note that as we get closer to Liberalism in a Cultural game, we may realize that we are in a bad situation due to there being an overseas Barb city controlling the Fur and will thus be required to research Astronomy.

I am fairly certain that we'll need Astronomy to get to either the other continent or the barb city controlling the fur. If this is the case, then the constraints for this game are FAR from an ideal cultural game as we'll have to research beyond Liberalism / Nationalism. This will delay when we can move the slider to 100% culture, which will delay our finish date by some 20 turns. Add to this the fact that we have to save 4 great people (typically bombed GAs in a cultural game) and the cultural victory is even further delayed.

Based on personal experiences, XOTM finish dates, and HOF data, I think we all agree that under normal circumstances, diplo is generally faster than cultural. Add the points above and diplo seems the only choice.

The high-level strategy you've outlined is very confusing to read because it jumps back and forth between cultural and diplo victories. Assuming everyone is still on board with my logic above (i.e. diplo is the way to go), would it be possible for you to re-write your strategy eliminating all references and points specific to a cultural game and focus an entire post on a diplo victory stategy only? It might be better to copy your post and create a new one (i.e. don't just edit the existing post) so that we can preserve what you've written for both prosperity and in case we do decide at a later date to go cultural for some strange reason. :crazyeye:

I think our high-level strategy needs to crystal clear and agreed by all. In it's current state, I don't know exactly what the strategy is or what I'm agreeing to...

Once you've done this, I think the team will be able to comment on individual points within the team's strategy such that it can be refined and improved. Of couse, we won't poke too many holes in it or pull too many threads because we don't want the whole thing to unravel and send you off the deep end again... :hammer2:
 
Oops... Double Post
Spammer! Shame on you :mad:

I know that probably Dhoom will laugh like ... how do you say this? , but:
what about a Sushi cultural game? Cathedrals, slider high and sushi... provided we have enough resources. i think it's a bulls**t, but just to know...

Maybe it fits with our particular constraints.
 
Ok, I'm at work now, and have a bucks party tonight. I'll be able to play 24 hours from now, and after that I'll have a fairly long stretch of spare time. If nothing too controvertial happens during the turn set I should hopefully be able to finish it off. I hope this isn't too much extra delay.

We seem to be consenting (actually I don't think that's the right word :) I mean in the act of reaching a consensus) towards settle in place and research Polytheism. As I didn't get anything resembling a chance to do it last night anyway I'll subsume the previous PPP into this one.

New Propsed PPP
1. Settle in place
2. Set production to warrior
3. Move warrior SW.
4. Set research to Polytheism.
5. Post a screenshot.

EDIT: Proposed modifications:
1. Set production to stonehenge instead of a warrior.
2. Do not click end turn, in case we haven't settled on the first build.
3. Move the warrior before settling
4. Consider stopping and posting a screenshot before settling if the warrior sees something unexpected that may change our settling decision.
(end PPP1)

Hopefully 24 hours or so after that I'll be able to continue through the rest of the first turn set?
* Micro-wise we want to grow to pop 2 and also finish the warrior at the earliest possible date (Mitchum has set the bar at turn 15 in his test game, if I can beat that by growing earlier then switching to hammer tiles I will).
* Exploration-wise the plan as I understand was to search for our second city spot.
* Tech wise, we research Polytheism until at least someone found Hinduism, then switch to Agriculture.
* What other things would I pause the rest of the turn set for? We'll probably meet some AIs, but there's not likely anything much to discuss about them just yet.
 
BLubmuz said:
5 of us have voted. probably you and Mitch do not care how to move the warrior, since you never mentioned that in your posts.
No one else actually cares about that move, but 3 voted 1b (warrior SW), 2 1a, 2 abstains. This is a majority. 24 hours are gone.
24 hours had not passed. You are not the UP player!
6 Minutes after the UP player posted a PPP, you decided that you somehow had the power to approve it. There was no official vote on the PPP. You were simply a non-UP player listing out what you saw were options. Other players listed out different options to select from, too. What makes your message more valid than anyone else's? Nothing.

If you'd done a better job and gathered all of the options that we'd discussed, I'd have been more willing to let this situation slide. But the fact is that you ignored several options and then later claimed it was an official vote on a PPP. We were waiting for Irgy to post a PPP, not you.


The settler move is a key move and we have 3 votes for the PH and 2 for SIP.
SIP
the 24 hours are gone.
I think that most players on the team would at least like to see what the Warrior reveals before settling. My comment about settling in place was only in regards to the limited choice of in place or on the Plains Hills square--by moving the Warrior 1SW, we can still entertain a different settling option, such as 1E, so even I would like to see what we've got before sitting our Settler down.


Sure you asked me to send a PM.
I judged this issue not private. I PM to Alan (who is bound to answer at least by courtesy) only for personal or team issues or problems. This is not, it's a problem common to all teams and to the Staff.
So, in your opinion, issues that relate to the SGOTM in general, such as questions about Skype--since that question applies to all teams, do not need to go through the team captain? Only, in your opinion, points that directly affect our team only should go through you? That's news to me, so please confirm or deny my interpretation of what you said.


Maybe you was too busy in writing do you have missed this post?
It is up to the UP player to summarize the options. That's what we agreed to in the practice game. You can argue that you were helping the UP player, but you missed a lot of possible Warrior moves and Settling options that we discussed. If I were to summarize the options available to us as:
a) Diplo by religious beeline
b) Diplo by REXing and fast-teching
c) You pick something else

Would you think that I did a good job of capturing all of our options available to us? No! Would my unofficial voting poll (since neither of us the UP player, both of ours are unofficial) be treated as official? Who would know if its official or not? What if someone had already written about another possibility, I don't know, say related to a Cultural win? Would that voting option simply be discarded because the poll-maker forgot to include it? What if everyone who voted somehow thought that the voting poll somehow reflected the state of the discussion, such that they believe someone, somewhere, must have written that we aren't playing for Cultural and that everyone else agreed to not play for it, so they shyly don't say anything because they don't want to look bad for not going back and reading our novels of text?

If someone DID speak up about Cultural being added to the list, wouldn't that invalidate the poll? Wouldn't we need a new poll to make it fair? Would it be fair to treat the votes of players who voted for "b" as official, even though they'd rather vote for a Cultural game if they thought it was a valid voting option?

We all can see that the Warrior won't show us much. Many of us were hoping that the Settler moving would make up for a lack of scouting, but unfortunately the Forests and Hills get in the way of the Settler seeing a lot. I think this scouting problem is part of the reason why DynamicSpirit is being called the Devil Satan, although they are surely more surprises in line for us. So, while this issue is relatively minor, it is the perfect example of how the team communication can break down, so we should decide upon a good voting procedure, before a more important decision is at stake.


What I do want to do is work out a voting procedure here and now. I do not agree that someone who posts a poll that does not capture all of the discussed options can consider any of the votes to be official.

Issue 1: So, do we want voting polls to be exclusively in the domain of the UP player or can any player post one?
Issue 2: If a posted voting poll misses an option that was discussed and someone mentions something (say, within 24 hours), can we say that the votes cast are invalid and must be recast with a more complete poll, starting the 24 hour period again?
Issue 3: If a posted voting poll has a new suggestion added to it within 24 hours, can we also invalidate old votes and have players recast their votes, again resetting the 24 hour period?

I don't want to drag the process on, but I also don't want to abuse the voting process by unfairly excluding some potentially valid voting options. You or I can see that if a voting poll doesn't include an option, people will not feel confident in writing in their own option as their actual vote, as they know they won't win that vote, being probably the only person with that particular "written-in" option. People need to have the freedom to suggest that missed items get added to the voting poll and have the freedom to come up with new ideas in that 24 hour period that can force a revote.

It's not fair to ask someone to have to eat an apple because when they were asked which one they preferred, they were only given the choice between an apple and an orange, when the real choice turns out to be any fruit that exists in the world.

So, while I would push that any player can help the UP player by posting a voting poll, I would counter by saying that such a voting poll is invalidated the moment that someone points out that the voting poll missed some options that were discussed, preferably within a set time period, such as 24 hours, but if the PPP has not been executed, I would even argue that it is fair for someone to stop the process AFTER 24 hours. Why? Well, they or someone else had brought up an idea that said player had been confident that an idea which would be voted upon by the team and only later logged in to find out that the idea was (possibly accidentally) missed from the voting poll. I bevlieve it should also be invalidated if a new idea comes up within a set time period, such as 24 hours.

So, if you want to AVOID CREATING DELAYS, do a good job the first time that you list the voting poll options!!! Under the suggested process, coming up with a poll is that simple. If you don't want to read all of the messages or if you haven't been following the discussion, then you can simply write a message suggesting that someone else come up with the voting options. Surely, someone who has been following the discussion will step up to the plate.


A great journalist said that if one says in 100 words what can be said in 10 he's not worth any respect.
Lol! A journalist! Journalists make their money by saying useful things for 1 to 2 paragraphs and then filling up an article with more and more paragraphs of meaningless info. I'm trying to give you guys info that I think is relevant and useful and am not typing just to fill up space. I have much better things to do with my time than that.


How can we define the high level strategy with no knowledge of our land? Just this: if we have stone nearby we surely shoot at the Pyramids and this can be a huge difference.
Thank you for suggesting this potential strategic goal! However, where is it assumed that what BLubmuz thought in is head is what we would "surely do"? We've had no discussion on this topic of building The Pyramids. It's an interesting idea, I'll give you that, but there is no certainty in this action until we've discussed doing it, the potential tradeoffs of chasing after the Pyramids, and have agreed that the tradeoffs are worth it.

I, for one, believe that the cost of building The Pyramids in Warlords and BTS is extremely high, even with Stone. After Vanilla, the price was greatly increased. With us going after The Oracle, what other sacrifice are you willing to make in order for us to fit in this Wonder? Shall we stick with just 2 cities for a long, long time? If our tech path won't let us fit in The Wheel without losing Confucianism, will you have us settle on the Stone, assuming that there is Stone, or will you push to build The Pyramids instead of continuing the primary overall strategy of a religious beeline?
Wouldn't our settling locations be influenced, as well? Particularly, we might HAVE to go for a Diplo game if we settle on Stone, as doing so has a very small statistical chance of giving us a good Legendary City for a Cultural game.
Certainly, the idea is intriguing, but it is nowhere near "set in stone." :lol:


Test games worth almost nothing until we know our land (see above). Probably Unclethrill is just tired of this too long discussion, often focused on mid and long term plans.
In reading the last couple of Fifth Element SGOTM games, you have a history of heavily pushing for test games. Now you call for the opposite? Certainly test games will help.

> Test games that give us several techs and unit/building builds with a couple of different settling options are very useful.

> Test games that give us a feel for the tech pace, trading opportunities, and Wonder dates for an Epic Emperor level game on a Fractal map are of course very useful.

> Test games that allow a person to try Diplomatic voting or playing at 100% cultural rate and seeing what kinds of sacrifices you will have to make in order to successfully win are also very helpful, especially when playing in a game close to this game's settings.

These are the kinds of test games that Mitchum keeps talking about. How can these games provide almost no value?


Let's be more focused on the problem we have to decide. It's 5 days we're discussing anything on this game.
Forget any discussion then. Let's just rush in. Give me the first 100 turns for my turnset. I'll be done in half of a day and our game will be well set up for a comfortable win.

Unfortunately, the game does not work this way. I can't play all of our turns for us. We have to be in agreement on where we take the game, or else we will diverge down different paths. Fifth Element has a history of different team members taking the game down different paths, even in turnsets right after each other. If you want to place well this time, you'll have to change how the team operates, and the only way to improve communication is to type things back and forth to each other (unless you want to use Instant Messaging, but you didn't log on after the first day, so I am forced to assume that you don't really like that idea).

There are ways to reduce the volume of communication, but that usually involves more upfront work (such as spending the time to create a more complete poll the first time that the poll is offered).
 
In the interest of moving the game forward, I vote for B and SIP as well. Although, I have never NOT built a worker or work boat first, so this feels strange to me...:crazyeye:

Keep this in mind from my test game:

T0 - Citizen to corn. Start warrior (22 turns). Set research to Polytheism (11 turns)
T8 - Move citizen to hill to synch warrior with gowth
T11 - Move citizen back to corn.
T13 - Move citizen to grassland forest.
T14 - Move citizen back to corn (I may not have done this in the optimum way, but it did synch growth and warrior)
T15 - Warrior completed. Start worker. Grow to 2. Citizens on two corns.​

There must be a better MM plan with which tile the citizen works to synchronize the warrior and growing to 2 pops, but I didn't spend too much time worrying about it while I was playing the test. I was trying to work a tile with an extra commerce as much as possible but ended up working a grassland forest one turn to make everything line up.

Hmmm, since we seem to be going for the Polytheism path plus delaying building the Worker until we are Size 2, I think that we might have to build something else in place of the Warrior. Why? Well, for one, I didn't realize that there was so much time NOT working the Grassland Corn River square.

I'd actually suggest that we grow to Size 2 ASAP and then start the Worker immediately. Since we'll lose Hammers on a unit after 10 turns of not building it, building something other than a Warrior might be in order here, if we have to goof around with non-Corn squares so much just to get that Warrior out first.

Stonehenge is an option, since it turns into Gold or could be completed later on if we want to, rather than spending partial Hammers into a Warrior and then having them start to disappear 1 per turn after 10 turns of not building the Warrior have passed.


As far as I am concerned, if the path used to complete the Warrior actually used a bunch of non-Corn squares in order to build the Warrior, then we can actually close the gap between the Polytheism first and Agriculture first scenarios if we aim to build the Worker as soon as we get to Size 2 and if we aim to get to Size 2 ASAP. I'd assumed that's what we had done, but apparently not, so I'm for partially building Stonehenge (or another building) instead of a Warrior until we hit Size 2, since most of the Hammers invested in that Warrior will be lost by the time that we get around to completing it after finishing the Worker.
 
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