Dhoomstriker
Girlie Builder
- Joined
- Aug 12, 2006
- Messages
- 13,474
T250 (1050 AD) - T270 PPP Version 2
Initial Comments
I only plan to play about half of the turns, but I'd like to play soon, tonight if possible, so that I'll still have time tomorrow to finish off the turnset.
It seems to me that playing for 20 turns at a time is the perfect way for us to totally get off track. 10 turns at a time is even a lot, so I might stop earlier, especially if an AI forces my hand with a Demand that requires team input.
Military Unit Promotions (no change from the last PPP)
Any Naval Unit that has a Promotion will get a Combat I Promotion immediately. Almost all Naval Fights will be done on the defensive, so it makes no sense to save our Naval Promotions. Land Fights are usually chosen by us, so except for designated-defender units (like those in Cities on Zara's borders), I am fine with our current practice of delaying their Promotions until a Promotion is needed.
That said, I'll almost certainly Promote all units in the Barbs' Land Area, since the units will be shortly entering combat.
City Build Queues
Delhi: Observatory -> Confucian Missionaries when available and Buddhist Missionaries when available and Military Units
Silverado: Chariot -> Forge (finish it) -> Galleon -> other Military Units
Riverdale: Theatre (finish it) -> Courthouse (finish it) -> Military Units
Bedrock: Courthouse (finish it) -> Military Units
Wheaties: Chariot -> Confucian Missionary -> Confucian Missionary when available and Military Units
Grt Person Farm: Courthouse (finish it with a Chop) -> Military Units
Risaia: Forge (finish it) -> Military Units
Crabs: Forge (finish it with 2 Chops) -> Military Units
Three Clams: Galleon -> other Military Units
Sugar Daddy: Chariot -> Courthouse (finish it) -> Galleon -> other Military Units
Goldfish: Buddhist Monastary (finish it) -> Theatre -> Military Units
Ivory Towers: Confucian Missionary (finish it) -> Military Units
Mystic: Forge (finish it) -> Military Units
Citizen Allocations and other immediate changes for T250
Delhi: 5 Scientists -> E GRiv Irr, E + E GHRiv Mine, SE PHRiv Mine, W GIrr, W + W GIrr
Silverado: Remove the Taoist Monastary from the build queue
Silverado: Build a Chariot
Silverado: 3 Scientists -> S, SW, W + W Coast squares
Bedrock: DesStone Quarry, GH Mine, 2 Scientists -> SW PRiv Irr, SW + S GRiv Irr, W GIrr, E GIrr
Wheaties: Build a Chariot
Wheaties: W PH Mine, NW PH Mine -> SW PIrr, NE + N PIrr
Grt Person Farm: 5 Scientists -> Lake + 4 GIrr squares
Risaia: 2 Scientists -> W, NW GIrr
Crabs: 3 Scientists -> E, NE, N + N GIrr
Crabs: Take contorl of the NE + N PFor square from Risaia
Three Clams: PMarble, Scientist -> SW + S, SE + S GIrr
Three Clams: Build a Galleon and remove the Forge from the build queue, never to complete it
Sugar Daddy: Build a Chariot
Goldfish: Remove the Forge from the build queue, never to complete it
Ivory Towers: Priest, Scientist -> NW, N Coast
Mystic: DesH Mine, N Coast -> 2 Scientists
Priority Worker Actions
Get Grassland Farms created for Mystic.
Get a PlainsRiv Farm and a GH Windmill for Riverdale.
Chop one PFor into Grt Person Farm's Courthouse.
Chop two PFors into Crabs' Forge.
Get a Plains Farm up by Wheaties.
Get Farms up anywhere else that we could use them.
Barb City Wars (no change from the last PPP)
It seems that we have 3 Longbowmen, 3 Macemen, and 2 Catapults all stacked on the same square as each other on the Barb Cities' Land Area. Thanks, Irgy, for building them, and thanks, BLubz, for stacking them together safely! This stack will slowly push forward and will try to capture the northern Barb City.
Other Important Things to do, not necessarily in this order
1. Bribe Zara into a war with Mehmed as soon as their Peace treaty wears off. We may or may not get Horseback Riding in the trade deal, so I am preparing for this possibility by having our 3 Chariots being completed within the first 3 turns of the turnset.
2. Spread Confucianism to Isabella and hope that she Converts on her own.
3. Spread Confucianism to Justinian (if we want to be able to control him in a war against Isabella, he needs to have at least one Confucian City). Do so only if Isabella converts to Confucianism, otherwise save the Confucian Missionary for a ex-Barb City.
4. Ask Justinian and Isabella for small Gifts of Gold.
5. We will get a Great Person next turn in Delhi and another one in approximately 10 turns. If we get Great Scientists or Great Engineers, we'll hang onto them. Otherwise, in about 10 turns, we'll spawn a Golden Age. Preferably, I'll pause play before starting the Golden Age, so that people can give feedback such as "please delay it for 2 turns and grow in X City first, etc."
6. If Mehmed and Saladin meet, see if Saladin can be bribed into a war before their Shared Religion bonus kicks in.
7. As usual, watch for Resource Trades, Tech Trades, Changing Attitude Levels, and newly-appearing Fist ("hands full") icons.
8. A Galley costs 155 Gold to upgrade to a Galleon, so I'd rather not do so. Instead, we can build some in Sugar Daddy, Three Clams, and Silverado.
9. Unload Fast Worker 4 on the Barb City Land Area so that it can get to work on building a Fort there.
10. Beg a tiny bit of Gold from both Isabella and Justinian, to help stay out of their wars.
Initial Comments
I only plan to play about half of the turns, but I'd like to play soon, tonight if possible, so that I'll still have time tomorrow to finish off the turnset.
It seems to me that playing for 20 turns at a time is the perfect way for us to totally get off track. 10 turns at a time is even a lot, so I might stop earlier, especially if an AI forces my hand with a Demand that requires team input.
Military Unit Promotions (no change from the last PPP)
Any Naval Unit that has a Promotion will get a Combat I Promotion immediately. Almost all Naval Fights will be done on the defensive, so it makes no sense to save our Naval Promotions. Land Fights are usually chosen by us, so except for designated-defender units (like those in Cities on Zara's borders), I am fine with our current practice of delaying their Promotions until a Promotion is needed.
That said, I'll almost certainly Promote all units in the Barbs' Land Area, since the units will be shortly entering combat.
City Build Queues
Delhi: Observatory -> Confucian Missionaries when available and Buddhist Missionaries when available and Military Units
Silverado: Chariot -> Forge (finish it) -> Galleon -> other Military Units
Riverdale: Theatre (finish it) -> Courthouse (finish it) -> Military Units
Bedrock: Courthouse (finish it) -> Military Units
Wheaties: Chariot -> Confucian Missionary -> Confucian Missionary when available and Military Units
Grt Person Farm: Courthouse (finish it with a Chop) -> Military Units
Risaia: Forge (finish it) -> Military Units
Crabs: Forge (finish it with 2 Chops) -> Military Units
Three Clams: Galleon -> other Military Units
Sugar Daddy: Chariot -> Courthouse (finish it) -> Galleon -> other Military Units
Goldfish: Buddhist Monastary (finish it) -> Theatre -> Military Units
Ivory Towers: Confucian Missionary (finish it) -> Military Units
Mystic: Forge (finish it) -> Military Units
Citizen Allocations and other immediate changes for T250
Delhi: 5 Scientists -> E GRiv Irr, E + E GHRiv Mine, SE PHRiv Mine, W GIrr, W + W GIrr
Silverado: Remove the Taoist Monastary from the build queue
Silverado: Build a Chariot
Silverado: 3 Scientists -> S, SW, W + W Coast squares
Bedrock: DesStone Quarry, GH Mine, 2 Scientists -> SW PRiv Irr, SW + S GRiv Irr, W GIrr, E GIrr
Wheaties: Build a Chariot
Wheaties: W PH Mine, NW PH Mine -> SW PIrr, NE + N PIrr
Grt Person Farm: 5 Scientists -> Lake + 4 GIrr squares
Risaia: 2 Scientists -> W, NW GIrr
Crabs: 3 Scientists -> E, NE, N + N GIrr
Crabs: Take contorl of the NE + N PFor square from Risaia
Three Clams: PMarble, Scientist -> SW + S, SE + S GIrr
Three Clams: Build a Galleon and remove the Forge from the build queue, never to complete it
Sugar Daddy: Build a Chariot
Goldfish: Remove the Forge from the build queue, never to complete it
Ivory Towers: Priest, Scientist -> NW, N Coast
Mystic: DesH Mine, N Coast -> 2 Scientists
Priority Worker Actions
Get Grassland Farms created for Mystic.
Get a PlainsRiv Farm and a GH Windmill for Riverdale.
Chop one PFor into Grt Person Farm's Courthouse.
Chop two PFors into Crabs' Forge.
Get a Plains Farm up by Wheaties.
Get Farms up anywhere else that we could use them.
Barb City Wars (no change from the last PPP)
It seems that we have 3 Longbowmen, 3 Macemen, and 2 Catapults all stacked on the same square as each other on the Barb Cities' Land Area. Thanks, Irgy, for building them, and thanks, BLubz, for stacking them together safely! This stack will slowly push forward and will try to capture the northern Barb City.
Other Important Things to do, not necessarily in this order
1. Bribe Zara into a war with Mehmed as soon as their Peace treaty wears off. We may or may not get Horseback Riding in the trade deal, so I am preparing for this possibility by having our 3 Chariots being completed within the first 3 turns of the turnset.
2. Spread Confucianism to Isabella and hope that she Converts on her own.
3. Spread Confucianism to Justinian (if we want to be able to control him in a war against Isabella, he needs to have at least one Confucian City). Do so only if Isabella converts to Confucianism, otherwise save the Confucian Missionary for a ex-Barb City.
4. Ask Justinian and Isabella for small Gifts of Gold.
5. We will get a Great Person next turn in Delhi and another one in approximately 10 turns. If we get Great Scientists or Great Engineers, we'll hang onto them. Otherwise, in about 10 turns, we'll spawn a Golden Age. Preferably, I'll pause play before starting the Golden Age, so that people can give feedback such as "please delay it for 2 turns and grow in X City first, etc."
6. If Mehmed and Saladin meet, see if Saladin can be bribed into a war before their Shared Religion bonus kicks in.
7. As usual, watch for Resource Trades, Tech Trades, Changing Attitude Levels, and newly-appearing Fist ("hands full") icons.
8. A Galley costs 155 Gold to upgrade to a Galleon, so I'd rather not do so. Instead, we can build some in Sugar Daddy, Three Clams, and Silverado.
9. Unload Fast Worker 4 on the Barb City Land Area so that it can get to work on building a Fort there.
10. Beg a tiny bit of Gold from both Isabella and Justinian, to help stay out of their wars.