Dhoomstriker
Girlie Builder
- Joined
- Aug 12, 2006
- Messages
- 13,474
One more suggestion: If an AI Demands a tech, gladly give it to them! We would welcome the +1 Diplo relations and it's not like they can beat us to Liberalism anymore! 

The Silk can be captured nearer to the end of the game. In fact, it will be easier to defend our Silk if we do so.Speaking of that war, if our troops will gather on the Forested hill Dhoom marked, they will need too many turns to march to Chinook. I think it's better reload them and unload 3 galleons to take Chinook. They should be enough.
Unless The plan is to take another city somewhere E to Chinook and take Chinook after it. But Chinook is a large city, so it would need many turns to go out of revolt.
Go on with those blimps, we need them soon!
Our Economy is in the tank. If one Civ goes into Mercantilism, we'll likely have 0 Gold per Turn at a 0% Science Rate.I opened the save and noticed we're 18 turns away from MM @0%. Sure we can go @100% for 2 turns at least with the money we can gather from trades. We'll also gain some money by conquering Mehmed cities.
BLubz, do you want to volunteer to do so? I've done so in the past with gifting, but it will help to have a fresh set of eyes looking at the problem. You might come up with a method of gifting that I had not thought about which might allow us to avoid going up against Toku (aka Pacal) in a Diplo Victory vote.I think that now it's time to test how can the gift/let-the-city-being-captured work. Time is short.
BLubz, we're also still waiting to see you update the test saved game. I can commit to doing so for my turnset if you can do it for your turnset.Unclethrill said:Is there going to be an updated test game?
What is it with you and Whales?So i propose to settle whales, to gain some more pop.
I mentioned this point above, but I'll say it again just to be clear: if the AIs have Gold available in their hands, then it acts as a nice reserve fund. If we take it all in trade now and then find out that we need more Gold, we won't have an immediate, easy way of obtaining it. If we trade techs with them and they offer us some excess Gold to seal the deal, sure, we'll take that Gold, but I am against the idea of setting techs if all we hope to gain are either Gold or techs that we don't need.gathering some money will avoid us worries to go in strike.
Speaking of the graphs on the SGOTM Progress page, has anyone ever been able to get the "Start file list at" drop-down list to work?I'm trying to gather some info from the graphs.
The start value has never worked, FWIK.Graphs
Speaking of the graphs on the SGOTM Progress page, has anyone ever been able to get the "Start file list at" drop-down list to work?
Changing the value in that drop-down list doesn't appear to affect the graph when using Firefox 3.5.6. Is it broken for everyone or does it maybe work in Internet Explorer?
It was UT who asked, but I feel helpless to provide him with one without one that starts similarly as the start of my turnset did. It's easy enough for me to "fake" some aspects, such as deleting the wrong type of Great Person that got spawned, adding extra Gold if our Trade Routes don't give us as much as in the real game, etc, but I'd still need to start from a game that is as similar as you can make it as per the start of my turnset.I'm also trying to figure which use the test game can have at this point. We don't care which specialists we spawn, we don't care which improvements we'll build or to optimize workers actions.
There's only the war and the victory ASAP.
But if you ask it so gently, i'll try to appease you![]()
Do you know if this fact has been reported to AlanH and is something that cannot be fixed or is it possible that he just don't know that it doesn't work? Maybe it only works if you are using a Mac...The start value has never worked, FWIK.
True enough.But the UN test can be performed on any save.
I saw the same result when I tried to test a) but if you can come up with a sneaky way to make it work, we'd all love to hear your solution.I can affirm the following, with no need to test:
a) if we choose to give Riverdale with the UN to Zara we'll compete against Toku for the SG election.
b) if we manage to let Mehmed capture a former city of him we need him to be on siege of that city and to evacuate it the turn the UN completes.
So, b) is worth a test, a) is useless.
The start value has never worked, FWIK.
I'll try to update the test game between tonight and tomorrow, i should finally have some time.
I'm not barking at anyone, i'm just trying to keep us in the right mood about the finish date.
But the UN test can be performed on any save. I'm also trying to figure which use the test game can have at this point. We don't care which specialists we spawn, we don't care which improvements we'll build or to optimize workers actions.
There's only the war and the victory ASAP.
But if you ask it so gently, i'll try to appease you
I can affirm the following, with no need to test:
a) if we choose to give Riverdale with the UN to Zara we'll compete against Toku for the SG election.
b) if we manage to let Mehmed capture a former city of him we need him to be on siege of that city and to evacuate it the turn the UN completes.
So, b) is worth a test, a) is useless.
The UN Voting for UN Resolutions happens on a regular cycle. That vote timing can be predicted, which is where a test saved game accurate to the correct date can help us out more than a "random" date test saved game can help us out.I'm confused on A. The Election is between the highest pop and the owner of the UN right? So if we give it to Zara then it should be between us and Zara right? What am I missing?
I made this test in few minutes. I choose 2 Russian cities, gave myself 4 MI each and 2 GE. Set the UN as first build in the most internal one (size 3 or 4).SGOTM Progress Graphs
Do you know if this fact has been reported to AlanH and is something that cannot be fixed or is it possible that he just don't know that it doesn't work? Maybe it only works if you are using a Mac...
I can do it. I'll post something in the maintenance thread.
UN Testing
b) should be easy enough to set up in a World-built condition, but it might be hard to achieve in a real game, where we can't just magically gift the enemy AI some attacking units.
It would also be nice if you could test out things like: will the enemy AI (Peter) capture a City if we abandon it?
Please see my previous post.I'm confused on A. The Election is between the highest pop and the owner of the UN right? So if we give it to Zara then it should be between us and Zara right? What am I missing?
The last tab of F8 shows the timing of the votes: 6 turns until next vote and 4 votes until next election.UN Timing
Further Testing--BLubz? Any other volunteer?
To be honest, there is still some testing left to do on this subject. I don't think that I actually played out the voting results.
We should check the following scenarios, where we build The UN and gift it to Zara on the following turn:
1. If we win the Secretary General Election, what happens? Does the voting proceed on schedule or is there a delay in the timing compared to not gifting The UN?
AND
2. If we win the Secretary General Election but aren't the population leader, what happens? Will a Diplo Vote be between Pacal (the population leader) and Zara?
AND
3. Similar to point 2 but the opposite--if Pacal wins the election (we can vote for him to win if we need to do so in order for him to win), then what happens after we gift The UN, should we happen to become the population leader before the next UN vote? Will a new Secretary General election occur? Will we still be left out of the running? Will Pacal be the one to control which item gets voted on but we will be one of the 2 candidates because we have hte largest population?
So, I would have to hear a very thorough description on the subject of UN-gifting from someone who claims that no more testing needs to be done on the UN-gifting aspect before I will believe that the testing of this issue is complete.