unclethrill
Why am I up right now?
So seems like everything is settled. Are you gonna play tonight before something happens and we have to delay for 3 or 4 days?
So seems like everything is settled. Are you gonna play tonight before something happens and we have to delay for 3 or 4 days?
Do you mean settler 3? We decided to name the one just started settler 2. right?In my mind, there is still one outstanding issue to test:
Can we get Warrior 3 out any sooner without delaying Settler 2?
1. While Settler 2 is still being built but either only 1 or both Corns are unimproved, we spend 1 turn on building Worker 3. We'd need to do so as late as possible, so that the completion of the Settler happens within 15 turns. We'd sacrifice 1-2 Commerce (buy not working 1-2 unimproved Corns--if a Corn is improved, we must work it) while only growing from 0-1 Corns.
Do you mean settler 3? We decided to name the one just started settler 2. right?
Yes, I meant Warrior 3. I updated the mistake.I assume that by "Worker 3" you mean "Warrior 3".
Thank you. I was hoping that you'd volunteer, since, as the UP player, it would probably be easier for you to test the results than for me to write a novel explaining precisely how to obtain them (which, again, may not be possible--it depends how much leeway we have with Settler 2 in terms of overflow Hammers that can instead be used earlier on Warrior 3 when we aren't working as many improved Corns). The testing may come to nothing, but it's worth trying.I'll run these tests and report back.
1. While Settler 2 is still being built but either only 1 or both Corns are unimproved, we spend 1 turn on building Warrior* 3. We'd need to do so as late as possible, so that the completion of the Settler happens within 15 turns. We'd sacrifice 1-2 Commerce (buy not working 1-2 unimproved Corns--if a Corn is improved, we must work it) while only growing from 0-1 Corns.
The hope would be that the extra Food from 2 Irrigated Corns will make completing Settler 2 occur at the same time, i.e. we hopefully wouldn't delay Settler 2, or else this approach wouldn't work.
2. After Settler 2 is built, we work as many Hammer-based squares as possible, while always working the improved Corn squares (i.e. always working 1F + 2H squares). I don't think that we'll get Warrior 3 in 5 turns this way; I'm pretty sure that this method will still get us Warrior 3 in 6 turns, but it's worth double-checking.[/B]
Can you post how many turns to frow 4?On T48, I switched from settler 2 to warrior 3 with a citizen on an improved corn and two 1F 2H tiles (second corn is not farmed yet). Then on T49, I switched back to settler 2. Doing this delays the settler by one turn until T55 and offers no improvement on warrior 3. No go!
My current PPP already does this. I work two farmed corns and one 1F 2H tile right after comleting settler 2 and starting warrior 3. Then, when I grow to 4 pops a few turns later, I start working the plains hill as well (2H 1C) (commerce seems more important than food at the moment, right? We can't whip and there are no improved tiles for a citizen to work anyway). This gets the warrior completed on T50 as planned in the PPP.
The only way to get warrior 3 out one turn sooner is to complete worker 1 before warrior 2. Oops. Too late...![]()
Please tell your 2 neurons to have a bit of agreement between themselves.Silverado:
Silver City will be founded on T55 1SW of the deer (2W of the silver) in Irgys original suggested spot. The pros and cons of this spot vs. settling on the ice to get another silver resource and a whale tile while giving up the deer can be found here. Silver City will build warrior 4 and will have its only citizen work the silver resource (improved or not) for my entire turn set (and likely the next two as well).
POSSIBLE DISCUSSION POINT: Settle as suggested above or on the ice? AGREED to settle in the original location as described above.
So i start a discussion on next TS, mine, BTW.
Start research on BW and build warriors in Dehli until size 4 (we need 2, at least: 1 for guarding Dehli and one for scout) and let Silverado build 2 warriors (again, 1 for the city and 1 for scout) and a worker?
This will total 6 warriors, provided they all survive. 4 are needed to meet one of the conditions.
POSSIBLE DISCUSSION POINT for BLubmuz' turnset:
If anyone wants to 100% avoid Barbs from spawning in the west, then we'll need to use a 3rd Warrior to do it. There's always the risk that one of our two Fog Busters will die in a fight and then Barbs will start to overrun that area. It doesn't have to be Warrior 3 that goes out there, but the sooner that we put a 3rd Warrior out there, the sooner that we can claim 100% that the western area is ours. We may not want to do so for even Warriors 3, 4, and 5, but perhaps for Warrior 6, since those 3 Warriors will PROBABLY be required in order to properly fog-bust and defend City 3 (if it gets placed towards Zara).
So, please give your opinion on whether you think that 100% fog-busting the west is more important than eastward exploration (that would mean sending Warrior 3 west) and if not, then how important do you think a Barb-free west should rank (City 3 is more important but a fog-free west is more important than City 4, or maybe Cities 3 and 4 are both more important, or whatever else you have to say on the matter).
Can you post how many turns to frow 4?
i tend to discard to work 2H+1C, but instead 2*1F+2H or (2F+1H)+(1F+2H). I suppose the improvement right after the silver will be the PH, right?
Please tell your 2 neurons to have a bit of agreement between themselves.
Or find another compass dealer.
OK, some food for tought, alert your 2 neurons.
I used the strategy layer to place some city. Of course the Eastward ones are totally approximate.
I slightly corrected your worked tiles.T58 Delhi grows to 4. Delhi citizens work 2 corns,plains hill (2H 1C)and 2* 1F 2H tile. Warrior 3 done in 2 turns. Delhi will grow to 5 pops in 6 turns. Silver mine completed. Monotheism in 2 turns.
T59 Partial farm 2S of Delhi.
T60 Learn Monotheism. Set research to Bronze Working (temporary). Warrior 3 completed in Delhi. Set build to settler 3 (temporary). Worker 1 starts mine on plains hill.
[/SPOILER]Espionage I noticed that we have as many points against Zara as he has against us (+/- 4). This may mean nothing as he's putting as many points against us as we're putting against him as Dhoomstriker predicted. However, it could also mean that we're on a continent alone with Zara... T36 and he's the only AI we've met?
I slightly corrected your worked tiles.
There's a sure thing: warrior 3 (4th, actually) must be out before settler 3 if we cna manage to time the growth to 5 with that warrior completed, great. Otherwise there's no point in build a settler and not grow when we need a warrior out to scout where that settler has to... settle.
Thus, any combination of tiles driving to fast grwoth and fast warrior completion is welcome.
I start thinking that we share this continent (maybe small?) with Zara only. In the test game you posted, i met Napo, Shaka and Biz around this time.
Warrior 3 must go E or the setller won't know where to go.I think this is a good way to go. I like 100% containment. This allows us to "forget about" the peninsula while we focus our expansion eastward. I'm thinking that one of our exploring warriors can start out in a NE direction and turn left after going out about 8 or 10 tiles in a counter-clockwise direction to end up due north of Delhi. He could then take his position on the peninsula as needed.
Let's consider what we know, mean the W side. If no resources on the unfogged tiles, i think this is the way to go.Some of these look fine for now. In the real map, we don't know what is just W of the northern peninsula (did you unfog those yourself or did I screw up the test save). There could be seafood there that changes our minds. There are also too many fogged tiles near the stone and to the N and E. I would rather not spend too much time on this until we know more.
Do you mean "Grow to 4?" It took 4 turns in my test games to grow from Size 3 to Size 4 with 2 Corns irrigated.Can you post how many turns to frow 4?
i tend to discard to work 2H+1C, but instead 2*1F+2H or (2F+1H)+(1F+2H).
Almost. The improvement RIGHT after the Silver will be the Grassland River for 1 turn, irrigating and then canceling the irrigation on the same turn. After that, Worker 1 will climb the Plains Hills River square and start mining.I suppose the improvement right after the silver will be the PH, right?
The only city that I think we'll all agree on is the yellow one, that crabs 3 Clams. I would consider even a city that overlaps the Cow and Marble, since the 3 Clams could be used for a Great Person farm and might not need the production squares in the long term.I used the strategy layer to place some city. Of course the Eastward ones are totally approximate.
OK, if you're right and i think you are with all the tests you're doing, delay the settler 5 turns or 4 at best is not worth, since we're not working valuable tiles.OK, so you changed from working the plains hill (2H 1C) to another plains forest (1F 2H). At least in my testing, the bottleneck was always research, never growth and never hammers.
See post 710 for additional details.
To grab marble and stone and block Zara is the main goal.Do you mean "Grow to 4?" It took 4 turns in my test games to grow from Size 3 to Size 4 with 2 Corns irrigated.
my Nth typo, yes.
Almost. The improvement RIGHT after the Silver will be the Grassland River for 1 turn, irrigating and then canceling the irrigation on the same turn. After that, Worker 1 will climb the Plains Hills River square and start mining.
it's right after, in this case
The only city that I think we'll all agree on is the yellow one, that crabs 3 Clams. I would consider even a city that overlaps the Cow and Marble, since the 3 Clams could be used for a Great Person farm and might not need the production squares in the long term.