OK, here is what I am proposing till T90.
Uh oh! That makes me responsible for clicking on the two techs to pick on Oracle turn. To be safe, I'll pick Code of Laws both times ("What would you like to Research?" and "What would you like to get for free?"). Okay, that's not a comment on your PPP, but in my mind I'd always thought of The Oracle coming your turn (because we'd been talking about Turn 90 earlier and then I forgot about which Turn you actually ended the turnset on), so I'd planned to give you that advice. Now I guess that I am just giving it to myself.
Note that the settler for Stonyville will be built & settled after my TS, so maybe we can progress on this TS while still discussing this issue.
What's more important is that we won't need to decide WHEN we are going to START BUILDING Settler 4 in your turnset--we'll decide in my turnset.
Civics & Research
=================
Research - 100% at till PH @ T79, 0% on T79, T80, T81, T82, %100 from T83 till end. This will give writing at T92.
It is POSSIBLE to get a free Flask (and sometimes more than 1) if, on the turn AFTER you complete a tech, you are able to keep research at 100%. That way, the overflow Flasks are added to one full turn's worth of Flasks, such that the remainder values that otherwise wouldn't give you a bonus Flask might give you one when added together.
A test game should be able to confirm for each tech if we will benefit in this way or not, by:
- Set research to 0% on the turn after the tech is learned. On the next turn, check how many Flasks were invested. Set research to 100%. On the next turn, check how many Flasks were invested.
- Reload the test game. Leave research at 100% on the turn after the tech is learned. On the next turn, check how many Flasks were invested. Set research to 0%. On the next turn, check how many Flasks were invested.
- Compare the results and see if we got a free Flask or not. Sometimes you will get one or two, sometimes you won't get any.
I gave you the procedure instead of the answer so that you can fish for yourself, instead of just eating the ones that I caught for you!
Civics + Religion - switch to Hinduism + OR once Delhi starts building Oracle
Please date these events. Better yet, date as many events as you can, so that on each turn, you'll know exactly what you must do at a minimum. I can't tell you how many times I've had to reload a test game because I forgot to switch Civics at the right time. Maybe you've got a mensa brain and the memory of an elephant, but why take the risk of forgetting when you can remove the risk by just writing this simple info down?
Units
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Worker- finishes Copper, and starts to pre-chop.
We'll have to figure out an ideal Forest-chopping path for you. Tentatively, I was sending Worker 1 to the square W + W + W and chopping (not Mining) the Grassland Hills Forest square there. Once we find out exactly how many Forests we will want to chop from test games, we can work out the Forest-chopping order, but I suspect that this Forest will still be the first one to be chopped.
Warrior 5 - spawn bust NE (need to find best spot).
I want him to move to Riverside and defend it. Some messages in this thread mentioned the fear that Zara might attack, and I felt that 1 Warrior was just asking for death if Zara attacked. So, my test games have 2 Warriors parking their butts in Riverside.
Having two Warriors in such a border City would at least discourage Zara from attacking and also would give us a Turn to possibly whip another defender or two should Zara attack.
Clearly, this point is one that will need to be debated, but minimally, until Warrior 4 is at full health, I want to keep Warrior 5 guarding Riverside. I don't think that I will get too much disagreement on this point. It's what happens after Warrior 4 is healed where I expect opinions to drastrically diverge.
North Warrior spawn bust N (on the Hills Forest, 2N of the cows).
MINIMALLY, until Riverside is settled, I'm going to ask that we pull Warrior 3 (North Warrior) back inside of our borders, to save us 1 Gold per Turn.
Preferably, we won't send him out until he has a buddy for backup, or even better in my eyes, until after the Barb Warriors rush our borders. In the meantime, I suggest that you set up shop with him on the Grassland Hills Forest square to the NE + N of Delhi, so that he isn't messing up Forest regrowth by standing on unforested land and isn't unnecessarily draininig our economy by standing outside of our cultural borders.
New warrior (from silverado) sent to police Delhi, otherwise unhappiness will come.
Agreed.
Tentatively, I will say move to the Grassland Hills Forest River to the NE + E of Delhi. This point is subject to change once we find out exactly how many Forests we will want to chop.
Warrior 4 - heal then defend Riverdale.
Yaaa, we agree!
Cities -
========
Delhi -
Work tiles - will work copper only once pop is 5. Till then work stays the same.
I'm not sure that I follow what you're doing here. What I will suggest is that:
On the turn that the Copper is complete, you start to work the Copper, in order to put the most value into Worker 2 (6 Hammers from the Copper instead of just 3 Hammers and 1 Commerce from the Grassland River Irrigation. We need Commerce, but we shouldn't trade away 3 Hammers just to get 1 Commerce, right?):
Turn 78, 2050 BC: Delhi is working 2 Corn, Grassland Copper, and Plains Hills River Mine
Also, on the turn that you start building The Oracle, I would suggest that you switch things around, since we'll be growing our City now:
Turn 80, 2000 BC: Delhi is working 2 Corn, Grassland River Irrigation, and Grassland Copper. That will allow us to grow 1 turn faster than working on the Plains Hills River Mine square. Actually, here's the turn where you'll switch Civics and Religion, so there's a lot to remember to do on this turn. If you forget to switch Civics & Religion (like I've done a lot in my test games!) then we'll lose out on 3 Organized Religious Hammers, due to Hammer overflow, as opposed to just 2 lost on subsequent turns.
After the City grows, we can work the Plains Hills River Mine as our 5th square.
Build - Finish worker -> Oracle (we can probably insert a few settler turns after growth for copper at the cost of an additional chop).
Hmmm, since we don't know for sure when we are going to settle City 4, I'd rather not start building Settler 4 until we're sure when we are going to need to start building him. The longer that we can delay production on the Settler, the more that we can grow Delhi and thus the more that we can work its squares. I'd rather that you just didn't complete a Forest chop and moved Worker 1 to a different square to pre-chop some more elsewhere, only returning to the first Forest on the turn that we're going to complete The Oracle (which, as I have discovered, should happen on my turn).
I would consider it to be a favour to me if you cancelled the Worker actions on your last turn, after you performed whatever their actions happen to be, just in case my BUFFY settings for Forest-chopping don't work (I've had mixed results with that auto-pre-Chopping functionality, so I always manually do my pre-chopping). You can cancel a Worker's current action by selecting them and by either clicking on the "Cancel last Mission" red-circle-with-a-line-through-it icon or by pressing the Backspace key.
It's up to you to watch for your Workers potentially accidentally chopping The Oracle too soon. Dealing with such a situation would be as "simple" as selecting a different item to build, but if that happens, you should switch the build item to something else (a Temple, say, so that you don't forget to switch away from The Oracle when you continue play), save the game, stop playing (you can keep the game open, if you choose), and let the team know about the situation, as the calculations of Forest chopping will need to be readjusted in order to get 1 more Forest chop into The Oracle.
Oh yeah, once Worker 2 is finished chopping that NE + E Grassland Hills Forest (a tentative task, which may or may not change depending upon how many Forests we'll need to chop), then he can immediately begin building a Mine in place, as we'll use that Grassland Hills River Mine for at least a couple of turns.
Worker 2 won't finish Mining that Grassland Hills River square until my turn, so you won't have to remember to switch any citizens in Delhi to work it, but I'll need to remember to do so. Oh yeah, as for these "reminders for my PPP" that I keep throwing in, feel free to throw them back in my face later if I forget to put them in my PPP!
Start final choping for Oracle at T88
(num choping per turn: T88 - 1, T89 - 1, AFTER MY TS: T90 - 0, T91 - 1 --> got it)
I don't understand your numbering system. What do those 1s and 0s refer to?
Silverado -
Finish warrior, build GW for failure cash (another warrior will start costing us).
Surely, we can start on Worker 3, no? While Worker 3 will also cost us, it can mean getting a Cottage out to pay for himself. After that point, all of his additional Worker actions will be "pre-paid" and thus will come "for free." The sooner that we build him, the more of these "free actions" that he can perform for us! Makes sense, right? Especially since we:
a) Need Workers desperately
b) Don't have Stone to make "failure Gold" considerably more profitable. Failure Gold from The Great Wall or Stonehenge can certainly be considered as a valid build option after we have Stone connected, should either still be available by that time in the game.
Riverdale -
Founding - move settler into position, 1W of Zara's cows, settle once see a settler (T81 in my test).
OR if a Road is visible, place him immediately. Are you able to hover your mouse in the real game over Zara's Flood Plains and Cow squares to see if he has any adjacent Roads yet? If he does, then we'll need to plan to settle Riverside immediately. Knowing this info one way or another could help in narrowing down the scope of our test games.
Important - once founded must work River Grass for extra +1 comm, otherwise Writing only at T93.
Good call.
Agreed.