Dhoomstriker
Girlie Builder
- Joined
- Aug 12, 2006
- Messages
- 13,474
Thanks for all of your detailed answers, Mitchum! 
Fog-busters, Extra Warriors, Riverdale Defenders, Etc
Plan a) Have 2 Warrior defenders in Riverdale and allow the barbs in the NE to run wild. In case of a Barb attack or a suprise attack by Zara, we'll be well protected
Plan b) Eventually, the second Warrior (probably Warrior 4) will leave Riverside and go up to join Warrior 3. The two of them will move out together in tandem to fog-bust wherever you guys want to fog-bust. I would suggest that we start from the NE of Warrior 6, to continue the fog-busting from the west, and then slowly push the Barbs to the east. This way, there won't be enough Barb accumulation in order to enter our borders, while still leaving some of the NE to the Barbs. We can push the second Warrior steadily east until we've come to a point where we can remove the chance of a Barb City spawning, but will still leave the east of our planned Wheat City area to the Barbs
Mitchum seems to want to do:
Plan c) Build another Warrior in Silverado before our 3rd Worker. Use multiple Warriors to completely fog-bust the NE. My concern is that we want at least 1 Barb unit wandering in between Wheat and Zara, and if we fog-bust too effectively, we won't have this option. My other concern is the cost of building that additional Warrior in Silverado, which I think we can skip and, if the team's preference is to fog-bust any Barb Cities from spawning, go with plan b). My preferred plan is still plan a).
Then again, I am also used to "messing around with AIs," such as capturing their undefended Settlers with Warriors using chess-like moves to trick them. The BTS AI, although supposedly smarter, falls victim to this gambit far more easily than other AIs, partially because the BTS AI expands more readily before it has 2 Archers escorting each Settler. If you're not used to "messing around with AIs," or perhaps if you just absolutely don't want a Barb City to spawn, I can see how you'd prefer plan b). I would just rather push plan b) over plan c), as there should be no risk of a Barb City appearing to the NW of Zara in the Desert (and if it did, all the better, since we don't want to settle that area), as the Barbs are smart enough not to spawn a City next to junk land, while that Desert to the NW of Zara, with a Barb unit or two in it, can delay Zara from settling the Wheat, increasing our odds of building Wheat ourselves, which is the very same goal that we are trying to achieve by denying the Wheat to the Barbs, right? That's why I push for plan b) over plan c).
Displaying the Large Version of Images in Your Messages
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Links to Civfanatics' Lessons on Maintenance
The actual value of "Free" Unit Support is 4, but then it appears that the cost for 1 additional unit is + 0.5, rounded down, hence why we get 5 for free but why the 6th one costs us 1 more Gold per Turn.
The Unit Cost value, which counts all units that your empire has, goes up over time.
That's my understanding, anyway.
See the following first link for more details, as well as the other links for more Maintenance-related info:
Unit Maintenance
Civic Upkeep
City Upkeep
Warrior 6 can safely fog-bust, don't worry. Here are the 5 Warriors that I propose, if we go with Plan b) listed at the start of this message, and where they will go
By following Plan b) outlined at the start of this Message, we would have the following 5 free Warriors outside of our borders:
Warrior 1: far NW fog-buster
Warrior 2: far west fog-buster
Warrior 6: close NW fog-buster
Warrior 3 & Warrior 4: Teamed-up together to spawn-bust the area NE of Warrior 6, then pushing out a bit further east such that we "protect" the Wheat from Barb City spawning but don't over-fog-bust such that Zara will have a Barb-free path to the Wheat.
Future Fog-busting
Whipping the Library but not whipping or chopping the Temple
Whipping the Library is good because we can make immediate use out of it. We can only make immediate use out of the Temple if we plan to get Meditation before researching Pottery, which was shown as inefficient for our economy. The only plus to getting Meditation first is that itreduce the chances of losing Christianity to an AI that beelines Theology.
More Time to Grow Delhi -> Can we Gain an Increase in Population?
It does matter to know NOW, though, as chopping that extra Forest will change the paths that the Workers will take, which need to be planned out before we start moving the Workers. Make sense?
Test Game Questions about Civic Switches
Do you have any dates (I could turn numbers to be equivalent )for your Civic switches, or if not dates, any rough ideas? Such as: "I only used Slavery for Delhi's Library and Riverside's Monument, then switched out of it and didn't use it again," or "only switched back into Slavery in order to whip a Granary in Delhi," etc?
Also, you mentioned going in and out of Organized Religion. Was doing so only for a 5-turn-period of running No State Religion once Christianity is founded?
Warrior 7

Fog-busters, Extra Warriors, Riverdale Defenders, Etc
Spoiler :
It was my assumption that we would do one of EITHER:Once we settle Riverdale, at least one warrior (or two?) will be parked there. That means we have 3 more units to fog bust, right?
Plan a) Have 2 Warrior defenders in Riverdale and allow the barbs in the NE to run wild. In case of a Barb attack or a suprise attack by Zara, we'll be well protected
Plan b) Eventually, the second Warrior (probably Warrior 4) will leave Riverside and go up to join Warrior 3. The two of them will move out together in tandem to fog-bust wherever you guys want to fog-bust. I would suggest that we start from the NE of Warrior 6, to continue the fog-busting from the west, and then slowly push the Barbs to the east. This way, there won't be enough Barb accumulation in order to enter our borders, while still leaving some of the NE to the Barbs. We can push the second Warrior steadily east until we've come to a point where we can remove the chance of a Barb City spawning, but will still leave the east of our planned Wheat City area to the Barbs
Mitchum seems to want to do:
Plan c) Build another Warrior in Silverado before our 3rd Worker. Use multiple Warriors to completely fog-bust the NE. My concern is that we want at least 1 Barb unit wandering in between Wheat and Zara, and if we fog-bust too effectively, we won't have this option. My other concern is the cost of building that additional Warrior in Silverado, which I think we can skip and, if the team's preference is to fog-bust any Barb Cities from spawning, go with plan b). My preferred plan is still plan a).
Then again, I am also used to "messing around with AIs," such as capturing their undefended Settlers with Warriors using chess-like moves to trick them. The BTS AI, although supposedly smarter, falls victim to this gambit far more easily than other AIs, partially because the BTS AI expands more readily before it has 2 Archers escorting each Settler. If you're not used to "messing around with AIs," or perhaps if you just absolutely don't want a Barb City to spawn, I can see how you'd prefer plan b). I would just rather push plan b) over plan c), as there should be no risk of a Barb City appearing to the NW of Zara in the Desert (and if it did, all the better, since we don't want to settle that area), as the Barbs are smart enough not to spawn a City next to junk land, while that Desert to the NW of Zara, with a Barb unit or two in it, can delay Zara from settling the Wheat, increasing our odds of building Wheat ourselves, which is the very same goal that we are trying to achieve by denying the Wheat to the Barbs, right? That's why I push for plan b) over plan c).
Displaying the Large Version of Images in Your Messages
Spoiler :
Just a tip: an uploaded screenshot, or any image from the web, actually, can be displayed by putting it in beween tags, such as:I propose we place them as shown in the attached screen shot.
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Links to Civfanatics' Lessons on Maintenance
Spoiler :
No, the Unit Supply value, which counts all units outside of our borders, does not grow as time wears on. That's why waging a war costs you money in Maintenance.By the way, what is the formula for the number of units we can have outside our borders? Does it go up as our empire grows?
The actual value of "Free" Unit Support is 4, but then it appears that the cost for 1 additional unit is + 0.5, rounded down, hence why we get 5 for free but why the 6th one costs us 1 more Gold per Turn.
The Unit Cost value, which counts all units that your empire has, goes up over time.
That's my understanding, anyway.
See the following first link for more details, as well as the other links for more Maintenance-related info:
Unit Maintenance
Civic Upkeep
City Upkeep
Warrior 6 can safely fog-bust, don't worry. Here are the 5 Warriors that I propose, if we go with Plan b) listed at the start of this message, and where they will go
Spoiler :
I'm pretty sure that the timing works out that Riverside gets settled just before we're about to send Warrior 6 outside of our borders, meaning that sending Warrior 6 outside of our borders should be "free."Im all for getting a worker out (2 more actually). But Id like to use warrior 6 to prevent a barb from spawning 3N of the cows on our peninsula.
By following Plan b) outlined at the start of this Message, we would have the following 5 free Warriors outside of our borders:
Warrior 1: far NW fog-buster
Warrior 2: far west fog-buster
Warrior 6: close NW fog-buster
Warrior 3 & Warrior 4: Teamed-up together to spawn-bust the area NE of Warrior 6, then pushing out a bit further east such that we "protect" the Wheat from Barb City spawning but don't over-fog-bust such that Zara will have a Barb-free path to the Wheat.
Future Fog-busting
Spoiler :
Stone City would overlap at least one of our outside-of-our borders' Warriors, so we'd get at least 1 more unit allowed to be sent out to fog-bust the far NE near the Wheat, once we have Settler 5 or are close to getting it.How about after settling Stone?
Whipping the Library but not whipping or chopping the Temple
Spoiler :
I seem to remember the Temple taking 4 turns to complete, but since we're delaying Meditation, we're delaying the Turn that Settler 4 needs to be ready, and since we're growing while building the Temple, I think that I'll be fine with any of those numbers (2, 3, or 4 Turns to complete the Temple).Agreed. I think 3 chops into the Oracle/library with a 2 pop rush is good. There should be quite a bit of overflow into the temple, such that it can be built the slow way in 2 to 3 turns.
Whipping the Library is good because we can make immediate use out of it. We can only make immediate use out of the Temple if we plan to get Meditation before researching Pottery, which was shown as inefficient for our economy. The only plus to getting Meditation first is that itreduce the chances of losing Christianity to an AI that beelines Theology.
More Time to Grow Delhi -> Can we Gain an Increase in Population?
Spoiler :
I'm sorry, but I didn't make my question very clear. What I want to know is: if we spend less turns on building the Settler by putting a Forest chop into it and thus grow Delhi for the number of turns saved, will that extra growth be enough to get us an additional population point. I'm not expecting you to have the answer, but it is something that I want to find out via testing.I dont think this is necessary, but testing would be required. I had to purposefully slow settler 4 down so that he wouldnt come too early.
It does matter to know NOW, though, as chopping that extra Forest will change the paths that the Workers will take, which need to be planned out before we start moving the Workers. Make sense?
Test Game Questions about Civic Switches
Spoiler :
Which is exactly what I am doing.The only way to map this out exactly is to play a test game and see for yourself what works.
Do you have any dates (I could turn numbers to be equivalent )for your Civic switches, or if not dates, any rough ideas? Such as: "I only used Slavery for Delhi's Library and Riverside's Monument, then switched out of it and didn't use it again," or "only switched back into Slavery in order to whip a Granary in Delhi," etc?
Also, you mentioned going in and out of Organized Religion. Was doing so only for a 5-turn-period of running No State Religion once Christianity is founded?
Warrior 7
Spoiler :
I don't have a better spot to send Warrior 7 than Delhi, and eventually, we'll want the extra Happiness, even if said Happiness is barely "not required" for now.Id have to run a test, but I dont think we need military police in Delhi just yet. After whipping two pops and building the temple, well even have a bit more leeway, right?