So, Dhoom, go on... i'm curious!!!
Since Irgy hasn't been online since I posted the PPP, it is fair to wait for his approval. If he approves, I'll play on. If he disapproves of something, we'll try and convince him or he'll try to convince us and then I'll play.
I have a busy schedule this evening anyway, so even if Irgy had woken up just to chime in, I wouldn't be ready to play it out.
EDIT:
havr said:
and actually the optimal science rate is 58.2% and trying to figure out how to net that flask.
If the game offered proper mathematical calculations, then this kind of ridiculous optimization wouldn't been needed. Instead, BTS made a bad change by offering to calculate the fractional values but not retaining them from turn-to-turn. If the programmers weren't so float-go-lucky, they'd perform some proper math and we wouldn't need to make so many calcuations.
I much prefer Vanilla and Warlords, where, yes, there is still the potential loss of a bonus Flasks each turn by not running an ideal proportion of Science output, but that really only has a maximum potential loss of 1 Flask per turn. In Vanilla and Warlords, because each and every fractional value is kept for your empire (it appears as slightly more Gold than the slider percentage indicates), you don't have to stupidly plan 6 turns ahead to save up Gold to 0% Science, just to be able to run 100% Science for a while.
BTS, on the other hand, can have you losing 1 Flask and 1 Gold per turn for EVERY CITY THAT YOU OWN* on EVERY SINGLE TURN! It's totally stupid math.
With the addition of an Espionage Slider, it's an even more horrible move on their part, as you can lose as many as
1 Flask, 1 Gold, 1 Espionage, and 1 Culture from EVERY SINGLE CITY* on EVERY SINGLE TURN.
It's one of the dumbest things that the BTS designers/programmers/whole team did and it really ruined the game for me. If not for all of the other additions to BTS that weren't ported back, I'd say "screw BTS" and probably wouldn't play it.
[/ end rant]
* Let me qualify the "every single City" remark: It should be noted that fractional values are added up across different Cities, so if the summed fractions exceed an integer value, you'll at least get that integer value.
Yet the game tips suggest that you "raise your Espionage Slider," implying that you should run it at 10 to 20% per turn. If you do that and if you also need to run the cultural slider at 10 to 20% per turn for Happiness reasons, it's not hard to believe that you'd have both Gold and Science Rates at somewhere between 20 to 60% each. In such a seemingly "obvious thing to do" kind of case, you stand a very strong chance of losing the fractional values from just about every City, if not every City.