I think that while we build a granary we can safely switch a corn-farm to a scientist and put silver to work that farm. We will not really lose much because science will cover missing commerce from Silverado, and food is switched to it instead of Delhi. Also, food is worth more after the granary is built, right?
(Oh no! here comes a novella from Dhoom on the ratio of usefulness of food before granary vs. usefulness after granary.
It will be interesting and enlightening.)
Ask and you shall receive!
Okay, let's break down some of the ideas that are being brought up here, because there are SEVERAL factors at play.
1. The race to beat Zara to the Wheat City location
2. The timing of Delhi's Granary
3. Temporarily stopping the use of the Silver
4. The concept of working a Scientist Specialist in Delhi
5. Growing Silverado (Irgy, I think that you keep calling this City "Riverdale" by mistake) to Size 2 and Silverado's Granary
6. What Silverado's 2nd citizen will work
"Holy crow, Batman, I didn't mean to poke around that much, I just wanted to touch upon a point or two!"
Well, the problem is that all of those factors are inter-related.
Okay, you seem to admit that we shouldn't be switching away from a Corn Resource in Delhi while buildng Settler 5, which I agree, as doing so would disrupt our chances of success with factor #1.
Factor #2 is timed precisely--if we whip for 1 population point, Delhi's Foodbox will be at the PERFECT level. If we whip for 2 population points, Delhi's Foodbox will be quite close to the PERFECT level. If, however, we DO NOT work the Corn during the time that we are building the Granary, then for certain we cannot whip for 2 population points at an effective time, so we'll end up with the loss of about 1 population point (not from whipping--from lack of growth and inefficient Granary usage)--and that loss of 1 population point gains us nothing in return, except for the chance to grow Silverado a bit now. It's a big loss to lose 1 population point in Delhi when we have so many useful things for Delhi's citizens to do, but that's about how much Food worth we'd lose by not working the Corn for a few turns PLUS not getting the Granary at an ideal time.
Now, you COULD try to say that "well, we can still delay the Granary by whipping it for 1 population point and not growing that much for a while," but what do you end up doing? You go from a safe Pyramids date to a risky Pyramids date. You greatly slow Delhi's growth. And by getting The Pyramids late, we greatly delay our ability to use Representation-based Scientists, so our Science rate will continue to stagnate. That's a lot of tradeoff for a partial-population point in Silverado.
Now, add to that fact point #3--the loss of Science from Silverado. As Mitchum alluded, the Plains Hills River Silver Mine is the strongest square in our empire. The SILVER IS SO STRONG THAT WE BUILT A SIZED-1 CITY JUST TO USE IT! That's how valuable it is. Every turn that we don't work it, our Science rate takes a nose-dive. We also fall behind all other SGOTM teams when we don't use it, as surely they can use it on every turn in their own Delhis.
Point #4 about a Scientist Specialist does not have to go hand-in-hand with giving up the Corn. Instead, you could work the GRiv Irr instead of the GCornRiv Irr in Delhi, losing 1 turn on Settler 5. That situation puts point #1, the Wheat City, in greater jeopardy, but it can be done. Now, if you ALSO want to run a Scientist Specialist, why not do it AFTER we have Representation? There is no way that a 3-Science Specialist will make up for a 3 Hammers plus 6 Commerce (= 6 Science on many turns) square.
The only way that I can see Scientist Specialists making up for temporarily not working the Silver Resouce is post-Representation. The sooner that we can build The Pyramids, the sooner that we can hire these post-Represenation Scientists, at least generating the same amount of Science per turn as working the Silver could.
Growing Silverado to Size 2 also takes time. Time that we will be doing what--not building a Settler. Time that we will be building a Granary. Now, a Granary works best when you complete it when your Foodbox is half full. But, if we complete a Granary when we are halfway to Size 2 and then build a Settler, the Granary will HAVE ZERO EFFECT until after the Settler is complete. The net result? We simply delayed the Settler for ZERO IMMEDIATE GAIN--we could have equally built the Granary AFTER the Settler and seen the EXACT SAME GAIN from the Granary in exchange for NOTHING except the bad point of delaying when the Settler is complete. Every turn that the Settler is delayed is one more turn that our new City isn't productively helping out our empire.
Okay, well how about we aim to complete the Granary right around the time that we grow to Size 2 or else just shortly thereafter by a turn or two? The net result? The Granary provided us with ZERO GAIN on the way to growing to Size 2. If we build a Settler next, the Granary will have had ZERO POSITIVE IMPACT on our empire until after the Settler is complete and we finish growing to Size 3. Only then will you see a benefit from the Granary in this scenario. As before, you could just as easily build the Settler and then the Granary, seeing the EXACT same value coming from the Granary but without the delay of settling the new City that the Settler will create for us.
EDIT: By the way, it's only 38 turns, not 40 turns (40 turns was my rough estimate) for us to complete a Settler in Silverado.
Silverado at Size 2, point #6, has nothing useful to work. Without Fishing, the Lakes and Coasts are unworkable. Even if we did slot in the Fishing Tech, without a Lighthouse, the Lakes don't even help us to build Settlers any quicker, as the 2 Food will just be eaten by the citizen that works the Lake. Such squares barely pay for themselves Commerce-wise, too--we'll likely gain 2 Commerce for an increased Maintenance cost of 1 Gold, netting us 1 Commerce per turn and 0 Food per turn. Whoopdie-doo.
1 Commerce additional per turn in exchange for:
a messed up tech rate, every future building in Delhi delayed, the chance to completely miss The Pyramids, and a Delhi that is too small to run enough Scientist Specialists when the time comes for us to try for a Great Scientist as our 3rd Great Person. So, very likely, bye bye Philosophy. Was that 1 Commerce per Turn worth it?
Wouldn't it be far better to just spend the time to optimize our Worker actions, which Irgy has already been doing an excellent job of, so that we can get a few extra Commerce per Turn WITHOUT NEEDING TO MAKE THESE KINDS OF SACRIFICES? Isn't that AMAZING? We get our 1 extra Commerce per Turn AND we get:
even more Commerce per Turn than 1 extra Commerce per Turn, a Science rate staying on track, Delhi's growth and produciton on track, an excellent shot at building The Pyramids, and an excellent shot at meeting our Great People goals which are direclty tied to achieving our primary strategy?! Isn't that amazing?
So, let's just stick with this amazing plan and forget about trying to get 1 extra Commerce out of Silverado, because quite frankly, if we instead put our collective heads together on getting our Workers to perform goal-based, efficient actions, we'll make more than 1 extra Commerce per Turn without needing to make any sacrifices.
Whereas if we don't do so, we'll miss out of this potential Commerce that our Worker actions COULD have gained us but we threw away because we were too busy trying to stagnate our empire just to get 1 Commerce in exchange for the multiple Commerce and other benefits that well-organized Worker actions could have netted us, not to mention all of the other gains that we get by not stagnating our empire just for that 1 Commerce per Turn.[/QUOTE]