SGOTM 11 - Fifth Element

PPP seems good to me.
Can't wait for it to be played.
Waiting for the fun part of the game... whenever it will arrive...
 
I think I know why Dhoomstriker suggested the road on the Oasis: Forest re-growth. If we build the road on the plains tile, we'll lose a forest re-growth opportunity. Since we have spare worker turns near Wheaties while waiting for Alphabet (and AH) to come in, maybe it does make more sense to road the oasis.

Unclethrill, are the comments you have received clear enough to update your PPP?
 
I follow the thread, even if i don't post much.

I noticed my request for a clear choice of the VC was ignored.
Even if we all are thinking to Diplo, i think it's worth to officialize it.

An idea for the cities placement: if we are worried by the chance that Zara or some other AIs can settle in our West, why not settle the coast first, then backfill?
Well, any citiy will be coastal, but i mean the westernmost and the 3 clams.

Maybe we can let last the incense/fish, and rice can be the first.
Then 3 clams, GP farm, Crabs.

I know this is matter for next TS, but that will be my TS, so better start thinking ;)
 
Victory Condition
Spoiler :
I noticed my request for a clear choice of the VC was ignored.
Even if we all are thinking to Diplo, i think it's worth to officialize it.
I think that the reason why no one responded is that we all thought we'd already decided on Diplo for sure.

As the primary "strategist" of the team (although I seem to have been taking a backseat in the role lately, since I've been busy in real life), I made it clear that we would give up a Cultural game if we did not prioritize getting Legendary Cities 2 and 3. I forget the exact conditions that I stated, but we voted on the conditions that "would only work for us playing out a Diplo game." We gave up on a Cultural game upon that decision (I'm sorry that I don't recall the specifics of the decision, but it was related to our City-settling order). The fact is that we've been playing for Diplo for a while now, with (presumably everyone but BLubmuz) understanding this fact. I'm sorry that you somehow missed this info, but I'm sure that I repeated it multiple times.

So, as far as I am aware, the rest of us know that we had "voted" for Diplo by voting for our chosen City-settling order, so I guess it's up to you to clarify whether or not you're comfortable with playing for Diplo, and if you are, then we can all move forward with a Diplo game, due to the fact that the rest of us already implicitly voted to play a Diplo game.



City Settling Order
Spoiler :
An idea for the cities placement: if we are worried by the chance that Zara or some other AIs can settle in our West, why not settle the coast first, then backfill?
Okay, that's a good idea. However, what it would mean is:
1. and 2. Crab location and Rice location
3. Clam location
4. Great Person Farm

I don't think that we, as a team, are comfortable with delaying our Great Person Farm.

I would personally support your above opinion of going for the Coast by settling the Crab after the Great Person Farm, since that location is the one where the AIs can settle on our far western Coastwithout much risk of cultural flipping.

The other alternative is to get our Settlers ready ASAP, but perhaps not settle them immediately. Sure, an extra Settler being alive can cost us as much as 1 Gold per turn, but the Maintenance costs of 8+ Gold per turn would be higher by settling it immediately.

The good part of that approach is that if an AI lands a Settler from a Galley, the Settler loses all of its movement points. So, if we can have at least our 4 western Cities' Settlers either settled or in the right place to settle, then we can beat any AI that lands a Settler by sitting down on the same turn that they land.

Doing so could also mess them up, since their Settler would have landed from their Galley and may either get stuck outside of our cultural borders (say, our settling pushed their Settler and Archer to the western edge of the Crab) or might just mess up with their AI programming. Either way, once they get off of that Galley, they aren't going to get back on it for its good manoueverability.

The 3 Clams location, although annoying to lose, is actually fine to lose, as we could potentially cultural-flip it and it wouldn't even hurt to have an AI build us a couple of Work Boats there first. They're much less likely to build a Worker and improve the land for any other City location that they steal, so if we were to lose a City location temporarily to an AI, the 3 Clam one would be the safest one to lose, in my mind.


I know this is matter for next TS, but that will be my TS, so better start thinking ;)
It sounds like Unclethrill will be pre-chopping for the Great Person Farm, so this discussion does need to happen now, as he is preparing for us to be settling the Great Person Farm next.



Test Game for AI Settling Preferences?
Spoiler :
Why not set up a couple of "Settler parties"--a Galley with a Settler and an Archer on them from two different AIs. Put one at each of the north-west and western landmasses. Put junky land on those landmasses (maybe shrink them to 1-square-Desert-islands or soemthing) and then see where on our continent the AIs will sail to and settle. Then, go back to the start but this time world-build yourself in 2 Settlers in the spots that the AIs chose and find out where the AIs would settle based on where we settled. You could even try a few test runs this way.


I still have no ability to access the game at this point, so someone else would ahve to volunteer to do this testing, if they were interested in arguing in favour of a particular settling order and wanted to back up their suggestion with some test game proof.
 
I'll try to update PPP in next 24
 
I'm starting to feel a bit of the "settle our west" urgency. I had a dream last night that an AI took one of our nice city spots. Plus, Dhoomstriker brought up a good point that we don't have to settle the city right away if we can't afford it. We can just have our settler(s) waiting in the event that an AI shows up.

So, I suggest that Delhi switch from the aqueduct to a settler as soon as it hits 9 pops. We don't need the aqueduct right away. Once the settler is done (our fourth), we can go on to complete the aqueduct and then the Hanging Gardens. This will give us 4 settlers for our next 4 cities (GP Farm, Rice, Crab and Clams) - Incense and Silver Whale can wait.

I took a look at the forest you wanted to chop near the GP Farm and I think we should hold off on it. It is currently supporting 3 possible forest re-growth opportunities. Plus, the chop really isn't needed right away. What might be better is to pre-chop the forest E of Delhi OR continue building the road toward our crab location (through the pigs and forests) so that our settler can get there faster in the event of a foot race with an AI galley. As long as he's in the area so that he can improve the cows on the turn we learn AH, he should be fine.
 
Can we try to agree on where to put Rice now so that we don't have to think about it during BLubmuz' turn set?

I think there are 3 main options:

1. On the rice as shown. Gets three unique flood plains tiles and shares one with Bedrock. "Wastes" the rice by settling on it, but give the city center 3F rather than 2F. No fresh water.

2. 1S of rice on the flood plains. Gives irrigation to the rice via Civil Service. Fresh water. Wastes the flood plains square. Less overlap with Bedrock and Clams, but more overlap with Crabs.

3. 1W of rice. Preserves the rice and flood plains, but wastes a flood plains tile S-SE of the rice that no city can work. Requires us to farm a floodplain if we want to irrigate the rice. No fresh water.​
I still think that settling on the rice is the best option.

Spoiler :
attachment.php
 
@Dhoom
OK, the chosen VC vas implicit in soe decisin we took, but i forgot this.
Now, as you know, i hate Diplo, but since i've trusted you and named our strategist, i can't avoid to continue give you my credit.

So, Diplo be it.

@ Mitch
I've seen you dotmap.
Rice and crabs are horrible, but if (since?) we want both cities, i think it's the only possible settling locations. GP farm and 3clams are bounded by resources, so this is consequential.

So be it.
Amen

Also, the timing of the settlers can have great influence. if Dehli can contribute we can probably have all 3 (crabs, 3clams and rice) ready at about the same time.
IIRC next settler is due in few (5-6) tirns, right?
Then it would ne nice to crank the HG right after the cities are settled
 
1S of the Rice (option 2) seems best.
Why waste the Rice?
I can agree on this. loosing a FP by settling on it, but have the rice irrigated for free and gaining a GL tile losing 2 sea tiles it's not bad.

In other terms, we lose 1C but we gain 1F:
settling on rice gives +1F, the cottaged FP 3F+2C, no GL in BFC
settling on FP nothing, rice 5F, cottaged GL 2F+1C

I prefer settle on FP.
 
Can we try to agree on where to put Rice now so that we don't have to think about it during BLubmuz' turn set?

You missed the biggest benefit of settling 1S on the floodplains, which is that it gains an extra grassland tile that no other city is working (the tile SE-SE of the rice).

All this talk of "wasting" this and "wasting" that doesn't help compare the options, because they both "waste" 1 food. All three options really if you count replacing a BFC floodplains with BFC ocean tiles for option 3. It shouldn't be a question of which tile you have the biggest emotional reaction to "wasting".

What's more help is directly comparing options 1 and 2:
* The food is exactly the same.
* On the floodplains gains riverside, which is worth +2 health (which we don't need yet but we will later) and also eventually allows the levy.
* On the floodplains loses 1 commerce by settling on a 1 commerce rather than a zero commerce square
* On the floodplains gains an otherwise unworked grasslands tile in exchange for an otherwise unworked coast tile. This is the big gain. In the long term for the floodplains option, this is either an entire extra cottage or an entire extra farm, depending on how we want to improve the tiles in both cases.
 
The difference between the last couple of minor squares (squares that you won't work with one of your first 5 citizens) is the same as worrying about "Zero overlap" for your Cities--the point is relatively meaningless in actual game terms
Spoiler :
You missed the biggest benefit of settling 1S on the floodplains, which is that it gains an extra grassland tile that no other city is working (the tile SE-SE of the rice).
By the time that we grow the City large enough, the difference of one square will be neglibile.

The same thing goes for most Cities--one extra Peak or Desert should not be a major factor in deciding where to settle, and similarly, one extra non-River Grassland shouldn't be a real factor, either. In either case, your City is unlikely to grow large enough to use the square for very long, if ever, so the difference of the last square is a very, very minor point.

A far more important point would be if we can gain some value by working one of the first squares that we would work (i.e. if by Size 3, one option will be superior to the other).



Both Options appear to be equal in terms of the squares that our citizens will work. The only difference, as outlined by Irgy, is for a minor square that we might never grow large enough to work to be worth worrying about
Spoiler :
havr said:
1S of the Rice (option 2) seems best.
Why waste the Rice?
BLubmuz said:
I can agree on this. loosing a FP by settling on it, but have the rice irrigated for free and gaining a GL tile losing 2 sea tiles it's not bad.
No, it's not a terrible location on the Flood Plains square, but it does seem like a waste to me.

Here's why:
For whatever reason
Spoiler :
likely because the game designers don't eat rice
, the Rice Resource is the weakest Food-based Resource in the game.

Sometimes, it is nice to settle on a Resource because it can potentially give you a stronger City Centre (i.e. extra Food, Hammers, or Commerce that you get even if you hire an Artist with your one and only citizen).

If it's a Corn or a Pig, sometimes you will settle on it, but you'll generally prefer not to do so, as these squares can give you 6 Food. Pigs don't generally spawn near Rivers, but Corn and Rice Resources can, making these squares even stronger.

However, our Rice is not on a River, so it is just a normal Rice, not a stronger-than-normal Rice.

Plus, an irrigated Rice is weaker than an irrigated Corn, a Pastured Pig, an irrigated Wheat, a Pastured Cow, etc. In terms of Base Inputs, it is only as strong as a River-based Flood Plains square (5 Food vs 4 Food + 1 Commerce OR 3 Food + 2 Commerce now--not to mention more Commerce later).

So, given the fact that the Rice is just as strong as a Flood Plains square, you could claim that settling on either one of them is just as "good" or "bad" as each other in terms of the other squares that we can work at a similar City Size (say, at City Size 3). Regardless of which one we settle on, we'll still only get 2 unshared Flood Plains squares plus the other one of the squares that we don't settle on
Spoiler :
we'll get a 3rd Flood Plains square by settling on the Rice or we'll get the Rice by settling on the 3rd Flood Plains square.


So far, so good. Both options sound equal. In the long run, the Cottaged Flood Plains square will net us more Commerce, but Food is a good Basic Input to have, so you can argue that they balance each other out.



The Tricky Part--the City Centre between these two options is different
Spoiler :
Now, here's the tricky point:
Settling on a Flood Plains square DOES NOT give you the extra Food for your City Centre! What a waste! Settling on a Flood Plains square is just as bad as settling on a Plains square.

However, as was noted by BLubz, settling on the Rice will give us +1 Food.

As I mentioned previously, the City will not grow to anywhere near our Healthiness cap (which will probably be Cities with Size 16 or greater without even trading for Resources), so the Fresh Water bonus is meaningless for this City and thus either location is equally good in terms of the Healthiness factor.

So, if we believe my analysis that either a 5 Food Rice or a Flood Plains square that is irrigated for 4F + 1C or is Cottaged for 3F + 2C (and later more Commerce) are about equal to each other, and if we recognize the fact that neither settling location really gives us much more in the way of additional strong squares to work or a big difference in the number of squares to work, due to other Cities' overlap, and if we believe that the Cities' Maintenance Cost will be pretty much idential, due to them being relatively equally distant from the capitol, then there is only ONE difference between the two Cities that is worth comparing:
The amount of Food made by the City Centre square

Since by settling on the Rice we get that +1 Food but by settling on the Flood Plains square we don't get it, then settling on the Rice wins.
 
Dhoom, all your resoning doesn't takes in account the rice will be irrigated.

Settling on rice:
3F city center, 3F FP
settling n FP.
2F city center, 5F Rice (after Civil Service, very close)
just the time to improve the rice and we gain 1F.
The 1C lost can be replaced by the unworked GL roughly SE.

And we can build a levee, if we need it.

In any case, this time you was wrong :lol:
 
Dhoom, all your resoning doesn't takes in account the rice will be irrigated.

Settling on rice:
3F city center, 3F FP
settling n FP.
2F city center, 5F Rice (after Civil Service, very close)
just the time to improve the rice and we gain 1F.
The 1C lost can be replaced by the unworked GL roughly SE.

And we can build a levee, if we need it.

In any case, this time you was wrong :lol:

I'm pretty sure that Dhoomstriker's analysis did take into account an irrigated rice. He was comparing a +5F irrigated rice to a farmed flood plains (4F 1C) or a cottaged flood plains (3F 2C (initially)). So, both tiles have 5 basic inputs, which is the same, right?

The benefit of settling on the rice is that the city center gets 3F (not 2F like settling on the flood plains). So at size 1 with a farmed flood plains, on the rice gets: 3F 1H 1C + 4F 1C = 7F 1H 2C. Settling on the flood plains with an irrigated rice farm gets: 2F 1H 1C + 5F = 7F 1H 1C. Settling on the rice gives +1C over settling on the flood plains.

Just looking at this gives the Rice a slight advantage, in my opinion. I would likely put a cottage on the flood plains tile if settling on the rice. In this case, once the cottage grows to a hamlet in 15 turns, settling on the rice is actually 2 basic inputs ahead.

What I had not considered previously was the levee. This location will be very hammer poor, having to share the marble tile with two other cities. BUT, levees are not available until Steam Power, a tech that we will NEVER learn if we play a smart diplo game, so we should not use a possible levee in our decision making as this won't be an option in our game.
 
Why are we still talking about food? Dhoomstriker has twisted words around in circles until we think that 4F1C is worth the same as 5F, and somehow a difference of 1 commerce has become a difference in food which just doesn't exist. The food works out the same after already accounting for the 1 food extra in the city square. The only difference is 1 commerce, and the opportunity to work only cottages and no farms, which we don't want to do anyway (as in the long run it will lead to less cottage squares worked because of the slower growth).

4F1C is not as good as 5F. A cottage on a floodplains is better than a farm on the floodplains in general, but we want to work more food early in the city's development, and late (well, in the middle really, see below) in the development we will catch up the cottage by having an extra tile to work.

I agree that in general it's not worth worrying about the last square the city would work, but if you look at the map, we'll be working that tile at population 6. We will certainly get to population 6 there well before the game ends. There's only 6 good non-overlapped tiles to work, and stealing tiles from either of the two crab cities is a bad idea because those crab cities barely have 6 good tiles to work themselves. So in this particular case, the extra grasslands square will be well worth the one commerce per turn we pay for it.
 
Rice City Location

My Analsis DOES account for an Irrigated Rice
Spoiler :
Dhoom, all your resoning doesn't takes in account the rice will be irrigated.
I assure you that my analysis most certainly takes this point into account.

No irrigation, Rice = 4 Food
With irrigation, Rice = 5 Food

My entire argument speaks of the Rice being valued at 5 Food, which is a square only worth 5 Basic Inputs. A Flood Plains square is equally valued at 5 Basic Inputs. Most other Resource squares are stronger, having 6 or more Basic Inputs.

The Rice is a weak square to work with a citizen and my analysis uses this fact to demonstrate that a citizen working the Rice is equivalent to a citizen working a Flood Plains square.

Therefore, the squares that we will work which are not the City Centre square are equivalent to each other.



Basic Input Breakdown
Spoiler :
Settling on rice:
3F city center, 3F FP
settling n FP.
2F city center, 5F Rice (after Civil Service, very close)
just the time to improve the rice and we gain 1F.
The 1C lost can be replaced by the unworked GL roughly SE.
Actually, here are the correct values:

Settling on the Rice:
3F city center, 4F FP + 1 Commerce (Irrigated Flood Plains square) = 7 Food + 1 Commerce
OR:
3F city center, 3F FP + 2 Commerce (and later more Commerce from a Cottaged Flood Plains square) = 6 Food + 2 Commerce (and more Commerce later)


Settling on the FP:
2F city center, 5F Rice (Irrigated Rice square after Civil Service) + 0 Commerce = 7 Food + 0 Commerce


Of course, it looks like Mitchum beat me to the punch in a crosspost, but that's what happens when you write your replies over a long period of time.




Extra Food?
Spoiler :
Why are we still talking about food? Dhoomstriker has twisted words around in circles until we think that 4F1C is worth the same as 5F, and somehow a difference of 1 commerce has become a difference in food which just doesn't exist.
Please be careful about taking my comment out of context. I had no intention to twist words or ideas around. I thought that I had broken down the argument into different sections so that it could be more easily understood. I am sorry that you missed the context of this 1 extra Food comment.

Dhoomstriker said:
the City Centre between these two options is different
As I (tried to) explain, the difference of 1 Food exists for the City Centres.

The point of breaking down the analysis this way was to ensure that no one believed that we would get 3 Food from settling on a Flood Plains square. It's a very reasonable assumption to make and in my opinion, it's a bit of a game flaw that the game does NOT award you 3 Food for settling on a base-3-Food Flood Plains square.
Spoiler :
I understand why the game works the way that it does, by treating the base square as a Desert and not as a Flood Plains square, but that doesn't mean that I have to believe that it was the correct design decision. The most intuitive answer is usually the best one, and most people would agree that they assumed they would get the extra Food the first time that they settled on a Flood Plains square--nothing in the interface or in the game's manual/instructions/Civilopedia indicates that they wouldn't get it.



Other Responses to Irgy's Comments
Spoiler :
The food works out the same after already accounting for the 1 food extra in the city square.
Sure, but as Mitchum pointed out, if you Irrigate the Rice or Irrigate the Flood Plains square, you'll come out ahead by settling on the Rice by 1 Commerce per turn for every single turn for the rest of the game that we aren't in Anarchy (and since we're Spiritual, there is no Anarchy).

As we don't have a lot of Mines to work, building Cottages makes more sense, so we'll end up with 1 less Food in exchange for additional Commerce. Without Mines to trade our Food for and with whipping only working for so long before unhappiness becomes an issue, the extra Food cannot be leveraged as well as in a more balanced City.


The only difference is 1 commerce, and the opportunity to work only cottages and no farms
We could equally work Cottages or Farms no matter where we settle.

which we don't want to do anyway (as in the long run it will lead to less cottage squares worked because of the slower growth).
I don't really see it. In order to grow, we have to start by working the Rice if we settle on the Flood Plains square. That's a square that we'll always be working. A Rice's Food doesn't grow over time.

However, if we start by working a Flood Plains Cottage from turn 1, we'll always be working a Cottage, which DOES grow and mature over time. By starting it from turn 1 and always working it, we'll get a Town a lot faster than a City settled on the Flood Plains square will.



Food is valuable--especially when it can be converted into something else easily, such as into Hammers by working Mines
Spoiler :
4F1C is not as good as 5F.
Context matters. Here, since we'll be getting even more Food from Flood Plains and will not have much of a way to turn that Food into Hammers directly via Mines, the extra Food has less value than in a City with some Mines that we can switch to every once and a while once our whipping anger gets too high.



If Bedrock did it, so can Rice City
Spoiler :
A cottage on a floodplains is better than a farm on the floodplains in general, but we want to work more food early in the city's development, and late (well, in the middle really, see below) in the development we will catch up the cottage by having an extra tile to work.
Why Irrigate the Flood Plains square if we settle on the Rice? Already, we'll have 1 more Food than Bedrock has. Bedrock was fine by growing with 3 Flood Plains Cottages and we can do the same here, except that we'll also get 1 Food more than Bedrock did by settling on the Rice. Why would there be a need to build a Farm on the Flood Plains square in the Rice City if we didn't see the need to do so in Bedrock? I don't see the reason why.



The Last Square--okay, if you want to make it matter, let's talk about how the Rice City also gets an extra square to use
Spoiler :
I agree that in general it's not worth worrying about the last square the city would work, but if you look at the map, we'll be working that tile at population 6.
If you look at the map yourself, you'll see that we could equally be working a Plains Cottage by settling on the Rice at Size 6.

The 3 Clams City is supposed to be our secondary Great Person Farm. If it fills this role (and with Representation in our back pocket, plus the need for 4 extra Great People at the end of the game, I think that we can agree that it is a good idea to do so), then we will work ZERO Plains squares--whether they are Irrigated or Cottaged--as part of the squares that Clam City works. So, that Plains square to the north (gotten by settling on the Rice) is just as free and useable as the Grassland square to the south (gotten by settling on the Flood Plains square).

I don't know about you, but I'd happily work a Plains Cottage over a Grassland Cottage in a City that would otherwise only be making 1 Hammer per turn. That's a fair way to start converting some of our excess Food into Hammers, don't you think?


We will certainly get to population 6 there well before the game ends.
Sure, and whether we work a Grassland Cottage or a Plains Cottage isn't really going to make much of a difference. However, on the way to growing to Size 6, we'll have made a lot more Commerce simply by settling on the Rice.

Commerce for free? Why not get it, if you ask me!



Levees???
Spoiler :
Again, it looks like Mitchum beat me to the punch, but I'll still put in my response below, as it expands upon what he said.

And we can build a levee, if we need it.
We are playing a game where we won't be researching the relevant tech for Levees.

Levees require Steam Power, which is far away from the path to Mass Media.

"Well, we could research it after we research Mass Media," you might say.

Okay, we would then also need to first research its pre-requisites: Replaceable Parts and Chemistry.

So, we'll need to research 3 techs after we research Mass Media just to be able to build a Levee.

If we haven't won the game by that point, a Levee in a minor City will not affect our victory date one bit.

Also, Levees take a while to pay for themselves. So, even if we suck at Diplo long enough for us to complete a Levee, we certainly can't suck enough to pay off its cost before we win the game, right?
 
There weren't really a lot of suggestions. I incorporated the ones that I think are good choices (which were pretty much all of them). Hopefully everyone will be okay with all this. We really need to get a move on if we expect to actually finish.


T133
Worker 1 & 2 build Cottage NE of Delhi
Worker 3 & 4 move to hill NE of Delhi; mine/Stop
Switch Bedrock and Wheaties to Settlers
Revolt to CS and Rep
Hire Artist in Wheaties
Research 0%
Tech CS

T134
Hire 2cd Priest in Delhi
Move Workers 3 & 4 to Cows SW of Wheaties and road
Research 0%
Tech CS

T135
Finish Cottage.
Worker 1 to Forest 1SW of Copper
Worker 2 1SE onto GLH Road/Stop
Worker 4 move to Plain 1N and road. Worker 3 is not movable this turn
Switch Riverdale to farm
Research 0%
Tech CS

T136
Worker 3 move 1N and road
Worker 1 road
Worker 2 move 1E and road/stop
Research 0%
Tech CS

T137
Put Wheaties artist on Wheat.
Workers 3 & 4 move to forest N of Wheaties and chop/stop
Worker 2 move 1E road/stop
Riverdale will grow. Work Cottage again.
Research 0%
Tech CS

T138
Move Worker 2 1E and chop
Move worker 3 & 4 to wheat and farm
Revolt to slavery
Delhi will grow; Work new Cottage
Research 0%
Tech CS

T139
Worker 1 NW and Road
Research 0%
Tech CS

T140
Nothing happens
Research 0%
Tech CS

T141
Worker 2 finishes chop into Riverdale Library
Research 0%
Tech CS

T142
Delhi Size 9
Missionary Finished
Start settler
Worker 2 1W road/stop on way to GPF
Worker 3 & 4 finish wheat farm. Move 1S and chop
Worker 1 SW and Road
Missionary to worker 1 square to wait for GPF.
Research 100%
Tech CS

T143
Silverado Settler move towards GPF (2 turns to get there)
Silverado starts Granary
Finish chop into wheatie's settler
Worker 2 W road/stop
Worker 4 Road to connect wheat
Research 100%
Tech CS

T144
Worker 2 W road/stop
GP Hopefully Prophet. Bulb CS. If not, stop and regroup
Whip Library in riverdale
Move GPF settler into place
Fire priests and hire 2 scientists
Research 100%
Tech CS

T145
Finish CS
Revolt to Bureaucracy, CS
Hire 5 scientists. Delhi works copper, two corn and S cottage
Worker 2 move to SW copper to get to GPF ASAP
Worker 3 & 4 farm N of wheaties
Settler GPF. (We need a name)
Move missionary into GPF
Start granary in GPF
Start Confused Monastary in Riverdale
Worker 1 to cows and road
Research 100%
Tech Alpha

T146
Worker 2 to cows and Road
Spread Confusion to GPF
Research 100%
Tech Alpha

T147
Worker 1 & 2 cottage W-W of cows
Research 100%
Tech Alpha

T148
Nothing happens
Research 100%
Tech Alpha

T149
Worker 3 & 4 N and road wheat
Research 100%
Tech Alpha

T150
Worker 4 to cows and wait
Research 100%
Tech Alpha

T151
Finish Alpha, save and submit save!


I can play in 12 or 36 hours.
 
Not analyzed in deep, i trust your plan is well thought.

Go ahead. good luck!
 
I trust Blumbuz judgment. He must have analyzed it throughly. If he approves it then so do I! :goodjob:
 
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