SGOTM 11 - Fifth Element

I'm sorry for stirring the pot again. I'm under a lot of stress in RL. School and sick kids is getting to be a bit much. Because of that, I have very little time to devote to this game. I find a few spare minutes and there are 3 pages of posts (since I checked a few hours ago). I don't have time to really read them so I skim. I'll stop making a fuss about the level of detail being requested in the PPP and just try to do as the tester tell me. It really isn't a SGOTM for us since each player really doesn't have that much to decide on his own but maybe the team can medal.

As far as why there are so many messages Dhoom, I disagree that it is because the posters don't think that the up player is listening to them. I think that the discussions are so long and detailed because several team members are convinced (rightly so) that they are better players (and they are IMHO) and want to dictate every aspect of the play whether it is their turn or not. This is fine in a game where we will all decide every detail and then play but as Alan said when you asked about playing online with skype so that everyone can see each move, the essence of a SGOTM is to discuss general ideas and then let each player do his/her best during their turnset. If we have every single step spelled out before we start then it is easier to play perfect but with this level of detail in a PPP, anyone could play the TS. I don't need to play my turns. I could go get my 8 year old to follow these steps but that doesn't mean that she contributed to the game.

Honestly, the only people playing this game are Mitchum, Dhoom and Irgy. The rest of us are just being handed a checklist. And if there was a lower level of detail in the PPP then the up player would just have to answer a million questions about what they are planning to do each turn so it is better to just post it up front right now. Case-in-point: Despite the level of detail in my first PPP (yes I know it was really your PPP, Mitchum but if I would have posted my own plans, it would just have taken longer to eventually make my plan be exactly like you guys wanted it anyway), Mitchum still felt the need to request that I spell out every square that Delhi would be working. So does this mean that everyone is overly concerned with "getting it perfect" or since BLubmuz, Havr and I don't post as much, we have to be checked on more to be sure we don't screwup the game?

Again, I'm sorry for stirring the pot on this and just adding to the glut of posts we already have. But as Havr said, when does the fun begin? I get about 2 hours a week (or less) to actually relax and play a game and in the past it was devoted to SGOTM but now this has become yet another chore.

I'll be quiet now. Sorry for the disturbance.
 
PPP Comments
Spoiler :
It could be that I just missed seeing these things, but I think that the following points were not mentioned in the PPP:
1. You may have already done this, but can you be clear that you have citizens working the farm in both Delhi and Riverdale on T133?

1. On T137, what do you think about hiring a scientist (6 beakers) in Wheaties rather than having him work a 1F 2H tile? If we do this, I would delay revolting to slavery by 1 turn (do it on T139 instead) so that we can run the scientiest for 1 extra turn. The wheat farm will still be 1 turn away on T139, but we need to revolt to Slavery on T139 so that we can revolt to Bureacracy and Caste System on T144 (5 turns later).

2. On T143, be sure to stop the actions of workers 3 and 4 so that on T144 (the turn we learn Civil Service), they can immediately start farming the tile N of Wheaties, providing irrigation to the wheat as soon as possible.


Unclethrill said:
T144
Work Farm and S Cottage in Riverdale
I'm not sure which Cottage you mean here, but presumably you're working the one that has had the most time invested into it (i.e. the Cottage that is closest to maturing into a Town).


Unclethrill said:
T149
Move Settler to Stone (headed to clams)
It is my opinion that the Clam City can safely be the last of our 4 western Cities to be settled. With Alphabet coming so soon for Animal Husbandry, I'd rather see us get our Great Person Farm up and running as our next City.
 
Still no marble. It still seems better to me to work that than build all these roads out to the GP farm, but maybe no-one else thinks so. It's 2 hammers per turn (from 4 to 6), and 2 commerce per turn as well, seems worthwhile to me.

I'm happy for it to go ahead as it is though in any case. Looks like a good PPP from what I can tell.

If you want it changed, just say the word and it shall be so. I'll revise the PPP accordingly.
 
I agree that this is the stage where we can start to lower the details of our PPPs.
Otherwise we have to devote too much time to read and post the variations and the playing itself will be less fun and creative. Some MM mistake at this point can not be a ruin. And i think we are at least decent Monarch players, which usually is good enough to guarantee a decent victory date.

So, i'm not discussing UT's PPP details here, i think what i asked in my previous post is answered and that his PPP is good enough to give him green light.

Also, from now on, the game will drive us distant from the tests, since probably we'll meet different AIs and many other variations.
 
Go ahead. Stir the pot. We need to work on a new witch's brew anyway, as it is clear that the current brew is sour and unappealing.
Spoiler :
I'm sorry for stirring the pot again. I'm under a lot of stress in RL. School and sick kids is getting to be a bit much.
I'm sorry to hear it and I hope that life starts going your way again.


and want to dictate every aspect of the play whether it is their turn or not.
I don't know what to say, man. I was seriously trying to "butt out" of this PPP but sometimes things just seem to be counter to what we'd planned. For example, I brought up Worker 2's actions because we were going to put a Road on a square that we went out of our way to try and chop just for the chance of a Forest regrowing there, while a Road on that square would mess that chance up.

Fine, maybe it's not worth playing a game to the level where we do things like trying to improve our chances of Forest regrowth. But if that's the case, we likely could have chopped a different Forest, saving us a worker turn from not having to climb a Forested Hills square. But then what's 1 more Worker turn when we're just playing casually? It's meaningless.

Maybe it's not worth playing to that level. But at the same time, I don't know how to "turn off" my thinking in this manner, as I'm not sure what level of decisions each player is making on their turns when they play their own games. Thus, it's not easy for me to say to myself "please make comments on such and such a topic but shut up about those other topics because no one really cares in the grand scheme of things." To me, they're all just points that I keep in mind whenever I play.


As far as why there are so many messages Dhoom, I disagree that it is because the posters don't think that the up player is listening to them.
Well, that's great to hear!


If we have every single step spelled out before we start then it is easier to play perfect but with this level of detail in a PPP, anyone could play the TS. I don't need to play my turns. I could go get my 8 year old to follow these steps but that doesn't mean that she contributed to the game.
I suggested a couple of alternatives, where one was to list the things that you are accomplishing on a high level.

Rather than telling me exactly which Cottages and Irrigated Grasslands you are working on which turns in Riverdale, you could say the exact same thing by claiming that you will "ensure that we're always going to be working the 3F GRiv Irr square and we'll always work the most matured Cottage whenever we're working a Cottage." Does that approach work any better? Or is it worse because then you've made a commitment that might be too hard to keep without a turn-by-turn listing of exactly what you need to do?

For me, I can keep a lot of these macro-level concepts in my head, but even I find many parts of the PPP to be important. Other aspects of the PPPs are "no-brainer" actions that you'd do anyway. However, it's hard for others to know exactly which of the actions would be "no-brainer" or "straight-forward" things for you to do. Maybe Havr is onto something there--where you're detailing the things that you think are important in your PPP because you'll possibly forget to do them otherwise (switching a Science Rate, switching Civics, etc), but then leaving out details such as exactly on which turn you should move your Worker where to build a partial Road, assuming that you're going to build the Road according to whatever we agree to do as a team (such as agree to worry about Forest regrowth or agree to not worry about that aspect of the game at all).


So does this mean that everyone is overly concerned with "getting it perfect" or since BLubmuz, Havr and I don't post as much, we have to be checked on more to be sure we don't screwup the game?
I'm not sure what Mitchum thinks, but for me, I would want to see these details in my PPP because without them there, I am liable to forget to do them. Maybe you're different. Maybe you can keep all of these details in your head. If so, maybe you can abstract the decisions into text, saying that "yes, we will grow Delhi as fast as we can, while starting with 1 Priest and then sticking to 2 Priests on the next turn and all turns thereafter. Also, whenever we grow, we'll be able to work a Cottage, since I'll have a Cottage ready (or if that's not the case, then say what the case is--such as working a GHRiv Mine when we grow the second time)." Then it matters less to detail down which turn we grow and which squares you will work, as you'll have made it clear that the former part (the turn on which we grow) will be implicitly calculated by your explicitly stated order of citizen tasks.

I'm more than happy to have a build order item listed as "switch to building a Settler whenever we reach Size 9" instead of detailing exactly which turn that will happen, if the UP player also feels confident that they'll remember to do so. If they don't feel confident, then they can both make that claim and add a point to their PPP to switch to building a Settler on the appropriate turn, as a reminder.

Let's face it, the reminders in the PPPs are what we care about, not the mind-numbing details that you'll for sure do no matter what. In fact, the more mind-numbing details that you'll do yourself when you play that get added to the PPP, the easier it is for your eyes to just glaze over reading your PPP and your important reminders may thus get missed. That situation kind of defeats the purpose of writing the PPP, if you ask me, and I think that you'd agree.


There's got to be a balance where we can all feel comfortable. I'm seriously trying to throw out as many ideas as I can and am hoping that you'll latch onto at least one of them, can suggest your own, or can adapt one of the ideas that we've been throwing out there with your own twists added to it.
 
Quarrying the Marble
Spoiler :
If you want it changed, just say the word and it shall be so. I'll revise the PPP accordingly.
A case could be made for improving the Marble, but (discuss it on a high-level) what are we giving up?

On a high-level basis, what are the implications?
1. Would I be right in saying that we'd grow to Size 4 while continuing to build the Granary?
2. Could it be that we'd possibly not yet have the Marble Quarried at Size 4 and might not have a useful square to work? Would we just run a Specialist while waiting for the Quarry?
3. A Stone Quarry took 12 turns. It would likely be the same amount of turns for a Marble Quarry, right? Will we actually see a payoff if we just use 1 Worker to improve the Quarry? Would we need to use 2 Workers to Quarry it in a reasonable amount of time?
4. What Worker turns would we be giving up elsewhere? A Forest chop for Riverdale's Library? Maybe just some Roads that we were going to build towards the Great Person Farm? Do we think that we'll gain more by investing our Worker turns into the Marble instead of whatever we have to give up?

I'm not asking you to answer all of those questions, but to consider the idea as a whole with those questions in mind. If you still think that it's worthwhile to Quarry the Marble, then, as the person making the suggestion (Irgy), let us know which Worker or Workers you'd rather have work the Marble instead of their currently assigned tasks.

If possible, please give us a feel for the actual results of this action, such as how much sooner or later the Settler is completed.
 
Here is a radical idea. Since we are playing a "team game" rather then a "succession game" it may actually work better AND will lead to a much more effective discussion on MM with less frustration.

Please comment at least with "like"/"dislike"/"lets give a try for a TS see how it works". Please do not "ignore".

We pass the PPP as a token between the team members. When a member gets the "token" he changes the PPP accordingly as he sees fit, posting an explanation of the changes. Then the token moves to the next player. All the MM discussion will be on actual PPPs and no suggestion will be missed as the change will be done immediately.

We stop when there is a round where no one change the PPP. Hard to prove that this process it will converge but I am pretty sure it will (sorry... I am a computer scientist. That is s how I think :lol:).

An example of how this might have worked for this TS (we can start on the next TS):
1) UT writes the initial PPP, and posts it.
2) Blum looks at it, makes changes and post a new PPP with explanation of the changes. Everyone else keeps quiet. If Blum wants to ask UT something, only he can.
3) I look at the PPP and make changes or just say OK. If I want to ask Blum something I do it (at this point Blum is supposed to be in full agreement with the PPP so he should be able to answer all questions). Everyone else keeps quiet.
4) Dhoom looks at the PPP and makes changes, posting some novellas to explain ;) If we wants to ask questions, I am the address. Everyone else keeps quiet.
5) Irgy looks at the PPP and makes changes, posting some explanations. You know who is the address to questions (hint: his screen name begins with D). You also know what everyone else does (q****).
6) Mitch ....
7) UT again ....

I think you get the picture by now. It stops if there is a full round, from team member to team member, saying "Aye". Then the UP player will just execute it.

P.S. Although the discussion on the actual PPP is between the Token-holder and the previous token-holder, the other members can discuss some high-level strategy decisions (city placements, war declarations, etc.). This is only a protocol for discussing short-term MM decisions (which is what most of the PPP is really about).
 
Havr's Idea with a Couple of Tweaks
Spoiler :
Here is a radical idea.
Okay, that idea of yours is indeed a very neat idea.

I think I see what you are doing there.

You are forcing the comments to come from someone who is currently analyzing the PPP in detail and is likely also able to run a test game, rather than from people who just want to throw in their 2 cents' worth.

You are also keeping the discussion "hot" by having the most relevant people (the one who is actively, in-as-much-detail-as-they'd-like analyzing the PPP and the last person to have updated the PPP) as the primary people making up the discussion members.

You are also limiting the amount of time that people can spam micromanagement ideas, so the onus is on people to really try hard when it is their time to analyze the PPP or else risk having their ideas missed.


Meanwhile, people are free to discuss things like "yes, let's run 5 Scientists at Size 9 or let's maybe grow to Size 10 first," which may impact the PPP as it is being worked upon and which the two people discussing the PPP may either choose to incorporate or choose to ignore. It's probably better not to ignore something if you disagree with it, but if you do not disagree but also would rather not take it upon yourself to add those macromanagement-level changes into the PPP, then no one will be worried, as the person making the suggestion (or someone else who gets to work on the PPP before that person) can be the one to incorporate the changes. So, each person can be as "hands-on" or as "hands-off" in updating the PPP as they'd like, since the PPP will eventually cycle back to the people making these discussions.


Tweak #1: Adding Comments to the PPP to back up Decisions and Keeping Track of them over Time when PPP Actions Change
Spoiler :
A plus side is that those of us who want to put in more details to explain the decisions made can do so, while everyone else will read what was written, by nature of it being made part of the PPP.

The downside is that if an explanation and a PPP action are combined together, then if the PPP action changes, the explanation will need to change, too. So, I suggest that anyone adding an explanation such as "I am switching to the Settler on this turn because we just grew our City to Size 9" that they somehow "reference" this comment in the appropriate part of the PPP's turnset. You know how references work for a written report or if you forget, look at how Wikipedia does it. However, instead of referencing a passage or book in another place, we'll reference our own comments within the entirety of the PPP itself. I don't care if comments go above or below the PPP actions' list, but they'll be easier to manage if each comment references a particular PPP action.

So, we might say:
T142
Delhi Size 9 [1]. Work GLHill
Missionary Finished
Start settler [1]

[1] We're starting the Settler in Delhi now because we just grew to Size 9.


That way, if someone later changes the way that Hammers are allocated, completing the Missionary a turn earlier, we'll know to update the PPP actions to build something else (like an Aqueduct) for a turn.

Similarly, if someone else decides to run more Specialists (say, both Priests and Scientists at once, thereby delaying City growth by a couple of turns) before growing to Size 9, they'll know to start the Settler on a later turn, because the building of the Settler is tied to the Size of Delhi and is not tied to the timing of when we completed the Missionary.



Tweak #2: PPPs that are being passed around should go into spoiler tags
Spoiler :
PPPs can be put into spoiler tags, since we're apparently going to be reposting the PPPs quite a lot.



Another advantage of your plan is that the whole team will also get to put themselves in the position of "watching the discussion unfold," so that we can all experience what it feels like to take a back seat in the discussion over time.


If there's an issue that someone feels will impact things on a macromanagement level, such as City Settling order or the approximate location of a Worker, they're free to speak up and have a "macromanagement" discussion. However, whether the Worker should build a partial Road here or there is not a detail that they are able to discuss unless they are one of the two "active" participants in the discussion.


What you're also doing is you're taking a lot of the weight and responsibility of the UP player to keep the PPP updated and to have every comment responded to. The UP player will eventually have to understand what's being asked of them, but they do not absolutely have to participate every micromanagement side-discussion that comes up--they just have to worry about what to do in the final result. Also, there are always a number of things that we plan to do and then don't end up doing--if the UP player doesn't know all of the details about the actions that we aren't doing, who cares?


The other incentive is that if people make changes and want their changes to be kept, they can explain what they changed. If they don't explain their changes, they'll simply risk having someone else change things. So, we'll promote people to explain their ideas when it seems important to do so, but we can also maybe cut down on discussion when it's easier to just make the correction and keep quiet about it (such as fixing a typo when someone wrote 1W when they meant 1E).


So, overall I like your plan, and with a couple of Tweaks that I've added, we'll be able to add both specific PPP actions and comments to back them up; with references added for each of the comments, the PPP will be relatively easy to maintain. I'm willing to give it a try. When do we start? The next turnset? Or would Unclethrill already like to start immediately, since he said that he would likely be busy until Friday, which could give us enough time for our trial run? I'm fine with either choice. Let me know, though, so that I can decide to put the rest of my micromanagement comments in the thread or if I should hang onto them until it becomes "my turn" to say anything further micromanagement-wise.
 
Let me see if i got Havr's idea:
1) the UP (#1) player posts a PPP
at this point we must have some order, or we risk Xposts and to lose the benefits of this idea
2) the player (#2) next int the roster posts his comments
3) the one 2nd next (#3) commments on comments and only the #2 will respond
4) and so on
5) once the round is finished, the UP player will just look at the last player's comments, updates his PPP if he agrees on the changes, wait for a green light, play.

not bad, i think

In the meantime we can continue post on more distant plans, like which wonder build where, which Gperson try to pop next, the tech path, wars...
 
More on Havr's Idea
Spoiler :
Let me see if i got Havr's idea
It sounds like you got the general idea of what he suggested.


Helping out the UP Player
the UP player will just look at the last player's comments, updates his PPP if he agrees on the changes
What your summary missed was that he also has us "passing around the PPP itself," so that each person can directly alter the PPP with their suggested changes. The advantage is that the UP player doesn't have a ton of updates to make--the updating work gets spread across the team so that by the time that the UP player gets the PPP, all players' suggestions should already be incorporated.

One of the current complaints is that it takes too much effort for the UP player to keep track of all of the little details. So, we simply distribute this effort across the team, with each of us adding in details to help out the UP player. Those who want to contribute more can do so directly to the PPP while the others that don't want to contribute as much or are too busy at the current moment are not forced to make a lot of changes to the PPP.


Multiple Rounds
The other part that he mentioned, which is probably necessary for this idea to work, is to be able to have multiple rounds of passing the PPP around. Otherwise, everyone who wants to make their contribution will want to be the last person to make the changes.

This aspect means that we will be spamming the thread with even more messages, but they'll be minor messages, such as "Looks good to me," when the PPP comes to someone again after they already agreed the first time. Since we're mostly not going back and reading old messages anyway, this method of communication shouldn't really disrupt things that much, as there will always be 2 players working together to discuss the PPP and one player always working to update the PPP, so a lot of the older messages won't have to be re-read.

In fact, this approachs saves the UP player from having to ask us if we like the current PPP. Once our "rounds" are done, we'll all have had our chance to have our say on the most recent version and then the UP player just goes ahead and tells us approximately when they are going to play and then they play at that time.

It becomes WAY easier to schedule than our current method of saying "oh, well, here's what I've got for my latest PPP, if you guys agree, I can play in 12 hours, but if you don't agree, I guess I have to reschedule my personal life to accomodate a different playing time."


Skipping a Busy Player vs Saying "It looks good to me"
The exact details of how we'd determine if someone has comments or not are yet to be decided. For example, say that the PPP goes from UT to BLubz and BLubz makes a couple of minor changes. Then, Havr says he has nothing to add to the PPP. Havr passes the PPP on to me. The question becomes--to whom do I speak? Do I discuss things with Havr, since he presumably is familiar with the PPP? Do I speak with BLubz since Havr didn't any anything new?

Maybe we should clarify this dilemma by having a "skip me" option, in case someone is really busy? That way, say, if Havr didn't have anything to change because he was too busy to even look at the PPP, he'd ask to be "skipped" and then I'd deal directly with the previous handler of the PPP, BLubmuz. But, if Havr does have the time to look over the PPP and understand what's going on, he can say that he approves of it and I'll simply be posing my questions to Havr, so that BLubmuz can go back to focusing on discussing the high-level aspects of the game.
 
Let me see if i got Havr's idea:
1) the UP (#1) player posts a PPP
at this point we must have some order, or we risk Xposts and to lose the benefits of this idea
2) the player (#2) next int the roster posts his comments
3) the one 2nd next (#3) commments on comments and only the #2 will respond
4) and so on
5) once the round is finished, the UP player will just look at the last player's comments, updates his PPP if he agrees on the changes, wait for a green light, play.

not bad, i think

In the meantime we can continue post on more distant plans, like which wonder build where, which Gperson try to pop next, the tech path, wars...

I was actually suggesting something a little more radical:
each player, at its turn, actually changes the PPP to include his comments.
He doesn't just sound the comments, but applies them to the PPP.
In a sense the PPP "evolves" until everyone agrees.
The PPP is no longer the responsiblity of the UP player, but is formed by the team... we are playing a "team game".
 
I considered not replying to this message, but there are several things that I feel couldn’t be further from the truth and just couldn’t hold my tongue… I mean my fingers.

I think that the discussions are so long and detailed because several team members are convinced (rightly so) that they are better players (and they are IMHO) and want to dictate every aspect of the play whether it is their turn or not...

To say that some of us are convinced that we are better players is a bunch of bull. I am probably the biggest BtS newbie on the team. I just bought the game a month before our SGOTM game started. Before that, I only played Vanilla. I have no idea how the AP works. I’ve never seen 75% of the leaders. There are several leader traits that I’m not familiar with. I’ve never played with unique buildings or espionage. I’ve never won a religious victory. This list goes on and on. On top of that, I’ve only won one Deity game in my life, and it was more like an Emperor level game based on the way the GOTM staff set up the game. So to say that I am convinced that I am better than anyone else on the team is just not true. My guess is that Irgy would say the same thing. Dhoomstriker… well, in my opinion he is likely the best and most accomplished member of the team, especially in the area of cultural and diplo games. So I am taking this opportunity to learn from him as much as possible.

In fact, there is a valid argument that could be made that you are the best on the team. You’re an accomplished player that has demonstrated that he can win any victory condition at Deity level. I don’t think anyone else on the team can make that claim.

Then to say that some of us want to dictate every aspect of the game is even further from the truth and is actually quite offensive. We have our stated strategy and we’ve discussed several things that are important to playing a solid game (i.e. forest re-growth, spawn busting, efficient worker management, citizen MM, etc.) The discussions we’ve been having are open to all to contribute as much or as little as they want. These discussions are not closed. People’s opinions are listened to and discussed. Strategies and PPPs are modified based on input from the team.

If you feel that we are dictating the terms of the game, I suggest that you look in the mirror. Assuming you had time, don’t you think that you would be able to be more involved in the discussions? If you played more test games or played through another players PPP, don’t you think you would have comments or improvements to add? There is no way that I’m a better player than you. But it’s obvious that I have put in more time to THIS game because I seem to be contributing more than you. That’s a choice we’ve both made and in no way indicates that I’m dictating what to do.

What I am good at is playing test games, analyzing the situation, taking input from others, asking questions, and then tweaking my plan to make improvements. If something isn't quite right, I'll go back and play it again until it is. This is a learning process for me and I take all inputs and try to understand them to determine how they fit into my turnset.

Once I’ve taken all of the comments into account and played a test game with good results, at that point I am convinced that my plan is the best, not because I feel that I am a better player but because I have empirical evidence that my plan works. I remain convinced until someone comes up with a better idea. If you recall, I was against whipping the temple until Irgy was able to show me the merits of his plan based on a test game of his own. I followed his plan with a test game and saw that his approach was better than mine, so I then became convinced that my new plan (i.e. Irgy’s plan) was the best approach based on a test game. Would you say that Irgy dictated to me to whip the temple? Not even close. We both had different ideas on whether to whip or grow. It turns out that Irgy’s plan was better, so I switched.

If we have every single step spelled out before we start then it is easier to play perfect but with this level of detail in a PPP, anyone could play the TS. I don't need to play my turns. I could go get my 8 year old to follow these steps but that doesn't mean that she contributed to the game.

I think this gets to the heart of the matter. Personally, I don’t really care if I ever play a turnset. For me, the fun part of SGOTM is the process with the final PPP being the outcome of this process. I like to test, discuss, analyze, learn, tweak and re-test until things are as optimized as possible while achieving our stated goals. If playing the turns was the fun part for me, I’d load up a single player game and play or I’d start a public succession game and play as many of them as possible. For others on the team, playing the turns is the fun part with the detailed discussions about exactly what to do (i.e. the process) being more of a bother than anything else.

I agree that the way we’re playing this game and writing our PPPs, just about anyone, including my 7 year old daughter ;), could play the turns. But, the fact that you didn’t contribute (or felt that you didn’t contribute) was a personal decision made by you and no one else. You had the option to play a test game and provide input. You had the option of reading the thread in detail and making comments of your own. But you chose not to do so. I understand that real life takes away from Civ and that’s fine. But you shouldn’t hold the fact that you’re busy against those of us that are taking a more active role in this team.

Did you see the level of detail in my PPP? Not only did I spell out every single minor step in the detailed MM section, I gave high-level information on what each unit and each city was doing for the non-MMers on the team. I also raised 4 points that I felt needed more discussion and/or agreement before moving forward. This made it very easy for everyone on the team to get the information that they needed to comment on my turnset. Did this take more time? Yes it did. But you’ll notice that I didn’t get a ton of questions on my MM plan. I had the details there for those who cared about it. I also focused the discussion on the 4 points that were still up in the air. I also changed my mind (exploring with Wheaties warrior) based on comments and concerns expressed by the team. I put in that extra effort into my PPP to give something for everyone so that we could all feel like part of the decision.

My PPP caused some discussion where Dhoomstriker pushed to avoid whipping the temple and he got BLubmuz to agree. I still had issue with his idea because I had played the no-whip option already and was convinced that whipping was the better option, so I ran yet more test games to show that we could complete the Pyramids and meet all of our short-term goals while still whipping the temple. I got questioned and backed up my decision with more testing.

Had I just said what I planned to do at a high level, I would have gotten a ton of questions about what each worker and citizen was doing. Had I just posted the detailed PPP, the non-MMers would have been completely out of loop regarding what my turnset was all about. Had I not raised the discussion points, people would not have known where to focus their comments. I put in a bit more work up front to provide the information at a level for everyone on the team such that the discussion going forward was based on the big picture, not the small details like to remember to switch civics on T126 or don’t forget to have your citizen work the cottage when the city grows to size 4. All of that detail was already in my plan.

When people made comments, I summarized the remaining open issues and closed those issues that had been agreed. Again, this focused the discussion on the open points, not the minor details in my plan. If someone had a comment to my MM plan, I made the change or explained why I didn’t think the change made sense.

Plus, if you remember, my turnset was actually Irgy's suggested plan with a few minor worker action tweaks. It was not "my" plan at all.

Honestly, the only people playing this game are Mitchum, Dhoom and Irgy. The rest of us are just being handed a checklist. And if there was a lower level of detail in the PPP then the up player would just have to answer a million questions about what they are planning to do each turn so it is better to just post it up front right now. Case-in-point: Despite the level of detail in my first PPP (yes I know it was really your PPP, Mitchum but if I would have posted my own plans, it would just have taken longer to eventually make my plan be exactly like you guys wanted it anyway), Mitchum still felt the need to request that I spell out every square that Delhi would be working. So does this mean that everyone is overly concerned with "getting it perfect" or since BLubmuz, Havr and I don't post as much, we have to be checked on more to be sure we don't screwup the game?

I don’t think I’m holding you to a different standard than I hold myself. In fact, I added detail in my PPP for myself more than anyone else. In order to complete the Pyramids on the turn we wanted, several small details had to work out exactly, otherwise we would not have learned Math on the correct turn or we would not have had enough hammers to complete the Pyramids (we had 0G and 1H to spare). Missing one citizen switch, civics change or science slider move would have cause the whole plan to shift by a turn or more. Look at my PPP again and you will see that it goes one or two levels of detail deeper than what you have. So it’s not fair to say that we are checking on you to make sure you don’t screw up. I am not asking for anything from you that I don’t expect of myself. If you asked me to add something that you felt was important, I would add it if I agreed or ask questions if I didn’t’ agree or if it was unclear.

Honestly, I do not think for a second that Dhoomstriker, Irgy and I are the only ones playing this game. If you recall, Irgy was absent for some of the early turnsets. I presume that this was because he didn’t have time to play test games and he was not able to understand the details of what we were discussing. I even sent him several PMs to find out what was going on and to see if there was anything we could do to make it easy for him to re-engage. Now that he has the time (or is making the time) to play test games, he is completely caught up on what is happening, he is able to participate in the discussion at a detailed level, and he drove the last two turnsets more than anyone else. Is he the best player on the team? Maybe, maybe not. But he took more of an interest in the game and he was able to contribute a lot more at both the high level and the MM level. In effect, he handed me my PPP and I filled in the detail and carried it out. Irgy went from someone on the fringe of the team to the focus of the team just by putting in that extra effort. And I'm glad he did because he's a good player and has a lot to add to this team, just like all of us do.

To be honest, the actual playing of the turnset is a minor part of the game, at least for me. I’d actually be fine never playing any turns. For me, the fun is in the discussion of the strategy and things we have to do at all levels to carry out that strategy as effectively as possible.

As I said before (and I’m sure Irgy would agree), if you make the time to either a) play a test game following your own ideas or b) play a test game following the PPP being discussed, your level of involvement and your understanding of the issues being discussed will go up 1,000%.

Regarding your last turnset specifically, you were absent from the team for several days, even asking to be skipped for a turn. Fine. But to come back, ask for help since you’re not up to speed, and then to be offended when it’s given to you makes no sense to me. You had the option to say: “Got it. Give me 24 hours to catch up on the issues and post a PPP.” Had you done this, you could have created your own PPP based on the discussions we’d been having. You even had the option of coming up with something on your own that was different that what we were discussing if you felt it was better. Or you could have asked to be skipped again until you had more time to devote to your turn. Instead, you asked for help, which you got.

Honestly, I can see how this looks from your side. You’re busy with real life. You want to enjoy this game. But there are other people on the team putting in a lot of time and have a LOT to say. You don’t have time to play test games, so you don’t understand a lot of what is said because it is too detailed and you haven’t seen the specific situation in game. You don’t have anything to add to the discussions because you’re not caught up on all of the discussions. When it’s your turn to play, you’re so lost that you can either spend 8 hours getting caught up on the thread and play test games or you can take the short cut and ask for help. I get it.

But can you see how it looks from my side? Three of us are active in all discussions and we’re playing multiple test games. We come up with a a lot of the high-level plans and 99% of the detailed plans. Someone that isn’t as active asks a question or makes a comment that was discussed and agreed 50 posts ago. Even then, one of us answers the question again or points the person to the pertainant post without much fuss or complaining. Or these inactive players make suggestions on actions to take based on opinion when we have test games that prove a different solution works. We are constantly having to re-address the same points because they don’t appear to be getting through (at least there is no positive feedback that they are getting through). We ask for test games to show that the suggested actions do in fact work. Then those taking a less active role tell us that we’re dictating to the rest of the team what to do. Does that sound fair to you? Should those of us that are putting in extra time and effort be penalized? Should we not be allowed to suggest tweaks that allow the wheat to be farmed one turn earlier? Should we not be allowed to come up with ways to get our settler in Delhi out several turns earlier? Should we not be allowed to play test games and then offer opinions based on our experience? Should we only be allowed to spend 15 minutes a day on this game so that we are all at the same level?

I’m truly at a loss for how to proceed. I feel that I’m being picked on for being active, playing test games, and contributing to the team. This just doesn’t feel right.
 
I was actually suggesting something a little more radical:
each player, at its turn, actually changes the PPP to include his comments.
He doesn't just sound the comments, but applies them to the PPP.
In a sense the PPP "evolves" until everyone agrees.
The PPP is no longer the responsiblity of the UP player, but is formed by the team... we are playing a "team game".
Got it, now.
It's a good idea and i think that follow the roster is the only way to avoid problems of misunderstanding. But this has not to be an actual rule. If we can benefit from the time zones to be sure to avoid Xposts, the better (i.e. if i post in the morning i'll be sure that not Dhoom nor Mitch will Xpost with me). I also think we must avoid too much details from now on. Losing an hammer or a commerce can be annoying, but not game-breaking.
 
Got it, now.
It's a good idea and i think that follow the roster is the only way to avoid problems of misunderstanding. But this has not to be an actual rule. If we can benefit from the time zones to be sure to avoid Xposts, the better (i.e. if i post in the morning i'll be sure that not Dhoom nor Mitch will Xpost with me). I also think we must avoid too much details from now on. Losing an hammer or a commerce can be annoying, but not game-breaking.

I like the idea and I'm willing to give it a shot. I only have two concerns:

1. This could add time to the generation of the PPP. We're already squeezed for time as it is. If you take into account our time zone differences, it's possible that the interaction between Irgy and me could take 4 days of back and forth questions and answers.

2. As Dhoomstriker pointed out, if Irgy is too busy to really understand the PPP but reviews it on a cursory level without playing a test game or understanding the whole thing, he won't be able to answer my questions or understand why BLubmuz made a change. So it will add even more time as I wait for Irgy's "I'm not sure" and then have to ask the question again to Blubmuz.

If we can come up with a good way to keep the PPP moving around the ring such that the process takes less than 2 or 3 days and everyone is active and engaged (or has a way to sit out), then this could be a great method.
 
OK, I agree that the timezone issue wasn't something I tought about :-)

BUT, I can offer a different variant of this protocol that avoids this problem and also solves the issue raised by Dhoom abut "nothing to add".

Here it is:

Instead of moving the "token" (= the right to change the PPP) in a round-robin manner according to the roster, we use a "token grabbing" protocol. Whoever wants to change the PPP announces it and then gets the exclusive right to change the PPP.

Here how it will work by example.

Player A posts a PPP (this can be the first PPP or a PPP that already evloved over time).
Other players look at the PPP. Some player, say B, sees something that needs changing. He posts a message "I want to change the PPP". From that point on he has the exclusive right to change the PPP until he post a new one. He works out the details and posts a new PPP (we can set a time limit, but I don't think that is necessary).
If no one posted "I want to change the PPP" in, say, 24 hours then it implies that everyone agrees and we can play.
What happens if two xpost "I want to change the PPP"? The one that got first on the thread wins. The other player will wait for the new PPP to see if he still wants to change stuff.
 
OK, I agree that the timezone issue wasn't something I tought about :-)
Just make sure that our roster has the players who are before and after each other in the "token" order are able to find time to be able to overlap in their logon times. We can even just stick with the order that Havr listed and only change it if problems arise.

He posts a message "I want to change the PPP". From that point on he has the exclusive right to change the PPP...
I liked your original idea a lot better, as it did a better job of involving everyone on the team. This alternative suggestion seems a bit too oriented towards players that are more frequently able to log in and leads to us creating needless "artificial rules," such as "don't take the PPP twice in a row, etc." Also, it makes the time zone problem even worse, since the "end" of 24 hours might be 1 hour after someone else went to bed.
 
I liked your original idea a lot better, as it did a better job of involving everyone on the team. This alternative suggestion seems a bit too oriented towards players that are more frequently able to log in and leads to us creating needless "artificial rules," such as "don't take the PPP twice in a row, etc." Also, it makes the time zone problem even worse, since the "end" of 24 hours might be 1 hour after someone else went to bed.

I am actually equally happy with both protocols.

But just in defense of the second one, I will address the issues you raised.

*) we don't need a rule "don't take the token twice in a row". If you forgot something and want to change, you can do it! I see no reason why someone will continue to grab endlessly. Twice occasionally, three times rarely. Assuming that no one is malicious here (and no one is) then no reason for this protocol to break by "token freaks" causing "token starvation" to others.

*) We can also short circuit the 24 hours part if we also add "I am not planning to change the PPP" (which is the same as "the current PPP is good"). If everyone says that the UP can play.
 
The other thing we can do is simply pass the PPP around in order of who's actually active when, according to both their timezone and their schedule. I kind of like the idea of grabbing a token, but it does run the risk of a few players claiming it all the time.

PS In parallel with all this discussion, my understanding is that the current turnset is ready to go, right? Dhoomstriker suggested some tweaks which are worth considering but I would think not worth having another entire round of posting a PPP and confirming it, and I made a comment that I'm happy to let slide for lack of support and lack of time to test it myself. I haven't seen any comments from anyone else to the effect of it not being ready.
 
PPP Updates to be made
Spoiler :
PS In parallel with all this discussion, my understanding is that the current turnset is ready to go, right? Dhoomstriker suggested some tweaks which are worth considering but I would think not worth having another entire round of posting a PPP and confirming it
Nothing I said really needs us to review the revised version of the PPP, as everything is reasonably straight-forward. Here are the points spelled-out a bit more:

1. Worker 2 puts a Road in a slightly different place. I'm also likely wrong about us having pre-Cottaged the GRivFor square W + W of Riverdale, but it would be nice if someone could confirm if we did so or not. Regardless of the answer, I gave pretty straight-forward suggestions on what to do whatever the case is.

2. Riverdale gets switched to working the GRiv Irr according to the turn that Unclethrill grows the City. We just don't call out the fact that we switched to the GRiv Irr square and will be also working the most-matured Cottage as part of the PPP itself, although it's clear that Unclethrill did so, based on the turn that he grew Riverdale.
So:
T133
Riverdale works the GRiv Irr and the GRiv Cottage (NW +W of Riverdale)

Spoiler :
As a tip for anyone for general play (and it can help here for Riverdale, too): if you're not sure which Cottage is best to work, you can just click on the City Centre square and the citizens will be redistributed to the squares that the game thinks are the best ones. When you mostly have a lot of Cottages to work like we do in Riverdale, the game will just pick the best Cottage or Cottages to work for you automatically.


3. According to Mitchum's suggestion, the following actions shouldn't happen on Turn 138 but instead should happen on Turn 139:
T138
Put Wheaties scientist on Wheat.
Revolt to slavery
->
T139
Put Wheaties scientist on Wheat.
Revolt to slavery

4. Apparently, we should be prepared to get Civil Service on Turn 144 and thus want Workers 3 and 4 to have their movement points available to Irrigate towards the Wheat.
T143
Worker 3 move to wheat and road
->
T143
Worker 3 move to wheat and road/stop

T144
Worker 4 to wheat and road
GP Hopefully Prophet. Bulb CS. If not, stop and regroup
->
T144
GP Hopefully Prophet. Bulb CS. If not, stop and regroup
Worker 3 to 1S of wheat (1N of Wheaties) and irrigate
Worker 4 to 1S of wheat (1N of Wheaties) and irrigate


Here are some ADDITIONAL points:
PPP Minor Suggestion to get a free Worker turn
Spoiler :
T135
Worker 1 1W to GForest (1SW of Copper)
->
Worker 1 to Grassland Forest 1S of GCopper, Cottage/stop

T136
Worker 1 road
->
Worker 1 to Grassland Forest 1SW of GCopper, Road

This way we get a free Worker turn out of Worker 1.



Minor PPP suggestion to get more out of Delhi
Spoiler :
T133
Hire 2nd Priest in Delhi in place of the Cottage 1S of Delhi (Work the 2 Corn, Copper, GRiv Irr, and 2 Priests at Size 6)


T134
Hire 2cd Priest in Delhi
->
T134
Delhi grows to Size 7: The new citizen works the GRiv Cottage 1S of Delhi (instead of the auto-assigned GHRiv Mine 1NE + E of Delhi)

This way, we get:
1 Hammer, 1 Gold, 5 Flasks, and a slightly higher chance of getting a Great Prophet
in exchange for:
2 Food, 3 Gold

Note that this 2 Food WILL NOT help us to grow to any of Sizes 7, 8, or 9 any sooner (so the 2 extra Food will be useless for quite some time to come) and this extra Hammer WILL NOT change the date of completion of our Missionary, so there are no other impacts to the rest of the PPP by making this change, except for possibly the Science Rate on Turn 143, which I will check out.



I'm going to play out the changes and see if there is an effect on the Science Rate on turn 143--the turn before we Lightbulb Civil Service--and report the answer back here.


I was waiting to see if we were going to proceed with Havr's idea, but it sounds like we aren't going to do so, thus I guess I'm stuck with the old way of providing feedback. If UT wants me to "take the token," I can also do so and incorporate the ideas that I've outlined for him. All you need to do is ask.
 
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