PPP3.1 Comments
Overall, you're getting better at writing PPPs! I am impressed!
T156
worker 2 finish mine, then moves to the PHF and chop (1 turn lost, but sooner or later...)
worker 3 finish chop near Wheaties, then finish chop the HG near Dehli
Sounds fine. However, would you mind making it easier on yourself for executing the PPP by detaling the turns on which these second actions occur, instead of making it all look like it happens on T156? You might forget to do the actions, otherwise. Plus, it would be nice if you clarified the "finish chop the HG near Dehli" comment. I'm pretty sure that I know which square you are talking about, but you might forget when playing the PPP or else someone else on the team reading your PPP might like to know.
worker 4: T156 move 2 from horses (1E of marble), road/stop.
Try something else. That's not going to work.
1E of the PMarble is a GFor square, which will eat up all of your movement points moving into it and you won't be able to perform a Worker action.
If you are planning on putting a Road on the square 1W of Bedrock and 1SE of the PMarble, I would say that we won't really want to complete a Road there. Far better would be to eventually put a Road on the GFor 1NW of Bedrock. But, as I just discussed, moving to this square now eats up all of your movement points.
That's why I suggested putting a partial Cottage on the square 1W of Bedrock and 1SE of the PMarble, as we could eventually make use of this extra Worker action, while putting a Road there would be redundant (and putting a Road there would mess up our Forest regrowth chances in the short term until we chop those 2 Forests).
After a couple of turnsets, when our Workers are done improving things like Cow and Marble squares, Roads in the area would be far better placed on the GFor 1NW of Bedrock (1E of the PMarble) and the PFor 1SW of Bedrock (1SE + S of the PMarble), so as to maximize Forest regrowth chances in the local area.
worker 5 pasture horses, road/stop 1E of marble, then pasture cows
Eh? Why not complete the GHorse River square?
It will be worth 7 Basic Inputs, due to it being on a River. The PCow will only be worth 6 Basic Inputs.
Is that 1 extra Food from the PCow worth the tradeoff of 2 extra Commerce from the GHorse River, at a time when you said that our economy was going to crash and we might need to squeeze out every last bit of Commerce?
EDIT: Okay, in re-reading what you wrote, I noticed that you didn't write "pasture horses/stop," so as long as you plan to complete the GHorse Pasture before moving, my comment is withdrawn. However, the next listed Worker action, about the Road on the square 1E of the Marble, will need to change just like for Worker 4, above.
Dehli will fire all the specialists and work max hammers tiles to whip the Aqueduct for 2 pop, then HG with 2 chops in turn 163
Silverado will borrow the corn from Dehli, so it will be size 2 right before the HG are completed, growing to 3
We are currently running Bureaucracy. Every effort possible should be made to keep Delhi growing until we get close to our Happiness limit. We will be several population points away from our Happiness limit if we delay growth just to let Silverado grow a bit.
Each Hammer and each Commerce that Delhi can work is worth 1.5 the number of Hammers and Commerce displayed on the map. On top of that, Delhi has a Library to add even more Flasks to that basic Commerce value when we are running a 100% Science Rate.
I do not see how it's worth delaying growth in Delhi to support a City like Silverado that can currently only use a very weak (4 Basic Input) square once it grows to Size 3.
If Silverado had TWO PHSilver River squares, I would see the argument, because that Silver square is worth 9 Basic Inputs. Unfortunately, we don't have a second Silver Resource in Silverado. Delaying working Bureaucratic-powered squares in Delhi (by giving away Delhi's Corn to Silverado) just to work an additional 4 Basic Input square in Silverado is not a good tradeoff, in my mind.
Finally, Silverado will NOT yet have its Granary. Even if it continues to work the Silver the whole time, it still won't have completed its Granary by Turn 163. So, what you are suggesting (giving Delhi's Corn to Silverado now) throws away 15 Food in Silverado, since we won't have a Granary to keep this Food. That's too big of a waste. We must get the Granary in Silverado before we even consider stealing Delhi's Food Resource.
Also, if you would detail WHICH squares Delhi will work, it would be appreciated. Just to clarify, "max Hammers" does not mean work a 1F + 2H (3 Basic Inputs) square. It just means work all of the Mines. I appologise for being so confusing in my statement. In addition to the Mines, work some GRiv Cottages and the GRiv Irr square. We should still avoid working the 3 Basic Input squares in Delhi, since we are not yet THAT desperate for Hammers there. I'd rather grow the City a bit, as well as grow our Cottages, wouldn't you?
Note that we will not change the date of The Hanging Gardens by chosing to work the "3 Basic Input" PFor and GFor squares, since our Forest chops are the gating factor for when the Wonder gets completed, and switching which squares get worked in Delhi will not change how quickly our Workers can chop. I know that you just decided to use all Hammer-based squares due to my misleading comment, but I am just making it clear to everyone that we would see zero benefit from working these PFor and GFor squares now, so let's just blame me for being misleading and move on...
GPF will continue work pigs, whip the WB right after reached size2, WB, granary
It seems that you missed one of my comments.
We've been delaying Granaries in other Cities, because we have to grow to Size 4 just to be able to whip them for 2 population points.
HOWEVER, because Unclethrill chopped a Forest into the GPFarm's Granary, if we also add the first Work Boat's overflow Hammers, we will be able to whip the Granary using only ONE population point. That's an amazing deal (it is like being a Civ with the Expansionist Trait, who would get half-priced Granaries). Plus, then Unclethrill can claim that doing so was part of his Master Plan all along...
So we'll want to build the Granary after building the first Work Boat.
We will whip this Granary once we are at Size 2 AND have a half-full Foodbox.
What about let me play until turn 163 when the HG are completed?
How about you play until T162 and put the two Forest chops into The Hanging Gardens, so that The Hanging Gardens will appear to complete in 1 turn? Plan to leave at least 1 unit with a movement point remaining. We will FOR CERTAIN get The Hanging Gardens this way.
What are the advantages of doing so?
1. Well, uploading the saved game on the turn BEFORE we get The Hanging Gardens will make other teams underestimate us in the scoreboard.
2. Also, if we upload the saved game 1 turn AFTER building The Hanging Gardens, we will OVERESTIMATE our Score for ourselves, since within a couple of turns, some of our new population points may get whipped away.
3. Finally, if you don't plan to make any movements on T163, it is better to end on T162. That way, we stay flexible--we can still potentially make Civic Changes if we decide to do so, we can still make trade deals if they are available, etc. Basically, the difference between the end of T162 and the start of T163 will make no difference in the amount of moves that you can make (except to leave at least 1 unit with movement points left), but will give us more flexibility if we end the turnset on T162.
BTW, 2 spanish galleys arrived on turn 162, right when i settled the 3 cities. So, the archer/settler party is stuck on the coast near one of our new cities.
You'll have to watch for this kind of thing happening in the rest of your turnset. We have no idea when an AI will decide to show up, but they WILL show up at some point (even if that point is 100 turns from now!). Plan to pause play around this time and maybe give us a screenshot, so that we can get a more accurate test game.
Most things won't change, such as Worker actions, but we may need to adjust our Science Rate and we might need to discuss which Cities to settle, based on where the AI lands.
Our galley with our settler party was slowered by a barb galley arriving from the sugar island. Luckily it won the fight (i unloaded the settler/archer before waiting for the onslaught).
Where did this Archer come from?
Also, your previous argument about Panthers is flawed. There are no Panthers remaining in the game, or any Barb Animals. I would be perfectly happy to drop off a Warrior, and if no Barb unit appears adjacent to that Warrior, also drop off the Settler.
Even against a Barb Warrior or a Barb Archer, should one be visible next to our Warrior, our Warrior would have a reasonable chance of defending successfully, since we'd be landing in Jungle.
Barb Galleys are indeed a valid concern. It might be best to "time" our Galley's movement by stopping it partway through its turn, 1NE of the PCow and N + N + N of Bedrock. On the next turn, it can move 1N (1SW of the GJungleSugar and 1E of the easternmost Clam), drop off the Warrior, if no Barb land Units are spotted then also drop off the Settler, and then move back 1S (1NE of the PCow and N + N + N of Bedrock).
If we retreat with the Settler, we'll probably want to offload the Settler on our continent, just in case Barb Galleys attempt to sink our Galley. Do so if you were not able to see 2-squares away with the Galley, but otherwise, if it looks like no Barb Galleys can reach us, plan to leave the Settler on the Galley, so that it can join the Warrior on the next turn if we win the land battle.
Unfortunately, working max hammers in Dehli and firing specialist will delay Currency for some 2-3 turns. Also, our economy will be close to strike once founded all the cities. But i think it's worth the sacrifice.
Again, just to clarify, because I admit that I was confusing in my statement about "max Hammers," that I did not intend for us to work any PFor or GFor squares in Delhi. We're better off working the Bureaucratic Cottages.
And to be honest, the second Forest chop only saves us 1 turn on The Hanging Gardens IF we do not work any PFor or GFor squares in Delhi. So, we will have PLENTY of Hammers to complete The Hanging Gardens without needing to work these inferior "3 Basic Input" squares.
Taoist Missionary
You didn't mention this guy. Where is he going?
My suggestion is to move him to Riverdale, as we really need to build some Culture-producing buildings there.
Movement Options:
1. He can get there in 5 turns by auto-moving, but doing so messed up a bit of Forest regrowth chances.
2. He can get there in 5 turns by moving ouside of our borders for 1 turn (PHRiv Silver -> IceIron -> PFor (N + N of the IceSilver and NE + E of the IceIron)--for this turn he is outside of our borders -> straight to Riverdale.
You might find that moving outside of our borders actually costs us a Gold, due to increased Unit Supply, so that option might not be the best one.
3. He can get there in 6 turns by moving fully within our borders and without messing up Forest regrowth chances (PHRiv Silver -> 1NE GFor (SE + S of Delhi) -> 1NE PFor (SE + E of Delhi) -> 2E GHForRiv (SW + W + W of Riverdale) -> straight to Riverdale.
Although it takes us 1 more turn to get to Riverdale, this 3rd Movement option would be my preferred suggestion. Getting into Riverdale 1 turn sooner won't help at all, since we'd be whipping the Confucian Missionary's Hammers into a Taoist Monastary ANYWAY, so we'll still get that same Hammer going into the Taoist Monastary. Plus, we'd be running Confucianism, so we wouldn't get +1 Culture per turn from Taoism.
Unit Supply Costs
We may want to temporarily pull Warrior 6 (in the north on the Desert square (S + S of the Fish by the Incense)) back into our borders, say by going 1SE DHills (SE + E of the GHorse -> 1E DHills (W + W of Wheaties).
We might also need to pull one more unit back into our borders temporarily, such as Warrior 1 on the north-west Coast, if we will still get 1 Gold per turn in Unit Supply costs. You should check out this detail to see if our costs go up (on the F2 screen) and then plan to bring a couple of units like the ones that I suggested back into our borders temporarily.