GO GERMANY!!!!!!!!!!!!!!!!!!!
Sorry had to inject that!
Every time I am for England, and every time they disappoint me.
And I am not even English!

Sorry UT, but everytime Germany loses I am happy.

But they are a good team.
GO GERMANY!!!!!!!!!!!!!!!!!!!
Sorry had to inject that!
It couldn't have been cricket--the English would have walloped them.
Clearly, the Italian players already "scored" big time in 2006 and would now rather get home to their wives/lovers ASAP. "Let other teams have a chance at glory," one player was quoted as saying, "we're already rich and famous and our sexy, muscled bodies are better put to use growing the Italian population."![]()
This time our team was weaker, but you never know.Italy always plays bad in the first round. The funny thing is that if they would have passed the first round they would have had a very good chance of winning the tournament...
I still think that they were faking it and just wanted to get home to their women:This time our team was weaker, but you never know.
That just proves my point. "See, honey, I am really good, I proved it in the end, I just wanted to see you sooooo badly, though, that I helped to blow the game."If they could play like they did in the last 15 minutes with Slovakia thay could have done something.
I read a couple of articles that said the media was too quick to jump and just blame him, since the local talent pool has been shafted out of playing in the top leagues in favour of "imported" players from South America, thus making it tough for locals to become strong, competitive players (presuming that the top leagues are the most competitive leagues). But even those articles still put SOME of the blame on him.Just a good side on this: our coach is covered of s...
I got some doubt here.Also, it would help if you could detail WHICH squares Delhi will work, it would be appreciated. Just to clarify, "max Hammers" does not mean work a 1F + 2H (3 Basic Inputs) square. It just means work all of the Mines. In addition to the Mines, work some GRiv Cottages and the GRiv Irr square. We should still avoid working the 3 Basic Input squares in Delhi, since we are not yet THAT desperate for Hammers there. I'd rather grow the City a bit, as well as grow our Cottages, wouldn't you?
Okay, but if, when we go to complete a Road later, we instead put the Road on the GFor 1NW of Bedrock (1E of the PMarble), then we'll be able to move faster between Bedrock and the Three Clams City. I thought that the point of building Roads was to get us faster movement.Back on topic, now!
Yes i meant 1W of Bedrock, not 1E of marble, it's 1SE. Still i better see a road there.
Okay, I will go back and look at what I did. Here are the squares that I worked:I got some doubt here.
On a first attempt i've tried to work the hamlet+cottage, but i needed 3 pops for the Aqueduct.
Then i worked any possible hammer tile, so next turn i needed only 2 pops with a good overflow.
In case, i can run again the test to see which is the limit.
The only way to miss out on the Wonder would be the next player (it sounds like I will be up next) performing rogue play of switching the build queue. Since all build items are completed at the end of your turn before the next AI gets their turn, we will automatically, 100% get the Wonder.But i see your points about duping our competitors.
So, i will save on turn 162, i've never seen a human player lose a WW the turn he's goin' to complete it.
I have no trouble with making the decision quickly as part of the start of my turnset, if it will make you feel better.Next player will play that turn right after we decided about possible civics changes.
Even if i think we'll change nothing until turn 163.
The risk here is Forest regrowth. What if a Forest regrows on the square where the Settler was going to settle? We will not have time to chop that Forest, so it is a BAD thing if it grows, since we will be unable to use it, while at the same time, it will slow our Settler's movement back onto that square.2) we can move the settler for Crabs 1E of the location and move the warrior inside our borders.
That move makes sense because no Forest can grow on top of a Rice Resource. Just be careful if you see a Galley--do not panic and accidentally settle on the wrong spot. We are settling on the Rice in order to gain a Flood Plains square that no other City can work, so we have to remember to move back to the Rice if an AI Galley shows up.3) same we can do for rice: move the settler where the warrior is (or 1W of rice, changes nothing, our worker chopping will fogbust), and move the warrior inside our borders.
Unfortunately, we won't fog-bust (fog-busting refers to visibility and is different from spawn-busting) any more by moving to the PCow square, because our cultural borders are already doing that. We also won't be able to use the 2x2 spawn-busting radius to our advantage for land units, since the Grassland Jungle Sugar is THREE squares away from the PCow. But, certainly, put Warrior 8 on the PCow, as doing so will spawn-bust 3 squares where a Barb Galley could otherwise spawn. That'll reduce the chances of an evil Barb Galley appearing.4) we can keep our warrior from Bedrock over the cows, to fogbust at least a tile in the island.
That would just be the same in terms of Unit Supply costs: "add one apple to the basket and remove another apple from the basket"--you will still have the same number of apples in your basket.Alternatively, we can move him 1E of the forest in the northern tip and move the one in the desert inside our borders.
Yes, I do. It costs us 75 Hammers. Whipping 1 population point gives us 45 Hammers. 75 - 45 = 30 Hammers.BTW that galley is a pain to produce: do you have some idea about it?
By the way, best of luck with the move!In about three weeks I am relocating to the other side of the world (well almost, Tel Aviv -> New York).
I'm pretty sure that that will be the plan.Can i keep you in the roster for next round of TSs?
Indeed, please write it. We'd love to see how you captured all of the info that we've been discussing into a well-formulated plan.Now, my PPP 3.1
Great.I've seen what to do in Dehli and it works like Dhoom said.
Okay, but that's why we are discussing putting a partial Worker action into the square 1W of Bedrock (1SE of the PMarble).The only thing i don't like is to waste a worker turn moving to the 3clams site. NTW i tested and it will arrive in the forest, then i must move that worker to partially pasture the cows and finally to the forest. Straight to the forest he looses 2 turns.
That's because we are building ANOTHER Settler. You must have missed putting in that additional Settler and hence got the overflow Hammers into the Granary. If you start work on the Granary, we will miss out on the opportunity to settle a second off-continent City during my turnset.Another decision which no one mentioned is the chance to whip the granary in Wheaties
Nope, it can't wait until my turnset. We need to catch the overflow Hammers into another Settler, and not into the Granary, and that will happen on your turnset.But this can wait, since i'll left this partial turn to Dhoom.
The point is to whip the Monastary in Riverdale on T157, right after switching Civics to Org Rel and Slavery and Religion to Confucianism, not to wait. The longer that we wait, the more we will miss out on the cultural-doubling effect of building the Monastary early in the game. A Confucian Missionary is the next item to build in that City.and the Monastery in Riverdale the turn before the HGs are completed.
One near the Sugar WILL be a threat if you aren't careful. That's why I suggested moving the Galley for 2 movement points on its first turn, followed by moving it only 1 movement point on its second turn and ending its turn while at the same time we load up a Warrior and a Settler. That way, we should be "out of range" of any Barb Galley up there for long enough to drop the Warrior and Settler off on the following turn. Our Galley may then get attacked, but at least it will have delivered its cargo successfully.More, this time i've seen 2 barb galleys, 1 in the south and one near Aksum. Plus the one near the sugar, luckily not a threat for ours.
I'm pretty sure that the team wants to go for Aesthetics and Literature next.I guess we must research MC after currency, we need at least a trireme to defend our nets.
Wheaties will get it in time due to the Plains Hills squares that we will chop and then Mine. Putting it in Delhi will simply dilute the Great Engineer pool, giving us a much-undesired late-game Great Prophet.What about the AP n Dehli? In Wheaties it takes forever, i think.
Let's see your PPP. There's no PPP that captures all that needs to be done, so no one has even been able to agree to it.I think i can play later tonight, unless some problem arises.
Okay, because you are being stubborn for some reason are are refusing to summarize the info into a PPP, I will put it to a vote.EDIT: sorry, but i won't have time to post a detailed PPP. Rest assured i've studied any move and usually i don't make mistakes. Now that i've tested everything is simple. I will spend 15 minutes instead of 5, but i'll play carefully.
The above text is more certainly NOT a PPP.Now, my PPP 3.1
I've seen what to do in Dehli and it works like Dhoom said.
The only thing i don't like is to waste a worker turn moving to the 3clams site. NTW i tested and it will arrive in the forest, then i must move that worker to partially pasture the cows and finally to the forest. Straight to the forest he looses 2 turns.
Another decision which no one mentioned is the chance to whip the granary in Wheaties and the Monastery in Riverdale the turn before the HGs are completed.
But this can wait, since i'll left this partial turn to Dhoom.
More, this time i've seen 2 barb galleys, 1 in the south and one near Aksum. Plus the one near the sugar, luckily not a threat for ours.
I guess we must research MC after currency, we need at least a trireme to defend our nets.
What about the AP n Dehli? In Wheaties it takes forever, i think.
Perhaps you would instead like to be skipped for the remainder of your turnset, since you do not have the time to devote to the game at present?EDIT: sorry, but i won't have time
EDIT: [/B]sorry, but i won't have time to post a detailed PPP. Rest assured i've studied any move and usually i don't make mistakes. Now that i've tested everything is simple. I will spend 15 minutes instead of 5, but i'll play carefully.
I got the time to devote, not the time to detail what i have already detailed enough to my taste. After Dhoom's answers all my doubts are gone, so i can play. And i'll do in a hour.Perhaps you would instead like to be skipped for the remainder of your turnset, since you do not have the time to devote to the game at present?
Never mentioned this before. But i'll incorporate in my PPP. Now.That's because we are building ANOTHER Settler. You must have missed putting in that additional Settler and hence got the overflow Hammers into the Granary. If you start work on the Granary, we will miss out on the opportunity to settle a second off-continent City during my turnset.
I've put the 2nd settler in queue as my first action, remember?
The point is to whip the Monastary in Riverdale on T157, right after switching Civics to Org Rel and Slavery and Religion to Confucianism, not to wait. The longer that we wait, the more we will miss out on the cultural-doubling effect of building the Monastary early in the game. A Confucian Missionary is the next item to build in that City.
Where is it? You just said that you were too busy to write it.Dhoom, please STOP IT!
I've already posted my PPP
Did ANYONE besides yourself approve this document that you have yet to share? I haven't even heard Unclethrill say "it sounds good," and he's usually the first to do so. But, there's nothing for him to comment on. WHERE IS IT?so now i'll play.
We will lose more days if you miss doing the things that were discussed by ending up having to play extra turnsets at the end.We can't continue to lose days in posting PPPs.
If you do, then it's up to Turn 159 where you stop. You're not approved to play the extra turns to T162 without a PPP. You're not even approved to Turn 159 with a PPP, but at least that's your original turnset. T162 is not your original turnset and without a PPP, you're playing part of the next player's turnset.So i will play, do what you want.
That is the EXACT reason why we need to see a PPP. That is the FOURTH TIME that I mentioned this very fact. You are clearly not following all of the discussion. So how can ANYONE on the team have confidence that you are going to play with all of these details in mind when you clearly demonstrate that you do not have a grasp of the details? The only way is to play with a PPP that incorporates these details.Never mentioned this before. But i'll incorporate in my PPP. Now.
Yes, you queued up the first of two additional settlers. Since your turnset is not supposed to continue past T159, you will not be playing to a point where that 2nd Settler will be completed, so we did not queue up a 3rd one immediately, as doing so would have been outside the scope of your turnset (and will still be outside of the scope of your turnset without a PPP, as you are to play no further than T159).That's because we are building ANOTHER Settler. You must have missed putting in that additional Settler and hence got the overflow Hammers into the Granary. If you start work on the Granary, we will miss out on the opportunity to settle a second off-continent City during my turnset.
I've put the 2nd settler in queue as my first action, remember?
In fact, we might want to pump out TWO MORE Settlers from Wheaties before we build the Granary + the Apostolic Palace. Otherwise, we won't be getting Settlers out anytime soon.
The suggestion for Wheaties was:
Complete the current Settler (for the Rice City location) -> Settler (for off-continent #1) -> Settler (for off-continent #2)
Since you'll be playing a longer turnset, don't forget to build YET ANOTHER Settler in Wheaties. We should build 2 more Settlers (counting the one that is currently being built plus one more) there, before starting on the Granary.