Dhoomstriker, since you can't play the game where you are, can you spend a bit of time looking at the charts for any nuggets that could be useful for us?
I have been able to get the game running here, but I took a look at the charts anyway.
I think that we could potentially get some useful info out of them, but it's hard to tell exactly how the charts are done.
My GUESS is that points on the graph only appear after the saved game is uploaded. For example, the Power graph, for example, shows every team having a flat line, except for the Plastic Ducks team. However, the Plastic Ducks team played a really long first session, up until Turn 36, 3100 BC. Thus, while it looks like the Plastic Ducks' Power level steadily rose higher than others teams' Power levels, my guess is that the graphs only "fill in the gaps between points on the graph with straight lines," meaning that all of the spots along the lines in between the starting and ending points are just averaged values and thus those spots on the line graphs that do not correspond to uploaded saved game points provide no useful information.
So, it's really tough to tell WHEN the Plastic Ducks' Power level jumped up to 15, but what we do know is that on Turn 36, 3100 BC, they had a Power level of 15, compared to all other teams' Power levels being at the initial level of 4, as late as Turn 21, 3475 BC. So, I caution anyone looking at the graphs to not interpret the lines connecting points, but only to evaluate the points that correspond to an uploaded saved game. Further, we don't know if the Plastic Ducks made it to Power level 15 ON turn 36 or if they did so a couple of turns prior to turn 36.
Because the ChokoMisfits uploaded a saved game on Turn 1 (i.e. 1 turn after the initial turn of Turn 0), and because they have no cultural value as of Turn 1, we know that they moved their Settler on Turn 0.
The 3 teams that played to the same turn (Barley Demons, Gypsy Kings, and Maple Sporks)--i.e. just played a "full turnset" without "stopping because of an interesting decision needing to be made"--all have similar cultural increases up until Turn 19, 2525 BC. That means they all settled on the same turn as each other.
Now, I'm not certain how the graph counts turns... but let us just say that a game uploaded on Turn 19, 2525 BC, is one that was played from the start of Turn 0, through the end of Turn 0, to the end of Turn 18, and partway through Turn 19. So, that leaves Turns 0 through 18 = 19 turns worth of cultural generation. Since each of those teams have 36 Culture (18 x 2) instead of 38 Culture (19 x 2), we can surmise that each of those teams moved the Settler on Turn 0 and settled on Turn 1.
The Smurkz team, who played up until Turn 10, 3750 BC, had 18 Culture at that point. Playing Turns 0 through 9 until the end of the turn would be 10 turns' worth of ended turns, but 18 = 9 x 2, so that team also moved their Settler and settled on Turn 1. What's INTERESTING is that the Graph's lines for the Smurks team and the other 3 teams that played until the same date appear not to overlap, but my guess is that it is an issue of the way the graph is presented--the half-way point of the x-axis is at Turn 10, while the end point is at Turn 19. Had the Smurks uploaded their saved game as of Turn 9, then the Cultural lines of all 4 teams would have overlapped exactly (that is my interpretation, anyway). So, once again, you have to be careful in interpreting the graphs--do not let graph lines that appear to diverge make you believe that the values are different for different teams--we only have the values at the time of their uploaded games to draw any useful info from.
Plastic Ducks on Turn 36, 3100 BC appear to have had 70 Culture, where Turns 0 through 35 were ended, but Turn 36 was not ended, resulting in 36 turns, but only 35 turns has 2 culture gained, so they moved their Settler
Phoenix Rising on Turn 21, 3475 BC appear to have had 42 Culture, where Turns 0 through 20 were ended, resulting in 21 turns, so they settled on Turn 0
In summary:
Barley Demons settled on Turn 1
ChokoMisfits moved their Settler on Turn 0, so will settle on Turn 1 or later
Gypsy Kings settled on Turn 1
Maple Sporks settled on Turn 1
Plastic Ducks settled on Turn 1
Phoenix Rising settled on Turn 0
Smurkz settled on Turn 1
I will STRONGLY CAUTION anyone analyzing the Game Progress area not to click on any of the teams' names--for whatever reason, probably for the ease of the Admins but to the danger of the rest of us, those team names link to their team threads, which are threads that we are not allowed to open. So, don't even copy and paste the other teams' names if you want to talk about them--type them out like I did, to avoid your browser goofing things up during a copy & paste operation and having your browser load their restricted thread.
So, what does my analysis mean? Well, either I suck at reading the graphs or else it means that only one other team (Phoenix Rising) chose to settle on Turn 0.
Now, I am a big fan of NOT copying what other teams do--if you like to mirror the moves of your opponent, I'll play you a game of chess where you play as black and I'll play as white--I will allow you to mirror my moves. I will have you check-mated in 4 moves.
But, what we CAN do is (using test games only, please, not the real game) run some scenarios: settle in place and figure out what we need to build and research in order to get a Score of 58 and Power of 4 (no change from the initial Power level) on Turn 21, and then we'll know the build order and research path of Phoenix Rising.
We can also make a fair assumption that other teams moved to the Plains Hills square and settled there, so we CAN (again, using test games only, please) try a few scenarios to see how we can obtain the following Score and Power values by moving to and settling on the Plains Hills square:
Turn 10, 3750 BC: A Score of 33 and a Power of 4 (no change from the initial Power level)
Turn 19, 3525 BC: A Score of 39 and a Power of 4 (no change from the initial Power level)
Turn 21, 3475 BC: A Score of 58 and a Power of 4 (no change from the initial Power level)
Turn 36, 3100 BC: A Score of 101 and a Power of 15
So those are 5 sets of values that someone can try to obtain using
Mitchum's test save game.