The save
Summary:
Took one more town from Egypt. Got another leader.
Moved majority of our forces into Japan.
Took a town from Germany.
MT due in 6 turns.
Turn log:
Turn 0 340:
Look around and kill a few units (mainly give elites some workout, before eventually make peace).
No losses except an elite archer.
Get a leader with a knight on the pike near Spiceburgh -> army.
Decide to keep the war on egypt on for one more turn at least.
The russian stacks (detected another one with knights and MDI), can do no harm IBT.
Make embassies with England and America.
Move curragh out of American waters. Ally England against France for 23gpt.
Declare on America and move curragh in again.
Rush temple in Tokay to secure our wines.
IBT:
A lot of enemies run around.
England declares on us.
Germany and Vikings declare on England.
Chemistry->metallurgy
Turn 1 350:
Build Neu Ulundi to speed up movement.
Capture Giza, redlining first army. Kill what's easily killable on the egypt front.
Several units would be exposed now - time for peace.
Make peace with Arabia coupled with alliance against Korea and France. Costs currency + republic + 51gpt.
Sell them feudalism for 39gpt (all they have). So they reserved 12 gpt from us.
I don't think this will last for 20 turns so that's not that bad.
But we should look to stay at war with Korea, especially so we can later make peace at any time.
I sell chemistry to russia for theology (yes, we don't need it, but it's free as I want to make the other trade anyway), furs, 17gpt and 214g.
Education and printing press are well known in the world.
I trade printing press+11gpt from Egypt for chemistry.
Sell PP to India for 3gpt+21g. And to China for 17g.
Make an alliance with Germany against England and America for free.
Turn 2 360:
Not much. Healing. Moving.
RoP with India and Japan, but not China to have an easy war declaration.
Turn 3 370:
Build Neu Bapedi.
Rush temple in Giza.
Make RoP with Germany.
IBT:
Some Koreans show up. Note french galleys use sea tiles. They must have astronomy.
Turn 4 380:
A chinese spear is blocking our choke. So we cannot get reinforcements this way currently.
Kill 2 Korean longbows.
IBT:
Finally all Asians declare on Arabs. Better late than never.
Hopefully the war last long enough that Japan gets it's ancient cav away.
Turn 5 390:
Build another fishing village in the choke to be able to boot the choke blocker (hopefully next turn).
Move troops. Think about a small German adventure.
Turn 6 400:
China unblocked the choke and seems to be moving out our (new) territory.
Turn 7 410:
Further moving. Nice thing is Japanese/India move out a lot troops towards Arabia.
Not so nice - they block roads by that.
Land some troops in Germany
IBT:
The first intercontinental war within the AI - Germany signs on Egypt against America.
A french galley attacks one of ours and loses.
Metallurgy researched -> MT. But we are pretty out of money.
Turn 8 420:
Moving. Looking around for trades. Nothing really good around.
Dial research down. MT will be 8-10 turns.
IBT: France lands 2 MDI adjacent to Zimbabwe.
A lot of war declarations.
Turn 9 430:
Knight retreats barely scratching MDI. Have to scrape together everything to defend Zimbabwe.
Move curragh into french waters to get war declaration from Germany.
IBT:
Germany and Scandinavia declare. Lose elite Impi to MDI at Zimbabwe.
Wonder cascade with KT and Sistene and now about everybody is building Cops.
Turn 10 440:
Capture Leipzig from 2 spears - no losses. Probably we will have to give it up later.
Troops arrive in Japan. But I don't think we will be able to do more than take two cities. Too many troops near our undefended cities.
Kill one of the 2 french MDI
Turn 11 450:
Intombe riots. Forgot the german citizen.
Kill the offending MDI.
Don't do much else, so most troops have still movement.
Hand-off notes:
We have quite some troops in Japan, but I doubt that it's good for more than 2-3 cities.
Also a lot Indians and Japs are near our weak defended cities (they didn't make it into Arabia by now).
Still I would soon start the war by declaring on China and attack.
Note we can have peace anytime with Korea, so we could even have a 1 turn war w/o need to defend anything.
That's probably even a good idea to just take Kyoto and Osaka and make immediate peace.
Then wait for MT stop research and upgrade knights.
The settler heading for Amatikulu is supposed to ship over to Germany and replace Leipzig 1 tile se.
If it fits we could gift Leipzig to Japan and raze it. But we could also just abandon it directly.