Turn 0, 50AD: whip treb in Bangalore, switch babwe to settler, Eazt to MDI. Upgrade some MDI. Trade Feudalism to India for Monarchy + 16. There is not much point with waiting to revolt, so we do. We draw 7 turns

. Well at least I don't need to MM a lot. Go through our cities and hire scientists and a few clowns needed. Switch Pearl to settler 'cause it's too big. Invention in 22 turns, -23 gpt (because of the German deal).
IT: China boots our impi. Bangalore treb -> treb. Pearl settl -> MDI. And the party begins:
I want my money back!
Turn 1, 70AD: Chinese SOD is heading for Najran, but they'll be too late. Japan has founded Nara N of Pearl. Japan and Egypt have Theology. We suddenly have more unhappiness. Looks like someone broke our trade route to Korea, a French galley it seems, and we lost our wines. Sorry, guys:
Unfortunately I cannot avoid starvation (1 pop) at Eazt. MDI army, 3 cats, 1 archer 2 horses and 3 swords move to Najran hill.
Revolting Smurkz founded. Vikings are now in the diplo screen, so no need to find them. Our galley turns back to defend the crossing. I would like to get an embassy with America, but it is apparently not possible in anarchy. We kill an Arab spear [1/0].
IT: two Arab archers from Najran attack Chinese troops. Two Ottoman horses attack our elite sword and die [3/0]. More of their forces appear at Najran. And more fun:
Don't know why this guy looks so upset. He's not working for Korea, is he?
Turn 2, 90AD:
Battle for Najran: our cats hit 2 spears for 1 hp each, MDI army and elite sword each kill a spear, next elite sword kills archer and we take Najran (1 resisting citizen.) MDI army kills Ottoman warrior outside Najran, horse kills Egypt MDI outside Najran (bit lucky there), and promotes to elite [8/0]. It looks like our trade rep got broken too on the previous turn, as we can suddenly trade gems to Japan, but not for lump sum. Well, we'll just make the best of it, so I resell Gems to Japan for 5 gpt, to China for 7 gpt, and Spices to Japan for 5 gpt. Let's see how long it lasts...
IT: We get to see a nice archer-horse-warrior fight between Otto's and China (Otto's lose), and our domestic person has some helpful advice in the middle of an anarchy:
Resistance in Najran ends
Turn 3, 110AD: Mapstat shows a lot more unhappiness, but the game does not. What is this? Apparently France killed our trade route again, but somehow it has been reestablished. Bombard and kill AC [9/0]. MDI army and company move on Alexandria.
Anarchist Smurkz founded. Re-sell gems to China (same price).
Turn 4, 130AD: Change my mind about our galley - it would be good to scout a bit. It is renamed the
SS Globetrotter (SS = Smurkz Ship) and continues exploring the German coastline. Our MDI army avoids an AC and keeps heading for Alex. We bomb and kill a Russian warrior just because we can [10/0]. Start moving workers to Najran to build a road to Kufah.
IT: our glorious MDI army scores 2 hits on ZOC

. In other news:
Turn 5, 150AD: bombard AC and MDI down to red, then kill AC. Kill Egypt spear, but our sword is now somewhat exposed to Ottoman horse. Mace army kills pike in Alex but takes heavy losses, very unlucky there - for a moment I thought the army would lose. Other troops join up to cover. Horse kills redlined MDI, elite* sword covers [14/0].
IT: Japanese MDI's moving north, apparently they are also in the war now

. China asks for our troops to leave from the Tsientsin area. We get to watch China whack another Ottoman, the Ottoman horse does not attack us, and our sword defeats an Egypt MDI on defense! Lucky there! [15/0]. 'banago treb -> treb (chop).
Turn 6, 170AD:Chivalry is around (might have been for some turns, I missed it).
A glorious year for Smurkzdom! Our elite sword barely kills an Egyptian pike, our vet sword kills an Egyptian spear, and:
It comes preloaded with 4 workers, and 4 resisters. Kill an MDI outside Alex, and chase of an Otto horse near Kufah. Also bomb and kill an Otto spear at Najran [18/0]. The workers in Alex run back to make a road. Our troops advance on Kufah to strike. Defenses at Alex are thin, so keep fingers x-ed.
IT: Arabs move MDI into Kufah and defenders away from Kufah. They must have iron hooked up now. No Egypt reaction.
An ordeal has come to an end:
Turn 7, 190AD: Keep moving on Kufah. MM a lot. Spend 104 gold to get a nice shot of Washington (embassy):
An alliance vs Germany would cost about 35 gpt. I think I'll pull a ControlFreak here and find some English territory first...

. Science 100%, Invention in 7.
IT: kill Arab MDI on defense [19/0]. SHAW MDI -> worker. Madras Treb -> treb.
Turn 8, 210AD: settle
Rockz Of All Kindz.
Battle for Kufah: MDI kills pike, elite sword kills spear and we install a new guv. Lose an MDI against a spear (hey, it was bound to happen sometime) and kill the spear with a horse [22/1].
Egypt forces are advancing on Alex and we are low on troops there. We need to road some jungle and marsh before our troops can move around in this area, and getting to Memphis is a bit too much for now. I would have liked to get those AC's, but I think it is better to make peace now and come back another time

. We do not have any alliances going, so we can simply make peace with Arabia who have the best offer IMO - a worker and some cash. Please discuss, and I'll finish up tomorrow.