Summary: There was a great on slaught during first several turns after taking Reykjavik. We lost one of the armies
. We now have 5 Viking cities in the Eropean front.
I am leaving 955 gold that should be used to rush units before pressing enter. There will be 3 galleys available. I switched the market in Madras to a Cav which should be rushed next turn. We need to re establish the ship chain. The Galley above Hareid can drop units in Reyk and the settler in the galley is to settle on the tile 2 west and one south of Heidleburg which would make our assult on that city easy there were two rifles there when our botched attempt to take the city took place. Iclads were hell on our units. I rushed several I cads of our own but they are all dead except 1. Last two turns there were only 1 cav attack. The cannons are unprotected since I wanted to protect the Army with the Rifle. The Siphai Killer's Army is stationed in Helipolis.
1300 AD (Turn 0): Mm'ed cities to grow with out loosing tax revenue. Drafted one unit. All the other cities that were qualified had better use for there people. Loaded up 2 gallies and moved it to Scandanavia. Rush Rifle,harbor and Galley.
IBT: 2 Viking Ironclads move toward old Russian area, the viking galley with 1 IClad escort going north along Zulu-German sea (Z-G see). Viking IClad sinc empty Galley.
1305 AD (Turn 1): Delhi:Worker>Rifle, Cap, Ulundi:Cav>Cav, Konya:Rax>Cav. Our IClad Kill the Viking IClad. Harbor>Galley. Galley>Galley. Rifle>Rax. Moving units. Landed units to join Army.
IBT:VIking Icalds bombard old Russian town.
1310 AD (Turn 2): Many builds. Move units next to Reykjaik. Rush more units;including a IClad. Alot of RRoading.
IBT: French cavs killed 2 of ours and we 3 of them. Our cav kill attacking cav but get killed by a MI. 3 Viking Icads move near landing site with a Gallion.
1315 AD (Turn 3): Many builds. We take
Reykjavik. Kill off all the units nearby. Bring another 12 units over.
IBT: Fr.IClad kill one galley, 1 Cav kill zerk defending and another die to a zerk. 11 German and 9 French cavs park in front of Reyk.
1320 AD (Turn 4): More cavs, Rax and 2 workers built. Attack force move closer. Killed one Iclad and loose another. Cannons reduce the French and cavs kill em all. Killed another 9 German units. Second group land by Heidleburg.
IBT: More bombardment in old Russian area. 3 cavs and the rifle kill 5 cavs but die. Germans capture 4 cannons. 2 cavs, 1 zerk, 1 rifle, 2 musketeers and 5 more units park next to Reyk. Zerk drop one army to 6 bars.
1325 AD (turn 5): More units. Landed 4 cavs and captured our cannons and bombard Heidleburg. Alot of worker action. We killed many units near Reyk. Zerk killed the attacking good army????
Rush many cavs.
IBT: More units move next to Reyk. 3 zerk die and 1 kill a cav near Heidleburg.
1330 AD (Turn 6): 12 more units loaded. Pulling back the Heidleburg team
. More worker action. Killed the remaining seige units. I need to sleep.
IBT: More units showed up at the front.
1335 AD (Turn 7): We killed about all but 2 units nearby. All our the units are redlined or yellow except army.
IBT: Army killed about 6 units and redlined to 2 bars. French land a Ecav near Pusan. 5 more units surround Reyk.
1340 AD (Turn 8): 16 fresh units land. Bombard units down to red and kill with Cavs. Kill the Ecav with our Ecav...No GL. We take
Aarhus. Rush 3 more cavs now that we have another galley.
IBT: Aghhh....Lost 4 cavs and a galley to french IClad. Aarhus cav kil the last shipboard zerk. Viking Galleys are going away.
1345 AD (Turn 9): We take
Trodenheim . Odense is down to two defenders and we have cannons standing there.
IBT: Single German Cav take Trodenheim. Vikes land zerk next to Pusan.
1350 AD (Turn10): We take Trodenheim back with Ecav and no leader. We redline the two defenders in
Odense, the new Viking Cap, and take the City. The army and 3 other cavs take
Bergen which is the new Viking Cap. Siphai Killer's Army kill the Zerk. Alot of worker action.
Tone (up next) - there are no runaway/automated units
tao
DBear
Furiey
Htadus(just played)
http://gotm.civfanatics.net/saves/sgotm11/tao_SG011_AD1350_01.SAV