Indiansmoke
Deity
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OK, there are some big issues we have to decide to get the questions answered for this PPP. What we will "decide" is actually more like a "working plan", and this is sure to require updating or reversing as we learn more about the 'hood.
1) Priority of WB exploring - we can't go through Toku's borders, so is it important to get this started before he blocks all coastal routes? Or do we have time? This determines where we settle the next city, coastal or not. We'd have to wait for enough axes to take the barb city --if we settle as the dotmap suggests-- to get a coastal city.
2) ZY friend or foe? I think that friend is better, because we'll need trading and Toku can be difficult to trade with. If Toku dow's ZY or vice versa, we'd have to re-asess our options, though. If ZY's going to be friend, that speaks against Proxy of Anger. If we make other contacts, we can have more freedom in picking our friends.
What is the main goal of this turnset? I favor (a) starting the wb exploring, and (b) get the force of axes for barb city taking.
With these goals, settling the coast east makes the most sense... no cow ever, but at least another silver we can trade. Then building the axe force at a decent pace, and another settler for blocking site (or near there). Diplo should look for trading with ZY. Toku won't do anything but gripe and we'll deny his requests. We'd Fair Trade with ZY rather than make impertinent demands... at least until he has something better than clams to give us.
Religion
We can adopt Confu, can't we? It will aid happiness cap and help relations with ZY get to Friendly faster.
Just some thoughts. What do you guys see as the main goals for the next 20 turns or so? I've got Narri's answers from his PPP, but everyone else?
I am almost cerain that this map has zara with us on an island and then all other ais are alone on their islands. In my logic this is the only way the map maker could make sure that ai's don't take each other our before we can do anything to stop it, hence making these rules...
I am also pretty certain that our workboat will find other ai's north from that land and east from zara...so workboat exploring big priority IMO....and it is a major reason corns were put there by mapmaker as you had to chose between exploring and CS sling.
ZY I agree friend, but we need to take that blocking spot (cow, wheat) before he does..can we make it? I am not sure.
Barb city is the best spot on the map and must be taken asap before too many archers get in there...AH we will trade with zara BTW.
So if we had scouted the silvers and there was seafood there I would go there otherwise settle coast towards zara...so I propose to send a 3 move worker there to explore for us before we decide (cautiously lets not lose him)