SGOTM 11 - Unusual Suspects

I won't be here so just skip me until I come back from my holiday. I leave tomorrow, so I won't be able to partake early on, but I will get back into the action when I come back in two weeks time. I would have liked to have been able to give a better option of what I think would have been needed for a cultural victory, but I know that it is not going to happen, so I will work hard to get the Diplo vicotry done.
 
After playing around a bit, I'm pretty sure the path through pittery described by Indiansmoke is the best way to go. Much more efficient than the test I reported earlier, and doesn't scrifice the REX and leave bored workers like I did.

So this is a GREENLIGHT for the PPP, execute when you are calm, collected, and ready Deckhand.

As IS mentioned, please mark tiles that have been partial chopped (or partial road build, or partial cottage). That avoids mistakes moving to wrong tile for next player.

Thanks for the heads up, classical_hero.... let us know when you are back and available and we'll adjust the order to fit you in.

Narri is "On-Deck"
 
Questions:
- Put any chopping into 2nd worker?
- Play past bronzeworking?
According to plan there is no chopping to 2nd worker. (no bronze)
If 2nd worker comes 1-2 turns after BW you can play to that, but iirc the 2nd worker and BW come about the same time...
 
You will have to throw me off the deck (at least for the week). I've just entered the week of hell at school, where I have to slay many demonic tests.

Before I go do battle, let me point out that BUFFY does keep track of preimprove/prechop on tiles. Just hover over the tile and the information will be at the bottom of the info popup on the lower left (so it says Build a Road: 1 turn, etc.). But still do the sign thing to make it stand out.

Oh, and make sure prechop is ON in your BUFFY (UI-level) settings. It does work, and it works wonders. Just don't be chopping with multiple workers on a tile.
 
You will have to throw me off the deck (at least for the week). I've just entered the week of hell at school, where I have to slay many demonic tests.

Me too. Though my tests will take a few weeks.
 
OK, I'll tentatively put Indiansmoke "On-deck", and think Deckhand's turnset might get a Part 3 since he's just been hitting "enter" so far. Right now I'm figuring that narri and ETa will be back in the line-up right after Indiansmoke, since we're unlikely to get farther than that during exam week anyhow. Should be running Civil Service by then... lots of fun!:)

Thanks for the notice!
 
Played 7 or 8 turns - only to Bronze Working discovered.
Got warrior in one turn and then worked corn for worker.
Kept warrior to forests and worried when moving over the hill.
Last move he ended next to a lion. oops
I will post game now. Copper, but not in city BFC.

Turn Log
Spoiler :
Here is your Session Turn Log from 3300 BC to 3100 BC:


Turn 35, 3125 BC: You have discovered Bronze Working!
Turn 35, 3125 BC: Barbarian's Lion (2.00) vs Gandhi's Warrior 1 (Delhi) (3.20)
Turn 35, 3125 BC: Combat Odds: 4.4%
Turn 35, 3125 BC: (Animal Combat: +10%)
Turn 35, 3125 BC: (Plot Defense: +50%)
Turn 35, 3125 BC: Barbarian's Lion is hit for 25 (75/100HP)
Turn 35, 3125 BC: Barbarian's Lion is hit for 25 (50/100HP)
Turn 35, 3125 BC: Barbarian's Lion is hit for 25 (25/100HP)
Turn 35, 3125 BC: Gandhi's Warrior 1 (Delhi) is hit for 15 (85/100HP)
Turn 35, 3125 BC: Barbarian's Lion is hit for 25 (0/100HP)
Turn 35, 3125 BC: Gandhi's Warrior 1 (Delhi) has defeated Barbarian's Lion!
Turn 35, 3125 BC: While defending, your Warrior 1 (Delhi) has killed a Barbarian Lion!
Did you notice?
Spoiler :
Everything in the Log is after I finished playing.
I didn't name the warrior yet. Meant to name him Lucky II after first warrior. Something about lions might be better, how about Leobane?
 
Good job Deckhand! Lions are better dead than fed ( I softened them up for you :p ).

Are you up for putting together a plan for Part 3? You'd better be... I'm thinking that this (final part of your) turnset should go to the point where settler is built, using build/tech/chops path outlined by Indiansmoke. Of course, we can help you fill in details.

:goodjob:



We should begin thinking about where that 2nd city should go. If sharing corn with capitol is a key to the Oracle sling plans, I should ask if we need to share 2 corn, or will 1 be enough? If 1 is enough, then the forest hill lakeside getting cow,corn,copper looks promising. What do you all think?
 
Hmm noone else found us.....

Land does not seem interesting, except if there is something not shown on the screenshot.

We probably should have warrior take a look at the land directly East before we start exploring the far away tiles. If ZY is only 10 tiles away, that's where he's gotta be.
 
We should begin thinking about where that 2nd city should go. If sharing corn with capitol is a key to the Oracle sling plans, I should ask if we need to share 2 corn, or will 1 be enough? If 1 is enough, then the forest hill lakeside getting cow,corn,copper looks promising. What do you all think?

1 corn sharing is enough.

The spot you suggest sounds like the only real option to food share...and it is a spot with lots of forest which will help developement.

We also need to start thinking about barbs.

I did try in my tests to make 2 warriors growing to size 4 and I like it better. It delays settler by 2 turns or so but gives us and extra warrior which is important to fog bust.

Now that we need to connect copper to access it we need to test again how it all works out with worker moves and improvements as making an axe for defence is important I feel, we don't want any surprises.

Every worker turn and every tile worked from now to Oracle might make the difference between winning or losing CS so lets plan all the sessions from now til then clearly with every worker move and tiles worked defined for every turn.
 
I did try in my tests to make 2 warriors growing to size 4 and I like it better. It delays settler by 2 turns or so but gives us and extra warrior which is important to fog bust.

Now that we need to connect copper to access it we need to test again how it all works out with worker moves and improvements as making an axe for defence is important I feel, we don't want any surprises.

Every worker turn and every tile worked from now to Oracle might make the difference between winning or losing CS so lets plan all the sessions from now til then clearly with every worker move and tiles worked defined for every turn.

I agree with everything here. I'll try to get some more testing done myself, if anyone has a test game version with the copper in the right place I'd love to borrow it... making the map right would take me longer than running the sling-tests.

BTW: the worker turns up to the first settler are actually quite well-defined already (fw1: chop toward silver, then move to silver, then mine silver // fw2: chop toward silver, move to silver and mine // etc) So I think Deckhand should make his Part3 PPP now as there is nothing we need to wait for tests results before the 1st settler is built.

Indiansmoke is "On-deck" ... so start testing to prep your PPP. :p
 
I could make a PPP tonight and play Tuesday night (California time).
But,

Since my turn is just implementing the plan that Indiansmoke has already dry run, why not let him start playing now?

With our shortened lineup, perhaps I could rotate back in around the third week of May. I will be on vacation 5/25-6/2.
 
I could make a PPP tonight and play Tuesday night (California time).
But,

Since my turn is just implementing the plan that Indiansmoke has already dry run, why not let him start playing now?

With our shortened lineup, perhaps I could rotate back in around the third week of May. I will be on vacation 5/25-6/2.

I'd prefer if you take us up to the settler. Indiansmoke will have responsibility to bring home the CS-sling, and has the experience with testing to make the microdecisions that might be needed for that. Also, if you've been following the thread, we are a bit shorthanded this week, so a little longer turnset for you should give the examinators some time to get back into the swing of things once they ace those.

We won't need to wait the 24hrs from your PPP to greenlight it, though, since the active posters are pretty much in agreement as to what needs to be done up to the settler. From there we have discussions about where to settle and such based perhaps on what Leosbane might uncover.
 
PPP turns 35 to something
turnset 2 (part3): to Settler built

Builds: worker, warrior, warrior, settler

Techs: wheel, pottery, writing, medi, priesthood,Col, math bulb ---- CS

“Developement - both workers 1 turn chop towad silver...improve silver grow size 4 making 2 more warriors after worker and then start settler....use 3chop in settler save the rest....cottage capital immidiatelly after pottery … “

warriors –
1st explore E, heading a little south to see what’s due east
2nd explore S, or should he stick around future city site to fogbust?
3rd garrison Delhi

Diplo: Peace is the Way
Other: Look at demographics screen and screenshot occasionally.

Spoiler :
it's 12:40 am and I am still at work :(
Tuesday evening I have plans.
Will be able to play the set ~ 11:00 pm Pacific Time
 
PPP turns 35 to something
turnset 2 (part3): to Settler built

Builds: worker, warrior, warrior, settler

Techs: wheel, pottery, writing, medi, priesthood,Col, math bulb ---- CS

“Developement - both workers 1 turn chop towad silver...improve silver grow size 4 making 2 more warriors after worker and then start settler....use 3chop in settler save the rest....cottage capital immidiatelly after pottery … “

warriors –
1st explore E, heading a little south to see what’s due east
2nd explore S, or should he stick around future city site to fogbust?
3rd garrison Delhi

Diplo: Peace is the Way
Other: Look at demographics screen and screenshot occasionally.

Spoiler :
it's 12:40 am and I am still at work :(
Tuesday evening I have plans.
Will be able to play the set ~ 11:00 pm Pacific Time

OK... I GREENLIGHT the plan. Don't hesitate to stop if something comes up that you are unsure of. BTW... good idea to heal Leosbane on a forested hill before exploring more with him, but I guess that's so obvious you didn't mention it. 2nd worrier should explore southeast... I don't think there is anywhere south to go, really. But before you do that, make sure you will have the 3rd worrier to garrison before we get to "We fear for our safety" threshhold, though... if pop4 comes before 3rd worrior you'll get unhappy faces if that 2nd worrior is not in the city. Also goes without saying that you need to work the silver mine every turn there's a mine there. And always the two corn.

Good Luck!
 
PPP turns 35 to something
turnset 2 (part3): to Settler built

Builds: worker, warrior, warrior, settler

Techs: wheel, pottery, writing, medi, priesthood,Col, math bulb ---- CS

“Developement - both workers 1 turn chop towad silver...improve silver grow size 4 making 2 more warriors after worker and then start settler....use 3chop in settler save the rest....cottage capital immidiatelly after pottery … “

warriors –
1st explore E, heading a little south to see what’s due east
2nd explore S, or should he stick around future city site to fogbust?
3rd garrison Delhi

Diplo: Peace is the Way
Other: Look at demographics screen and screenshot occasionally.

Spoiler :
it's 12:40 am and I am still at work :(
Tuesday evening I have plans.
Will be able to play the set ~ 11:00 pm Pacific Time


Some comments.

1. Keep the new 2 warriors close to fogbust, we don't want any surprises. (Swede says at size 4 we fear, I thought it was size 5, check it in test save before playing to be certain)
2. You need to road towards second city so since we are settling on the hill for the cow, copper shared corn spot...it is best to road on the plains forest (where settler was originally)
3. You will find that workers can chop before you start settler due to making another warrior...be carefull with worker moves......

what I suggest is.

leave the forest south of capital needing 1 chop to complete and leave the forest west of capital needing 2 turns to complete and prechop with both workers the plains forest (the one you are roading on. Then when plains forest is 2 turns from coplete, move one worker and chop the west forest for 1 turn while the other stays and chops the plains forest, then the worker that chopped west goes and finishes south and returning finishes the west and then they road together.


good luck and enjoy it :) ...I work long hours as well, so if it gets too :crazyeye: at work no worries we are in no rush!
 
To be explicit:
- no use of slavery to convert population to hammers
- chop these 3 forests into settler: S, W, NW

why not leave NW until we have chopped all grassland forests?
 
turn played and uploaded.

It turns out that ZY is to our East. And ocean is not far to N.
Do we want to consider building a blocking city to east or NE?
Spoiler :
I labeled a possible site just N of Oasis in top center of map (see next post). Settling city close for Oracle CS sling is more important.

2nd warrior is garrison, cities become unhappy at size 4 without a garrison.
I moved 3rd warrior west toward cow,copper,corn site.
 
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