Turnset report - T95-120.
Took us to alpha, and the micro part went largely as it should. A few things of note happened:
T102 - The Great Wall BIFAL
T106 - Zara begins poly
T111 -
Justinian gets hinduism spread! 
T111 - Zara begins monotheism
T112 - Pyramids complete
T113 - Zara settles Lalibela, same spot as testgame
T120 - Alpha finished.
Justinian finished alpha same turn!
Status
-Zara has finished mono, but we have to wait for the next turn to see his next tech (theology likely).
-There are five workers around Delhi, ready to begin cottaging. There are three rivergrass tiles with no farms to cottage first, then we can begin cottaging over the farms.
-We did not get confu spread to any other city yet. Aqueduct is just finished->HG begun.
-Vijay settler done, Bombay one done in 1T. Suggest Vijay one go to clams, Bombay one go to GPfarm.
-Justin went hindu, so someone else is around, and we might have a muddled religion picture on our hands.
-City counts: Justin 4, Zara 3. With at least one additional AI around, we can presumably get 10 3

trade routes with 5 cities and currency.
-There is a GS in Delhi. It can bulb philo. We should probably consider settling it too, but this will require some calculating. Delhi is done running specs now until we can get a forge. We need to make sure we can get the GE before the GPfarms take over.
-The land passage between Delhi and Bombay will be sealed in 5T by the next border pop in Bombay. So we should be good.
-There are no more seafood at the 2xsilver site.
Tech trades
With alpha, the next move is to trade techs. The trades I would suggest in round 1 are: Zara - writing for poly, Justin - medi+PH for fishing+pottery.
Round 2 should net mono+IW+sailing. We should be able to trade alpha+math+medi+PH to Zara and math to Justin. Hopefully we can avoid trading away math yet.
Builds
Vijay should probably begin a serious workboat spam immediately. There are three directions to scout, since we see land both W, N and E. Also, we will have an inner ring clam in a few turns+four other BFC seafood to improve. Thus I'd just let it grow and work hammers, and forget granary/whipping for now. The library is not very attractive just yet, so it should be moved below all the workboats and granary.
Bombay finishes settler next turn, and could begin a granary. We might want to build some confu missionaries first though, for Delhi and new cities, if we can trade for mono that is. Again, the library in the queue is not worth finishing before the other priority builds.
Delhi might want to add in a worker, but otherwise it is probably smart to get the HG done asap.
New cities could start with granary, if we make sure to spread confu for border pops. GPfarm needs library afterwards, clam city whatever seems best (workboats/lighthouse probably)
Next tech
I set it to currency, but no beakers in it yet. We have three high priority techs: Currency, CS and Literature. I suggest currency-cs-lit, to capitalize on a bunch of overseas trade routes and trade gold first. CS is probably marginally stronger right now, but at double cost, it will take a while. Lit can wait a bit since the GPfarm will need to build granary+library first. We may consider GLib in Vijay since it has many hammers, and the GPfarm will struggle to complete it+NEpic in a reasonable timeframe.
Civics
We are in Caste+Rep. Not running any specs means we could switch to slavery to whip a granary in Bombay. But we should probably hold back if we can get Monotheism in 2T.
Workers
Most will be tied up in Delhi, building cottages. We also need to get some to the new cities, and improve more tiles at Vijay.
Next turn
Since we will know more once we make the first round of trades, and see what Zara is teching, I suggest the next set starts with a one turn play and evaluate.