So finally the turnlog.
1750 rearranged citizens according to spreadsheet
IBT Z finishes warrior, starts settler
U finishes barracks, starts curragh
1725 lake archer moves N
warrior in Z fortifies
worker near Z starts roading
warrior near HT kills barb warrior, two HP (is there a rule about how often a barb camp spawns units?)
scout moves SE
IBT a japanese warrior meets us
ottomans get 25g
egypt has poly
1700 lake archer moves NW
HT warrior moves NE to heal
sold wheel to osman for 25g
Scout moves E
IBT (-)
1675 Archer moves N
HT warrior waits to heal
scout moves S
IBT Hlob finishes worker, starts barracks
1650 several worker assignments
IBT india wants us to leave his territory, okay as we are just on transit
egypt denmands 25, am unsure at this point and give in to her demands
1625 shift citizens in U to avoid shield wasting, get an additional beaker
archer moves E
HT warrior raids barb camp
IBT a barb horseman attacks our lake archer, we win
U finishes curragh, starts archer
switch citizens back
1600 wounded archer moves on mountain, sees barb camp
HT warrior moves NW
IBT (-)
1575 let archer rest to heal
trade arabian worker for HBR
IBT barb horsman moves to forrest N of mountain
1550 trade HBR for ottoman worker
let archer rest to heal
IBT barb horseman attacks archer, we win
1525 switched citizens in B to speed up archer
bought another worker from russia for 116g, initially wanted 130g
founded Intombe on the green M position
IBT HT finishes warrior, starts barrack
1550 did not touch anything
sidenote: made a mistake in moving the settler, which led to a delay of one turn in founding Intombe
Definitely not a good turnset, but i hope i did not ruin too much.
Things I've learned: I have to prepare a much more detailed plan (including what-ifs) before starting, Ive wasted too much time ingame and between turns thinking about what to do next.
I was a fool not to use CivAssist earlier. I knew it existed, but never bothered to dld it.
