SGOTM 11 - Wotan

pink, dark green and violet look a little close to each other. Are they really meant to be placed that way? Wouldn't the violet/light blue one be better of more south (maybe one S and one SE?)?

About egypt: had a look into the save and would gamble on waiting.

How risky do you (usually I mean the plural you here) think it to explore the four unexplored tiles of the penninsula with the worker?
 
schmiddi said:
pink, dark green and violet look a little close to each other. Are they really meant to be placed that way? Wouldn't the violet/light blue one be better of more south (maybe one S and one SE?)?
Sorry. :blush: A bit too many dots if all are to be considered. Pink and green on the west coast are not really options I advocate. I just put down a pile of dots in positions I would consider on the map with the info on hand. Many of them are alternatives to each other. Once again sorry about the less than clear picture.

schmiddi said:
About egypt: had a look into the save and would gamble on waiting.

How risky do you (usually I mean the plural you here) think it to explore the four unexplored tiles of the penninsula with the worker?
I was just sending him north. Had no thoughts on barbs. Damn, they are probably just about to start popping up now. OTOH he has to travel north by himself, a scout is not much of a protection... ;) Hope he will make it. Fingers crossed!
 
Trading:
I am also not feeling strongly about it. But getting the first tier techs normally resolves itself pretty fast as soon as you reach the first monopoly.

Cities:
I think your placement leaves a rather large area around Zimbabwe unsettled
I will try to post an alternative tomorrow.
 
Kulko said:
Trading:
I am also not feeling strongly about it. But getting the first tier techs normally resolves itself pretty fast as soon as you reach the first monopoly.

Cities:
I think your placement leaves a rather large area around Zimbabwe unsettled
I will try to post an alternative tomorrow.
North of Z is pretty barren (lots of worker actions just to get it producing enough food for 2 fpt) so I would think we go for the productive SE first. But there are areas in the SW we have yet to discover, that might change our plans. I just posted the picture to start the discussion.
 
Gee... i was absent for just a day and lots of discussions here.
I am surprised i didn't get an e-mail message when thread was updated. I didn't know we were playing already.
:goodjob: Wotan,
I agree on everything in the discussion above but i suggest to settle on yellow dot first. The yellow city with BGs can start spitting out military units faster than any other town SE.
Also, Given the past history of Gyathaar's created maps we will have no iron neither horses...
As soon as we get writing we should go after Philosophy. We were lucky to get Alphabet early so we are in good shape and there is still good chance to grab it first.
 
dmanakho said:
I am surprised i didn't get an e-mail message when thread was updated. I didn't know we were playing already.
Notifications has been a bit erratic lately.
dmanakho said:
I agree on everything in the discussion above but i suggest to settle on yellow dot first. The yellow city with BGs can start spitting out military units faster than any other town SE.
? Red is at equal distance in tiles (for Settler to move) and also have BG. If Blue is number two, red can start using the lambs quickly. I still prefer red, blue and then yellow as order of settlement.
dmanakho said:
Also, Given the past history of Gyathaar's created maps we will have no iron neither horses...
Yes, I am a bit worried we will have to go to war in order to get horses and iron.
dmanakho said:
As soon as we get writing we should go after Philosophy. We were lucky to get Alphabet early so we are in good shape and there is still good chance to grab it first.
Taking Alphabet for WC with almost 20 turns to go on Alphabet was a blessing. As you say; we might have a shot at Philo now.
 
TimBentley said:
Note that Russia and Arabia are in an alliance; India and Korea are in an alliance..
What do you know. I totally missed that info. Should have studied the F¤ in a bit more detail I guess. Thanks!

TimBentley said:
Waiting a couple turns to meet Egypt seems good; I haven't had time to consider anything else. I should play tomorrow.
Great! Good thing you love MMing. ;) The major MMing done for Zimbabwe will happen during your turnset. let us know what you plans are and we can discuss them.
 
Wotan said:
? Red is at equal distance in tiles (for Settler to move) and also have BG. If Blue is number two, red can start using the lambs quickly. I still prefer red, blue and then yellow as order of settlement.
Sounds like you want to build something cultural, or am I missing something? Do you have a build queue suggestion?
 
schmiddi said:
Sounds like you want to build something cultural, or am I missing something? Do you have a build queue suggestion?
By setting up the cities with 3 tiles between them we get access to the middle tile row without the use of cultural buildings. At least during the first stages of the game, later we will probably put up a lot of cultural buildings to expand into every corner of the map useable to achieve domination. I rarely build culture but depend on military to get land and place cities to make as much use of the territory as possible. Most cities in this game will use no more than 6 tiles so placing them too widely apart will just leave a lot of tiles unused. Eg. Zimbabwe will probably never use more than 4 tiles, mined BG, mined Cow, Mountain goat and a forest on the turn when growing from 3 to 4 and producing a settler.

Build queue for the first few cities; my suggestion is Warrior/Worker for those with 2 spt. Then a barracks and Archers. 1 spt cities, either Worker of Warrior depending on circumstances.

EDIT: Starting to lean towards "yellow" being the first to settle. Dman you are right, it is faster to set up, especially with the two forests ready to be chopped to help the Barracks and Archers moving. Lets plan for worker actions to help facilitate this. The extra worker should be a huge help in this. Also "red" needs more irrigation to really become useful.
 
Wotan said:
By setting up the cities with 3 tiles between them we get access to the middle tile row without the use of cultural buildings.
Thanks for reminding me.
Build queue for the first few cities; my suggestion is Warrior/Worker for those with 2 spt. Then a barracks and Archers. 1 spt cities, either Worker or Warrior depending on circumstances.
I take it the warrior goes for MP duties?
 
schmiddi said:
I take it the warrior goes for MP duties?
Well, you sort of reminded me about the fact we are soon about to meet barbs. ;) Better have a few Warriors to help us. And a couple of Archers to kill any Camps that appear...
 
Wotan said:
North of Z is pretty barren (lots of worker actions just to get it producing enough food for 2 fpt) so I would think we go for the productive SE first. But there are areas in the SW we have yet to discover, that might change our plans. I just posted the picture to start the discussion.

You misunderstood me here. I mean, The GAP between red/yellow and Zimbabwe is unnecessary big for my liking.
As promised here is my suggestion, which I believe gives us a better use of the land. (My suggestions are marked with K insteadt of dot.)

Wotansouth1.jpg
 
I like your SW better than my suggested single city in light blue. But still prefer the suggested dots in the north. The extreme north grasslands (in this pic near your red K) could be used by a town across the bay (on a hill).

What about this:
Wotansouth2.JPG
 
Well basically its very similar. I would just hate loosing that mountain goat for half the turns, when Zimbabwe doesn't use it.

Let the other decide.

PS: Your numbering looks fine to me.
 
Agree on the goats, a location on one of the hills would be able to use it. And I agree there is little difference in the two, a location on the desert would completely block the isthmus though.
 
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