Finally!
Turn log
0 – 1500BC
Attack the Barb camp next to mountain, Archer promote to Elite!
Return Archer to Zimbabwe and move rest of the units according to plan.
IBT: Barb.HM attack Z. Warrior promote to Elite.
1 – 1475BC
Ulundi Archer -> Worker
Barb.Camp dispersed.
IBT: Koreans start building Temple of Artemis
2 – 1450BC
Disband Warrior in Zimbabwe.
IBT: Egyptians start building Temple of Artemis. Arabs start building Oracle.
3 – 1425BC
Zimbabwe Settler -> Settler
Ulundi Worker -> Archer
We finish researching Philosophy and get a free tech, Monarchy. Start on Literacy.
Revolt and 5 turns of Anarchy.
4 – 1400BC
Archer attack Barb. HM. Warrior kill Barb.HM.
5 – 1375BC
Archer disperse Barb.Camp. Archer and Warrior kill 2 Barbs on land bridge.
IBT: Russians and Indians both start building Temple of Artemis. Barb. Galley end up next to our Curragh, time for him to become a suicide Curragh.
7 – 1325BC
Archer disperse a Barb.Camp.
Mpondo founded, Worker started.
8 – 1300BC
We are in Monarchy!
Curragh makes it across to the “other” side.
Japan and Korea has MM and Currency.
9 – 1275BC
Bapedi Archer -> HM
Hlobane Barracks -> HM
We meet the Germans, they are very backwards and with no gold
10 – 1250BC
Intombe Barracks -> Warrior
Japan is probably researching Philo
11 – 1225BC
Archer attack Barb.Camp, kill Warrior, HM remaining.
IBT: Chinese start building Pyramids.
12 – 1200BC
Zimbabwe Settler -> Warrior
Barb.Camp dispersed.
Russia too have MM now. Japan is researching Philo but still a few turns from getting it since they are willing to trade for it but not as generously as eg. Korea.
IBT: Japanese start building temple of Artemis. Japanese finish building Statue of Zeus in Kyoto.
14 – 1150BC
Zimbabwe Warrior -> Settler
Bapedi HM -> HM
Japan is demanding almost as much for MM with or without Philo added to the trade so they are almost finished. Even if there is no additional techs available now is the time to trade for Currency and MM. Russia is also closing in on getting it and is only offering about 40 gold for it.
Trading: Philosophy, 5gpt and 12 gold for Currency from Korea. Currency and Philosophy for MM and 48 gold from Russia. Sell Philosophy to Egypt for 50 gold, to India for 50 gold and to China for 35 gold.
15 – 1125BC
Ulundi HM -> HM
Horsetown Barracks -> Galley
Intombe Warrior -> Warrior
16 – 1100BC
Meet England, they are down Currency and Monarchy. Considering they are neighbour to Germany and the Germans are so backwards we should be able to wait for a while to sell Currency and hopefully get something out of it apart from gold.
IBT: Ottomans and Egyptians start building Oracle.
17 – 1075BC
Ngome founded, Worker started.
Korea have CoL.
18 – 1050BC
Zimbabwe Settler -> HM
Hlobane HM -> HM
Intombe Warrior -> HM
Mpondo Worker -> Barracks
Meet Vikings, they too lack knowledge of Currency and Monarchy. And are willing to part with 100 gold for either so they probably researching Construction, Republic or CoL too as are England.
19 – 1025BC
Bapedi HM -> HM
Sell Maths to Germany for 90 gold.
Trade MM and Currency for Construction from India.
20 – 1000BC
HM attack Barb.Camp , kill Warrior, Horseman remaining.
Swazi founded, Barracks started. (Worker helps with a forest cut.)
After action report.
Trading. We just lack CoL to make it into the MA. We can sell Currency to England for all their gold, 204, the question is if we do so now or wait for CoL to be acquired by more than Korea? We also may want to spread out a few of the military units I am slowly sending towards the desert area north of us. We sure want to have every tile covered by line of sights so we avoid the barbarian hordes soon to come down on the world. In the south every tile in danger of attracting barb camps are covered but the north and north east are a different story so we will hopefully fix this before trading construction for CoL. Can be done right now for construction and most of our gold but that would spawn loads of barbs in camps so I suggest we first remove the northern known barb camp and then make sure the units can view all tiles before trading for it.
We get Literature next turn and we should be able to get a lot from it and Monarchy when we help Otto, Russia, Korea and maybe Germany into MA. With some luck we could end up with all first tier techs in MA by trading wisely. Maybe in conjuction with some "evil" trading at the same time and ending up DOWing one ally of someone we give high gpt to for MA techs. That turn of tech trading will be fun with lots of diplomatic actions going on and hopefully ending up with one group set against the other on our own continent. We having all available techs and all gold and everyone fighting each other on our continent.
Builds: HM’s galore! Zimbabwe is currently gearing up to run at 10 spt but that is still some turns away. Right now it can go to an “surplusproducing”, 7-9-7-9= 32 shields at size 4-5. First finish the HM them switch to the settler factory always with 5fpt. It should be possible to get it to a size 5-6 10 spt producing Warrior/Settlers every four turns but maybe that is too high an investment in worker actions, mining the goats and mining a standard grassland or irrigating the plains forest after having cut it.
Worker actions: Most is self explanatory, a couple of warnings. First, a Slave is cutting the forest on the western most tile around Swazi. Land bridge Worker now under the Archer. Will need additional sentries/guards when that tile is cut so next HM should probably go there.
A Galley is needed to start moving south along the coast near Germany. It will be ready in 4 turns in Horsetown. Due to differential movement at sea we can move safely with Galleys at the northern end of our subcontinent.
Northern HM could retreat one tile if we want to avoid him being vulnerable for a barbarian attack. He could still attack the camp next turn if he moves.
EDIT: Massive loss of brain capacity... I just noticed I played 20 turns, sorry.
Never even crossed my mind. I used the template I used for my latest turn set and that was the starting 20 turn set. OTOH, we did make up some time from the recent confusion... 
Turn log
0 – 1500BC
Attack the Barb camp next to mountain, Archer promote to Elite!
Return Archer to Zimbabwe and move rest of the units according to plan.
IBT: Barb.HM attack Z. Warrior promote to Elite.
1 – 1475BC
Ulundi Archer -> Worker
Barb.Camp dispersed.
IBT: Koreans start building Temple of Artemis
2 – 1450BC
Disband Warrior in Zimbabwe.
IBT: Egyptians start building Temple of Artemis. Arabs start building Oracle.
3 – 1425BC
Zimbabwe Settler -> Settler
Ulundi Worker -> Archer
We finish researching Philosophy and get a free tech, Monarchy. Start on Literacy.
Revolt and 5 turns of Anarchy.
4 – 1400BC
Archer attack Barb. HM. Warrior kill Barb.HM.
5 – 1375BC
Archer disperse Barb.Camp. Archer and Warrior kill 2 Barbs on land bridge.
IBT: Russians and Indians both start building Temple of Artemis. Barb. Galley end up next to our Curragh, time for him to become a suicide Curragh.

7 – 1325BC
Archer disperse a Barb.Camp.
Mpondo founded, Worker started.
8 – 1300BC
We are in Monarchy!
Curragh makes it across to the “other” side.
Japan and Korea has MM and Currency.
9 – 1275BC
Bapedi Archer -> HM
Hlobane Barracks -> HM
We meet the Germans, they are very backwards and with no gold
10 – 1250BC
Intombe Barracks -> Warrior
Japan is probably researching Philo
11 – 1225BC
Archer attack Barb.Camp, kill Warrior, HM remaining.
IBT: Chinese start building Pyramids.
12 – 1200BC
Zimbabwe Settler -> Warrior
Barb.Camp dispersed.
Russia too have MM now. Japan is researching Philo but still a few turns from getting it since they are willing to trade for it but not as generously as eg. Korea.
IBT: Japanese start building temple of Artemis. Japanese finish building Statue of Zeus in Kyoto.
14 – 1150BC
Zimbabwe Warrior -> Settler
Bapedi HM -> HM
Japan is demanding almost as much for MM with or without Philo added to the trade so they are almost finished. Even if there is no additional techs available now is the time to trade for Currency and MM. Russia is also closing in on getting it and is only offering about 40 gold for it.
Trading: Philosophy, 5gpt and 12 gold for Currency from Korea. Currency and Philosophy for MM and 48 gold from Russia. Sell Philosophy to Egypt for 50 gold, to India for 50 gold and to China for 35 gold.
15 – 1125BC
Ulundi HM -> HM
Horsetown Barracks -> Galley
Intombe Warrior -> Warrior
16 – 1100BC
Meet England, they are down Currency and Monarchy. Considering they are neighbour to Germany and the Germans are so backwards we should be able to wait for a while to sell Currency and hopefully get something out of it apart from gold.
IBT: Ottomans and Egyptians start building Oracle.
17 – 1075BC
Ngome founded, Worker started.
Korea have CoL.
18 – 1050BC
Zimbabwe Settler -> HM
Hlobane HM -> HM
Intombe Warrior -> HM
Mpondo Worker -> Barracks
Meet Vikings, they too lack knowledge of Currency and Monarchy. And are willing to part with 100 gold for either so they probably researching Construction, Republic or CoL too as are England.
19 – 1025BC
Bapedi HM -> HM
Sell Maths to Germany for 90 gold.
Trade MM and Currency for Construction from India.
20 – 1000BC
HM attack Barb.Camp , kill Warrior, Horseman remaining.
Swazi founded, Barracks started. (Worker helps with a forest cut.)
After action report.
Trading. We just lack CoL to make it into the MA. We can sell Currency to England for all their gold, 204, the question is if we do so now or wait for CoL to be acquired by more than Korea? We also may want to spread out a few of the military units I am slowly sending towards the desert area north of us. We sure want to have every tile covered by line of sights so we avoid the barbarian hordes soon to come down on the world. In the south every tile in danger of attracting barb camps are covered but the north and north east are a different story so we will hopefully fix this before trading construction for CoL. Can be done right now for construction and most of our gold but that would spawn loads of barbs in camps so I suggest we first remove the northern known barb camp and then make sure the units can view all tiles before trading for it.
We get Literature next turn and we should be able to get a lot from it and Monarchy when we help Otto, Russia, Korea and maybe Germany into MA. With some luck we could end up with all first tier techs in MA by trading wisely. Maybe in conjuction with some "evil" trading at the same time and ending up DOWing one ally of someone we give high gpt to for MA techs. That turn of tech trading will be fun with lots of diplomatic actions going on and hopefully ending up with one group set against the other on our own continent. We having all available techs and all gold and everyone fighting each other on our continent.
Builds: HM’s galore! Zimbabwe is currently gearing up to run at 10 spt but that is still some turns away. Right now it can go to an “surplusproducing”, 7-9-7-9= 32 shields at size 4-5. First finish the HM them switch to the settler factory always with 5fpt. It should be possible to get it to a size 5-6 10 spt producing Warrior/Settlers every four turns but maybe that is too high an investment in worker actions, mining the goats and mining a standard grassland or irrigating the plains forest after having cut it.
Worker actions: Most is self explanatory, a couple of warnings. First, a Slave is cutting the forest on the western most tile around Swazi. Land bridge Worker now under the Archer. Will need additional sentries/guards when that tile is cut so next HM should probably go there.
A Galley is needed to start moving south along the coast near Germany. It will be ready in 4 turns in Horsetown. Due to differential movement at sea we can move safely with Galleys at the northern end of our subcontinent.
Northern HM could retreat one tile if we want to avoid him being vulnerable for a barbarian attack. He could still attack the camp next turn if he moves.
EDIT: Massive loss of brain capacity... I just noticed I played 20 turns, sorry.

