Turnset plan
War
-Move units to herd the settler west or back. If we can get him to settle west, then we can capture his other four cities and leave him his new city.
If he wants to settle east, kill the settler. If he runs and hides in cities, treat it like another worker.
-If we cannot get him to settle a 5th city, then plan to leave him Lyons.
-Beeline Orleans still. The gem city is fallouted to hell, so we want to deny him iron first. The reinforcements can swing by and take the city if it has only 1-2 archers.
-Send a few of the advanced stack to check out his gem city garrison first though. If there is a dangerous stack there, kill it first.
-Keep one elephant back in case Churchill declares.
-Workers continue road towards Paris
Cities
Moscow: Elephant (3T) - Lighthouse (3T) - Worker (2T) - Worker (2T) - Taoist Monastary+Temple - Great Library
This should be roughly consistent with hooking marble. Avoid growth by switching out fish when needed. We need the workers, best to keep ahead of the curve with them.
Add more elephants if we suffer bad RNG in the war.
St Petersburg:
Catapult - Catapult - Worker - Library
Will allow us to grow to size 7, then stagnate a bit with a worker, then library to prepare Oxford.
CI:
Catapult - Lighthouse - Library - HEpic
One more quick cat for the war, then LH to grow. Library as a prereq for HEpic, then HEpic when available.
If not available in time -> build wealth until it is.
Novogrod:
Granary-Library
Work tiles as they are improved.
This gives us an offensive force of a total 8 phants, 11 cats, 3 axes and the medic. That seems reasonable to me. We can expect to lose roughly half the cats but not much more.
Captured cities:
Granary - Library in Orleans+Paris for universities
Granary - Courthouse otherwise
Workers
-Novogrod workers finish deer, then silver, then marble, then rice. Always send a worker to road ahead of time first.
-Moscow/StP gets the remaining needed improvements, that is cottages on the remaining grass tiles and the other plantation. Then the workers are sent north or south depending on need.
-Workers on the war road, work on connecting a path to all target cities first, then begin scrubbing important tiles (can be done before cities come out of revolt)
Scouting
-Send workboat to scout along south coast.
-Missionary to join the offensive force, and convert Paris when we capture it.
Diplo
-Sell Aesthetics to Roosevelt for 320

-Sell Meditation to Mao for 60

(should be small enough to pass with Gandhi)
-Sell Monotheism to Churchill for 40

-Trade Music to Gandhi in 1T for Monarchy+Archery+all his gold.
The reason for the last one is that I think we really want to have Monarchy for the golden age revolutions. Since Calendar won't cut it, we have to trade Music. Archery is also good to have actually, so we can build cheaper MPs. We also want to build the trade bonuses for diplo reasons, particularly Gandhi as we are going to have a different religion soon.
Tech
Finish Music -> Philosophy -> Paper.
I plan to pause the set at Philosophy so we can decide on whether or not to fire the golden age then or wait.