OK, no need to post a screenie. The city site is right W of the iron on coast.
Different locations can be non-coastal and definitely worse.
We got 3 workers scrubbing the rice on a road. They're 3 tiles away from the site, so we need 9 WT to road (2 of them needed in any case to hook wine and iron).
- Let's define this turn 0.
- One can be stopped and use 3 turns on a road, turn 3 complete.
- One of the remaining 2 will be stopped in time to jump on the wine and road, turn 5 complete (t3 to move), the first one will join the scrub/farm party (t4).
- turn 5 one will jump on iron, road complete turn 7
- then we can waste 1 WT sending 2 to scrub the site in turn 7, site ready turn 10.
- Moscow needs 4 turns for a settler, probably 3 since it will work all his mines by then.
- the settler needs 3 turns to be in place from Moscow.
- being there by turn 9 he can settle on 10, so the worker can use the city's road to go back E or move W to road for the corn.
Moscow can produce a phant in 4 turns and a HA in 3. Firing all the Scis but 1 and *no GAge*, in 4 turns it can squeeze a phant and a HA and in 2 more a settler. So i think that switch to max production after 3 turns and producing WE-HA-settler we can have it in place when we can use it.
StP will finish cat, then library (to benefit of the GAge), missionary, missionary, market.
CI will continue with mixed units, depending on losses.
Some note: after OR every city can produce a missionary.
The missionary for Novgorod must be parked there for some turn to be sure to spread (trick learned last SG, thanks to Dhoom).
Diplo:
here the Techs screenie:
Nothing worth any trade, but keep G. in check to see when we can have the best for CS/MC. Now he will give us MC+70g (all he shows) for CS. So we can be safe and wait.
I'll make immediately the wheat/rice trade. It costs us nothing in terms of health and soon we have another rice hooked.
Orleans can work the plains cottage instead of the bananas, mainly building a granary and in GAge.
Please note that we can now see Nationalism. But i doubt we can have it for peace... too expensive and too monopoly. In any case i will try.
One of my rules is to never trade for Philo and Edu until Lib is completed. I suppose we all agree on that.
If you agree on the above, i can play the first half as soon as i see your comments.
Last: i purposenly abstain to comment on mid term strategy. Much will depend on luck on the first half of my TS: GS or GPro is a big difference, a war with the same RNG as Fluro can be an half disaster, something else can go wrong... better wait.