SGOTM 12 - Fifth Element

unclethrill said:
1. Leaving him Lyons means he has water access and can sail a settler to our north (and possibly to the West).
Very good observation! This might indeed solve our problem. Just wait for him to settle a northern city and then take Lyons. No need to risk him not accepting a city we found, and no need to pay for a settler ourselves. Of course, we need to beat him to the iron/wine site! But if we make that our next settlement, I cannot imagine it would be late. I don't mind too much if he gets the western marginal site. We can take that if he expands further north later ;)
beestar said:
Hopefully our shrine will do its job in spreading Confucianism, and we won't need too many missionaries.
We can hope. But in reality, we would be lucky to have it spread to Rostov fast enough (university city needs the boost asap!) and Novogrod has tao, so no choice there.
As for later settled cities, I am for letting the autospread work, but some will surely catch taoism/AI religions.
By the way, if we gift a missonary to Gandhi, can we expect him to spread it around? That would be a very nice gold boost for us for the cost of one missonary. It is very nice not to have to worry about him leveraging the mass religions for a culture victory :D
 
I really like Oxford in Novgorod. It's got the potential to be a really great Oxford/Capital science city to power us through to the Corporations.

If we want to do that, then perhaps forge-library-(palace?)-Uni-Oxford-(happiness buildings) in Novogorod. Don't build anything that will slow growth and delay working cottages (e.g. settlers, workers), and only whip if absolutely required. We would want to time moving the palace so that Moscow has all the infrastructure that it needs. There used to be a bug where hammers that were put into the palace in any city magically transferred when another city began building the palace - does that still occur?
 
I think Moscow is our best science city and i hardly see Novgorod better with all that tundra. But we can discuss later. I see it great for the IW and having ecology (recycling center) the health is not a problem.

If you're happy with a "main lines" PPP, here it is:

- We're in GAge (5 turns) and running Pac/Confu
- We're building units in our 3 main cities

Thus, i see no point in revolting to OR/slav sooner than in the last turn of the GAge.

I will DoW dG as soon as i can and start with Rheims, keeping the stack in Orleans for defence.

Then i will keep a similar stack in Rheims and move the (hopefully) rest to Orleans to move to Paris.

Moscow, StP and CI will build at least 2 more units each, then i can start to alternate libraries, it will depend by the war success.

I start immediately a road to the Wine site and after 2 phants i start the settler in Moscow.

The queue for any new city will be Granary/Library.

Before start play i'll look to the diplo opportunities and report here in case there're trades for techs or resources. I already seen some suggestion and i will incorporate it in that post.

In 12 hours from now i can post the diplo and hopefully answer to your comments to this one.

I'll see how to MM the cities at best, borrowing tiles for the GAge or for other tasks.

Last question on the schedule:
Updating page 1 I noticed we're OK in terms of TS, but some 10 turns behind (many TSs were shorter than planned).
Can i extend 2 to 5 turns (so 17 to 20)? (depends on how things go, maybe with a break for a mid-TS report)
Next player can do the same and probably next one too.

Schedule.
Blub 19 turns
next to Blub 18
next to next 18
and we're back on time.
 
Schedule first:
I don't mind extending TS. But without a predicted finish turn, it's not like we need that kind of precision.
15 turns seems good for planning, as more will mean that more things will happen that we haven't discussed.
19 turns with a split set is fine by me though.

PPP:
Generally like a bit more detail. But mostly I think just need to agree that the main issue on micromanagement is to be efficient. And to know our priorities.

Oxford is our main priority. The bottleneck is getting our smaller cities (Novogrod, Rostov, Orleans) to build universities. The best way to help that is to do this asap: 1. Be in OR 2. Get confu spread to those cities.
So I maintain we should switch to OR/Slavery ASAP. The benefit of Pacifism is to get the next GP. But that GP is close enough, so we can afford to give up the pacifism bonus. Just need to run more GS the next two turns.
And please don't ignore spreading confu to Rostov/Novogrod. It is critical that we do so, much more than building libraries already in our core cities.

CI is much better at building units now than the other cities. So saying 2 units there 2 units in StP is not being efficient. More units in CI, less elsewhere in general. We only need the library in CI when it is almost too late! And missionaries need to be built in either StP or Moscow, as it would be bad to waste HE turns in CI.
OK with settler in Moscow at that point in time. Remember that we need to clear the city site before settling. Maybe the settler comes a bit too soon that way? Squeeze in an additional unit/missonary first maybe?
We cannot send too many workers there, as Novogrod needs it's tile improvements more urgently (again, university cities take priority!).

And a final note: When we switch to slavery -> whip granaries whenever possible (spread confu first though). Not sure we want to whip in our 3 main cities, though maybe whipping the library in CI is a good choice so we can get back to unit spamming, as long as it can work it's hammer tiles it is fine to whip. Definitely don't whip Moscow. And StP grows too slow to make it attractive.
 
A quick answer before the "diplo post".
I agree with all your points, but the OR one.
As i already said, the only 3 Confu cities are the ones where the OR does nothing for those remaining 5 turns of GA. So, no point to switch to an expensive civic before it's necessary.
I've seen StP is 1 turn away from a cat, so it can produce a cheap axe, then the 2 missionaries. Let me see what Moscow can do for the settler.

Before posting i was thinking that we need no less than 12 worker turns to road the path to the wine and 6 more to scrub the site. So i'll start the settler after the break. It needs some turn to arrive, but i hardly see a way to stack two workers for the job without losing the turn before road (no road on the city site, of course).

In any case, to avoid misunderstandings, i'll post a screenie with the dotmap of the site, so we can also see how many turns we need.

About schedule, since for what i can see we are in 4.5 active players (the .5 is Havr) i think that we can extend our TSs and break them in 2 parts. In this way the team can discuss better and the UP player is more focused.
 
OK, no need to post a screenie. The city site is right W of the iron on coast.
Different locations can be non-coastal and definitely worse.

We got 3 workers scrubbing the rice on a road. They're 3 tiles away from the site, so we need 9 WT to road (2 of them needed in any case to hook wine and iron).

- Let's define this turn 0.
- One can be stopped and use 3 turns on a road, turn 3 complete.
- One of the remaining 2 will be stopped in time to jump on the wine and road, turn 5 complete (t3 to move), the first one will join the scrub/farm party (t4).
- turn 5 one will jump on iron, road complete turn 7
- then we can waste 1 WT sending 2 to scrub the site in turn 7, site ready turn 10.

- Moscow needs 4 turns for a settler, probably 3 since it will work all his mines by then.
- the settler needs 3 turns to be in place from Moscow.
- being there by turn 9 he can settle on 10, so the worker can use the city's road to go back E or move W to road for the corn.

Moscow can produce a phant in 4 turns and a HA in 3. Firing all the Scis but 1 and *no GAge*, in 4 turns it can squeeze a phant and a HA and in 2 more a settler. So i think that switch to max production after 3 turns and producing WE-HA-settler we can have it in place when we can use it.

StP will finish cat, then library (to benefit of the GAge), missionary, missionary, market.
CI will continue with mixed units, depending on losses.

Some note: after OR every city can produce a missionary.
The missionary for Novgorod must be parked there for some turn to be sure to spread (trick learned last SG, thanks to Dhoom).

Diplo:
here the Techs screenie:
Spoiler :
attachment.php
Nothing worth any trade, but keep G. in check to see when we can have the best for CS/MC. Now he will give us MC+70g (all he shows) for CS. So we can be safe and wait.

I'll make immediately the wheat/rice trade. It costs us nothing in terms of health and soon we have another rice hooked.

Orleans can work the plains cottage instead of the bananas, mainly building a granary and in GAge.

Please note that we can now see Nationalism. But i doubt we can have it for peace... too expensive and too monopoly. In any case i will try.

One of my rules is to never trade for Philo and Edu until Lib is completed. I suppose we all agree on that.

If you agree on the above, i can play the first half as soon as i see your comments.

Last: i purposenly abstain to comment on mid term strategy. Much will depend on luck on the first half of my TS: GS or GPro is a big difference, a war with the same RNG as Fluro can be an half disaster, something else can go wrong... better wait.
 
I'd trade our gold resource to Gandhi for gpt. Even 2 gpt is OK, it helps us get the full 'supplied us with resources' diplo benefit.

Note that a truly fair trade with Gandhi will not get us "fair trade relations" diplo (e.g. if we give him CS, and he gives us MC + 30 gold, and he still has 40 gold spare). If we give too much, then we do get diplo points. The diplo points are worth the slight loss in gold, especially if we can get Gandhi to pleased and then beg 100 gp from him later!
 
BLubmuz said:
As i already said, the only 3 Confu cities are the ones where the OR does nothing for those remaining 5 turns of GA. So, no point to switch to an expensive civic before it's necessary.
Two points: Orleans HAS confu (and can probably whip a granary immediately with OR+Slavery). And pacifism is actually more expensive right now. It costs 13:gold:/turn from unit upkeep. Switching to OR will save us 6:gold:/turn.
Actually three points: You plan to build library in StP starting next turn. OR will also give a bonus there.
So what is left in favor of caste/pacifism? More GPP in Moscow. But we don't really need that.

Trades: I think we should hold off the CS/MC trade until either: 1. We want to build a forge. 2. Gandhi begins researching CS himself.
I don't see any way we can get Gandhi to pleased with the inherent -5 plus different religion. So as long as we do not become his worst enemy again, we are happy.

Good job working out the worker/settler moves. Agree on the rest of the plan (also agree with beestar to sell gold for 2gpt), so if you agree to switch to OR/Slavery, go ahead and play.
 
BLubmuz said:
The missionary for Novgorod must be parked there for some turn to be sure to spread (trick learned last SG, thanks to Dhoom).
How does this work, like EPs?
I am inclined to not do it since the risk of non-spread is some 1/10. Rather risk having to build one more missonary and getting the OR hammer bonus faster (and the shrine gold!).
 
How does this work, like EPs?
I am inclined to not do it since the risk of non-spread is some 1/10. Rather risk having to build one more missonary and getting the OR hammer bonus faster (and the shrine gold!).

It works much like a spy setting in a city. The longer he sits there the better chance of success. The more religions in a city, the lower the chance of success. For every turn the missionary sits there in the city, the higher the success percent goes. I believe the highest % is if he sits for 6 turns.
 
Two points: Orleans HAS confu (and can probably whip a granary immediately with OR+Slavery). And pacifism is actually more expensive right now. It costs 13:gold:/turn from unit upkeep. Switching to OR will save us 6:gold:/turn.
Actually three points: You plan to build library in StP starting next turn. OR will also give a bonus there.
So what is left in favor of caste/pacifism? More GPP in Moscow. But we don't really need that.

Trades: I think we should hold off the CS/MC trade until either: 1. We want to build a forge. 2. Gandhi begins researching CS himself.
I don't see any way we can get Gandhi to pleased with the inherent -5 plus different religion. So as long as we do not become his worst enemy again, we are happy.

Good job working out the worker/settler moves. Agree on the rest of the plan (also agree with beestar to sell gold for 2gpt), so if you agree to switch to OR/Slavery, go ahead and play.
sorry :blush: i didn't noted Orleans is Confu. In any case, switching out of Caste don't let us run 5 sci in Moscow. And i think this is my main reason. So i can switch after the 3 turns needed for a GS (hopefully).

After that, i'll start the library in StP. We need some archer for MP duty and to protect the settler in case dG moves troops in a galley near the site. So i think i'll build 1 archer after the cat, send it in CI and move the chariot there to the site. Pity for the maintenance costs, but better safe than sorry.
Then the Library, to take full advantage of the GAge+OR bonus.

About the misionary sitting in a city, Dhoom told us that it works like the spy sitting on his target. Mainly to consider in case of a Holy city. We never lost a missionary last SG using this tactic.
 
... in case dG moves troops in a galley near the site..

I am not saying to not send an archer (or other unit) to protect the settler but I would bet just about anything that DeG sending troops in a galley up north is not a real threat.

Otherwise, PPP (as best as I can piece together in the multiple posts) looks good. When are you gonna play?
 
I am not saying to not send an archer (or other unit) to protect the settler but I would bet just about anything that DeG sending troops in a galley up north is not a real threat.
My thought as well.

One thing we didn't cover. Teching. I'd like to run 100% to complete paper whenever we have enough gold for it (might be there already). It would be nice to get Gandhi's map so we can get those trade routes. Maybe as a part of the CS/MC trade.
 
I am not saying to not send an archer (or other unit) to protect the settler but I would bet just about anything that DeG sending troops in a galley up north is not a real threat.

Otherwise, PPP (as best as I can piece together in the multiple posts) looks good. When are you gonna play?

My thought as well.

One thing we didn't cover. Teching. I'd like to run 100% to complete paper whenever we have enough gold for it (might be there already). It would be nice to get Gandhi's map so we can get those trade routes. Maybe as a part of the CS/MC trade.
More than of a stack, i'm afraid of a settler party. So i plan to build an archer in StP, move it to CI for MP and send a chariot on the new site. Another archer for MP in Nov is also needed, after the Missionary.

Agreed on research. And in the chance of map trading. BTW we lost our with G., we need some CH to increase our EPs.
I'll play tomorrow, in some 12 hours from now.
 
Looks good.

I'm convinced that Novogorad is the right place for Oxford. As such, let's begin a Forge there as soon as possible (Library while we wait), and please don't give too many worker turns to the new iron/wine city (I agree with the current plan for scrubbing the new site, but we'll need two of those workers back to improve Novogorad's cottages).
 
I think We have to take that Oxford discussion after half of blubmuz set. We need to figure out roughly how many beakers we will lose in building slower Oxford and moving palace while we could have Oxford in Moscow. And then we need to figure out how much better Novogrod is later on fully developed.
I can see it working both ways.
 
OK, half TS gone. To be honest some more than a half, but just to gather some more info. It's now turn 146, 720 AD.

Autolog:
Spoiler :

Logging by BUFFY 3.19.003 (BtS 3.19)
------------------------------------------------
Turn 135 (500 AD) [02-Nov-2010 15:40:10]
0% Research: 39 per turn
0% Espionage: 4 per turn
100% Gold: 55 per turn, 581 in the bank

After End Turn:
St. Petersburg finishes: Catapult
Rostov's borders expand

Other Player Actions:
While defending in Russian territory at Orleans, War Elephant 4 (Moscow) (5.76/8) defeats English Axeman (Prob Victory: 99.1%)
While defending in Russian territory at Orleans, War Elephant 7 (Moscow) (5.60/8) defeats English Axeman (Prob Victory: 96.7%)
While defending in Russian territory at Orleans, Axeman 3 (Cote d'Ivoire) (3.20/5) defeats English Spearman (Prob Victory: 99.9%)
While defending in Russian territory at Orleans, Axeman 1 (Moscow) (5.00/5) defeats English Spearman (Prob Victory: 99.9%)
While defending in Russian territory at Orleans, Axeman 1 (Moscow) (3.80/5) defeats English Spearman (Prob Victory: 99.9%)
While defending in Russian territory at Orleans, Axeman 1 (Moscow) (1.85/5) defeats English Spearman (Prob Victory: 96.3%)

Turn 136 (520 AD) [02-Nov-2010 15:40:50]
St. Petersburg begins: Archer (2 turns)
While attacking, Axeman 4 (St. Petersburg) decimates English Spearman (Prob Victory: 96.8%)
While attacking in the wild near Rheims, Axeman 4 (St. Petersburg) (2.75/5) defeats English Spearman (Prob Victory: 96.8%)
0% Research: 38 per turn
0% Espionage: 4 per turn
100% Gold: 55 per turn, 636 in the bank

After End Turn:
St. Petersburg finishes: Archer
Cote d'Ivoire finishes: War Elephant
Novgorod grows to size 3

Other Player Actions:
State Religion Change: Churchill (England) from 'no State Religion' to 'Hinduism'
Attitude Change: Gandhi (India) towards Churchill (England), from 'Cautious' to 'Annoyed'

Turn 137 (540 AD) [02-Nov-2010 15:42:47]
St. Petersburg begins: Library (3 turns)
Cote d'Ivoire begins: Axeman (1 turns)
St. Petersburg begins: Archer (2 turns)
100% Research: 207 per turn
0% Espionage: 4 per turn
0% Gold: -70 per turn, 691 in the bank

After End Turn:
Moscow finishes: War Elephant
Gottfried Leibniz (Great Scientist) born in Moscow
Cote d'Ivoire finishes: Axeman

Other Player Actions:
Attitude Change: Stalin the Despicable (Old Russia) towards Churchill (England), from 'Cautious' to 'Annoyed'
Attitude Change: Stalin the Despicable (Old Russia) towards Gandhi (India), from 'Furious' to 'Annoyed'

Turn 138 (560 AD) [02-Nov-2010 15:44:53]
Moscow begins: Horse Archer (3 turns)
Cote d'Ivoire begins: Library (2 turns)
A Cottage was built near St. Petersburg
100% Research: 223 per turn
0% Espionage: 4 per turn
0% Gold: -68 per turn, 623 in the bank

After End Turn:
Moscow finishes: Horse Archer
St. Petersburg finishes: Archer
Cote d'Ivoire finishes: Library
Novgorod finishes: Granary
Orleans grows to size 4

Other Player Actions:
Taoism has spread: Rheims (French Empire)
Civics Change: Catherine(Russia) from 'Caste System' to 'Slavery'
Civics Change: Catherine(Russia) from 'Pacifism' to 'Organized Religion'

Turn 139 (580 AD) [02-Nov-2010 15:49:24]
Moscow begins: War Elephant (2 turns)
St. Petersburg begins: Confucian Missionary (3 turns)
Cote d'Ivoire begins: Swordsman (1 turns)
Cote d'Ivoire begins: Axeman (1 turns)
Novgorod begins: Library (6 turns)
A Farm was built near Novgorod
Tech traded to De Gaulle (France): Monotheism
Catherine (Russia) declares war on De Gaulle (France)
A Pasture was built near Rostov
Moscow begins: Settler (2 turns)
100% Research: 230 per turn
0% Espionage: 4 per turn
0% Gold: -70 per turn, 635 in the bank

After End Turn:
Tech research finished: Paper
Cote d'Ivoire finishes: Axeman
Golden Age ends

Other Player Actions:
Attitude Change: De Gaulle (France) towards Catherine (Russia), from 'Annoyed' to 'Furious'
Attitude Change: Stalin the Despicable (Old Russia) towards Churchill (England), from 'Annoyed' to 'Cautious'
Attitude Change: Stalin the Despicable (Old Russia) towards De Gaulle (France), from 'Pleased' to 'Cautious'
Attitude Change: Stalin the Despicable (Old Russia) towards Gandhi (India), from 'Annoyed' to 'Furious'
Civics Change: De Gaulle(France) from 'Paganism' to 'Organized Religion'

Turn 140 (600 AD) [02-Nov-2010 15:53:16]
Research begun: Education (13 Turns)
Cote d'Ivoire begins: Chariot (1 turns)
Cote d'Ivoire begins: Archer (1 turns)
While attacking, Catapult 8 (Cote d'Ivoire) escapes from French Archer (Prob Victory: 73.4%)
While attacking in French territory at Rheims, Catapult 8 (Cote d'Ivoire) loses to French Archer (2.40/3) (Prob Victory: 73.4%)
Catapult 9 (Cote d'Ivoire) promoted: City Raider I
While attacking, Catapult 9 (Cote d'Ivoire) escapes from French Archer (Prob Victory: 87.0%)
While attacking, War Elephant 2 (Moscow) decimates French Axeman (Prob Victory: 98.1%)
While attacking in French territory at Rheims, War Elephant 2 (Moscow) (5.60/8) defeats French Axeman (Prob Victory: 98.1%)
War Elephant 1 (Moscow) promoted: Combat III
While attacking, War Elephant 1 (Moscow) decimates French Archer (Prob Victory: 99.8%)
While attacking in French territory at Rheims, War Elephant 1 (Moscow) (8.00/8) defeats French Archer (Prob Victory: 99.8%)
While attacking, Hernan Cortes (Chariot) decimates French Archer (Prob Victory: 99.8%)
While attacking in French territory at Rheims, Hernan Cortes (4.00/4) defeats French Archer (Prob Victory: 99.8%)
Taoism has been removed: Rheims (French Empire)
Taoism has spread: Rheims
Captured Rheims (De Gaulle)
Rheims begins: Granary (61 turns)
Catherine (Russia) and Churchill (England) have signed a peace treaty
Tech traded to Gandhi (India): Paper
Tech acquired (trade, lightbulb, hut, espionage): Metal Casting
100% Research: 191 per turn
0% Espionage: 4 per turn
0% Gold: -74 per turn, 731 in the bank

After End Turn:
A Hamlet was built near Moscow
St. Petersburg finishes: Confucian Missionary
Cote d'Ivoire finishes: Archer

Other Player Actions:
Attitude Change: Churchill (England) towards Catherine (Russia), from 'Furious' to 'Annoyed'
Attitude Change: Roosevelt (America) towards Gandhi (India), from 'Pleased' to 'Cautious'
Civics Change: Roosevelt(America) from 'Barbarism' to 'Vassalage'

Turn 141 (620 AD) [02-Nov-2010 16:01:33]
St. Petersburg begins: Library (4 turns)
Cote d'Ivoire begins: War Elephant (2 turns)
A Fishing Boats was built near Rostov
Hernan Cortes (Chariot) promoted: Morale
100% Research: 194 per turn
0% Espionage: 4 per turn
0% Gold: -75 per turn, 657 in the bank

After End Turn:
Moscow finishes: Settler
Rostov grows to size 2
Buddhism has spread: Rostov

Turn 142 (640 AD) [02-Nov-2010 16:05:27]
Moscow begins: Horse Archer (2 turns)
While attacking, Axeman 2 (Cote d'Ivoire) decimates French Scout (Prob Victory: 100.0%)
While attacking in Russian territory at Rheims, Axeman 2 (Cote d'Ivoire) (5.00/5) defeats French Scout (Prob Victory: 100.0%)
100% Research: 197 per turn
0% Espionage: 4 per turn
0% Gold: -73 per turn, 582 in the bank

After End Turn:
Moscow finishes: Horse Archer
St. Petersburg grows to size 9
Cote d'Ivoire finishes: War Elephant
A Hamlet was built near Cote d'Ivoire

Turn 143 (660 AD) [02-Nov-2010 16:07:46]
Moscow begins: Forge (4 turns)
Cote d'Ivoire begins: Axeman (2 turns)
Horse Archer 1 (Moscow) promoted: Combat I
A Cottage was built near Cote d'Ivoire
100% Research: 206 per turn
0% Espionage: 4 per turn
0% Gold: -83 per turn, 509 in the bank

After End Turn:
Cote d'Ivoire finishes: Axeman

Turn 144 (680 AD) [02-Nov-2010 16:22:05]
Cote d'Ivoire begins: Archer (1 turns)
A Mine was built near Rostov
100% Research: 204 per turn
0% Espionage: 4 per turn
0% Gold: -90 per turn, 426 in the bank

After End Turn:
St. Petersburg finishes: Library
Cote d'Ivoire finishes: Archer
Orleans grows to size 5
A Hamlet was built near Orleans
Rostov grows to size 3

Turn 145 (700 AD) [02-Nov-2010 16:27:51]
St. Petersburg begins: Forge (8 turns)
Cote d'Ivoire begins: Forge (7 turns)
While attacking, Horse Archer 1 (Moscow) decimates French Catapult (Prob Victory: 99.1%)
While attacking in French territory at Orleans, Horse Archer 1 (Moscow) (4.32/6) defeats French Catapult (Prob Victory: 99.1%)
Horse Archer 1 (Moscow) promoted: Combat II
Yaroslavl' founded
Yaroslavl' begins: Granary (60 turns)
Confucianism has spread: Novgorod
Cote d'Ivoire begins: Axeman (2 turns)
Cote d'Ivoire begins: Forge (7 turns)
100% Research: 217 per turn
0% Espionage: 4 per turn
0% Gold: -102 per turn, 336 in the bank

After End Turn:
Tech research finished: Education
Cote d'Ivoire finishes: Axeman

Turn 146 (720 AD) [02-Nov-2010 16:32:41]
Research begun: Compass (2 Turns)
St. Petersburg begins: Confucian Missionary (4 turns)
As you can see after the MM and hit enter, the thing started really good: all the 6-units-stack suicided on Orleans' defenders with no losses.
The wheat/rice trade with G. let Moscow work 1 gold and still growing keeping the 5 sci. I also traded Gold for 2gpt with G and silk for 3gpt with Roos.
Mr. Leibniz popped as expected and after Rheims fell (losing a cat @>70% - i suspect some of Fluro's sfiga* has cursed the save), he gave 1605 b to Edu, which completed this turn.

After his smash, Chur was willing to negotiate and he gave us all his gold (70), 1gpt and his WM for peace. In the same turn i traded Paper to G, who added his WM and some 30 gold.

Now, we can trade CS for Machinery (just completed, the previous it wasn't on the table) just adding 115g. we can research it in 3 turns, so to you the choice. I'm pretty neutral. Mao and Roos have Feud, which is bad.

some screenie:
Spoiler :
attachment.php


attachment.php


attachment.php
So we have a good picture of our "world" i moved the 2nd WB East to scout the island and used the scouting one to build the net.

Ohh, i was forgetting. Before DoW dG, i sell him Mono for 80 gold, so now he lost 1 turn in revolting to OR. Stupid AI.

As you can see Paris is well defended and by "metal" units. It will be bloody.

Yaro is just founded, using the workers as planned. The wine is already scrubbed.
Nov is Confu.
Now we must decide what to do for the Unis, for machinery and for many more.

* italian slang for really bad luck
 
Looks good so far :)
The Paris stack is like 1/3 strength of the previous Orleans one. Should not be a problem. I'd advise getting our entire army up there so we can kill it as quickly as possible against wounded units.

Couple of suggestions + questions:

-How big is our army? I am thinking we need to 1. have enough to finish De Gaulle, but that is obvious, but also that the surviving army is big enough to repel Mao/Roos if/when they attack.

-What is in Lyons? I can see the settler in Paris. It is critical that we block off the route to Lyons so the settler does not escape there. If there is workers in Lyons, we might want to move our stack there first, so he sends them to Paris.

-I see you put set research to Compass. Let's set the slider to 0% until Oxford. Nothing is worth pursuing enough that it cannot wait for the Oxford multiplier. And let's just put the overflow and 0% beakers into liberalism, since it is the only tech we are sure to have to research ourselves.

-What is the status of our builds everywhere? Or upload the save and I'll look myself. How fast can we get those unis?

-I'd say forges are not to be built before unis other than in Moscow unless we go for Oxford in Novogrod.

-Do we have trade routes with Gandhi?

-How about war weariness? If it is no problem, we might want to "farm" Lyons for GG points, and maybe to create enough war success to extort nationalism? Either way, make sure to pillage the mines before taking peace.

-From now on, any units we create should be in CI (MPs). No reason to pay double by building them elsewhere.

-Settling islands SE is good for better trade routes.

-Am I correct in seeing that Gandhi is on an island? In that case, we really want those trade routes.
 
Too many questions...

Take a look, then we can talk.

I'm not in favour to shut the research until OU. I can't see it done shortly.

About workers, i'm sure i've seen 2, but no track of them in "France". Can he have another settler and they're roading for it?
 
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