beestar
subdeity
City placement.
OK on moving the Big Island City so that two metals are in the third ring. Note we can accept colonial maintenance if it pays off for us. For example, we can settle 2 cities now, and only the 3rd when we need the benefits. (BTW I believe the game won't let us spawn a colony because vassals are off).
Sushi is valuable - it allows covering an entire BFC with workshops. This is great for our final spaceship build.
Fluro, why do you like the city on Close Island next to the pigs? It gets us no corp resources, and it's just a pig and a bunch of hammers. If we don't found it, then Oil City can work the sheep.
Diplo.
- I think we should trade Alpha and Aesthetics to Stalin to get his gold, get him friendlier, and get his map. He still hasn't met anyone yet.
- Once Gandhi is Pleased, will beg gold.
War.
- Okay on delaying peace for 1 turn to wipe out a few more units; no promotion for axes; settle GG in CI.
Techs.
- Feudalism is a necessary tech on the path to Economics, and it opens up trading for Guilds. Compass is on the path to Optics (befriending Stalin) and Astro (Observatory, etc.). We really need to understand what Stalin represents in this game - is he totally unassailable, etc. Right now Stalin is a great source of trading gold ... he doesn't even have Alphabet. There's nothing Gandhi has which he would trade for us - anything else is too expensive for him to give us for PP, and nothing else is open to him.
- Right, Liberalism for Steel, get the cannon war started sooner. So Steel is only 16 turns away, not 23.
Builds.
OK on most of the points. I really like the idea of building Moai instead of Wealth for massive OR and Stone bonus to fail gold. Eventually Paris will complete the build.
CI will obviously pump out military non-stop (focusing on siege), but in terms of units we've only got 4 WE, 2 HA, and 3 macemen, and 1 Xbow. Seems a bit slim. What about a few muskets in Moscow while CI builds Cannons? Also, if we start with Trebs as soon as Engineering is done, we can upgrade them later. More expensive, but it can build up the army quicker.
On to the details. Any suggestions on where to squeeze in the other settler build?
OK on moving the Big Island City so that two metals are in the third ring. Note we can accept colonial maintenance if it pays off for us. For example, we can settle 2 cities now, and only the 3rd when we need the benefits. (BTW I believe the game won't let us spawn a colony because vassals are off).
Sushi is valuable - it allows covering an entire BFC with workshops. This is great for our final spaceship build.
Fluro, why do you like the city on Close Island next to the pigs? It gets us no corp resources, and it's just a pig and a bunch of hammers. If we don't found it, then Oil City can work the sheep.
Diplo.
- I think we should trade Alpha and Aesthetics to Stalin to get his gold, get him friendlier, and get his map. He still hasn't met anyone yet.
- Once Gandhi is Pleased, will beg gold.
War.
- Okay on delaying peace for 1 turn to wipe out a few more units; no promotion for axes; settle GG in CI.
Techs.
- Feudalism is a necessary tech on the path to Economics, and it opens up trading for Guilds. Compass is on the path to Optics (befriending Stalin) and Astro (Observatory, etc.). We really need to understand what Stalin represents in this game - is he totally unassailable, etc. Right now Stalin is a great source of trading gold ... he doesn't even have Alphabet. There's nothing Gandhi has which he would trade for us - anything else is too expensive for him to give us for PP, and nothing else is open to him.
- Right, Liberalism for Steel, get the cannon war started sooner. So Steel is only 16 turns away, not 23.
Builds.
OK on most of the points. I really like the idea of building Moai instead of Wealth for massive OR and Stone bonus to fail gold. Eventually Paris will complete the build.
CI will obviously pump out military non-stop (focusing on siege), but in terms of units we've only got 4 WE, 2 HA, and 3 macemen, and 1 Xbow. Seems a bit slim. What about a few muskets in Moscow while CI builds Cannons? Also, if we start with Trebs as soon as Engineering is done, we can upgrade them later. More expensive, but it can build up the army quicker.
On to the details. Any suggestions on where to squeeze in the other settler build?
Spoiler :
Moscow: Moai failgold, Courthouse, Muskets, Workers after size 16
CI: Elephant, Treb, Treb, Muskets, Cannons
Orleans: Courthouse, FP
Rheims: Courthouse, Forge, Library (gain +25% hammers quicker. Fluro: why Library before Forge?)
Rostov: Worker, Settler, Workboats. It's a lot closer to build the Galley down south, and by not building workers we get Rostov growing faster.
Paris: Slowbuild Forge, then finish Moai when we need the fail gold to cash in.
St. Pete: Worker, Settler, Workers, Grocer, Bank as discussed
Yaroslavl, Novgorod: Forge as discussed
Smolensk: Granary, Library as discussed.
CI: Elephant, Treb, Treb, Muskets, Cannons
Orleans: Courthouse, FP
Rheims: Courthouse, Forge, Library (gain +25% hammers quicker. Fluro: why Library before Forge?)
Rostov: Worker, Settler, Workboats. It's a lot closer to build the Galley down south, and by not building workers we get Rostov growing faster.
Paris: Slowbuild Forge, then finish Moai when we need the fail gold to cash in.
St. Pete: Worker, Settler, Workers, Grocer, Bank as discussed
Yaroslavl, Novgorod: Forge as discussed
Smolensk: Granary, Library as discussed.