SGOTM 12 - Fifth Element

Sounds good, but since my suggestions were incorporated why wouldn't I think so :p
I like 9-10 turns, as that will probably be enough to see when we can expect to finish the universities.

We have a GG right? Let's settle it in CI so our troops get more XP. Hopefully we can get another in defensive wars before we begin to spam cannons. 9XP out of the gate would be sweet.
 
just 2 comments on your PPP:

1) switch to PP *can* be a waste, since it's next in the bulb list. I'd like to bulb Astro, but it comes after PP. If we have the prereq for Chem and PP, we can bulb it.

2) i would prioritize the settler for the iceball: time to build and to have him in place and the forced peace is gone. Better deal ASAP with dG, before he gets to LBs.

Do you think a non-coastal city can work? I seem to remember you said so, but you know, i'm growing old.
 
Gonna play in the next few hours. Let me know if there is any problem with that.
 
I just ask you to incorporate my suggestion about the settler.

No need to rush a Uni in StPete. It would be the 2nd city to have one, in any case.
 
We cannot settle before we are ready to take Lyons, which is not now. And with three WHEOOHRN civs, we cannot leave the other cities with few troops left.
So better to wait ~15 turns or so.
 
Playing now.
 
Here is the save


Two Highlights:
Traded Currency for 315 gold to Church
Roos declares war


Here is the summary:

T152
Made all pre-turn changes
T153
Orleans grew, finished Lib, started Uni, Caught a spy
Roos completed Mids
Settled General in CI

T154
Churchill offered 315 gold for Currency. Made a command decision to accept.
Spread Confusion to Rostov

T155
Whip Lib in Rostov

T156
Move worker from Orleans Banana to Rice to rebuild farm after Spy
Whip Granary in Yarslav

T157
Nothing important

T158
Whip granary in Paris

T159
Spotted Huge stack of Roos trrops headed my way. Stopped worker on Orleans rice and move from harm's Way.

T160
Moved Worker back to Bananas

T161
Roos declares War


___________________________________________

As far as war goes, Roos will suicide all of his troops on our huge stack in Orleans and then beg for peace. I am sure of that.

Session Log (Be aware all combat was in the last TS)

Spoiler :

Turn 152, 840 AD: Catherine's Catapult 9 (Cote d'Ivoire) (5.00) vs De Gaulle's Swordsman (7.86)
Turn 152, 840 AD: Combat Odds: 15.7%
Turn 152, 840 AD: (Extra Combat: +20%)
Turn 152, 840 AD: (Plot Defense: +6%)
Turn 152, 840 AD: (Fortify: +25%)
Turn 152, 840 AD: (City Attack: -20%)
Turn 152, 840 AD: Catherine's Catapult 9 (Cote d'Ivoire) is hit for 25 (75/100HP)
Turn 152, 840 AD: Catherine's Catapult 9 (Cote d'Ivoire) is hit for 25 (50/100HP)
Turn 152, 840 AD: Catherine's Catapult 9 (Cote d'Ivoire) is hit for 25 (25/100HP)
Turn 152, 840 AD: De Gaulle's Swordsman is hit for 15 (85/100HP)
Turn 152, 840 AD: De Gaulle's Swordsman is hit for 15 (70/100HP)
Turn 152, 840 AD: De Gaulle's Swordsman is hit for 15 (55/100HP)
Turn 152, 840 AD: Catherine's Catapult 9 (Cote d'Ivoire) is hit for 25 (0/100HP)
Turn 152, 840 AD: De Gaulle's Swordsman has defeated Catherine's Catapult 9 (Cote d'Ivoire)!
Turn 152, 840 AD: Catherine's Catapult 10 (St. Petersburg) (5.00) vs De Gaulle's Swordsman (6.60)
Turn 152, 840 AD: Combat Odds: 48.1%
Turn 152, 840 AD: (Extra Combat: +10%)
Turn 152, 840 AD: (Plot Defense: +6%)
Turn 152, 840 AD: (Fortify: +25%)
Turn 152, 840 AD: (City Attack: -20%)
Turn 152, 840 AD: Catherine's Catapult 10 (St. Petersburg) is hit for 23 (77/100HP)
Turn 152, 840 AD: Catherine's Catapult 10 (St. Petersburg) is hit for 23 (54/100HP)
Turn 152, 840 AD: Catherine's Catapult 10 (St. Petersburg) is hit for 23 (31/100HP)
Turn 152, 840 AD: Catherine's Catapult 10 (St. Petersburg) is hit for 23 (8/100HP)
Turn 152, 840 AD: Catherine's Catapult 10 (St. Petersburg) is hit for 23 (0/100HP)
Turn 152, 840 AD: De Gaulle's Swordsman has defeated Catherine's Catapult 10 (St. Petersburg)!
Turn 152, 840 AD: Catherine's Catapult 11 (St. Petersburg) (5.00) vs De Gaulle's Swordsman (6.60)
Turn 152, 840 AD: Combat Odds: 48.1%
Turn 152, 840 AD: (Extra Combat: +10%)
Turn 152, 840 AD: (Plot Defense: +6%)
Turn 152, 840 AD: (Fortify: +25%)
Turn 152, 840 AD: (City Attack: -20%)
Turn 152, 840 AD: De Gaulle's Swordsman is hit for 17 (74/100HP)
Turn 152, 840 AD: Catherine's Catapult 11 (St. Petersburg) is hit for 23 (77/100HP)
Turn 152, 840 AD: Catherine's Catapult 11 (St. Petersburg) is hit for 23 (54/100HP)
Turn 152, 840 AD: Catherine's Catapult 11 (St. Petersburg) is hit for 23 (31/100HP)
Turn 152, 840 AD: Catherine's Catapult 11 (St. Petersburg) is hit for 23 (8/100HP)
Turn 152, 840 AD: Catherine's Catapult 11 (St. Petersburg) is hit for 23 (0/100HP)
Turn 152, 840 AD: De Gaulle's Swordsman has defeated Catherine's Catapult 11 (St. Petersburg)!
Turn 152, 840 AD: Catherine's Catapult 12 (St. Petersburg) (5.00) vs De Gaulle's Archer (4.69)
Turn 152, 840 AD: Combat Odds: 74.4%
Turn 152, 840 AD: (Plot Defense: +6%)
Turn 152, 840 AD: (Fortify: +25%)
Turn 152, 840 AD: (City Defense: +95%)
Turn 152, 840 AD: (City Attack: -20%)
Turn 152, 840 AD: Catherine's Catapult 12 (St. Petersburg) is hit for 20 (80/100HP)
Turn 152, 840 AD: Catherine's Catapult 12 (St. Petersburg) is hit for 20 (60/100HP)
Turn 152, 840 AD: De Gaulle's Archer is hit for 19 (57/100HP)
Turn 152, 840 AD: De Gaulle's Archer is hit for 19 (38/100HP)
Turn 152, 840 AD: Catherine's Catapult 12 (St. Petersburg) is hit for 20 (40/100HP)
Turn 152, 840 AD: Catherine's War Elephant 11 (Moscow) (9.60) vs De Gaulle's Swordsman (5.49)
Turn 152, 840 AD: Combat Odds: 96.9%
Turn 152, 840 AD: (Extra Combat: -20%)
Turn 152, 840 AD: (Extra Combat: +10%)
Turn 152, 840 AD: (Plot Defense: +6%)
Turn 152, 840 AD: (Fortify: +25%)
Turn 152, 840 AD: De Gaulle's Swordsman is hit for 23 (42/100HP)
Turn 152, 840 AD: De Gaulle's Swordsman is hit for 23 (19/100HP)
Turn 152, 840 AD: Catherine's War Elephant 11 (Moscow) is hit for 17 (83/100HP)
Turn 152, 840 AD: De Gaulle's Swordsman is hit for 23 (0/100HP)
Turn 152, 840 AD: Catherine's War Elephant 11 (Moscow) has defeated De Gaulle's Swordsman!
Turn 152, 840 AD: Catherine's War Elephant 2 (Moscow) (10.40) vs De Gaulle's Swordsman (5.41)
Turn 152, 840 AD: Combat Odds: 99.0%
Turn 152, 840 AD: (Extra Combat: -30%)
Turn 152, 840 AD: (Extra Combat: +10%)
Turn 152, 840 AD: (Plot Defense: +6%)
Turn 152, 840 AD: (Fortify: +25%)
Turn 152, 840 AD: De Gaulle's Swordsman is hit for 24 (40/100HP)
Turn 152, 840 AD: De Gaulle's Swordsman is hit for 24 (16/100HP)
Turn 152, 840 AD: De Gaulle's Swordsman is hit for 24 (0/100HP)
Turn 152, 840 AD: Catherine's War Elephant 2 (Moscow) has defeated De Gaulle's Swordsman!
Turn 152, 840 AD: Catherine's War Elephant 1 (Moscow) (10.40) vs De Gaulle's Spearman (5.39)
Turn 152, 840 AD: Combat Odds: 97.8%
Turn 152, 840 AD: (Extra Combat: -30%)
Turn 152, 840 AD: (Extra Combat: +10%)
Turn 152, 840 AD: (Plot Defense: +6%)
Turn 152, 840 AD: (Fortify: +25%)
Turn 152, 840 AD: (Combat: +100%)
Turn 152, 840 AD: De Gaulle's Spearman is hit for 23 (33/100HP)
Turn 152, 840 AD: De Gaulle's Spearman is hit for 23 (10/100HP)
Turn 152, 840 AD: De Gaulle's Spearman is hit for 23 (0/100HP)
Turn 152, 840 AD: Catherine's War Elephant 1 (Moscow) has defeated De Gaulle's Spearman!
Turn 152, 840 AD: Catherine's War Elephant 4 (Moscow) (9.60) vs De Gaulle's Catapult (5.00)
Turn 152, 840 AD: Combat Odds: 99.0%
Turn 152, 840 AD: (Extra Combat: -20%)
Turn 152, 840 AD: De Gaulle's Catapult is hit for 27 (73/100HP)
Turn 152, 840 AD: Catherine's War Elephant 4 (Moscow) is hit for 14 (86/100HP)
Turn 152, 840 AD: Catherine's War Elephant 4 (Moscow) is hit for 14 (72/100HP)
Turn 152, 840 AD: De Gaulle's Catapult is hit for 27 (46/100HP)
Turn 152, 840 AD: Catherine's War Elephant 4 (Moscow) is hit for 14 (58/100HP)
Turn 152, 840 AD: Catherine's War Elephant 4 (Moscow) is hit for 14 (44/100HP)
Turn 152, 840 AD: De Gaulle's Catapult is hit for 27 (19/100HP)
Turn 152, 840 AD: De Gaulle's Catapult is hit for 27 (0/100HP)
Turn 152, 840 AD: Catherine's War Elephant 4 (Moscow) has defeated De Gaulle's Catapult!
Turn 152, 840 AD: Catherine's Axeman 4 (St. Petersburg) (5.00) vs De Gaulle's Catapult (3.44)
Turn 152, 840 AD: Combat Odds: 89.2%
Turn 152, 840 AD: (City Attack: -45%)
Turn 152, 840 AD: Catherine's Axeman 4 (St. Petersburg) is hit for 16 (84/100HP)
Turn 152, 840 AD: De Gaulle's Catapult is hit for 24 (76/100HP)
Turn 152, 840 AD: Catherine's Axeman 4 (St. Petersburg) is hit for 16 (68/100HP)
Turn 152, 840 AD: De Gaulle's Catapult is hit for 24 (52/100HP)
Turn 152, 840 AD: De Gaulle's Catapult is hit for 24 (28/100HP)
Turn 152, 840 AD: De Gaulle's Catapult is hit for 24 (4/100HP)
Turn 152, 840 AD: Catherine's Axeman 4 (St. Petersburg) is hit for 16 (52/100HP)
Turn 152, 840 AD: De Gaulle's Catapult is hit for 24 (0/100HP)
Turn 152, 840 AD: Catherine's Axeman 4 (St. Petersburg) has defeated De Gaulle's Catapult!
Turn 152, 840 AD: Catherine's Axeman 5 (Cote d'Ivoire) (5.00) vs De Gaulle's Axeman (3.36)
Turn 152, 840 AD: Combat Odds: 90.0%
Turn 152, 840 AD: (Extra Combat: +10%)
Turn 152, 840 AD: (Plot Defense: +6%)
Turn 152, 840 AD: (Fortify: +25%)
Turn 152, 840 AD: (City Attack: -45%)
Turn 152, 840 AD: (Combat: -50%)
Turn 152, 840 AD: (Combat: +50%)
Turn 152, 840 AD: De Gaulle's Axeman is hit for 22 (48/100HP)
Turn 152, 840 AD: De Gaulle's Axeman is hit for 22 (26/100HP)
Turn 152, 840 AD: De Gaulle's Axeman is hit for 22 (4/100HP)
Turn 152, 840 AD: De Gaulle's Axeman is hit for 22 (0/100HP)
Turn 152, 840 AD: Catherine's Axeman 5 (Cote d'Ivoire) has defeated De Gaulle's Axeman!
Turn 152, 840 AD: Catherine's Axeman 3 (Cote d'Ivoire) (5.50) vs De Gaulle's Archer (3.28)
Turn 152, 840 AD: Combat Odds: 95.1%
Turn 152, 840 AD: (Extra Combat: -10%)
Turn 152, 840 AD: (Extra Combat: +10%)
Turn 152, 840 AD: (Plot Defense: +6%)
Turn 152, 840 AD: (Fortify: +25%)
Turn 152, 840 AD: (City Defense: +50%)
Turn 152, 840 AD: (City Attack: -20%)
Turn 152, 840 AD: Catherine's Axeman 3 (Cote d'Ivoire) is hit for 17 (83/100HP)
Turn 152, 840 AD: De Gaulle's Archer is hit for 22 (42/100HP)
Turn 152, 840 AD: De Gaulle's Archer is hit for 22 (20/100HP)
Turn 152, 840 AD: De Gaulle's Archer is hit for 22 (0/100HP)
Turn 152, 840 AD: Catherine's Axeman 3 (Cote d'Ivoire) has defeated De Gaulle's Archer!
Turn 152, 840 AD: William the Conqueror (Great General) has been born in Moscow (Catherine)!
Turn 152, 840 AD: Catherine's Axeman 2 (Cote d'Ivoire) (5.50) vs De Gaulle's Swordsman (2.28)
Turn 152, 840 AD: Combat Odds: 99.6%
Turn 152, 840 AD: (Extra Combat: -10%)
Turn 152, 840 AD: (Extra Combat: +20%)
Turn 152, 840 AD: (Plot Defense: +6%)
Turn 152, 840 AD: (Fortify: +25%)
Turn 152, 840 AD: (City Attack: -20%)
Turn 152, 840 AD: (Combat: -75%)
Turn 152, 840 AD: Catherine's Axeman 2 (Cote d'Ivoire) is hit for 15 (85/100HP)
Turn 152, 840 AD: De Gaulle's Swordsman is hit for 26 (29/100HP)
Turn 152, 840 AD: Catherine's Axeman 2 (Cote d'Ivoire) is hit for 15 (70/100HP)
Turn 152, 840 AD: De Gaulle's Swordsman is hit for 26 (3/100HP)
Turn 152, 840 AD: De Gaulle's Swordsman is hit for 26 (0/100HP)
Turn 152, 840 AD: Catherine's Axeman 2 (Cote d'Ivoire) has defeated De Gaulle's Swordsman!
Turn 152, 840 AD: Catherine's War Elephant 10 (Cote d'Ivoire) (5.95) vs De Gaulle's Archer (1.69)
Turn 152, 840 AD: Combat Odds: 99.9%
Turn 152, 840 AD: (Extra Combat: -20%)
Turn 152, 840 AD: (Plot Defense: +6%)
Turn 152, 840 AD: (Fortify: +25%)
Turn 152, 840 AD: (City Defense: +95%)
Turn 152, 840 AD: Catherine's War Elephant 10 (Cote d'Ivoire) is hit for 14 (48/100HP)
Turn 152, 840 AD: De Gaulle's Archer is hit for 26 (0/100HP)
Turn 152, 840 AD: Catherine's War Elephant 10 (Cote d'Ivoire) has defeated De Gaulle's Archer!
Turn 152, 840 AD: You have captured Paris!!!
Turn 152, 840 AD: Catherine's Horse Archer 1 (Moscow) (7.20) vs De Gaulle's Catapult (3.33)
Turn 152, 840 AD: Combat Odds: 99.4%
Turn 152, 840 AD: (Extra Combat: -20%)
Turn 152, 840 AD: (Class Attack: -50%)
Turn 152, 840 AD: Catherine's Horse Archer 1 (Moscow) is hit for 13 (87/100HP)
Turn 152, 840 AD: Catherine's Horse Archer 1 (Moscow) is hit for 13 (74/100HP)
Turn 152, 840 AD: De Gaulle's Catapult is hit for 29 (71/100HP)
Turn 152, 840 AD: Catherine's Horse Archer 1 (Moscow) is hit for 13 (61/100HP)
Turn 152, 840 AD: De Gaulle's Catapult is hit for 29 (42/100HP)
Turn 152, 840 AD: De Gaulle's Catapult is hit for 29 (13/100HP)
Turn 152, 840 AD: De Gaulle's Catapult is hit for 29 (0/100HP)
Turn 152, 840 AD: Catherine's Horse Archer 1 (Moscow) has defeated De Gaulle's Catapult!
Turn 152, 840 AD: Confucianism has spread in Yaroslavl'.
Turn 152, 840 AD: You have made peace with De Gaulle!
Turn 152, 840 AD: You have constructed a Forge in St. Petersburg. Work has now begun on a University.
Turn 152, 840 AD: You have constructed a Forge in Cote d'Ivoire. Work has now begun on a Catapult.
Turn 152, 840 AD: Roosevelt has completed The Pyramids!
Turn 152, 840 AD: Belle Boyd (Great Spy) has been born in Beijing (Mao Zedong)!

Turn 153, 860 AD: You have trained a Worker in Moscow. Work has now begun on a University.
Turn 153, 860 AD: You have trained a Catapult in Cote d'Ivoire. Work has now begun on a Catapult.
Turn 153, 860 AD: Sidney Reilly (Great Spy) has been born in Washington (Roosevelt)!
Turn 153, 860 AD: Mao Zedong's Golden Age has begun!!!

Turn 154, 880 AD: Confucianism has spread in Rostov.
Turn 154, 880 AD: You have constructed a Granary in Rostov. Work has now begun on a Library.

Turn 155, 900 AD: You have trained a Catapult in Cote d'Ivoire. Work has now begun on a University.

Turn 156, 920 AD: You have constructed a Granary in Yaroslavl'. Work has now begun on a Courthouse.

Turn 157, 940 AD: You have discovered a source of Copper near St. Petersburg!
Turn 157, 940 AD: Churchill adopts Vassalage!
Turn 157, 940 AD: Churchill adopts Organized Religion!

Turn 158, 960 AD: You have constructed a University in Moscow. Work has now begun on a Worker.
Turn 158, 960 AD: The borders of Orleans have expanded!

Turn 159, 980 AD: Orleans has grown to size 7.
Turn 159, 980 AD: Mao Zedong has 100 gold available for trade.
Turn 159, 980 AD: Cote d'Ivoire will grow to size 9 on the next turn.
Turn 159, 980 AD: Novgorod will grow to size 7 on the next turn.
Turn 159, 980 AD: Rostov will grow to size 6 on the next turn.
Turn 159, 980 AD: You have trained a Worker in Moscow. Work has now begun on a Worker.
Turn 159, 980 AD: Confucianism has spread in London.

Turn 160, 1000 AD: Cote d'Ivoire has grown to size 9.
Turn 160, 1000 AD: Novgorod has grown to size 7.
Turn 160, 1000 AD: Rostov has grown to size 6.
Turn 160, 1000 AD: Gandhi has 90 gold available for trade.
Turn 160, 1000 AD: Churchill has 5 gold per turn available for trade.
Turn 160, 1000 AD: Rostov will grow to size 7 on the next turn.
Turn 160, 1000 AD: Deal Canceled: Silk to Roosevelt for Gold Per Turn (3)
Turn 160, 1000 AD: Roosevelt has declared war on you!
Turn 160, 1000 AD: Roosevelt refuses to talk.
Turn 160, 1000 AD: Mao Zedong's Golden Age has ended...

Turn 161, 1010 AD: The enemy has been spotted near Orleans!
Turn 161, 1010 AD: Rostov has grown to size 7.
Turn 161, 1010 AD: Churchill has 70 gold available for trade.
Turn 161, 1010 AD: Gandhi is the worst enemy of De Gaulle.
Turn 161, 1010 AD: Novgorod will grow to size 8 on the next turn.
Turn 161, 1010 AD: Yaroslavl' will grow to size 3 on the next turn.
Turn 161, 1010 AD: Paris will grow to size 4 on the next turn.


Autolog

Oops. Sorry but since I had to reimage my computer after the HD crash, I didn't have autolog on.
 
The huge stack:
 

Attachments

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Hi guys, still unpacking, and realizing that the new place is a bit of a dump. Who needs insulated walls in their kitchen anyway? Or walls without holes in the plaster?

I've been keeping tabs on SGOTM even though I haven't had time to playtest or plan. Exciting times ... how big is that huge stack, anyway? In the screenshot it looks like one horse archer and one swordsman ;)

I wonder if China can be bribed out of Open Borders with Roosevelt ...
 
Good one, UT.
I took a look at the save.

How comes Paris is down to size 3? It was 6 after the capture.

There're 2 mature cottages right next to the invaders. Surely they will pillage them with the HAs. I would avoid that, so we have 2 choices, since we have huge numbers:
1) attack with shock phants first, then with everything we can throw.
2) split the defenders in 2 stacks, leave only the GG in Orleans and wait for the onslaught.

But there can be the chance they just try to target a city, so i think it's better attack.
At worst we lose 1 unit and gain more GG points atacking than defending.

I've seen you're completing a worker in Moscow. Please, settler for the iceball after it, then a couple more for our cities and prepare the sites.
We can also consider a galley to start moving workers to the islands, then settlers. time to scrub the sites and the settler can be ready.
 
Hi guys, still unpacking, and realizing that the new place is a bit of a dump. Who needs insulated walls in their kitchen anyway? Or walls without holes in the plaster?

I've been keeping tabs on SGOTM even though I haven't had time to playtest or plan. Exciting times ... how big is that huge stack, anyway? In the screenshot it looks like one horse archer and one swordsman ;)

I wonder if China can be bribed out of Open Borders with Roosevelt ...
I doubt...

2 HA, 2 spears, 4-5 cats, 1 chariot, 1-2 axes.

i say crush them!

next one is: 1 sword, 1 LB and another unit i can't remember... just closed BtS, sorry.
 
Hiya UT :)

So, we are close to starting Oxford indeed. Here is how we must proceed to finish the unis:

Our cities are close to size 8, which will allow 4-pop whips, which will yield 150:hammers: with OR.
Universities are 200:hammers:, so the cities will need 50:hammers: and size 8 to finish them.

Let's check:

StP/CI no problem obviously
Novogrod - OK. Ready to whip next turn.
Rostov - 46:hammers:, 7:hammers:/turn, 2 turns to growth. OK, will be ready in 2T.
Orleans - 39:hammers:, 3:hammers:/turn, 4 turns to growth. So just enough hammers to be able to whip in four turns. Make sure the MM isn't messed up by the war!

So we complete the unis 5 turns from now. We CAN whip sooner in some cities, but let's not whip before needed in Rostov/Novogrod.

Suggestions:

-Moscow needs something to build for five turns. Finish worker, and the build Taoist monastary and aqueduct to get some needed health, and some more beakers for our Oxford phase. Don't forget to fire the engineer and work coast once worker build is done. Also, make sure to work coast with new pop when we grow.
Obviously, begin Oxford then. And whip it to completion once we can do so while losing only coast tiles.

-CI could whip uni next turn (when whip anger expires). So it can get back to unit production (Maces now). It should work its mine and the plains cottage (for maximum hammers and to grow it for Novo). So MM to max hammers, whip uni next turn. Stay at max hammers (stagnating) and build maces.

-StP. Needs a build after university. Settler is a bit premature with the war and all, so why not build two confu missionaries first? Then the settler. This will also allow us to grow the last pop to work the PH before settler.

-Other three university cities: Whip in four turns, then build courthouses.

War:
Agree with BLubmuz. Attack the stack! Phants first.
Be aware that they will not target the HA's, so split the attackers on the grass and the plains square, so the HA's cannot reach the city afterwards! Move carefully to not leave weak spots.
Bring in the phant from Paris to help. And phant+axe from Rheims.
Don't upgrade any units, it is not worth it.
If he will talk and pay for peace, take it.
Only take promotions when needed, and take those that will improve present odds most.

Workers:
Great job getting us to grow as well as you did :goodjob:. Now, of course, priorities change a bit.
Novogrod needs to get more cottages now. Start with the two unimproved grasses. Then convert the farms to cottages.
There seem to be enough workers up there, so send the new one in Moscow south.
Rostov is pretty much OK. keep one worker there and have it improve ivory, mine last hill, then clear FO. Don't chop the forests, we might get them to spread.
Other workers should go to Rheims mostly, and Orleans.
Improve the corn first at Rheims, it takes preference over the gems any day. And get that banana improved since we are running into the health cap at Moscow.
Cottages for all cities except Rostov.

Other stuff:

-Settler in Lyons. Obviously cannot go anywhere unless he builds a galley. Monitor it of course.

-Agree on currency trade. Good score.

-Gandhi has compass. Hopefully we can make a PP for Feud+compass trade then. One other AI needs it first though.

-If you fire the engineer, then the next GP will pop in 8 turns. That seems like a good stopping point for the next part. We need to agree what to do with the likely GS.

-When did we pop copper in the StP hill :D

Edit: Notice Stalin has two cities now. A bit surprising.
 
Fluro, i agree on everything you posted above.

Just one complaint: i'd like too to build the monastery in Moscow, but we need the settler for the iceball. I don't wanna be forced to take another French city if dG manage to build a galley and settles on a fallouted spot.. And that settler can be another free worker. BTW, no sign of the 2 French workers? It's a mistery where they are.

IMO, the iceball is the priority.

About the English stack, phants have only 2 moves on roads.
So, better attack and try to wipe it. In case we not succeed, we can spare a Phant+axe to cover the other tile. Those cottages are just too mature to be pillaged.

That SoB pillaged the farm and the road too just to introduce himself :mad:.
 
BLubmuz said:
About the English stack, phants have only 2 moves on roads.
So, better attack and try to wipe it. In case we not succeed, we can spare a Phant+axe to cover the other tile. Those cottages are just too mature to be pillaged.
Yes, I agree, but I still think we should move more forces in as he is bringing more to the fight. Being stuck with a bunch of damaged units when his longbows arrive would be dicey. We can see far enough to react if Rheims gets threatened by one of the others.

I really don't see why the iceball is so important. You are putting way too much emphasis on it.
So we gain two more hills in Paris, not so important yet. So he "might" build a galley, and settle a city on the north himself. Big deal, a couple of maces built in CI will dispatch it, maybe even keep it if its properly settled.
And we are still at war, so as long as we are that, we cannot really spare the units to capture Lyons (a lot of archers there).
Sure we can get a worker, but on the other hand, he will pull some archers out of Lyons so it will fall easier.
The two workers were sent into chinese/english lands obviously, and we probably will not see them again.

All this is minor and in no way warrants stunting the growth in Moscow. Let's stick to StP for that iceball settler and let our bureau capital grow and build infrastructure.
 
Do I need another detailed PPP or can I just incorporate all the suggestions and play today or tomorrow?
 
OK, let's wait for StP for the iceball. But StP would have great advantage in building a market, too.

And about the damaged stack, don't forget the GG medic. they can heal in place and by the time the 2nd wave (well, 3 units) will arrive they are healed. And a LB in the open is an easy target. Also, no hills around.
 
Do I need another detailed PPP or can I just incorporate all the suggestions and play today or tomorrow?
I think you got the picture. I'll watch the thread to see your short PPP and i hope the other will do the same.

If you don't "hear" screams you can play. We're terribly in late.
 
Actually, our deadline is extended, so we are not that late. But of course, lategame turnsets are going to be very comprehensive so best get a move on.

I'll make one comment on my own comments, and that is to whip university in CI immediately. Whip anger is a non-issue right now, so we might as well whip immediately and and gain a turn on getting some maces down to the front.

One more note on warfare: We might run out of options after the phants attack. If the HA's are alive, we cannot really attack much more at decent odds. But maybe we could do some HA vs HA battles and then mop up with axes. We can afford to risk the two HA's have around in 50/50 battles so the axes can mop up the rest.

Thoughts on Stalin suddenly having two cities? Seems odd that he wouldn't expand sooner if he had land available. Even if that land is on another island.
 
Maybe his paratroopers conquered a neighbouring barb city :)

I'd love to get some Caravels out there (with Confu missionaries), or make him happy enough to sell his world map to us.
 
No chance to look at game for the second ppp tonight. RL got in the way dangit! I'll do it tomorrow night and play on Wednesday. If that time frame isn't good then we can move on in the rotation but I would rather play out the rest of my turns.
 
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