SGOTM 12 - Regular

I have uploaded 1240 ad

Flight is due in 1 turn, palace is due in 1 turn, for 1000 shields.

Here is the full turn log:
Spoiler 1210ad to 1240ad :

1210 ad

Both frigates move to Utica and bomb 4hp from the defenders; an unfortified regular is topmost! This is great news. The army attacks twice, losing no hp. The infantry attacsks, and the Carthaginians are gone. Utica to wealth/scientist.

Clear pollution on gems. Start clearing pollution by Delhi.
Add 3 workers to Kyoto; it has -1fpt this turn, and will have -7fpt for the remaining turns, so won't starve unless there is a serious pollution issue. But irrigate once at Kyoto anyway, just because we can afford the worker turns and the shields.
Mine the cattle at Constan, bringing it to 100spt at -3fpt.

Transport sails through Teo, ready to chain six units from India/Byzantium.
Two tranpsorts to Kyoto for ferry duty next turn.

Slave transport arrives in Carthage; join all four to the town, which is totally stupid because they still only support one scientist. Well at least it can starve down four times eh?
Ship army, elite inf and 6 arts. Ship the other army out from Utica. Land units in Persia.

Defend Berlin by leaving the explorer on the only land tile that can attack it. Cav to Ulundi, and that should Zululand safe enough. The slave in Zululand will never finish its job; join Leipzig.

Unload 5 cavs into France, and an army and AC by ship chain.
Move a thrid transport into Hattusas. There will be only three boatlands going to Mount Trondheim because that is the extent of our spare military. It will suffice.

Join two workers to London, one to Rome and one to Hattusas.

Switch Bombay to worker, as it will be starving soon.
Switch Memphis to privateer (1 turn).
Switch York to wealth/scientists.
Switch Tarsus to privateer (2 turns).
Switch Osaka to explorer (3 turns).
Switch Teo to wealth.
Switch Tatu to university; may want to finish it by disbanding later.
Switch Rotterdam to dock.
Switch Tenoch to explorer (2 turns).
Switch Chichen to privateer (2 turns).
Switch Persep to frigate (2 turns).
Switch Seoul to wealth. Sell the bank there.
Switch Hattusas to university. The tank will come too late to see any action.

1200 science + 141 * scientists = 1623. Flight needs 1800 beakers for 4 turns.
Hire some more scientists. Add 3 more workers to Tenoch.

Give Alex Corporation for furs + 49g + w map.
Gift Gil a luxury; he goes cautious. Gift him two more but his mood does not improve any further.
Map trade for 92g.
Gift a lux to Ham and he goes cautious.
Sell Osman 3 luxes for 7gpt. He goes to polite.

Interturn

The Americans pillage Scandinavia's silks; not good news for us.
Babylon and China sign MPP.

Tenoch: explorer > explorer.
Chichen gets polluted.
Lisbon: explorer > wealth.
Amsterdam: tank > wealth.
Cuzco: tank > explorer.
Constan: tank > tank.
Bombay: worker > worker.
Memphis: privateer > explorer.
Copan: artillery > explorer.
Pasar: worker > worker.
Oporto: worker > worker.

1713 beakers gathered.


1220 ad

Investigate Trondheim; 3 veteran pikes. Berserker due in 2 turns; he'll whip it when we land.
Investigate Bergen; 2 veteran pikes, one is redlined.

The explorer leaves Mount Trond and makes it to America, seeing nothing of interest on the way.
Call up Ragnar. Give him Steam for 65g + w map. Cancel the peace deal.
Bomb the first pike for 3hp.
Attack with an inf and lose. Finish it with an AC.
The forts have been barricaded! Ahhhh, we can't get Bergen this turn. That's quite a blow. Dump all the cavs into the first fort.
Chain the three units from India and three from Constan into Teo. Down to Kyoto and cross to Thebes. Load 1 army, 3 tanks, 1 elite inf, 4 cavs and 5 artillery, and chain them to Mount Trond.

Finish the mines at Kyoto. It has 850 shields in the box, and makes 56 spt at -5fpt. Accidentally mine the last irrigation - leave the hill unworked at set the town to 48spt.

Pull a healed inf and cav out of Carthage to cover empty towns in Persia.

Across the empire, set all or most citiznes to scientists.
Switch Tarsus to dock, just in case it can help a bit; rush it with two art disbands.
It isn't enough. Irrigate at Constan, and join a worker. Set some more scientists.
Switch Pasar to max science, building dock. Add back the Persian clear-up gang.

Map trade for 17g.

Interturn

Abe demands that we get the explorer out. Fine.
Ham sends a galleon at one of our privateers; now we a free one, thanky.

Hattusas: uni > dock.
Constan: inf > inf.
Bombay gets polluted on a spice. Nasty. Bombay: worker > wealth.
Tarsus: dock > wealth.

Beakers gathered = 3593 - 1713 = 1880. Beakers remaining: 3607.


1230 ad

Cav attacks pike in fort and wins without damage. Frigates bomb the fort, destroying the barricade! This action removes all the frigate's movement points! The other frigates bomb Bergen for 2hp.
Army kills berserker in Bergen. Cav retreats, cav promotes, cav promotes capturing Bergen: harbour & beakers.
Arts bomb Trond for 8hp. This is overkill. Regular tank retreats, veteran blitzes for a promotion, veteran tank blitzes for a promotion and Trond is ours: library & beakers. The Vikings are out.
Trond kept harbour, market, barracks and bank; sell the bank.

Clean pollution from spices.
Add another worker to Constan.
Ship chain one of the Kyoto workers to Trond to colony a silk. Chain some cavs back for disbanding.
Disband two frigates in Bergen to rush harbour.
Disband conscripts in Pasar to get the dock done this turn.

Let Kyoto up to 60spt; palace in 2 turns.

Interturn

A suspicious-looking Chinese galley approaches Egypt, although it may just be hunting our privateers. No threat either way; he doesn't have time to dow.

Chichen: privateer > wealth.
Persep: frigate > worker.
Cuzco: explorer > barracks.
Kyoto gets polluted!
Constan: infantry > infantry.
Pasar: dock > worker.
Bergen: harbour > library.
Oporto: worker > wealth.
Osaka: explorer > worker.
Teo gets polluted.

Beakers gathered = 5509 - 3593 = 1916. Beakers remaining: 1691. Easy.


1240 ad

Give Abe Banking for 2 slaves + w map + 1g.

Colony the silks.

Disband artillery to rush the library in Trondheim. Disband cavs to finish library in Bergen.
Clean pollution on Indian spices.
Chain workers from Constan to Azjap and clean pollution at Teo.
Kyoto has 954 shields in the box, so will finish the palace this turn even if the hill gets polluted.
 
Flight in 4? WoW:eek:

You are the real hero PB. I might even forgive you not shipping over that 2nd army I had so carefully arranged all the transporst for. It would have been overkill anyway.

I think now comes the turn we discussed on page 1-3 of this thread? Whats still open?
 
ideally only one turn left, and I think it comes to true without any unexpected.
 
arch, you want to finish it off? I think there are three points of note here:

1) Joan has Espionage which will be a useful bargaining chip, and our wool deal has just ended, so you might want to renew it (although with so many scientists hired, few towns are in danger of rioting. Kyoto maybe).
2) I don't think there is any advantage to going to the big picture from the "entering a new era" screen. We may as well wait for the science advisor to ask what we should research next before going to the big picture. This is because our own free tech will be our most valuable trading tool, so there is no need to start trading until we get it.
3) Who do we want as our opponent? I suggest America. I spent some hours last night with my old Hittite COTM saves, testing how the candidates are chosen; I am quite sure that if we gift Abe Amsterdam, Lisbon, Karakorum and Tatu, it will be enough to give him comfortably more population than Joan. Gift during the interturn, before we dow him of course.
 
Agreed on 3) France is much too well liked around the world. lets boost Abe.

You can actually check in the F8 screen who has teh most population and will therefore be our competitor.
 
Some questions because I never did this:

So we try desperately for somebody to get Fission, Switch the prebuild, Gift our Cities to Abe, Try for MP with everybody. and declare war? After everybody has allied himself with us against the evil American Empire. (The way we do this reminds me very much of recent politics.) we just hold a vote getting elected?
 
I can take it, in fact anyone can take it, since PB made such a full prepared situation.
this is detailed virtual move before acturally move.

1)renew wool

2)make sure we have establish embassies in all AIs.

press enter(inner turn)

2)age advance graphic appear and go on

3)sci advicer tell us we finish flight, go to big picture to see:

4)if we have fisson, no tech gift need.
4')if we haven't, give sci AI to get fisson.
4'')if we haven't fisson after 4', mm palace prebuild city, don't finish palace this turn, save and upload to discuss.

5)gift american Amsterdam, Lisbon, Karakorum Tatu.then DOW.

6)use all tricks to make as many AI polite to us.
(ROP, MPP, vs american, gift techs, trade WM, gift golds,gpts and luxs)

7)switch palace prebuild to UN.(the last step, which can't return big picture.)

8)when choose appear, click byz(ourself).

9)win diplomatic victory.
 
Just a thought that came into my head: when gifting the towns to America ensure that the towns gifted do not cut off our supply to valuable luxuries, or break our trade routes.

And on who will be our opponent - it's always a mystery to me. I once played a (unsubmitted) GOTM where I was going for a diplo win and arranged all my alliances against the civ with the biggest land area and only discovered that they weren't my opponent. I then reloaded and arranged all my alliances with the civ that was my opponent the last time only to find that this time round a different civ was my opponent. Go figure!
 
Well I read the CIV Lexika just yesterday and it said roughly:

Candidates are all teh following CIVs:

-The one that own the UN (us)
- any Civ which owns 25% of the world population
- any Civ which own 25% of the world Land
(BTW thats at most 7 candidates, I really wonder, how the AI would vote then.)

If only one Civ is a valid candidate (as probably in most real games is the case) then the opponent will be the Civ with the most popuplation(!).

Thats the reason why gifting cities is works.
 
But there are only ever two candidates voted on in the election?
 
I understood the Civipedia, that there can be multiple candidates if the fulfil the criterias.

This is of course very unlikely. But I guess, when you create a custom game, where you start 4 Civs and give each one city of equal size and to one of them the UN. You will then find if you start a vote, that all Civs are valid for election. It should definitely work with 3 Civs.

But in our game only we are qualified (France did'nt get above 10% even after taking out Korea and Persia. But since there need to be at least one more candidate for it to be a valid election, this one is chosen by population size. So we either go up against France (not good, they are well liked) or boost some other Civ up to overtake Joan.
 
actrual move:
renew wool
no new embassy.
change polices in kyoto to all engineers;

enter

inner turn:
fisson! :D
gift many many. all polite expect sumeria.
drive american's troop, and lincoln DOW to us! :)
draw all vs to american.some AIs gracious.sumeria become polite.
change palace to UN.

expected, but we are over voted. like this.

sgotm12_win.JPG


this is record:
Game: SGOTM 12
Your team: Regular
Your name: archphoenix
Date submitted: 2007-07-10
Software Version: C3C 1.22
Game date: 1250 AD
Player race: Byzantines
Firaxis score: 8594
Jason score: 8432
Time played: 217:13:01
Game status: Diplomatic Victory for Byzantines
Submitted save: Theodora of the Byzantines, 1250 AD.SAV


ok, now we are feel free to see the myst 950AD victory......

edit:
ok, it is 1050AD with 63pages. i wait someone read and extract the spirit.:crazyeye:
the only thing I know is they capture paris as their FP city.
 
:clap: Thank you arch.
Well I wasn't expecting that result! I thought we would get some abstentions, and maybe even a vote or two for the Americans. After all, were so mean to them all :D

For the record, I think I have seen votes where the were more than two candidates. I suppose it would come about easily in a 1CC; the human build UN so is a candidate. Meanwhile the AI expand unhindered, so the strongest civ on each continent should get 25% pop.

Now, does "pop" in this instance mean number of citizens, as we would normally count them, or total population as recorded under the city name in the city screen, and summed in F11? In my experiments with my Hittite saves, I became about .. er .. 55% sure that it means total population, as measured in tens of thousands. The formula connecting the two is as follows...

per city, p = 1000 * (5 * c * (c+1) + f),
where p = population, c = citizens, f = food gathered.
So a size 12 city with full food has population 1000*(5*12*13 + 40) = 820k.

But I picked those four cities because they would be enough to beat France whichever way it is measured.
 
Jippiejeihea!!!!!!!!!!!!!!!!!

And we solidly beat klarius, so we are 2nd!

I guess the other teams were as afraid of the last interturn so they just let it be handled as part of the normal turnset.

But seeing how the game went, and what we were able to accomplish transportwise, conquering France for a FP might have been easier then we thought at that time. But lets see what we can skim from the other teams thread, to optimise our strategy :-)
 
Team Ivan seems to have miscalculated who their exponents are. but from the discussion how that happened we can learn.

According to Eldar the sum of all city sizes is counted to calculate Population.

Another interesting tidbit from other peoples threads:

Its possible to get second tier tech when you don't have all first tier. Don't know about probabilities though. maybe I test it out using our pre-IA save.
 
:thumbsup:
nice finish, glad you made it before the ballgame is called :rolleyes:

Main points in our game were the early capture of Paris (even quite premature though in second attempt only), the dedication of our capital to worker factory duty and the excessive use of food rich metropolises as science farms.

Also I'm glad we abstained from taking potentially uncorrupted but also unfertile lands like Rome, Inca and Persia.

I prepared some data (I had some more time, you know... :D ):

SGotm12_compare.JPG


Sorry, I did not update your data yet... :blush:
 
Paris so early certainly was a good idea. Would you have done so too, when you hadn't captured the GLH? We were thinking about it, but refrained, because the immense task of transporting enough units there seemed worth less then conquering 3 of our neighbours for similar effect? Maybe we misjudged that one.

As for Conquering Incas or Persians, it allowed us to use our limited military might as effectively as possible. But I think you may be right excessive Science farming earlier in the game might have been a good thing.
 
Congratulations guys. Well played to you all, especially the hardcore of Kulko, Soc, PaperBeetle and arch. Was fun reading your exploits. I hope I'll be lurking when Team Veteran brings home the laurels in SGOTM 13.
 
Oh dear! I am not going to be able to persuade PaperBeetle to go to the cinema for the next couple of weeks. He won't budge from his computer terminal until he's read every word of every SG thread! I shall have to visit him from time to time to provide him with food and water...
 
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