330 ad
Switch Constan to mace, to give more power in case France lands units on Byzantium.
Switch Pasar to worker. I want to get Persian pop out of there.
Add worker to Tenoch, getting university from 6 down to 4 turns.
Switch Copan and Thebes to courthouses.
Start chopping the forest near Delhi.
Start planting a forest near Osak. If we are going to put a uni up there, we may as well get it up in shields. And by keeping its pop low, we get to go back to pumping workers afterwards.
Workers go from mining iron to clearing marsh. We have little need to work the iron with so many hills (same power tile) around, and I still want to use that iron for disconnect reconnect.
Northern dromons start shifting south to improve possibilities for trans-empire troop movement.
Bring AC, knight and elite crusader into Thebes by ship. Bring elite knight across by road.
Dow the Mongols. And there is absolutely no way Joan will give us an alliance. Will isn't buying into the programme either. Oh dear.
Give Joan 1gpt + 4 luxes for 62g.
Give Gil Invention for 4gpt 35g.
Give Joan the boot for a dow, and sink her caravel near Thebes.
Upgrade a horse to knight in Constan.
Elite crusader kills knight for a leader (1hp lost).
Knight redlines against horse. AC loses 3hp killing horse.
Army kills a Mongol horse and pillages the road it was on.
Army moves E, pillages again, moves S to mountain. Mongolian troops should now spend a couple of turns slogging across the deserts between Tarsus and Pasar, giving us time to snipe at them.
Leader goes to fortify in Memphis.
Commerce 1.9.0. will be enough for Chemistry.
Interturn
French caravel west of Byzantium heads south again. Another appears near Memphis. Ouch.
Gil renegotiates our lux swap, getting another lux from us in the process.
The Mongol hordes begin their advance. Yes, there's lots of them.
Accept an autoboot from Will.
Discover Chemistry; research Physics.
Constan builds mace; start musket.
Pasar builds slave; start courthouse.
340 ad
Give Wang Chemistry for war with France and Portugal.
Give Julius 160gpt for war with France and Portugal.
Give Julius Monotheism + Feudalism for 81gpt + 10g.
Give Julius Invention for 58gpt + 6g. Give Julius Theology for 24gpt + 27g.
Give Brennus contact with Portugal. Give Brennus 170gpt for war with Portugal and France.
Give Brennus Alphabet + Polytheism for 19gpt.
Give Brennus Writing + Maths for 26gpt.
Give Brennus Philosophy + Laws + Currency + Construction for 82gpt. Give Brennus Monarchy + Republic for 36gpt. Leave him still without Mapping.
Give Ragnar contact with Portugal.
Renegotiate peace with Ragnar; war with France and Portugal for 254gpt + Invention + Theology. And we totally screwed this guy over in the last SG too. I'm going to go to hell for this.
Give Gil contact with Persia for 14g.
Give Shaka contact with Portugal for 1g.
Embassy the Zulu; no aqueduct, building horses, 3 impi and a sword in defense.
Give Shaka 200gpt + Polytheism + ivory + gems for war with Portugal.
Give Shaka Currency + Construction + Republic + Monarchy for 100gpt.
Give Shaka incense + spice for 9gpt.
Knight attacks Oporto and kills spear.
Knight attacks Oporto and retreats.
Knight attacks Oporto and promotes.
Knight attacks Oporto and dies, but it looks like the last spear.
Crusader attacks stray Portugese spear and redlines. The risks I take for the chance of a promotion eh?
AC attacks Oporto and kills the spear. There is an archer left, although I don't recall seeing his freeshot.
Ac captures Oporto. The Portuguese are gone.
Oporto keeps barracks and harbour. Start library.
Crusader kills Mongol spear, losing 2hp.
Mace redlines and promotes, killing Mongol spear.
Army loses 2hp killing 2 Mongol swords, fortifies.
Bring a knight from Constan to Azjap.
Interturn
The Mongols keep advancing; their army really is huge!
350 ad
Bring wounded footmen back to Pasar. Elite knight and longbow reach Pasar.
Crusader and mace head out of Constan.
Army loses 1hp killing 2 Mongol horses.
Whip the courthouse in Persep and add in 2 workers.
Whip a mace in Pasar.
Whip library in Bombay.
Gift Invention to Will and he goes from furious to annoyed.
Give Will Guns + Chivalry + Theology + 4 luxes for war with the Mongols.
Interturn
France drops a knight, pike and mace near Memphis.
The Mongol hordes press forwards, losing a sword trying to attack a Swiss, and one ZOC from our army.
The Dutch move out in counterattack against the Mongols.
Persep build courthouse; start mace.
Constan pops an AC and builds a musket; start musket.
Bombay builds library; start courthouse.
Pasar builds mace and gets WLtKD despite my whipping. Start FP.
360 ad
Bomb a French galley for 1hp; France has 5 more units to drop into Egypt in the next turn...
Bomb the French pike for 1hp.
Lose 2hp but promote sinking a Mongol galley.
Army kills 2 more Mongol horses.
Elite* crusader pushes back French knight; finish the knight with a mace.
AC kills pike and promotes. Elite knight out of Pasar kills mace.
We are now strong to France.
Bring all three units out of Constan; plenty more are sailing down from India.
Give Will Banking for 30gpt + 51g.
Rush FP in Pasar.
Interturn
The army gets 3 ZOCs. There is heavy fighting between Mongolian and Ducth forces, but the Mongols seem to have shifted their focus away from Persia.
The French ships retreat south and west, but their caravel west of Byzantium reappears near Cuzco.
Tenoch builds university; start market.
Pasar builds FP; start university.
370 ad
Use the whip in Osaka, Bombay and Copan.
Redline a Mongol galley with bombing.
Chase the French caravel heading west, and bomb it for 1hp.
Army loses 1hp killing a Mongol spear and fortifies between Mongol stack and Pasar.
Crusader from Pasar loses 2hp killing Mongol spear.
Elite mace from Pasar loses 1hp killing Mongol sword.
Unhook the iron and begin a 3-turn rehook. Switch Persep to university.
Temu and Joan are ready to talk peace, but no word from Ragnar.
Embassy China, Greece, Germany (Berlin is a real dump - if Shaka decides to attack, Germany is toast) and Carthage. That should be full embassies now.
Interturn
The French caravel runs to ocean it seems - Joan has Navi?
The Dutch give the Mongols more of a good thrashing. We will have to move quickly now to get Tarsus before Holland does.
Cuzco builds library; start courthouse.
Kyoto builds courthouse; start caravel.
Constan builds musket; start horse.
380 ad
Joan does not have Navi; she has led us to a 1-tile island off the north coast of Grecorussia. Redline a dromon sinking the caravel.
Join a worker to Teo.
Cut the saltpeter, and begin a 2-turn rehook.
Switch Delhi to university and use the whip.
Start pushing fast troops towards the Mongolian border.
Longbow loses 1hp killing a wounded Mongol spear, and promotes.
Interturn
Delhi builds university; start market.
Constan builds horse; start horse.
390 ad
Bomb 2 Mongol galleys for 3hp.
Find an American galley off Babylon's west coast; bomb it for 1hp.
Army loses 5hp killing a Mongol spear - in Mongol territory now though.
Commerce 1.9.0 for Physics in 3 turns.
Interturn
Joan comes asking for peace, but does not get it. Her caravel turns south to the west coast of Azjap.
Ham asks us to leave his waters; get ROP instead.
Constan pops a crusader and builds horse; upgrade 2 horses and start musket.
400 ad
Chase the American galley, sinking it from a reg>vet promotion.
Upgrade reg pike in Constan.
Sink a galley in Tarsus by bombardment.
Bomb the French caravel; no hits.
Army kills 2 spears in Tarsus. Elite knight kills another, and it is defended by a redlined sword.
Unhook saltpeter and switch Constan to pike. Rehook the saltpeter.
Use the whip in Osaka.
Unload knight and crusader onto Azjap.
Shift 3 units off Byzantium and drop 2 units on.
Start the road to Tarsus.
Well actually, this is a nice date to finish, and we don't need Tarsus's territory to stay ahead of the competition on the graphs, so let's leave that as a little boost for the next turnset.